Roots of Yggdrasil on Steam - User reviews, Price & Information

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Build settlements, explore the Nine Realms, collect artifacts and upgrade your deck to reach the top of Yggdrasil in this post-Ragnarok roguelike city-builder! Can you survive the end of the world?

Roots of Yggdrasil is a deckbuilding, female protagonist and city builder game developed by ManaVoid Entertainment and published by ManaVoid Entertainment and Indie Asylum.
Released on September 06th 2024 is available only on Windows in 2 languages: English and French.

It has received 312 reviews of which 282 were positive and 30 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 7.39€ on Gamivo.


The Steam community has classified Roots of Yggdrasil into these genres:

Media & Screenshots

Get an in-depth look at Roots of Yggdrasil through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Win 8.1 64-bit or higher
  • Processor: AMD FX-4350 or Intel equivalent.
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 970, 4 GB or Equivalent
  • DirectX: Version 10
  • Storage: 8 GB available space
  • Sound Card: DirectX 10 compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
This is my second favorite roguelike city builder after Against the Storm, but that one has beavers in raincoats so it's a pretty unfair contest. Still, I very much enjoy the Norse theme and the aesthetic that blends a rustic feel with touch of future-tech. The core mechanic of playing cards, placing buildings, and trying to generate resources effectively is very addicting, as is the meta progression. You can make some terribly fun combos with the right mix of artifacts and cards. The game is not perfect; for one, it needs a conclusion beyond finishing the quests. A simple "well done" from a god or two would go a long way in this economy. Two, it could use more maps: you'll see them all after a handful of runs. Three, it could also do a bit better at conveying threats and challenges. The risks of difficult maps are mixed in with your artifacts and buffs and can be very tiny if you have a lot. Also, when you use a card to spawn a threat, what spawned and where? The game isn't very clear on this. These are nitpicks, however. When I picked up the game, I wanted to keep playing until I was done and I was very satisfied throughout.
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Feb. 2025
This is a mild recommendation. The game is fine but feels a little unfinished. I quite enjoyed my first few runs, but after winning my first 3 runs, I realized I had already completed the story of the game and what was left was grinding meta-progression in order to grind a make-your-own difficulty system. While I enjoy a Hades-like Heat system, I prefer it when it arrives late, not after 2 hours of playtime. I was also a bit disappointed to see that the meta-progression does not unlock any more cards. After 4 runs I now feel like I've already seen most of the strategies that there are to see in the game. All in all it's a fun game for a little bit, but it fell off quite quickly for me.
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Oct. 2024
It's a hybrid of deck building, rogue lite, turn based RTS, and oh yes, colony builder sim. I find it pretty creative and original, a lot different than games I've played before, while also containing things from numerous wildly different genres. The game is very enjoyable, and while it wasn't easy at the start, pretty hard in fact, I picked up on the game mechanics and feel I've gotten pretty good at it fast. The mechanics are challenging at first but can be quick to learn, and it might take an eternity to master it, it takes a short time to get great at this game. I do recommend this game to people willing to go through challenges and hardship on their first few runs of the rogue-lite, because it gets incredibly good and fun afterwards as one learns the game and gains understanding of its simpler than I realized game mechanics and planning ahead. This is an awesome amazing game.
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Sept. 2024
I've been playing Roots of Yggdrasil since a couple of months before the full release, and it's been my most-played game since I bought it. I figured after over 40 hours of enjoyment, I owed this game a positive review. One of the most unique things about Roots of Yggdrasil is its premise. The characters are the leaders of a viking settlement looking to escape the Giggungap (the void that eats the world) by making it to the safety of Asgard. In order do to so, they must stop on various floating fragments of the 9 realms, gathering powerful fragments of the World Tree in order to continue. However, they are in a time loop, endlessly delivering new survivors to the gates. After each failure or success they are returned to an island called the Holt which serves as a home based. RoY is a wonderful blend of turn-based roguelite deckbuilder mixed with resource and time management elements. Certain parts of it function similarly to other roguelite deckbuilders (you progress through a map of nodes and have different "artifacts" to modify your events), but there are definitely plenty of things to make RoY unique. For one, instead of combat at each node, you're building a city! You place different buildings, represented by the cards in your deck, in order to gather resources, gain population, and meet the requirements needed to progress to the next node. You have to balance Supplies for building, Might for expansion and dealing with threats, and Etir for special abilities, as well as work to increase your population to gain new cards. Time management is also key to a successful run, because after a certain point, the Giggungap will appear and slowly eat its way across the map, blocking your progress and eventually ending your run if your ship gets caught. One of the most interesting things about this game is the huge amount of variety in a run. Not only are there many, many artifacts and modifiers you can get to affect your whole run, there's also island modifiers, which are random and increase in difficulty as you progress through a run, as well as the special abilities provided by your Scion (which of the 4 characters accompanies you on the run), and which of the 4 or 5 types of housing you're using. There's also the run modifiers/challenges, which can be toggled on or off in any combination. Each challenge is worth a certain number of points, and leveling up your scion or housing requires completing a run with higher and higher numbers of challenges. Between each of the housings being better suited to a different play styles, as well as the scions each having unique abilities that are more or less useful with certain modifiers or challenges, there's a LOT of potential for different builds and strategies to reach the gate of Asgard and "win" a loop. There's also the Holt, your home base, which allows you to build buildings which grant permanent bonuses to each loop or island, such as extra resources or chances to draft stronger cards. All in all, Roots of Yggdrasil is both unique in its niche and extremely fun to play. Definitely recommend to anyone who loves both roguelite deckbuilders and resource management or city builders.
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Sept. 2024
This game scratches all kinds of itches. I tried Against the Storm, but found it a bit more hardcore than I felt like putting effort into. Roots of Yggdrasil is hits the sweet spot for me as a deep but chill resource/expansion race-against-time game. Bottom line: it's thoughtful and fun to play. You should play it too! Gameplay-wise, imagine ISLANDERS, Slay the Spire, Against the Storm, and Northgard were all cooked together. This leads to a somewhat bonkers mix of genres, where you have a deck-builder rogue-lite node-travelling resource-management city builder. It's very intuitive and all works reasonably well together. Aesthetically, you have your standard steampunk viking aesthetic (!) where you lay telephone wire between magic trees and try to power up your flying longship. I loved the visual design of the environments and side-characters, although found some of the main characters a bit YA. They're a bit lightweight compared to the far more interesting characters you meet out in the world. (Your crew bickers a lot. Not all that endearing or interesting, to be honest.) Downsides: not a lot of graphical options for potato computers. Feels a bit grindy for the meta-progression (three different currency acorns for upgrades that scale up in cost fast), without a plot to justify what's straightforwardly called the "loop" of the game. The homebase upgrades are finicky to place. The game feels a bit cramped on a laptop screen. All in all, it feels like a bunch of Devs grew up in the golden age of Indie Games and spun that into a great game. It has flexible systems that feel good to play around with. I've had great comebacks, last-minute escapes, broken combos, and heartbreaking losses. It's a serious, thoughtful, single-player strategy game for anyone looking for a quick resource management game without decimal places. (Looking at you, Against the Storm.)
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Frequently Asked Questions

