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Rising World on Steam - User reviews, Price & Information

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Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

Rising World is a open world survival craft, mining and relaxing game developed and published by JIW-Games.
Released on December 03rd 2014 is available on Windows, MacOS and Linux in 2 languages: English and German.

It has received 5,335 reviews of which 4,522 were positive and 813 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 10.04€ on Steam with a 33% discount.


The Steam community has classified Rising World into these genres:

Media & Screenshots

Get an in-depth look at Rising World through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit) or higher
  • Processor: 2+ Cores, e.g. Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM, e.g. NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 7770
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
MacOS
  • OS: Mac OS 11 (Big Sur) or above
  • Processor: 2+ Cores, e.g. Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM, e.g. NVIDIA GeForce GTX 650 Ti
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes:
Linux
  • OS: Ubuntu Linux 24.04 (64 bit) or higher
  • Processor: 2+ Cores, e.g. Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRAM, Vulkan compatible
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

121 hours played
Oct. 2025
I first discovered this game back in 2017 and... at the time it was rough. Very obviously a pre-alpha indie title. It had good bones, but there just wasn't enough there yet to make it a *game* you could *play*. I've been playing a LOT of Valheim recently (and loving every minute of it), but I've been pushing up against its limitations. Not enough wildlife, not enough build piece diversity, too many mobs interrupting my homesteading, too few environmental hazards. So I asked AI for a suggestion that might fill those gaps and it suggested Rising World. A LOT HAS CHANGED SINCE 2017!!! The Good: - More wildlife - More construction/building diversity - More chill (seriously, this game has ALL of the chill) - More smooth jazz - OH MY GAWD IT'S SO PRETTY The Bad: - Confusing tech tree - QOL issues - Overly granular crafting/building The Ugly: - OMG THIS GAME IS SO PRETTY that even the max view distance isn't max enough :( - It's still a pre-release indie title so be ready for bugs - Just figuring out what to do when you first start playing is ROUGH, even with the help "Journal" - Despite having more of some things, it has less of others - your clothing and cooking options are still fairly nonexistent The tech tree is less of a tree and more of a ficus: it's somewhat nonlinear, very confusing, overwhelming, and lacks the structure that Valheim and other titles provide that could balance its complexity. It lacks any kind of theme to give it cohesion. It's really just a jumble of seemingly random anachronistic tools and items, and the utility of any given thing you might craft is hard to pin down without watching a youtube video to explain it - and there aren't a lot of youtube videos out there for Rising World just yet. The core gameplay would improve DRAMATICALLY if it had a clear, linear tech progression that provided a short list of clear farming/crafting/homesteading goals for each tier. There are a LOT of quality-of-life issues with the UI, interactions with the world, and the core mechanics of the game. Input: Every other video game uses E as the main "Interact" key, but Rising World chooses F for some reason. Every other game users Left-click for placing objects/build pieces but Rising World chooses Right-click for some reason. You can rebind keys, of course, but there are still shortcomings in what each input option does so keybinding is only part of the problem. I think the entire input system needs an overhaul. UI/Menus: The crafting UI lacks any detail on what the "stats" of any particular object are, so you don't know how one pair of shoes will impact your gameplay over another without crafting both of them. There are stats, only visible if you hover over a crafted item in your inventory. Crafting is monotonous bordering on torturous. Some people really go for that "high fidelity" "realism" in survival crafting games, I don't. I'm actually not a fan of the entire survival crafting genre, mostly because I hate having to micromanage every single task. I have enough trouble remembering to eat and drink in real life, much less in a game. And other tasks, like harvesting a crop, just take too long. As an acute example, spinning yarn requires holding down a mouse button and a keyboard button and then just sitting there. You spend more time *watching* the game than *playing* it. If that's your idea of fun, more power to you, but If I stop playing Rising World it'll be because I got bored watching a spinning wheel spin while giving myself carpal tunnel. The build system is VERY flexible, but it's also so complex that it's intimidating. I played for 10 hours yesterday with all my crafting stations out in the open before I finally had enough wherewithal to face the building system. More structure in the tech tree to limit your build options so there's less overwhelm would help, but also the game needs more prefab build pieces that you don't have to "pick a shape" or "resize" to use. A handful of prefab wall/floor/ceiling/roof pieces that you could quickly drop in the world and arrange to make a simple "first shelter" would go a long way to helping new players feel less intimidated by the more advanced construction tools (which should probably be introduced later anyway, after players have gotten familiar with the rest of the game and are ready for something more complicated and flexible). On a related note - building that first rudimentary shelter had way too many prerequisites and did not feel intuitive at all. You mean I have to build medieval-level of tech tree crafting stations before I can build a stick lean-to? (Only a *slight* exaggeration.) I know this is long so I'll cut to the chase: Overall this game is fun and engaging, and it *does* qualify as a *game* now. But it's got a lot of rough edges. It will be confusing and intimidating for new players, especially casual players who are attracted to it for the chill vibes. The core gameplay lacks cohesiveness and doesn't have enough meat to keep players engaged long-term. And the cludgy UI and pedantic level of crafting minutia will limit the game's appeal to a small niche of gamers. If you're into survival crafting games and want something that's environmentally chill and cinematic, and also like games that feel like real-life chores, then you'll love Rising World. And I expect it will only get better, especially when I see how far it's come since I first tried it way back when.
344 hours played
Sept. 2025
As far as open world crafting, building and survival games go, this is in a league of its own. It's not the best, but, having said that, their are things in this game that other games could learn from, in particular the fact that everything, and I do mean everything, can be interacted with if you have the right tools. The building is the real stand-out. Yes, building is complex and has a high learning curve, it needs to be because of what you can do with it, once you have the building system locked down, your imagination is your only limiting factor. Combat is OK, a little basic - but serviceable. In 'Creative Mode' you can learn the game without having to worry about hunger, thirst, stamina, being hot or cold etc. My advice is, take your time, learn, explore and don't get too frustrated, patience is your friend in this game, if you expect to have a base up and running in a couple of hours you'll be disappointed, everything takes time and I understand why. Well worth a look.
126 hours played
Sept. 2025
Oh My Gosh, I love this game. In 3 days, I have played it 27 hrs, ( I need help). I love how realistic everything looks, and I love that I can make it easier on myself by turning off certain animals and the baddies, which makes it a more relax game to me, and that's what I want. However, if people want more of a challenge you can leave on all of the bad things. But I like my games to be easier so I can take the time to build and enjoy building, which I still have to go and get resources. And the map is Huge. I like exploring and it let's me do that too, which I can't praise this game enough. I haven't done everything in the game, but I am really enjoying it.
61 hours played
Sept. 2025
Hell yeah. If you are about 'survival' and micro managing, running around collecting materials, building from scratch and slowly upgrading without a major grind then this is the game/place for you. I've started numerous 'survival' games where you need to find materials and upgrade equipment/tools to progress, but also having to fight of 'hordes' (zombies, giant spiders, etc, etc) or 'invading npc's/other players I gave up on them. A true survival game should be you against the elements and mother nature, building things from 'scratch' whilst also having to keep an eye on your food/water intake (but not to any extreme, this is balanced nicely in this game without being anally attentive). So, yeah, give it a go, you'll be pleasantly surprised. Wasn't even aware that 3 hours had passed as I was that involved in a: resource gathering (which isn't a major chore) and building/upgrading things. Include exploring and 'terra forming' a place for you to build on then again, as stated, this is for you. 5 Thumbs Up!
461 hours played
Aug. 2025
Longer Early Access due to the game starting out with what was available at the time, then moving to a new game engine. The Dev is still active and has re-done the game from scratch for the new engine, updates are still happening as more of the game is expanded by a better game engine giving more flexibility to the Dev's vision. The community is active and very supportive of both the Dev and fellow community members so give it a go if you like this type of game.

