Romancing SaGa 2: Revenge of the Seven on Steam - User reviews, Price & Information

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In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.

Romancing SaGa 2: Revenge of the Seven is a jrpg, tactical rpg and party-based rpg game developed by Square Enix and xeen Inc. and published by Square Enix.
Released on October 24th 2024 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 3,811 reviews of which 3,594 were positive and 217 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 29.99€ on Steam with a 40% discount, but you can find it for less on Gamivo.


The Steam community has classified Romancing SaGa 2: Revenge of the Seven into these genres:

Media & Screenshots

Get an in-depth look at Romancing SaGa 2: Revenge of the Seven through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 / 11 64-bit
  • Processor: AMD Ryzen 3 1200 / Intel® Core™ i3-6100
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 950
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: 30FPS @ 1920×1080

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
7/10 TLDR: No story, gameplay is fun with a bit of complexity in team building but it loses novelty on second playthrough as you can properly abuse a united attack system and eliminate bosses pretty quick. Doesn’t really get difficult until the post game boss, but even then it’s still abuse united attacks. I would recommend it full price if you’re looking for a fun game to go through NG+ on and spend about 100 hours on it - get it on discount if you don’t really care about the NG+ and want something casual and unique to play through. Romancing SaGa 2: Revenge of the Seven was an overall fun experience! A remake of the original for the SNES - I never played it and this was my introduction to the series as a whole. I spent 174.4 hours on record trying to 100% it, but easily 40-50 hours were spent AFK running errands and working, while forgetting it was going in the background. There are 5 total difficulties (Easy, Normal, Hard (Classic) Expert, Romancing), 2 of which you unlock after finishing your first playthrough. My first playthrough was on Hard (Classic), and for 100% you only have to play on Expert which is where I settled. The story is really unmemorable for me, and the lack thereof especially. You start as Gerard, following his father Leon around as they begin the kingdom of Avalon’s campaign to kill the Seven Heroes who are evil and attacking parts of the continent. Leon passes in an attempt to fight the first of the seven, which introduces the player to the generation mechanic of the game. After so many events (this can be anything to my understanding, random encounters, boss fights, a significant story beat, getting a location to join Avalon, death) a generation skip is triggered, where the player must select a new heir. The new heir inherits everything from the previous, and the player can carry on their journey. The game is more so a bunch of smaller stories that have no real affect on the overarching plot, and even then there’s no real overarching plot - the Seven are bad, and so they must die. Some sections of the game teach the player about the Seven’s backstory, revealing they were betrayed by their people and are back for revenge. Overall, it’s bland and the smaller stories aren’t particularly interesting either. The nice thing is you can tackle everything in almost any order of your choosing, and the story/events of some locations will change depending on when you approach them, the actions you take, and how you approach them. The gameplay is simple enough, similar to Octopath Traveler’s weakness system which allows allies to deal additional damage to enemies. It’s turn-based and allies get their turn faster or slower in the order based on their SPD stat. The most complexity you’ll see gameplay wise is with the formation system, sparking (learning) techs, and abilities. Formations are granted based on the class of the new heir you select, so there’s approximately 32 formations to be utilized. Each one granting a particularly position on the battlefield, and particular bonuses like more melee damage, ranged damage, speed, increased chance to be targeted, etc. The way your characters grow stronger is a bit unique as well, I’d say it’s similar to Final Fantasy 2 where HP/TP/Weapon/Magic level are all individual so there isn’t a single level that defines the character. Their main stats are stagnant (STR/DEX and the like), but your characters will deal more damage as their level in that weapon grows. Sparking techs is weird. There’s a bit that goes into determining whether the character is viable for sparking a particular tech and how effective they will be at sparking that particular tech. There’s a whole classification system that determines what techs the character CAN learn, they need their weapon level high enough to learn it, and enemy level ma- if I’m being perfectly candid, none of this matters. At the end of each generation, any techniques you learned are stored and can be taught to anyone so long as their weapon level is high enough. So the system to learn them might have been complex, but in the grand scheme of things it really didn’t matter much at all so long as I was giving my characters weapons they liked to use. The same applies to magic, but there are far less magic techs than there are weapon techs - the reason is because there are hybrid magic techs that utilize 2 different magic archetypes. Overall, magic felt weaker compared to weapon techs, but some were useful like Elixir (a full heal), and Restoration (heal all). Abilities added a much needed layer of customization for each character, initially each class has its own ability that it learns after so many battles (there are male/female versions of almost every class, and each one has a unique ability). After a certain point, you can master the ability which allows you to equip it in a secondary slot, and much later you can obtain a tertiary slot. This allowed for fun, and interesting combinations like an ultra powerful attacker utilizing Analysis (additional damage when hitting a weapon weakness), Tech Damage+ (tech attacks deal additional damage), and Vulnerable (always hit weakness). This would allow the character to always get the bonus damage from hitting weakness, along with some extra as well as a further bonus! One other unique thing about the game are the united attacks. You have an overdrive gauge that charges as you deal damage to the enemies weakness, eventually allowing you to do a super strong attack for a character’s turn. You can unlock up to 5-hit united attacks that utilizes every character in your party, which is additionally where one of the bigger flaws of the gameplay is in my opinion. These united attacks are the highest source of damage in the game, and later in the game is what the entirety of the gameplay boils down to. This made me absolutely dread the idea of a third NG+ playthrough on Romancing. After finishing your first playthrough, you unlock Expert and Romancing. NG+ carries over HP/TP weapon levels, and all equipment - which you’ll need as Expert’s enemies are as tough as the enemies in the final area of Hard (Classic). There’s a whole enemy scaling system, but essentially Expert is the intended next step