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Sailwind on Steam

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Sailing simulator featuring realistic sailing physics and a vast open world to explore. Embark on cargo delivery missions, customize your boat, try fishing and cooking. A relaxing day sail, or an epic ocean voyage? Your sailing adventure starts here!

Sailwind is a sailing, simulation and open world game developed and published by Raw Lion Workshop.
Released on October 18th 2021 is available on Windows, Steam Deck and Steam Machine.

It has received 2,344 reviews of which 2,063 were positive and 281 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Sailwind into these genres:


Here is the detailed breakdown of supported languages for Sailwind:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Sailwind through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64bit
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 3 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

905 hours played
Oct. 2026
This is one of my favourite games. There's a reason ive nearly 900 hours on it. The sailing physics are realistic, and the sea looks great. Now, there are bugs, and a bit of jank, but honestly that just adds to the charm. Starting out you get an area-specific small boat, and you learn to sail and navigate as you trade over the local islands, building your sailing skill, rep and wealth. And after you've learned to sail and navigate, made some gold through trade, and built your confidence up, it's time to leave the islands behind, take to the open ocean and find new trade opportunities. But the game comes into its own when you get to the shipyard and try out different sail plans. I like to spend a few weeks sailing and trading with one sail plan, then i'll mix it up, looking back over history for another sail plan to try. I've had full rigged ships, schooners, sloops, cutters, brigs, barques, and bilanders, and each has had its own unique sailing character, its own strengths and weaknesses, and all those fitted to one single hull. With several of these available to buy (each with their own unique attributes) and more on the way, there are even more variations on the sailing character of your vessel. It's an absolute gem, this.
83 hours played
July 2026
Sailwind — massive potential, but still rough around the edges The sailing simulation itself is a masterpiece. The water and sea look and behave so realistically that the last time I had a similar impression was probably in Sea of Thieves. Sail handling, wind physics - this is what makes it worth putting up with the game's current shortcomings. I also want to highlight the survival aspect - I like the concept, but the implementation is still rough, and the hunger/thirst/sleep balance isn't tuned. I understand many players might not even want this layer at all - it would be great to get a difficulty selector or modifiers so everyone can tailor the survival elements to their liking (up to fully disabling it for those who just want pure sailing). The main problem is the broken economy. Contracts pay noticeably too little, especially in the late game once you own a bigger ship with higher upkeep. Meanwhile, regular trading lets you afford the largest ship in the game after just a couple of lucky runs — and not even ocean crossings. Short routes between neighboring islands give disproportionate margins (basically: buy a crate of silver, sell it for double on a short one-island hop, repeat that a couple of times, and you're a millionaire). Ocean crossings, on the other hand, don't offer the margin they should given the time invested - a crossing takes roughly 10x longer than a short coastal run, yet the profit is nowhere near proportionally higher. What I'd like to see: Rebalance contracts and trading overall - either raise contract payouts (especially late-game, ideally with scaling - letting you take on more missions per voyage, with a steadily increasing cap), or nerf the short speculative trade routes that currently break the economy. Make ocean crossings more worthwhile relative to time spent - either boost long-haul margins or cut crossing time by at least half. More ways to pass the time during long voyages - the developer already added tobacco, coffee, and tea, but they're purely immersive and give no actual gameplay bonus. It would be great if they had even a small effect on character stats (focus, fatigue, reaction time, etc.) instead of just being a nice animation. Overall - the game already hooks you with a genuinely unique sailing experience, but the economy and balance urgently need attention from the developer so that progression feels meaningful rather than like a silver-crate exploit.
353 hours played
May 2026
This is a great game to learn more or less how sailing works. i got fustraited at first trying to understand how the wind works with the sails but then i learned about trimming, and different angles to set the sails. It has kept me entertained for literally hours per play. Its based on simply sailing and being a merchant in the sea so after you learned to sail the long distance between the four main island groups, well its just sailing. overall yes, do this and learn to sail. I actually got my ASA 101 sailing because of this game, so imagine that.