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Frequently Asked Questions

Rising World is currently priced at 10.04€ on Steam.

Yes, Rising World is currently available at a 33% discount. You can purchase it for 10.04€ on Steam.

Yes, Rising World received 4,522 positive votes out of a total of 5,335 achieving a rating of 8.21.
😎

Rising World was developed and published by JIW-Games.

Yes, Rising World is playable and fully supported on Windows.

Yes, Rising World is playable and fully supported on MacOS.

Yes, Rising World is playable and fully supported on Linux.

Rising World offers both single-player and multi-player modes.

Rising World offers both Co-op and PvP modes.

Yes, there is a DLC available for Rising World. Explore additional content available for Rising World on Steam.

No, Rising World does not support mods via Steam Workshop.

No, Rising World does not support Steam Remote Play.

Yes, Rising World is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rising World.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 July 2026 06:12 UTC
SteamSpy data 27 July 2026 11:03 UTC
Steam price 28 July 2026 18:42 UTC
Steam reviews 28 July 2026 01:59 UTC

If you'd like to dive deeper into the details about Rising World, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rising World
  • SteamCharts - Analysis of Rising World concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rising World compatibility
Rising World
Rating
8.2
4,522
813
Game modes
Multiplayer
Features
Online players
126
Developer
JIW-Games
Publisher
JIW-Games
Release 03 Dec 2014
Platforms