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Sailwind on Steam - User reviews, Price & Information

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Sailing simulator featuring realistic sailing physics and a vast open world to explore. Embark on cargo delivery missions, customize your boat, try fishing and cooking. A relaxing day sail, or an epic ocean voyage? Your sailing adventure starts here!

Sailwind is a early access, sailing and simulation game developed and published by Raw Lion Workshop.
Released on October 18th 2021 is available in English only on Windows.

It has received 1,763 reviews of which 1,607 were positive and 156 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Sailwind into these genres:

Media & Screenshots

Get an in-depth look at Sailwind through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64bit
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 3 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

326 hours played
May 2026
This is a great game to learn more or less how sailing works. i got fustraited at first trying to understand how the wind works with the sails but then i learned about trimming, and different angles to set the sails. It has kept me entertained for literally hours per play. Its based on simply sailing and being a merchant in the sea so after you learned to sail the long distance between the four main island groups, well its just sailing. overall yes, do this and learn to sail. I actually got my ASA 101 sailing because of this game, so imagine that.
145 hours played
April 2026
This game absolutely rules, but it's definitely not for everyone. If you know how to sail then you will enjoy peacefully going from island to island trading goods and upgrading your little boat until you can get a bigger one if you want (I like to stay with the small ones these days) etc. If you want to learn how to sail (like I did when I first picked it up) this game serves as a great simulator to learn the basics, how sails work, navigation etc. The game itself won't teach you anything, there's no tutorial other than a little scroll to read, but youtube tutorials and then putting it into practice on the game is awesome. Then you're off experiencing the game, trading and upgrading, navigating long distances across oceans by dead reckoning, and nothing quite feels as satisfying as sailing for 10 days by a compass heading only and then sighting land. So satisfying. This game is not action packed, it's slow paced sailing, often against the wind, it can take literal hours to travel very little distance, which can be frustrating. However, it can also turn into a brief horror game, during storms, as you are gripping the wheel and riding the waves so as not to flounder. The game simulates real weather patterns and trade winds, storms and gales, an entire star-map (there's a North star, and other constallations if you care to learn them which can absolutely be used for navigation) and it even simulates time differences between longtitudes, allowing you to work out both longtitude and latitude, again, if you have the desire and patience. None of that is absolutely neccessary though, there are easier ways for those so inclined. There are also plenty of secrets, and unmapped islands to discover. This game rules.
380 hours played
March 2026
This is one of my favorite games, but also not for everyone. If you like an sandbox sailing game, that has no enemies, but is both punishing and calm. This may be the game for you. I love to pretend I'm a tea trader, sailing my brig along the trade winds, searching for new ports to sell my wears. The Challenge: This game has no pause menu map that tells you where you are. You use real 16/17th century tech using the stars and sun to dead recon your location. Crossing the open ocean is a major feat. Remembering to pack enough food and water for the journey. Spending over a week in game without seeing land, weathering tremendous storms, and hoping you are still on course. Then finally seeing a small speck on the horizon, feeling an immense sense of relief and accomplishment is one of the most satisfying gaming experiences I've ever felt. The Peaceful: Lots of down time, the game adds activities to do while on long voyages. Aside from adjusting your sails and plotting your location, the game has activities like mopping and cleaning your ship, a comprehensive decorating mechanic, the ability to smoke from your pipe, cook food, fishing, make tea/coffee, and make sure your survival meters are taken care of, and get as drunk as a sailor. Some people may find this part boring, and i get that. But I find it adds the the sim aspect of this game. Real sailing back then was a mostly boring job, with rare moments of excitement and danger. So if this all sounds like something you would be into, then join us on the high seas and make your fortune!
124 hours played
Aug. 2025