145 hours played
April 2026
This game absolutely rules, but it's definitely not for everyone. If you know how to sail then you will enjoy peacefully going from island to island trading goods and upgrading your little boat until you can get a bigger one if you want (I like to stay with the small ones these days) etc. If you want to learn how to sail (like I did when I first picked it up) this game serves as a great simulator to learn the basics, how sails work, navigation etc. The game itself won't teach you anything, there's no tutorial other than a little scroll to read, but youtube tutorials and then putting it into practice on the game is awesome. Then you're off experiencing the game, trading and upgrading, navigating long distances across oceans by dead reckoning, and nothing quite feels as satisfying as sailing for 10 days by a compass heading only and then sighting land. So satisfying. This game is not action packed, it's slow paced sailing, often against the wind, it can take literal hours to travel very little distance, which can be frustrating. However, it can also turn into a brief horror game, during storms, as you are gripping the wheel and riding the waves so as not to flounder. The game simulates real weather patterns and trade winds, storms and gales, an entire star-map (there's a North star, and other constallations if you care to learn them which can absolutely be used for navigation) and it even simulates time differences between longtitudes, allowing you to work out both longtitude and latitude, again, if you have the desire and patience. None of that is absolutely neccessary though, there are easier ways for those so inclined. There are also plenty of secrets, and unmapped islands to discover. This game rules.
60 hours played
March 2026
“A game that feels like getting kicked in the teeth… and somehow that’s the fun.” Sailwind is one of those rare games that you hate for the first couple hours and then suddenly realize you’re completely obsessed with. It doesn’t hold your hand, it doesn’t care about your feelings, and it sure as hell doesn’t care if you get lost, starve, dehydrate, or drift into the wrong hemisphere while you’re asleep at the wheel. And that’s exactly why it’s brilliant. Most games make travel easy and add enemies to create “challenge.” Sailwind does the opposite: travel IS the enemy. The wind shifts, the boat drifts, the compass lies to you, and the ocean quietly plots your downfall. You’re not fighting pirates — you’re fighting physics, math, and your own bad decisions. My early strategy was simple: Lock the wheel, point the boat in the general direction of my destination, go to sleep, and hope for the best. The first time, I woke up running aground on the island I wanted. The second time, I woke up sailing south instead of west with absolutely no idea where I was. I had to limp to the nearest island just to figure out what town I’d accidentally discovered. That’s when the game clicked. Sailwind makes you earn every mile. You start out eyeballing the horizon for blobs of land, and before you know it you’re doing real navigation — plotting courses, reading the sun, correcting drift, and feeling like a 1600s captain whose crew would actually trust him. It’s slow, it’s punishing, it’s unforgiving… and it’s one of the most immersive survival experiences I’ve ever played. If you want a game that respects your intelligence, challenges your patience, and rewards you for learning actual seamanship instead of button‑mashing, Sailwind is worth its weight in gold. Thumbs up. Painfully, enthusiastically, absolutely.

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Frequently Asked Questions

Sailwind is currently priced at 16.79€ on Steam.

No, Sailwind is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Sailwind received 2,063 positive votes out of a total of 2,344 achieving a rating of 8.43.
😎

Sailwind was developed and published by Raw Lion Workshop.

Yes, Sailwind is playable and fully supported on Windows.

No, Sailwind is not playable on MacOS.

No, Sailwind is not playable on Linux.

Yes, Sailwind is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Sailwind is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Sailwind does not support VR.

Sailwind is a single-player game.

No, Sailwind does not currently offer any DLC.

No, Sailwind does not support mods via Steam Workshop.

No, Sailwind does not support Steam Remote Play.

Yes, Sailwind is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sailwind.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 07:15 UTC
SteamSpy data 16 October 2026 07:46 UTC
Steam price 26 October 2026 20:08 UTC
Steam reviews 22 October 2026 15:54 UTC

If you'd like to dive deeper into the details about Sailwind, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sailwind
  • SteamCharts - Analysis of Sailwind concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sailwind compatibility
Sailwind
Rating
8.4
2,063
281
Game modes
Features
Online players
78
Developer
Raw Lion Workshop
Publisher
Raw Lion Workshop
Release 18 Oct 2021
Platforms