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Saleblazers on Steam - User reviews, Price & Information

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A shopkeeping adventure for 1-8 players. Cook, fish, fight, and sell your way through a magical island!

Saleblazers is a early access, immersive sim and capitalism game developed and published by AIRSTRAFE INTERACTIVE.
Released on September 29th 2023 is available on Windows, MacOS, Steam Deck and Steam Machine in 23 languages: English, French, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, German, Korean, Polish, Portuguese - Brazil, Dutch, Finnish, Greek, Norwegian, Swedish, Turkish, Vietnamese, Czech, Danish, Italian, Thai and Hindi.

It has received 1,528 reviews of which 1,341 were positive and 187 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Saleblazers into these genres:

Media & Screenshots

Get an in-depth look at Saleblazers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 6th series 2.8GHz or AMD Ryzen 5 1000 series 3.2Ghz
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 950 or AMD R9 280
  • Storage: 8 GB available space
MacOS
  • OS: macOS Monterey
  • Processor: Apple M1 Chip
  • Memory: 12 GB RAM
  • Graphics: Apple M1 Chip
  • Storage: 8 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

49 hours played
July 2026
I'm leaving a review as someone who never played the 'old' Saleblazer - this game is FUN. And it's relatively stress free. You can adjust everything to make it as hard or as easy as you want. From what I've experienced so far, there is no debt to pay, no time restraints, and my favorite part; you don't need to sleep! Some nights I'll turn off raiding at my store just to upgrade and update and turn it back on for the other nights, and spend my days gathering or running my shop. And I like the way it looks. It runs smooth for me. It's a very solid game. Approved by this easily overwhelmed ADHD girlie.
272 hours played
June 2026
I'm writing this review because i don't think that the "mostly negative" reflects the state of the game IMHO. Most of the negative reviews come from players who played the new "immersive" update and dislike the changes. I don't want to invalidate their feedback, i just want to toss in my 2 cents and also want to remind everyone that the dev is constantly working on ironing out the flaws of the new update, so some feedbacks from a few days ago (or even my own) might even not apply anymore when you're reading this. Does the game currently has its flaws? Yes. Have there been flaws before? Absolutely. Are there more flaws now than before? I would say it's neither really. Old flaws have been worked on, other flaws are there now instead. ^-- EDIT 09.06.2026: After playing a bunch more hours i want to be transparent and say that there are a good amount of additional bugs compared to before. Most of them are annoying and it's mindboggling how some of them are even there. But this doesn't change the fact that i'm still having a good time. The rest of the review still applies. I feel like it's heading in the right direction. Personally, i think most of the recent changes are great improvements making the game more fun, while the most "worse" things are rather small issues that can be worked on. A few things that got "worse" with the update: - The strafer base start was removed and reintroduced again (thanks for that! <3), but there are a few less details here and there. For some reason your inventory is (mostly) emptied once you reach the island, which even includes parts of your starting gear. I loved the idea to loot myself some starting items there. However, you can still go back via another savegame and leave before the end-scene and go back to your island save. - Generally, i feel some places of the map now have less details compared to before - The new lockpicking still works the same but looks worse than before - Some icons are less sharp now (e.g. food/drink status + "oversized" inventory icons) - Some UI stuff, but i already got used to it and don't even really notice it anymore - Some bugs, but nothing gamebreaking for me yet - Some new assets do not feel well implemented (e.g. bamboo poles that are not the same size as all the others > looks odd) Neutral things: - The start now feels a bit slower than before the update. However, once you're over this by leveling up, you actually feel the progress - This also includes the "heavy" feeling to character movement at the start. Again, levling up + equipping the right stuff helps alot here - At the end you can be MUCH faster than ever before (e.g. Warframe jump) Things that got better: - New shelves are AWESOME! - The display of weapons and furnitures in the old displays annoyed the hell out of me because assault rifles, etc. always looked oddly placed and large furnitures overlapped so massively triggering my OCD - New shelves are AWESOME! Part 2 - Ability to stack multiple small items in the same slot is so great! No longer you have to put 100 shelfes for just some coffee in your shop - Bags finally have more slots and you can access them from the inventory if equipped on your back. - No longer you have to place them down / pick them up again < AWESOME again - The new level up system feels so much more rewarding - The new sneak system is also great - The ragdoll system with the ability to immobilize your enemies is also a fun addition - The price ratio has been adjusted from 100$ to 1$ - so something that did cost 500$ before now costs 5$ - No more coffee that sells for 100's of $$$. This kinda bugged me before. However, some prices could still need some overhaul... a fridge that sells for a few dollars now feels underpriced - Daily possibility of "events" have been added, making the shopkeeping a bit more interesting and making the world feel a bit more alive I can't say anything on the performance. It has been good before and i feel no differences now, but that experience might be different for people with lower specs. The update needs a good amount of polishing, as well as the rest of the game, but that's "Early Access" for you and this isn't new with the update. For me, the update is a net positive overall. Additional note: The DEV is super responsive in the Steam forums and takes in the players feedback if it matches their vision of the game. Some people see the part of "just their vision" negative, but i rather have a DEV that works on something they envision and put their heart into it, rather than someone just blindly following wishes from the community to satisfy everyone, ultimately ending in a product that doesn't follow any vision anymore and therefore also loses its heart. You can't make a dish that satisfies everyones taste - and the attempt will likely fail miserably. EDIT: Minor corrections for better readability. EDIT2: Minor adjustments, added comment from 09.06.2026
139 hours played
May 2026
I personally think it is unfair to immediately flood a game with negative reviews on day one of a major update before the developers have even had a reasonable chance to address the issues. Frustration is valid. Bugs are frustrating. However, there is a significant difference between constructive criticism and instant review bombing. If you are running into problems, report them. Share specific feedback. Help the developers identify what is broken so it can actually be fixed instead of simply adding to the negativity. This is a small development team, and from what I have seen, they have been actively working to fix bugs quickly and consistently. They even gave players the option to continue playing the original version if they prefer a more stable experience right now, which many people seem to have overlooked. If the current release is not in a state you are happy with, that is completely understandable. Set Steam to launch the original version for now and revisit the update once additional fixes roll out. That seems far more reasonable than punishing a hardworking team that is clearly putting in the effort. My husband and I have genuinely enjoyed this game, and we are still playing the new release despite the bugs because it gives us the opportunity to provide useful multiplayer feedback and submit bug reports that actually help improve the experience for everyone. Criticism is important. Accountability is important. However, constructive feedback helps a game improve. Knee-jerk negativity only makes it harder on the people who are actively trying to make it better.
14 hours played
March 2026
Saleblazers mixes shop management, survival, open world exploration, combat, with plenty of side quests and a main story that’s still unfinished. That variety is honestly its biggest strength. There’s a lot of content, plenty of upgrades to work toward, and a variety of different ideas that keep the gameplay feeling fresh, so it definitely has long term potential. Co-op is a nice addition and makes the experience more enjoyable with friends. That said, it still needs polish. Combat feels a bit clunky and could use more depth, and weapon progression feels unbalanced. I got a strong weapon early on from an enemy drop and it basically carried me through the whole game, which made progression feel less rewarding. There are also bugs and glitches that can sometimes affect your progress. Building is creative and flexible, but hitboxes can feel awkward at times, making movement harder than it should be. The AI also acts weird occasionally and can ruin certain moments. If you’re looking for a different co-op experience with lots of content, grab it on sale and be ready to deal with its current flaws. If you want a fully polished and stable experience, it’s better to wait for a big update or for it to leave Early Access.
40 hours played
Dec. 2025
There is a lot to like about this game, it has pretty wonderful possibilities as far as what you do and how you spend your time. Unfortunately, I cannot recommend this game to do super simple quality of life things that are missing. Including the very basic quick move from one inventory to another. It is such a pain having to drag and drop everything all of the time. Also, you cannot use food items from your inventory which is annoying because you have to move it to your hotbar, eat it, then move it back into your inventory, why can't you just right click and eat?!?! I really want to recommend this game but these simple simple things are missing and it really kills some of the fun. Edit: Developer responded with the fact that there is quick move and after some troubleshooting on my end, it appears that there is quick move. As that was my biggest gripe and totally my fault since it was in there, I am updating the review because while eating from inventory would be nice its not as big of a deal as quick move. Thanks Dev.