after clearing the game your first time - Romancing is intended to be played after Expert because the enemies at the start of Romancing are as hard as the enemies at the end of Expert. For me, by the end of my first playthrough the game had already boiled down to utilizing the 5-hit united attacks as often as possible - that’s essentially all that Expert was, and that’s all I believe Romancing would be. I don’t feel like this is any strategical depth, so I felt the most enjoyment in the game during my Hard (Classic) playthrough. The graphics are really well done, and my computer despite being a bit older at this point ran it pretty well with no issues. The style is bright and colorful, the cutscenes are mostly unimpressive but most everything is voice acted. Nothing particularly stood out to me here, but it did look pretty and ran well which made it an overall better experience. Overall, I’d recommend it whether its full price or on sale - however, I’d say it depends on whether you plan on playing the NG+ or not that you’ll feel like your money’s worth. If you don’t care about all that optimization and clearing harder difficulties, I’d nab it on discount and give it a solid casual playthrough for sure! If you want to do all the extra NG+ content and get the 100% achievement, you’ll absolutely get your money’s worth at full price.
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Sept. 2025
10/10. Best singleplayer game I ever played. Peak story, peak freedom, peak combat, peak vengeance - FOR THE EMPIRE! Story is like dark souls in exposition, where you grasp it little by little, but is also very classic and well written. All of the characters have their own distinct personalities. The writing is exceptional, one of the few games I found myself unable to skip everything because of how it compelled me to stay and engage. It's almost a problem with how grossly it intoxicated me and immersed me in another dimension. The game is open world-esque, in the sense where you can pick a direction and just decide to go in that direction, exploring beautifully hand-crafted regions, travelling the turbulent seas, the mountainous passes littered with monsters, the inhospitable arctic and malevolent deserts, all for the sake of vengeance. As well as to simply adventure and explore various cultures. Assisting in their plights as the benevolent emperor, or abandoning them as their problems do not concern you. The sequence of events take place over centuries, so if you decide not to do a quest, then 200 years later you can face the consequences. Or if you do make a decision during a quest, then there may be certain consequences you face as the emperor in subsequent generations depending on your decision. Which does mean it can lock you out of content, and such that you will never be able to unlock everything in one playthrough, incentivising NG+ Difficulty certainly becomes a little lacklustre towards the end, it is at its most hardest towards the beginning, is modest at the middle, and trivial towards the end, where I am no longer worried about dying, cause nothing truly poses a threat to me anymore. If I want, I can obliterate an entire horde in a single spell, which becomes a problem for my retinue in case I want to glimmer a technique for them. I believe this is due to the cap for scaling on monsters, where in NG, they are capped to level 16 scaling, though I have heard this cap is removed for NG+ A few minor problems I have that prevent this game from becoming 11/10 is that the formation system is a little wack. To get a formation you have to die or abdicate. Yet if you play well, you will never die or need to abdicate. Hence limiting your formations, unless you intentionally send your emperor on a lone expedition to their demise, you will find yourself limited in strategy. The formations are also unbalanced, I found myself using the Dragon Stance formation that I got at the very start of the game, and feeling that every formation I attained afterwards was a downgrade. Though that may just be my familiarity with the formation as well as the fact I had built my entire strategy and retinue using that formation as a guideline. So swapping was awkward and grotesque to my senses. However with how abilities are meant to be mastered, the game encourages usage of different party members, hence formations. At least, that was the vibe I got, but the Dragon Stance formation was so OP, I could just use the same strategy but with different people, as it would work regardless, which was surprising considering how I couldn't find anyone else praising this formation in the community. I also felt that some of the caves and enemy variety was a little limited. However the designs were so beautiful and unique, I didn't mind much, as well as the fact that I could still die if I was completely tuned out. The world is very immersive, and really did transport me to another world while I was playing. Some of the areas reminded me of Elden Ring in design. Difficulty is done well in this game. Reminding me of Assassin's Creed Origins, In the sense that monsters will mostly one shot you, at least in Hard (classic), however they aren't so tanky that you cannot one shot them in return, you are also given a variety of tools and status effects to completely nullify certain monsters, such as giving paralysis to chimeras to completely break them, so they are unable to play the game, which would turn an otherwise arduous battle into a pinata. I love the story, I love the exploration and freedom, I love the combat, I love the environment and design. Masterpiece game. I never say this, but this game is worth to buy at full price. I got beyond 45 quid worth of enjoyment, in fact, this game opened my eyes to what can happen if developers were human and gifted both in talent and effort.
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July 2025
I've been playing JRPGs for the majority of my 30 years life. I've played many popular and non popular series, ranging from Fire Emblem and Dragon Quest to Atelier and Shin Megami Tensei. I can easily say that Romancing SaGa 2 remake is one of my favorite JRPGs of all time, easily in my top 5 list. It is easy to see why this game is so popular in Japan and is considered revolutionary. I have very little experience with the original RS2, I've played barely the quarter of the remaster when the remake was announced, which made me wait for its release. It is mindblowing that this is an SNES game. It is extremely revolutionary and its scope has not been repeated even to this day. You don't just play a party of characters, you play members of an Empire through ages, developing facilities, annexing regions, inventing new spells and techniques and then pass it to the next generation, for a 1000 years. You undertake a task too big for one lifetime and see this goal fulfilled through the cooperation of generations of people. Gameplay is extremely deep. It easily has the deepest turn based combat I've seen in my entire life. It has weaknesses/resistances, changing formations of party members, glimmering new techs, insane amount of customization with weapons and spells, manipulation of turn order, changing elemental affinities etc. It even has the best gish/spellblade option I've ever seen in a JRPG. This game also doesn't fall into