Robothorium on Steam - User reviews, Price & Information

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Robothorium is a cyberpunk dungeon crawler with turn-based fights, where all your choices will have a direct impact on your revolution against Humankind. Deep Strategy, Crafting, Party Based management, Talents and so much more in this roguelike!

Robothorium is a strategy, rpg and indie game developed by Goblinz Studio and published by Goblinz Publishing and Whisper Games.
Released on January 31st 2019 is available on Windows, MacOS and Linux in 8 languages: English, French, German, Simplified Chinese, Italian, Spanish - Spain, Portuguese - Brazil and Russian.

It has received 366 reviews of which 259 were positive and 107 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Robothorium into these genres:

Media & Screenshots

Get an in-depth look at Robothorium through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
  • Storage: 1250 MB available space
MacOS
  • OS: OS X 10.8.5
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Storage: 1250 MB available space
Linux
  • OS: Ubuntu 12.04+
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 1250 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2021
This game is not well-polished (UI, small bugs, art, game design... everything seem a little bit unfinished). But it's fun enough to be worthwhile if you buy it on sale.
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June 2019
A wonderful RPG dungeon crawler game! Robothorium is a story of a robot resistance against oppression from a tyrannical human government. You play as an artificial intelligence called S.A.I.A and you have a group of robots in your command. Over time you can recruit more to grow your force. The robots come in a variety of classes, some being more offensively-oriented, others more tank-like, and thirds acting as supports for the team. Your active party can have up to a total of 5 robots at a time, so you can mix and match different party compositions like in other similar rogue-lite dungeon crawler games. The gameplay usually takes place in 2 different phases. The first one is the planning phase. You have the map screen where you see the available missions and other information, such as all the robots in your possession, all your equipment, access to black market and workshop. There is also info on your standing with each of the 5 factions. That's right, the game's setting has factions, and the choices you make during the missions and the actions you do will win or lose trust with these factions. Some factions are more pacifist, others are more zealous, and some just plain worship money and nothing else. Best of all, this affects some of the main story missions, as you are able to only do missions for the factions you are friendly with (this is good for replay value). The second phase is the actual dungeon crawling. Once you've selected your team and the mission, you go into the dungeon, which is usually a lab of some kind or other type of sci-fi facility. In here you traverse rooms and can interact with some items, such as trying to hack a security camera to detect possible traps in the level, or coming across a civilian you can choose to spare or kill (which will affect your rep with factions), and so on. And most of all you'll be seeing when dungeon-crawling - the battles! The combat is incredibly fun if you enjoy strategic turn-based battle systems. It's quite standard from what you might expect - turn order is dependent on each participant's speed, each one has a go at attacking the other side till all enemies are defeated. There is, however, a flare of its own that this game's combat system has, and that's the Overheat system. Since you control a group of robots in battles and they use powerful attacks, their systems can overheat. Each ability apart from basic attack increases the overheat. If overheat reaches 100%, that robot becomes overloaded and has to skip a turn before they can be used again. So you have to balance special abilities with regular attack, or to have teammates that can reduce their allies' overheat in battle. There is a lot of customization available as far as each robot's equipment, each robot's skill setup and skill upgrades, and also the overall party composition as mentioned previously. So, this game is very suitable for anyone who likes to experiment with different party compositions and fighting styles within the team, for example to have a party focused on regeneration or a party focused on tanking damage or a party focused on dishing out massive criticals, or a party focused on more exotic strategies such as damage reflection, and so on. The story is a very standard type of story you might expect from a sci-fi game about robots - robots vs humans, rebels vs tyrannical governments, and so on, but it is pretty fun and executed well. Despite being a dungeon crawler, it has a very well fleshed-out world building and some nicely developed characters. The art style and visuals are incredibly beautiful. Everything looks good together, ranging from robot models, to character busts, to the graphical interface. And I absolutely love the soundtrack in this game too. It's a sort of mix of electronic, synthwave, EDM, and a little bit of rock (in some battle tracks). I enjoyed the music so much that I ended up buying the soundtrack separately as well. I've noticed many reviews mentioned that the game is buggy, but I've personally not come across any at all, neither major bugs nor minor bugs. A few little things I would criticise though: - The gear management can be a bit of a pain in the neck, because you always end up finding a tonne of gear in every mission, and it's not easy to determine what you should keep and what's the outright trash to be thrown out. Each gear can only be applied to one or two robot classes, so you end up holding onto everything just in case one of your other classes might need it, and this really clogs up your inventory. After a while you stop selling altogether. - The pinata bots are a bit too boring. Pinata bots are "enemies" you encounter in some missions that pretty much do nothing but sit there for a number of turns, and each time you attack them, you gain some loot. I think it's possible to make loot acquisition to be a lot more fun than having to fight an enemy that doesn't fight back. I wouldn't mind if this was once or twice in the game, but you come across these in more than half of the missions and I didn't see an option to avoid attacking them. Once you see them, the game makes you fight them. That's all. Aside from the few little annoyances, this is a wonderful and a rather underappreciated game. It greatly pleased the turn-based tactics lover in me. This game is made for people who have enjoyed XCOM, Darkest Dungeon, Steamworld Heist, and other similar gameplay style games.
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Feb. 2019
This is an interesting display or a mixture between a dungeon crawler a management game and an RPG. The best part is that everything seems to be well thought and there are mostly no issues (the only real bugs I've found is one area displays a black screen during fights, if you go into the Redeem code screen you can't go out, and the arena you need to use the mouse even if you are playing with a controller). You choose who you ally with from 5 factions, you choose what kind of team you want to build, you choose which missions you do, you choose which skills you upgrade, what build you do and what stats you maximize. Everything has pros and cons, and everything you do will affect during your adventure (depending in your affinity level with a faction you get bonuses in different areas). You have different robots (classes really), and each robot can equip certain items, and certain skills. When you level up, you get a skill point that you can use to upgrade some skills to have extra effects or different boosts or procs for your character. In that regard, the game possess a nice deepness in which you can build certain builds. And you can have the same robot twice being completely different one to the other. The battle system is well thought to not be unnecesary tedious without losing the touch of difficulty (no more kill 300 goblins as if you were walking through the park like in any final fantasy). Each character possess HP and a shield that regenerates over time and through skills, but instead of MP, each robot has a overheating bar that usually starts at 0% and that increases with special abilities and debuffs, and decreases with normal attacks or buffs; when you reach 100% your character is stunned for one turn. The battle can be speed up and the combination of robots and skills can create some nice synergy between robots, you can have VERY impressive combos that can make your damage skyrocket (you debuff one enemy with everything you have, then you copy those debuffs to another 2 robots, and then drop big AoEs that instakill those 3 enemies at the same time that you heal yourself again to full HP; for example). The dungeon crawler part is made by creating dungeons in a way similar to darkness dungeon, you have a map from what you have no information about when you start it, you progress and find battles, traps or interaction points and you complete your objectives to progress or finish it. Only your Shields are healed afterbattle, and every HP point you lose, you have to recover it in your base. Your actions can make the dungeon more difficult or the enemies stronger if they notice you, and whenever you fail an interaction or a trap, enemies can end being to hard to finish. My only issue with the dungeon crawler part is the aparent random % displayed for the interactions. An example would be that you find a robot and the game offer you 3 options, one is killing him with a 70% success rate, subduing it with a 50% success rate, and convincing him to your cause with 60%... I have yet to understand how this percentages are made or if they are random (they look random), but it has no skill to it; just a random roll and you pass it or not. It could have been an ability check with one of your robots, could depend on stats, or could be dependant on your skill as a player like in other games (Card of Fate 1 and 2 comes to mind). The game also posses a PvP mode, in which you battle against other users parties. But my experience with it is that or there are not yet enough players, or the rankings are not correctly done. Battling against enemies 13 levels higher than me twice was not nice (looked like level 20 was max level, and I was only 7...). Overall, good game, nice price and solidly made. will not be game of the year, but definitely a good indie game.
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Jan. 2019
What a wonderful game! Robothorium is a visually appealing and delightful dungeon crawler, growing your team of mechs has never been more fun Normally I'd write up a list of pros and cons - but this game is in early access, so I feel it more appropriate to list *Elements I enjoy/ aspects I dislike* Love: * Distinct classes: Standard fare for the dungeon crawler/Rogue LITE category; very well thought out abilities * Intriguing factions system: Multiple factions with different agendas - you feel like your choices have an impact to the story * Loot: So much gear! very easy to make a powerful set of characters *Talent trees/class abilites: Each class has a detailed talent tree and a variety of abilites, this helps to have a more varied playstyle *community engagement: The developers are very active in engaging with those who have questions, I posted a question at 22:00 GMT on Discord to the team and had a solution within two hours (Special thanks to @Akrythael for that) Dislike: *Puzzles: Somewhat unimaginative and overly reliant on RNG *Loot: Sometimes the abundance of loot can make upgrades feel pointless, Deciding between the 5 weapons that dropped in 1 mission that gives me 0.1% more crit or 1 more DPS diminshes the value of the loot *Buffs: Not uncommon to see upto 10 de/buffs per char on the screen, this can be confusing (for certain buffs/debuffs would it not be possible to have debuffs cancel/delete other buffs on screen? Such as +15% dmg received being cancelled out by the opposing debuff, rather than having both appear) All in I would recommend this game, esp at the current price - it's only going to get even better
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Jan. 2019
Very well done game. More JRPG than strategy, but it contains all the great elements of a solid game. Character customization, armor and weapons that actually appear on the characters and change the look, healthy skill trees, interesting and even philosophically challenging storyline that truly ponders the dystopian realities of the future, great music, a highly intuitive and informative menu and interface system, and lastly...it has never crashed on me even one time. This game was made with love and considerably well-informed concepts regarding game design and execution. To anyone considering the game, it delivers exactly what it promises. You will find yourself pleasantly surprised at how good it really is. Devs, I just have to say one thing: Bravo. I look forward to what further works of art you bring to us in the future.
Expand the review

