I'm gonna go ahead and say that the only reason this game nets out to a thumbs up is because it's so dirt cheap nowadays. I'm gonna try and give my perspective on this game based on what I can remember from when I originally played this game like 13 years ago and what I think about it now. I'll start off with what I think are the best parts of this game. 1.) The physics. I mean it's literally just the already great physics of Red Faction Guerilla but better, so what's not to love. Whether it's your abilities, a sledgehammer, or weapons, wrecking buildings and structures is as fun as it's ever been. However unlike RFG, it's heavily underutilized and feels more like a set dressing rather than a core mechanic like it was in RFG. 2.) The Nano Forge. While it's abilities are a bit of a mixed bag, the repair and impact abilities alone add a new element to the destruction and subsequent repairability of the environment and somewhat spices up the combat, which I think it desperately needs. 3.) The Magnet Gun. Probably the best addition in general. In essence it does roughly the same thing as the tether system from Just Cause, but it easily the one weapon I always made sure to keep in my inventory. 4.) The sections with vehicles. I personally really disliked most of the vehicles and driving sections in RFG, but Armageddon actually got these right. The vehicle sections in this are actually pretty good, if not a little plain. 5.) The style. Okay this is a very weird and niche thing to praise, but I felt like I had to give it something else positive, and this is just something I appreciate. I really like that a lot of the existing above-ground structures are almost identical to what we see and RFG. A lot of sequel games will butcher old art and architecture for no reason, but with many of the structures here, it's like they ripped the models straight from RFG, gave them a little polish and just brought them right over, so there's a lot of familiar and good looking architecture (for you to destroy). The Marauder sections also look well done. They've still got a tribalistic vibe to them, but they've also been allowed to grow and remind everyone else that they're the greatest scientists on the planet. Alright now on to the bad. 1.) The story. (Spoilers, if you actually care) Alright look, Volition has never exactly been Rockstar when it comes to their writing, but even by their standards this was a rough one. Saints Row IV came out the same year and was basically Shakespeare compared to this one. It's bland, the characters are plain and uninteresting and overall it's just kinda predictable. The most unpredictable thing this game did was kill your girlfriend and it has almost no bearing on anything other than making the PC mad for a minute. The logic for the plot doesn't even make sense. In the prologue the machine that makes the surface of mars inhabitable, The Terraformer, is completely wrecked and it's supposedly wrecked so badly that even our magical wrist repair machine can't fix it. So naturally this drives the people of Mars underground for several years. But then in the final arc, it's revealed that repairing The Terraformer is the only way to defeat the aliens. How are we going to fix The Terraformer? With our magical wrist repair machine, obviously. Is there some explanation for why we can suddenly fix it? super repair apparatus we can use? Are we making more magical wrist repair machines and giving them to a bunch of engineers to help us? Are we overloading it and risking it's destruction to save Mars? Uh no, none of that. We simply go back to The Terraformer by ourselves, wave our hand at a few key components and boom Mars is saved. Could've done that at any point but apparently the people of Mars needed to live as mole people for a few years for some reason. 2.) Linear story and gameplay. This part really annoyed me since RFG made up for a lot of it's issues by having a decently enjoyable open world, but with Armageddon they decided to completely abandon that concept. No more big firefights with the EDF while blowing up one of their buildings, smashing hordes of EDF vehicles with a mech, driving challenges or riding shotgun for Jenkins while causing millions in damage, just a linear world from start to finish. 3.) The combat in general. It suffers from a lot of the same things RFG did and that's a lot of spongy enemies and a lot of really bad weapons. The human enemies aren't *that* bad, but those sections are also pretty sparse and obviously not the main focus of the game, but the aliens are just all around horrible to fight. There's variety, but it's all predictable archetypes just thrown wildly into a game with too much health and too many enemies. And I'm not even saying the game is hard, it's more just tedious and annoying. A large chunk of the combat can even be bypassed by just sprinting past all of the enemies to the objective. This isn't always the case, but it was doable enough that it trivialized many sections of the game. Also for some reason they decided to make their 3rd person action shooter have the most narrow (and unchangeable) FOV ever seen. It's literally like half of the FOV you had in RFG. I assume it was done to make the game feel more claustrophobic but it's also just really ugly and headache-inducing. 4.) The environment. To contrast what I said earlier about the above-ground world, most of the game takes places in the worst environments to ever grace this series. It's just a bunch of dark caves and the occasional metal corridor. There's never anything interesting to see below ground besides maybe all that lava (or is it magma) in one section. 5.) The complete abandonment of the destruction system. Red Faction Guerilla made the fantastic physics system an integral part of the gameplay. Entire missions revolved around leveling buildings, combat could be made easier by destroying a guard tower or breaking the supports of a walkway that enemies were standing on, or you could even drop and entire building on your enemies. Armageddon has basically none of that. Destruction is a piece of set dressing and it almost never actually matters or has bearing on the world except for a handful of instances, which is a baffling choice because the physics engine has been drastically improved and there are several new methods of destructions to use. The "Ruin Mode" absolutely does not scratch the destructive itch either. It drops you into an environment with all the tools at your disposal as a kind of "destruction playground" but there's nothing substantial to actually destroy. The largest buildings are something you could've leveled with a misplaced charge or rocket in RFG and the entire play area is miniscule. One or two well-placed shots with the magnet gun is typically enough to level most of these maps. All in all, it's a pretty "meh" game, it never really blew me away in any aspect, even when I originally played it as a young teenager. Depending on my exact mood, I'd probably give it a 5-6/10. Also Steam is full of crap, I absolutely do not have ~200 hours in this game. I've played RFG way more than I've played this game and I don't even have 100 hours in it.