Good relaxing game! I have visited all the archipelagos, bought a Brig, fully upgraded it with the best equipment, and accumulated a lot of gold coins. At this point, I’ve achieved everything I could. Now the only thing left is to keep increasing my wealth, but without a goal, it’s no longer as motivating. I really enjoyed the game, especially the moment when I first crossed the ocean and finally saw land in the distance. Navigation was a bit tricky to figure out at first, and the purpose of many items is unclear until you buy and test them. But that’s fine. What I’d like to suggest to the developer: Add the ability to sell ships, at least for 20–30% of their price. Make exploring islands, including uninhabited ones, more interesting. Right now there’s not much to do there. You could add fruit trees so players can gather a few apples or bananas. Maybe include a dice mini-game (like in Kingdom Come: Deliverance 2). Create interesting locations — for example, in the wrecked ship I found and explored, there was nothing inside. It would be nice to have small rewards in such places (like a few crates of goods, dishes, or something else). Add more ship customization options and introduce additional types of ships. Allow players to buy local businesses on islands. For example: purchase a slaughterhouse for 150 gold coins and then either receive goods from your production periodically or set it to auto-sell (with a 30–50% commission). These businesses could also be customized, upgraded with better equipment, hire staff, etc. For improvements, certain goods might be required (e.g., iron, logs, etc.). Add a small boat to large ships. This would be especially useful if you add islands that are hard to approach with ships that have a deep draft. In such cases, you could launch the small boat and transport goods 1–2 crates at a time or restock supplies. Introduce a damage and leak system. If a ship hits something hard, goes through a storm, or runs aground, leaks could appear, letting water in. The player would have to repair them with special planks and a hammer, and remove water with a bucket (or a mug if nothing else is available). Add hunting, for example, for large fish. Include rifles, bullets, and harpoons for this purpose. You could stop, lower the boat (if available), and go hunt a shark, whale, or turtle. It should be challenging but offer good rewards. The catch could be butchered and sold or eaten. This would add a new activity and another way to earn money. In the future, add a cold biome, a temperature system, and clothing. Traveling north should be very dangerous, requiring lots of provisions and firewood. A ship could get stuck in the ice, and the ice would need to be broken with tools. To prepare for such an expedition, you could upgrade your ship with all necessary equipment, install doors and windows, and add a stove in the cabin (you can’t sleep when it’s cold). I would definitely want to embark on such a journey. For inspiration and atmosphere, watch the TV series The Terror (Season 1). Overall conclusions: I am an indie developer myself, and I really like this game. It has huge potential for growth, and there’s still so much that can be added and implemented. I did encounter a few bugs, but nothing critical. I had a great time playing and recommend everyone to try it. I’ll definitely come back when there’s new motivation to sail and earn, as right now I already have everything in the game. I wish you the best of luck with development and lots of inspiration!
137 hours played
July 2025
Learned how to sail....had about 30 hrs in game. Decided to do a longer multi-day journey at sea to a far away island chain. -Packed up my ship with cargo, food, water and navigation equipment. Outfitted it with new larger sails... -Raise the sails, and start leaving port. -Underestimate the wind push from my new sails...Under turn. -Sideswipe another docked ship as I try to steer away. -Bow of my ship is driven under the larger docked ship and my entire ship tips over and fills with water. -Sink a few feet from the pier. -Amazing experience. 10/10.

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Frequently Asked Questions

Sailwind is currently priced at 16.79€ on Steam.

No, Sailwind is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Sailwind received 1,607 positive votes out of a total of 1,763 achieving a rating of 8.68.
😎

Sailwind was developed and published by Raw Lion Workshop.

Yes, Sailwind is playable and fully supported on Windows.

No, Sailwind is not playable on MacOS.

No, Sailwind is not playable on Linux.

Sailwind is a single-player game.

No, Sailwind does not currently offer any DLC.

No, Sailwind does not support mods via Steam Workshop.

No, Sailwind does not support Steam Remote Play.

Yes, Sailwind is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sailwind.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 July 2026 17:32 UTC
SteamSpy data 22 July 2026 20:28 UTC
Steam price 28 July 2026 18:46 UTC
Steam reviews 26 July 2026 03:48 UTC

If you'd like to dive deeper into the details about Sailwind, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sailwind
  • SteamCharts - Analysis of Sailwind concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sailwind compatibility
Sailwind
Rating
8.7
1,607
156
Game modes
Features
Online players
115
Developer
Raw Lion Workshop
Publisher
Raw Lion Workshop
Release 18 Oct 2021
Platforms