7/10 TLDR: No story, gameplay is fun with a bit of complexity in team building but it loses novelty on second playthrough as you can properly abuse a united attack system and eliminate bosses pretty quick. Doesn’t really get difficult until the post game boss, but even then it’s still abuse united attacks. I would recommend it full price if you’re looking for a fun game to go through NG+ on and spend about 100 hours on it - get it on discount if you don’t really care about the NG+ and want something casual and unique to play through. Romancing SaGa 2: Revenge of the Seven was an overall fun experience! A remake of the original for the SNES - I never played it and this was my introduction to the series as a whole. I spent 174.4 hours on record trying to 100% it, but easily 40-50 hours were spent AFK running errands and working, while forgetting it was going in the background. There are 5 total difficulties (Easy, Normal, Hard (Classic) Expert, Romancing), 2 of which you unlock after finishing your first playthrough. My first playthrough was on Hard (Classic), and for 100% you only have to play on Expert which is where I settled. The story is really unmemorable for me, and the lack thereof especially. You start as Gerard, following his father Leon around as they begin the kingdom of Avalon’s campaign to kill the Seven Heroes who are evil and attacking parts of the continent. Leon passes in an attempt to fight the first of the seven, which introduces the player to the generation mechanic of the game. After so many events (this can be anything to my understanding, random encounters, boss fights, a significant story beat, getting a location to join Avalon, death) a generation skip is triggered, where the player must select a new heir. The new heir inherits everything from the previous, and the player can carry on their journey. The game is more so a bunch of smaller stories that have no real affect on the overarching plot, and even then there’s no real overarching plot - the Seven are bad, and so they must die. Some sections of the game teach the player about the Seven’s backstory, revealing they were betrayed by their people and are back for revenge. Overall, it’s bland and the smaller stories aren’t particularly interesting either. The nice thing is you can tackle everything in almost any order of your choosing, and the story/events of some locations will change depending on when you approach them, the actions you take, and how you approach them. The gameplay is simple enough, similar to Octopath Traveler’s weakness system which allows allies to deal additional damage to enemies. It’s turn-based and allies get their turn faster or slower in the order based on their SPD stat. The most complexity you’ll see gameplay wise is with the formation system, sparking (learning) techs, and abilities. Formations are granted based on the class of the new heir you select, so there’s approximately 32 formations to be utilized. Each one granting a particularly position on the battlefield, and particular bonuses like more melee damage, ranged damage, speed, increased chance to be targeted, etc. The way your characters grow stronger is a bit unique as well, I’d say it’s similar to Final Fantasy 2 where HP/TP/Weapon/Magic level are all individual so there isn’t a single level that defines the character. Their main stats are stagnant (STR/DEX and the like), but your characters will deal more damage as their level in that weapon grows. Sparking techs is weird. There’s a bit that goes into determining whether the character is viable for sparking a particular tech and how effective they will be at sparking that particular tech. There’s a whole classification system that determines what techs the character CAN learn, they need their weapon level high enough to learn it, and enemy level ma- if I’m being perfectly candid, none of this matters. At the end of each generation, any techniques you learned are stored and can be taught to anyone so long as their weapon level is high enough. So the system to learn them might have been complex, but in the grand scheme of things it really didn’t matter much at all so long as I was giving my characters weapons they liked to use. The same applies to magic, but there are far less magic techs than there are weapon techs - the reason is because there are hybrid magic techs that utilize 2 different magic archetypes. Overall, magic felt weaker compared to weapon techs, but some were useful like Elixir (a full heal), and Restoration (heal all). Abilities added a much needed layer of customization for each character, initially each class has its own ability that it learns after so many battles (there are male/female versions of almost every class, and each one has a unique ability). After a certain point, you can master the ability which allows you to equip it in a secondary slot, and much later you can obtain a tertiary slot. This allowed for fun, and interesting combinations like an ultra powerful attacker utilizing Analysis (additional damage when hitting a weapon weakness), Tech Damage+ (tech attacks deal additional damage), and Vulnerable (always hit weakness). This would allow the character to always get the bonus damage from hitting weakness, along with some extra as well as a further bonus! One other unique thing about the game are the united attacks. You have an overdrive gauge that charges as you deal damage to the enemies weakness, eventually allowing you to do a super strong attack for a character’s turn. You can unlock up to 5-hit united attacks that utilizes every character in your party, which is additionally where one of the bigger flaws of the gameplay is in my opinion. These united attacks are the highest source of damage in the game, and later in the game is what the entirety of the gameplay boils down to. This made me absolutely dread the idea of a third NG+ playthrough on Romancing. After finishing your first playthrough, you unlock Expert and Romancing. NG+ carries over HP/TP weapon levels, and all equipment - which you’ll need as Expert’s enemies are as tough as the enemies in the final area of Hard (Classic). There’s a whole enemy scaling system, but essentially Expert is the intended next step after clearing the game your first time - Romancing is intended to be played after Expert because the enemies at the start of Romancing are as hard as the enemies at the end of Expert. For me, by the end of my first playthrough the game had already boiled down to utilizing the 5-hit united attacks as often as possible - that’s essentially all that Expert was, and that’s all I believe Romancing would be. I don’t feel like this is any strategical depth, so I felt the most enjoyment in the game during my Hard (Classic) playthrough. The graphics are really well done, and my computer despite being a bit older at this point ran it pretty well with no issues. The style is bright and colorful, the cutscenes are mostly unimpressive but most everything is voice acted. Nothing particularly stood out to me here, but it did look pretty and ran well which made it an overall better experience. Overall, I’d recommend it whether its full price or on sale - however, I’d say it depends on whether you plan on playing the NG+ or not that you’ll feel like your money’s worth. If you don’t care about all that optimization and clearing harder difficulties, I’d nab it on discount and give it a solid casual playthrough for sure! If you want to do all the extra NG+ content and get the 100% achievement, you’ll absolutely get your money’s worth at full price.
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