Sable on Steam - User reviews, Price & Information

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Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.

Sable is a atmospheric, exploration and story rich game developed by Shedworks and published by Raw Fury.
Released on September 23rd 2021 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese and Japanese.

It has received 5,614 reviews of which 4,858 were positive and 756 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 8.74€ on Steam with a 65% discount, but you can find it for 1.07€ on Gamivo.


The Steam community has classified Sable into these genres:

Media & Screenshots

Get an in-depth look at Sable through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Ryzen™ 5 1400/ Intel i3-6100
  • Memory: 8 GB RAM
  • Graphics: GTX 750Ti/HD 6970
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: Use of controller recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Sable is very much about the journey and not the destination. I loved this game, it's a very good debut, the environments are unique and beautiful, it's atmospheric, there's some interesting lore, and overall it's a good way to play a game and chill and just have some time to yourself. The climbing and bike physics worked pretty well, though figuring out exactly how high I could climb with the stamina I had could be difficult. Issues? Glitches, for sure. I didn't experience anything game-breaking that I remember, but every now and then I would have to restart the game because the bike stopped coming when I whistled for it. Or Sable would disappear off the bike, which was remedied by just getting off and back onto the bike. I'm also not super sure on this one, but I was able to detect chums through vibrations of my controller when I got close to them before I got the chum mask. The world feels a bit empty. It's quite large, even on the fastest bike(which I didn't like the looks of, so I pretty much never had the "fastest" bike.) There are a few NPCs that have actual dialogue, but most NPCs just have small repeating snippets, if they talk at all. I know a lot of the game is about exploration, but I found myself looking up where objectives and items were, and I'm pretty sure there are sections of the map where I never went at all. As a bit of completionist, I wanted to 100% everything but a lot of the achievements are completed before acquiring ALL of something, like the clothing or bike options. I think I ended up not buying all the clothing or bike parts. I did collect all of the chums, mostly because I loved them, they were cute, and I liked the challenge of figuring out how to climb to/access them. The bike customization idea was unique, in that the different parts had specific uses and stats based on the usage. Like how some bikes are slow but have good handling, because the bike's in-world use is for hauling heavy items. I think what could have worked a little better, for me, is maybe be able to disconnect stats from appearance, so I could have a bike that had the stats and looks I wanted, but I understand that's more challenging to program. Clothing options felt a little limited as well. A big complaint of mine regards the quest "Heartbreak In The City" which takes place in Eccria. You have to determine who stole the power core by talking to the three suspects and then other people around the city. You also talk with the guard who gave you the quest to examine the evidence and make the accusation. When you choose, the game does not confirm if this was the right choice. Spoilers for what happens when you accuse each suspect: If you choose the Machinist, which the devs confirmed later is the actual culprit, then the machine shop in Eccria closes(people have found that if your bike is in his shop when he's arrested, the game can glitch about your bike being in there. If you choose the Merchant, nothing happens, as the guard is too afraid to confront her. If you accuse Garay, the guard is weirdly happy with this and you can no longer talk to Garay. The fishing and bug catching were a bit tedious to me. I did them anyways. I didn't know until I was like 3/4 through the game that you could sell them and plants, but make sure you don't sell all of the ones you need for the quests lol. So there's no particular order you are encouraged to take, nor are there hints about, through the different regions, which can be frustrating if you don't have the stamina upgrades needed to complete that area's challenges. I also ended up finding my favorite region last, the Sodic Waste. This area has an interesting NPC, a poet, and the atmosphere and music were really fantastic, but it is also the most empty of them with the least amount of Points of Interest and collectibles. I found the story of the ruins in the world and masks very interesting, though the rest of the world building felt lacking. There's a history as to how their world came to be, but not really how it functions now? Scrappers, lightning crystal collectors, cartographers, herders, machinists, are around and established, but how does it all work? How do these parts make up the whole? Lastly, the ending. I was pretty underwhelmed by it. Again, I know this game was about exploration, but the whole point of the exploration was to figure out what Sable wants to do for (pretty much) the rest of her life. You can choose what you, the player, would want or you can choose what you think Sable would want. And Sable, the character, as opinions! Has a personality and character and a specific worldview. I ended up picking the Ewer mask, because that seemed(to me) like what she wanted to do the most. Though I loved the Shadow mask the most! When you're picking, she gives an opinion on how she views that future, and some masks she views favorably, some she's unsure, and a couple she seemed pretty negative on. Once you pick the mask, the ending feels...anti-climactic. Honestly, there's no true indicator of when to finish the game, as soon as you have enough masks, you can pick one and end it, which could be pretty early on, I have 40 something hours into this game because I wanted to get all the masks and achievements. I know this review might have seemed pretty negative, but I really did enjoy the game for what it was. It was very chill, there was no combat, no goals other than to explore and gather masks, I liked customizing, the varied characters, the vibrant and interesting world, the puzzles and challenges. I do recommend this game, you might need a guide like I did, but I genuinely think it works well and is a good game.