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Frequently Asked Questions

Robothorium is currently priced at 14.99€ on Steam.

Robothorium is currently not on sale. You can purchase it for 14.99€ on Steam.

Robothorium received 259 positive votes out of a total of 366 achieving a rating of 6.73.
😐

Robothorium was developed by Goblinz Studio and published by Goblinz Publishing and Whisper Games.

Robothorium is playable and fully supported on Windows.

Robothorium is playable and fully supported on MacOS.

Robothorium is playable and fully supported on Linux.

Robothorium offers both single-player and multi-player modes.

Robothorium offers both Co-op and PvP modes.

There are 2 DLCs available for Robothorium. Explore additional content available for Robothorium on Steam.

Robothorium is fully integrated with Steam Workshop. Visit Steam Workshop.

Robothorium does not support Steam Remote Play.

Robothorium is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Robothorium.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 September 2025 14:04
SteamSpy data 07 September 2025 16:05
Steam price 13 September 2025 20:42
Steam reviews 11 September 2025 21:57

If you'd like to dive deeper into the details about Robothorium, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Robothorium
  • SteamCharts - Analysis of Robothorium concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Robothorium compatibility
Robothorium
Rating
6.7
259
107
Game modes
Multiplayer
Features
Online players
1
Developer
Goblinz Studio
Publisher
Goblinz Publishing, Whisper Games
Release 31 Jan 2019
Platforms