RoadCraft on Steam - User reviews, Price & Information

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As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!

RoadCraft is a simulation, building and driving game developed by Saber Interactive and published by Focus Entertainment.
Released on May 20th 2025 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean, Arabic, Turkish and Japanese.

It has received 7,668 reviews of which 5,784 were positive and 1,884 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 30.59€ on Instant Gaming.


The Steam community has classified RoadCraft into these genres:

Media & Screenshots

Get an in-depth look at RoadCraft through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (18362 min)/11 64-bit
  • Processor: AMD Ryzen 5 1500X / Intel Core i5-8400
  • Memory: 8 GB RAM
  • Graphics: 6 GB VRAM, AMD Radeon RX 590 / Nvidia GeForce GTX 1060 / Intel ARC A580
  • Storage: 40 GB available space
  • Additional Notes: SSD required / 30 FPS in 1920x1080 with "Low" preset.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
If your idea of a good time is hauling oversized machinery from Point A to Point B, only to be told “Great, now go back to Point A and do it again,” Roadcrafter might just be your jam. It’s like SnowRunner had a lovechild with a construction simulator and then promptly forgot to finish raising it. Let’s get this out of the way: if you were hoping for next-gen physics, deep vehicle customization, or the elusive unicorn known as “a bug-free launch,” you’re going to be disappointed. Roadcrafter is less “refined game” and more “interactive checklist with bonus potholes.” Now, credit where it’s due, the crane physics have finally graduated from “paperclip on a string” to “surprisingly competent.” You can now hoist heavy things without your equipment collapsing like it’s made of cooked spaghetti. Bravo. But that’s where the physics party ends. Yes, you can dig dirt. Yes, you can make a big pile of it. No, it doesn’t really help. In fact, you’re more likely to terraform the terrain into a post-apocalyptic nightmare that your AI teammates will happily drive straight into. Speaking of AI, imagine the traffic logic of Grand Theft Auto 1 (yes, the top-down chaos simulator) mixed with the ambition of a toddler trying to fix a flat tire. You’ll spend roughly half your time fixing paths that were working five minutes ago, and the other half watching in disbelief as your AI convoy suddenly veers off course like it’s chasing ghosts through the trees. Fuel? That’s not per-vehicle anymore. No, no, now it’s some weird base-wide fuel karma system that you burn through every time you sneeze too hard. Summoning vehicles is cool—until they materialize 30 yards off target and instantly sink into a conveniently placed swamp. It's like your garage is run by a drunk wizard. And let’s not forget the flashing green light that now lives in the top right corner of your screen, pulsing like a rave invitation from your GPU. I assume it's a driver issue, but hey, if you squint, it kind of sets a mood. A very alarming one. As for the terrain… have you ever seen a bulldozer attempt a rodeo? Because Roadcrafter is here to show you that majestic horror if you ever attempt to take it over a log road. I had a blissful eight hours where I didn’t flip a single vehicle and genuinely thought, “Wow, maybe they fixed that.” Then, while driving on flat terrain, no load in tow, my truck suddenly did a sideways barrel roll for no reason. Just… because. Still, overall far less than the chronic narcolepsy my vehicles seemed to have in Snowrunner. I swear I spent more time in that game stuck in the mud, sideways, or both. But despite all of that, I’m enjoying it. No, seriously. It’s fun in a “look at this glorious disaster I’m part of” kind of way. The dispatcher system adds purpose, the AI (when it's not doing donuts in a ditch) makes the world feel more alive, and for once, I’m having fun playing solo which a far shot more than I can say for Snowrunner. There’s something strangely satisfying about fighting both terrain and code to accomplish what should be a simple task. It’s like hiking through molasses uphill—painful, but oddly fulfilling. Roadcrafter is janky, glitchy, and sometimes feels like it’s held together with duct tape and desperation. But underneath all that? There’s a weirdly compelling experience. Let’s just hope the devs keep at it, because this mud-splattered mess has potential.
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May 2025
Ok, so I've seen a lot of confusion in the reviews - it is not Snowrunner, it is not Expeditions. This game doesn't focus so much on simulating the big trucks and offroad experience. This is it's own thing focusing rather on the aspect of completing objectives and removing the effects of natural disasters. The fuel consumption and most of the damage model that you've probably known in Snowrunner doesn't exist here. There's no vehicle customization as well. As much as it seemed strange for me at the beginning, I quickly learned that this would quickly make the game tedious. Snowrunner was focusing on a small scale tasks that sometimes required several vehicles. Here you will engage in multi-vehicle operations at all times. Now imagine constantly needing to refuel or repair your vehicles. It would be a nightmare. But it would be cool if the devs considered adding option to switch these things on if someone is masochist :D
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May 2025
*UPDATES AT THE BOTTOM* I'm gonna preface this by saying I was there 5 years and a month ago when Snowrunner released, and first of all, thank you Focus for not making this an Epic Games exclusive for the first year. Now, on to the game review. The sound design is phenomenal, the machines sound great and the environmental sounds are spot on as well, I love hearing the raindrops knocking on the roof of my vehicle while it's raining (though the engine sounds still need tweaking, same looping as it was in Snowrunner). The visuals are an obvious upgrade over Snowrunner and they look great, but truth be told, Snowrunner isn't bad looking either, even after 5 years. For a more gameplay oriented perspective, I like the change of pace, and trying something different this time, instead of the carry x material to y place, we are being more creative this time. For me, this is important, because it gives all vehicles a use, and you're not just using the same, flavor of the month truck to do everything (looking at you, Zikz 605, Mastodon, Tayga King, and Kenworth), every vehicle has a purpose here and I love it. Another very important thing, the driving experience. Some people may feel it's a lot more simplified than Snowrunner, and they would be right, this is first and foremost a strategy and logistics game, driving still being an important part of it, but Roadcraft is rather a hybrid of SR and something like Construction Simulator. BUT, and this is what I absolutely love, the vehicles finally feel like they have weight again, they move deliberately, and you're not rallying around the map, I was really missing this feel from Mudrunner and Spintires, although it's still not as good as it was back then, but a definite upgrade over SR's driving feel. The removal of fuel as a mechanic is absolutely understandable, since managing it would become tedious for most, and take away from the main focus of this game, but I would still like an option to enable or disable it, maybe if we get a New Game + patch, as an option in it. The game also runs well for me with fast load times, averaging about 95 FPS on 2560 x 1440 without frame generation with the following setup: Ryzen 5 7600X, RTX 4070 Ti Super, 64 GB DDR5 RAM @ 6000 MHz, 990 EVO 2 TB M.2 SSD. And for the final verdict: I would absolutely recommend this game to anyone who likes Snowrunner, and wants to mix some new tasks into their offroading experience. Fantastic job, Saber, on the development and release of this game, here's to another 5 years of flipping over! (I will update the review as I continue playing the game, contents based on my playtime with the demo, and the full release so far) UPDATE at 2.7 hours: - still zero crashes, and the game runs great - understandably some people are missing the time of day changing, me, not too much, I prefer to drive in daylight, especially that you need to construct stuff, but the option to enable the passing of time would be great to those who want it - I hope they add full customization to tweak the crane controls for controllers, lot of options, but I'd change the grouping on them if I can - the AI drivers need a bit of refining on their pathfinding logic, or the ability to tell them to turn before reaching the next waypoint, not after, getting an inch of the truck stuck on some random scenery made me replan my routes a ton (might be skill issue on my part), but I love the ability to just bulldoze small plants and stuff out of the way - looking forward to the addition of fuel, and maybe other systems, customization of the gameplay experience gets you a ton of replayability
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May 2025
Imagine making an absolute awesome off road construction sim, and then everyone leaving reviews complaining about how it’s not the same game you already made 5 years ago. Roadcraft is not Snowrunner. It’s a different genre entirely, and that’s completely okay because it’s an awesome game in its own right. It focuses more on construction and logistics than off roading, but it does it well, and it’s incredibly enjoyable. And it runs well! If you played with Tonka trucks in a sandbox as a kid, you’ll love this game.
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May 2025
Completed the tutorial map and enjoyed the gameplay experience, but some parts of the game need improvement, the controls are confusing for example when operating cranes! The game is great i like the textures, the tire marks on the ground and the effects of the mud or water when crossing a puddle or river and the dirt on the vehicles, it's incredible! The controls are confusing, it takes a while to get used The driver does not move, he remains static Loads must be carried manually and strapped No photo mode!
Expand the review