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March 2025
If you're the sort of player who's favorite part of a game is asking "What's that over there in the distance?", then you'll probably find this one satisfying. It's a bit like if you took out the combat and antagonists in Breath of the Wild, almost an "Oops, all Sidequests!" version of a Zelda game. Sable is a pretty low-stakes adventure. It's not hard to complete. The world doesn't need to be saved. That being said, as you explore you'll come to learn the planet's sad history and the actions that led to the present day. However, you're just a person living in the world; all you gotta do is figure out your place in it, not fix it. It's a change of pace from stale chosen-one stories. Obviously, the Moebius-inspired art style is a huge draw, and the game is beautiful throughout. Cel-shaded games can be deceptive though; while the game looks simple, it's still a fully 3D open world game and performs like one. I ran this on a 3070ti at 5140x1440, high settings, and had occasional dips into the low 20's but was typically was in the 30-60 range. To be fair, that's probably pushing that card a little hard, but I felt that this game performed similarly to games like Death Stranding or Elden Ring on my machine. Nice to see native 32:9 ultra-widescreen support. There is a little indie-jank present but overall it did not affect my enjoyment of the game. I ended up 100%'ing this game in about 17hrs without needing to look anything up (except one fish location...) and had a great time floating around and vibing. Hearty rec if you're looking for a post-workday palate-cleanser.
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March 2025
This game is basically a cozy, Moebuis-themed, non-linear adventure game that plays a lot like if open world Zelda had no fighting. 5/5 game for me personally
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March 2025
My entire interest in Sable was dependent on the fact that the art and style of the world reminded me of Moebius's comics (Arzach, etc). On this front, it more than delivers. It's beautiful and visually well-designed. The story is very Kiki's Delivery Service-esque. A coming-of-age exploration of the self. Go out into the world, and find out who you are. Really this just kind of means, what career does your character want to pursue? And you can choose this for Sable, based on your own interests in the game's various gameplay mechanics. Did you enjoy the climbing, the fishing, etc? This is the goal. It's a cool idea! Your journey is meandering and directionless, which is kind of nice. Drive wherever catches your eye, interact with the environment and NPCs however you like. There's no combat, no threats. You're just vibing with the land. This game is entirely chill. Maybe TOO chill. You have your goal, but there's no real story. No MAIN story. This would be fine, but side stories are short, and NPCs are shallow. The environmental storytelling is cool, but again is rather surface-level. I wish there was more. Is it me? Is it the writing? The game is just very BORING, to me. I felt like I had nothing to sink my teeth into. I would have loved to have seen more deeply established and compelling relationships with NPCs -- I really feel this is all that was missing. Also, the technical issues could be frustrating at times. Rarely does calling your bike actually work. Climbing had hiccups, at times, with occasionally not being able to grab onto climbeable surfaces. When you've just spent several minutes climbing an insanely tall structure only to plummet all the way back to the bottom... well. I also expected better bike customization options, considering your bike is a character, with a name, even. Customization Mad Max or Days Gone style. You don't even get a boost. Or anything that offers additional functions, new ways to interact with the world, whatever. Just a bunch of aesthetic customizations that only slightly alter stats. I'm not sure I recommend this game. I don't NOT recommend it, it's not bad, it just wasn't for me. Games don't need to have depth, but I prefer them to.
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Nov. 2024
Wonderful game with an enchanting atmosphere. It captures that childhood sense of exploration perfectly -- with flying, mysterious masks and endless curiosity. I rarely say this, but I wish I could play it again for the 1st time to experience that pure joy and awe. 100 chum eggs out of 100.
Expand the review

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Frequently Asked Questions

Sable is currently priced at 8.74€ on Steam.

Sable is currently available at a 65% discount. You can purchase it for 8.74€ on Steam.

Sable received 4,858 positive votes out of a total of 5,614 achieving a rating of 8.38.
😎

Sable was developed by Shedworks and published by Raw Fury.

Sable is playable and fully supported on Windows.

Sable is not playable on MacOS.

Sable is not playable on Linux.

Sable is a single-player game.

Sable does not currently offer any DLC.

Sable does not support mods via Steam Workshop.

Sable does not support Steam Remote Play.

Sable is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sable.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 06:32
SteamSpy data 08 June 2025 17:14
Steam price 14 June 2025 20:40
Steam reviews 12 June 2025 13:56

If you'd like to dive deeper into the details about Sable, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sable
  • SteamCharts - Analysis of Sable concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sable compatibility
Sable
8.4
4,858
756
Game modes
Features
Online players
18
Developer
Shedworks
Publisher
Raw Fury
Release 23 Sep 2021
Platforms
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