the trap of disables/instakills being useless. You NEED to have stuns, paralysis, blind, sleep etc. Each encounter is fast and deadly. You don't just press "auto attack", you NEED to use your techs/spells and use up that BP (equivalent of mana in this game). You get full HP after each encounter too so you don't waste time healing. There is a permadeath mechanic where you just die forever once your LP runs out but with the amount of timeskips, you'll never have to worry about that. I never had a character die permanently (on classic/hard difficulty). You also don't buy or loot equipment, you are an Emperor after all. You provide the materials and your blacksmith creates you stronger weapons and armor. There is also no grinding. There is a very forgiving level scaling so overgrinding just makes you stay at the exact same spot. I've defeated both the final boss and the post game superboss (both of which were hard as balls) without grinding even once. If you build your team and use your abilities smartly, you'll win. Know that you might occasionally need to change party members/techs based on several bosses. This game is also full of player choice. As I've heard, main developer of SaGa (Kawazu) is a huge TTRPG fan so he does his best to mimic that in his games, offering meaningful choices that customize your experience. Don't think "yes" and "no" will lead you to the same conclusion in this game. You may fail quests, not be able to annex territories, fail to save NPCs (or party members) based on your choice. And this makes each run unique, it makes so that your RS2 experience will be different than mine, and everyone else's. Try not to look up for guides (except for stuff like Mr S locations), make this your own adventure. I for one failed 1 quest and it made the experience more unique. When was the last time any of us failed a quest in a JRPG because of our choices? Graphics are also good. They are not mind blowing but it looks good enough and doesn't disturb you thanks to the art style. Character and enemy designs are top notch and soundtrack is amazing. If you are curious, please just check the battle theme (Battle of the Emperor) on the internet, only a song THIS good doesn't bore you after tens of hours. I love the main villains of this game. Seven Heroes are extremely interesting and are fleshed out by 15 flashbacks (Wagnas is my bae, justice for Kzinssie). You see their motivations, how they were betrayed and fell from grace, how noble they used to be. If I'd have 1 complaint about this game, it'd be that you can't kill that bastard Hierophant for what he did. I hope we get a sequel manga or something to solve this issue one day. This game also has one of the most emotional endings I've seen, I was legit teary eyed by the end of post credits. Final Emperor is easily one of the best self insert protags I've seen. By the end, you truly feel like you've witnessed the end of an era, it was truly romancing. This is the kind of game that will stay with me for years, maybe forever. My final rating for this game is 9.5/10. You owe it to yourself to play it, whether you are a JRPG fan or a CRPG/TTRPG fan. Slightly out of topic but I want to give props to Xeen for cooking unbelievably with this remake. With this game and Trials of Mana remake, they have proven themselves to be one of the best Square studios right now. This is how you remake a game, keeping all of its old school charm and complexity but making it more accessible/understandable. I hope we can see them tackle Chrono Trigger and Xenogears remakes in the future. Hell, I want a Romancing SaGa 3 remake like this game too, I'd literally kill for that.
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June 2025
Total score: 8.8/10 Positives: + Fun gameplay. + The nonlinear storytelling/quests and multiple alternate ways of completing quests offers great experimentation and replay value. + The wide variety of classes and skillsets also offer for some great experimentation, especially when factoring in your current emperor. + The city/facilities expansion system feels very rewarding and creates a good sense of accomplishment for when you progress further and further in the game. + Great QoL all around, particularly in-battle in showing you how best to Glimmer skills. + Beautiful graphics and aesthetics. + Music is great. + Good English voice acting on the whole. + Makes the gameplay more user friendly without actually sacrificing any of what makes SaGa so unique, making it a fun experience for both longtime fans and newcomers to the series. Negatives: - The way the generation system works puts you at risk of having a generation skip occur right in the middle of a quest, causing you to fail it, forcing you to plan out each generation carefully. - Prior to the final generation, inheriting skills/spells can be a pain because you are only allowed to memorize a limited amount of spells/skills, so if you learn too many, you will be forced to give up some to retain others and then have to spark those skills all over again. - Due to the way enemy leveling is proportional to battles fought, fighting too many battles can result in the endgame normal encounters being a chore, with battles mainly being less of a fight and more you trying to build up your United Attack meter and finish off enemies with those. On the other hand, bosses are at fixed stats, so this can lead to boss battles becoming too easily (though this is probably remedied on higher levels). - While all the different quests are fun, entertaining, and have a wide variety, the actual story itself is rather paper-thin and because of its structure offers no room for substantial character development save a few exceptions.
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Feb. 2025
Through the passage of time and the lineage of your emperor you are charged to defeat the seven heroes. So begins a journey that will last a thousand years. Like all the SaGa games, this comes with a core mechanic that twists the progression system, this time being a lineage system that makes the game go through hundreds of years of time. The system involves picking an emperor and a party, and then doing quests around the realm in order to expand your empire, as well as tackle the seven heroes in any order you see fit. Eventually, your emperor will either retire or be slain, and then time will progress years into the future, with you then beginning another emperor's journey. As this time leap occurs, several of the quests and regions left available in the world will change. You may find that some conflicts have been resolved automatically, or some have left catastrophic results. One thing's for sure though, the one unchanging constant in the world is the threat of the seven heroes. These individuals result in immense boss battles that test your knowledge of the battle system pretty well, with the final boss serving as a glorious tribute to the player's mechanical mastery you're sure to remember. Overall, certainly a solid jrpg if you're looking for something that focuses on interesting mechanics. The story is at a bare minimum in this game which helps pave way for the more non-linear structure it has, an interesting style that the SaGa games excel at.
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Frequently Asked Questions