Roots of Yggdrasil is currently priced at 19.50€ on Steam.

Roots of Yggdrasil is currently not on sale. You can purchase it for 19.50€ on Steam.

Roots of Yggdrasil received 282 positive votes out of a total of 312 achieving a rating of 8.32.
😎

Roots of Yggdrasil was developed by ManaVoid Entertainment and published by ManaVoid Entertainment and Indie Asylum.

Roots of Yggdrasil is playable and fully supported on Windows.

Roots of Yggdrasil is not playable on MacOS.

Roots of Yggdrasil is not playable on Linux.

Roots of Yggdrasil is a single-player game.

Roots of Yggdrasil does not currently offer any DLC.

Roots of Yggdrasil does not support mods via Steam Workshop.

Roots of Yggdrasil does not support Steam Remote Play.

Roots of Yggdrasil is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Roots of Yggdrasil.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 04:14
SteamSpy data 12 June 2025 07:17
Steam price 15 June 2025 04:46
Steam reviews 13 June 2025 05:59

If you'd like to dive deeper into the details about Roots of Yggdrasil, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Roots of Yggdrasil
  • SteamCharts - Analysis of Roots of Yggdrasil concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Roots of Yggdrasil compatibility
Roots of Yggdrasil
8.3
282
30
Game modes
Features
Online players
2
Developer
ManaVoid Entertainment
Publisher
ManaVoid Entertainment, Indie Asylum
Release 06 Sep 2024
Platforms
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