Screamer on Steam - User reviews, Price & Information

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High-octane action and anime aesthetics collide in this arcade racing game, featuring fighting mechanics and a storyline that hits hard. In this world, some race for glory while others seek power or revenge. Every race is a fight and every battle is personal.

Screamer is a racing, anime and arcade game developed and published by Milestone S.r.l..
Released on March 26th 2026 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 479 reviews of which 393 were positive and 86 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Screamer into these genres:

Media & Screenshots

Get an in-depth look at Screamer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 or later
  • Processor: Intel Core i5-9600K (6 * 3700) /AMD Ryzen 5 2600 (6 * 3400) or equivalent
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1060 (6144 MB)/Radeon RX 5500 XT (8192 MB) or equivalent
  • DirectX: Version 12
  • Storage: 35 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
I want to make this review as soon as possible to let people know who are considering getting this game, first, this game is badass, second, you don't need to drive with dual sticks, I wasn't going to buy it because of the stupid sounding dual stick mechanic, but they also have an arcade one stick mode that combines grip and drift, so with that in mind, it's a whole new world of comfort, I'll be playing this for many more hours, enjoy it
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March 2026
Good gawd the STYLE of this game oozes out of every pore, and it feels like a PS2 classic, its rad. 9/10 Screamer is incredibly unique and its exactly what the racing genre has been missing. You will either love or hate Screamer based off of how the drifting mechanics work. Screamer uses 2 sticks to control the turning. You really have to feel it to feel it, but ill try and explain the best I can. The left stick is a suggestion, "may we please go to the left please?" the right stick is a demand, "You better be wearing a neck brace, because we are going to take this hairpin in 6th gear" Different cars like/hate each stick. Roshin, one of the characters, strikes a nice middle ground while Akemi's car seems to have been designed as a train meant to go straight, and only straight, forever. I wont sugar coat it, perfect laps are a pipe dream, you cannot come into this game with the expectation that you will not hit any walls, this game is full contact. However, I still had fun regardless because the game's customization and control scheme are built for raw style over perfect play. The sound design on the engines is *chefs kiss* the growls, gurgles, pops and bangs just feel meaty and perfect. I am pleasantly surprised by the AI, I was expecting the arcade aspect to have ludicrous rubberbanding, but it seems you can break from the pack. I genuinely recommend this game HARD to anyone who is a fan of racing, drifting, or JDM culture. The cars also look like early IMSA which is my favorite era of racing.
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March 2026
I can't really put into words how incredible this game is. It's certainly not flawless, I could criticise how some of the more technical tracks feel ill-suited to the Leaders' cars, or how the pacing of the story at the end wasn't great. But honestly? I don't really care. The sheer amount of style this game oozes is enough to make me forget about my minor grievances. Every design decision has a way of pulling you in: the art style, the visual flair, and GOD the music. This is probably the best used soundtrack I've ever heard in a video game. Songs I've heard tons of times while playing still haven't gotten old. The handling model took a few tries to get the hang of, but once I did, nothing else can really compare to the sheer satisfaction and the thrill. I'm kind of an outlier when it comes to liking handling models, though - I personally really liked Unbound's pre-Kaizen handling, for instance. Not every car handles particularly nicely in my opinion, but I like that you can tailor your choices. If you like flicking the car from side to side at huge angles, you can pick Hina. If you like precise grip driving, you can pick Lavinia (which I do, she's my girl). Even the story, for all of its flaws, was engaging enough where I found myself clearing it in one and a half sittings, and still wanting more (in a good way) when it wrapped up. I personally really enjoyed the decision to have each character speak their native language, because it helps them show a lot more personality and uniqueness even if you can't understand them all at once. The biggest criticism I can leverage is the pricing. I could afford, both the risk and financially, to buy it at full price because I was so excited for it, but a lot of people I've spoken to about the game online aren't in that position, and it sucks that the bar for entry is so high. It's not a game for everyone. It's a game for ME. This game was made for ME specifically.
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March 2026