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Frequently Asked Questions

Saleblazers is currently priced at 28.99€ on Steam.

No, Saleblazers is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Saleblazers received 1,341 positive votes out of a total of 1,528 achieving a rating of 8.36.
😎

Saleblazers was developed and published by AIRSTRAFE INTERACTIVE.

Yes, Saleblazers is playable and fully supported on Windows.

Yes, Saleblazers is playable and fully supported on MacOS.

No, Saleblazers is not playable on Linux.

Yes, Saleblazers is playable and fully supported on Steam Deck.

Yes, Saleblazers is playable and fully supported on Steam Machine.

No, Saleblazers does not support VR.

Saleblazers offers both single-player and multi-player modes.

Saleblazers offers both Co-op and PvP modes.

No, Saleblazers does not currently offer any DLC.

No, Saleblazers does not support mods via Steam Workshop.

No, Saleblazers does not support Steam Remote Play.

Yes, Saleblazers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Saleblazers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2026 22:39 UTC
SteamSpy data 11 September 2026 12:38 UTC
Steam price 11 September 2026 18:49 UTC
Steam reviews 09 September 2026 04:09 UTC

If you'd like to dive deeper into the details about Saleblazers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Saleblazers
  • SteamCharts - Analysis of Saleblazers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Saleblazers compatibility
Saleblazers
Rating
8.4
1,341
187
Game modes
Multiplayer
Features
Online players
41
Developer
AIRSTRAFE INTERACTIVE
Publisher
AIRSTRAFE INTERACTIVE
Release 29 Sep 2023
Platforms