Romancing SaGa 2: Revenge of the Seven is currently priced at 29.99€ on Steam.

Romancing SaGa 2: Revenge of the Seven is currently available at a 40% discount. You can purchase it for 29.99€ on Steam.

Romancing SaGa 2: Revenge of the Seven received 3,594 positive votes out of a total of 3,811 achieving an impressive rating of 9.06.
😍

Romancing SaGa 2: Revenge of the Seven was developed by Square Enix and xeen Inc. and published by Square Enix.

Romancing SaGa 2: Revenge of the Seven is playable and fully supported on Windows.

Romancing SaGa 2: Revenge of the Seven is not playable on MacOS.

Romancing SaGa 2: Revenge of the Seven is not playable on Linux.

Romancing SaGa 2: Revenge of the Seven is a single-player game.

Romancing SaGa 2: Revenge of the Seven does not currently offer any DLC.

Romancing SaGa 2: Revenge of the Seven does not support mods via Steam Workshop.

Romancing SaGa 2: Revenge of the Seven does not support Steam Remote Play.

Romancing SaGa 2: Revenge of the Seven is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Romancing SaGa 2: Revenge of the Seven.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 23:26
SteamSpy data 24 January 2026 21:54
Steam price 28 January 2026 20:52
Steam reviews 28 January 2026 13:56

If you'd like to dive deeper into the details about Romancing SaGa 2: Revenge of the Seven, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Romancing SaGa 2: Revenge of the Seven
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Romancing SaGa 2: Revenge of the Seven compatibility
Romancing SaGa 2: Revenge of the Seven PEGI 12
Rating
9.1
3,594
217
Game modes
Features
Online players
180
Developer
Square Enix, xeen Inc.
Publisher
Square Enix
Release 24 Oct 2024
Platforms
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