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Frequently Asked Questions

RoadCraft is currently priced at 39.99€ on Steam.

RoadCraft is currently not on sale. You can purchase it for 39.99€ on Steam.

RoadCraft received 5,784 positive votes out of a total of 7,668 achieving a rating of 7.37.
😊

RoadCraft was developed by Saber Interactive and published by Focus Entertainment.

RoadCraft is playable and fully supported on Windows.

RoadCraft is not playable on MacOS.

RoadCraft is not playable on Linux.

RoadCraft offers both single-player and multi-player modes.

RoadCraft includes Co-op mode where you can team up with friends.

There are 3 DLCs available for RoadCraft. Explore additional content available for RoadCraft on Steam.

RoadCraft does not support mods via Steam Workshop.

RoadCraft does not support Steam Remote Play.

RoadCraft is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RoadCraft.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 00:50
SteamSpy data 07 June 2025 18:23
Steam price 08 June 2025 04:52
Steam reviews 07 June 2025 15:55

If you'd like to dive deeper into the details about RoadCraft, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RoadCraft
  • SteamCharts - Analysis of RoadCraft concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RoadCraft compatibility
RoadCraft PEGI 3
7.4
5,784
1,884
Game modes
Multiplayer
Features
Online players
11,627
Developer
Saber Interactive
Publisher
Focus Entertainment
Release 20 May 2025
Platforms
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