It took me about 8 hours to become moderately skilled at Screamer, to finally hit a flow state where everything clicked and I could drive with more skill an precision. I must say though that no racing game ever made quite comes close to feeling how this feels once everything does finally click. The best I can compare the feeling of doing well and winning is to that of beating a boss in a Souls-like game. So, if you stick with it, you will fall in love just as I have. Visually the game is stunning, the soundtrack bangs hard, the audio for every vehicle is different and is punchy and loud and makes you feel like a badass when you hit those perfect active shifts. Story wise I am 2 chapters in and am pretty invested in all the characters and their drama, which is high praise given that we hardly ever get racing games with a good story. Long story short, this game is hard, it will test you, but if you stick with it you will learn and improve and fall in love. Give it a shot.
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March 2026
Blur, Burnout and Ridge Racer are going clubbin'. And you're invited! Straight up, the biggest caveat of this game is going to be its price. As a new arcade racer on the block with little marketing and releasing in such a hot sweep of new games on the market, along with FH6 on the horizon (puns!), this is truly a tough recommend *at release*. And that sucks because of the knock-on affect of a smaller online player base. Whilst I'm too, often a solitary gamer, it just adds to value even if for a handful of hours. Story An intertwined cast of characters join an illustrious Screamer Tournament for a grand prize of $100b through a generous host but each driver have their own stakes and eyes set on other prizes. The tones go from Tragedy and Loss, surviving past traumatic events to just straight up blasting the competition for the sake of Ego, something to prove to themselves and others. It's a bit more intricate than just climbing a blacklist or being on the run; this racer genuinely has a story that goes beyond skin-deep. Between races, that narrative is heavily presented in a Visual Novel format with the odd cutscene on the side. Don't worry, it's all fully voice (thankfully) with varying native tongues thanks to a translation module everyone has; it's the future after all. You'll hear seamless interaction between English, French, German, Spanish and Japanese if I'm not mistaken... so just be ready for that, you'll need subtitles on and need to stay engaged. Story moments don't overstay their welcome, though, with 7 hours invested to around the mid-30-episode count, it's just kinda "there". There's no sense of time or how long this tournament goes on for as it whiplashes between characters and past events for exposition. Along with the side events that occur, you don't feel like the story progresses for the overarching tournament than a sake for the characters to tell their own stories, it's just something to bring them together. It goes on about "Team races that occur and being knocked out" but I've yet to see anything of the sort. Looks like there's 4 chapters and I'm approaching the halfway point so we'll have to see if the stakes rise. It's got a plot component with the technology presented in the form of the "Echo" that I'd like to see where it goes but at present, risks are low and the story clearly wants you to chew before eating. Characters With a heavier narrative focus, how're the characters? You're introduced to a large cast due to the nature of the tournament requiring 3 participants per team and any story progression is typically associated closely to said team as a collective. That said, none of them stand out for me. I've nothing to complain about but at the same time, I've nothing to praise either. There's no one I particularly like or dislike. There's a lot going on with varying attitudes/behaviours amongst them all with underlying insecurities and trauma. However if most of them are like that... is anyone special? I'd say almost everyone gets a reasonably equal amount of screentime close to the half-way point so it’s hard to be overly invested in any given team or character I find. Interactions are mostly either banter or conflict with large exposition of their pasts. They're just fine. Gameplay What really makes up for this game, the rush, grip clutching driving. I've not been invested in a racer beyond a handful of hours since NFS The Run back in 2011 with Ridge Racer 6 back on the X360 being perhaps my favourite. Needless to say, it's been a long freakin' time since I've tucked into a racer. And I'm happy to say, it's good! Not "nailed it" but good! The hallmark of Screamer is indeed the drifting and the control style they went for is... interesting. Adopting a twin-stick driving system, you'll use the left stick to steer and the right stick to drift. How much you lean in to it depends how harsh the arc is so there's a lot of finesse at the hands of the player. Combining that with throttle and brake, you'll need to master how aggressive your drifting is along with how much power you put behind those wheels going into your turns. Maybe I'm teaching you how to suck eggs here being out of my element for a long time but know it's not just putting your foot down and hoping for the best. I reckon this is where a lot of newcomers enter, taste and spit out their spoon within the first 30 minutes because it's "different". Whilst you shouldn't abuse it, you have a 2-hour refund window, use it. Along with your drifting, you'll be boosting to make up for any gaps between the competition; this is where Ridge Racer comes into play. Whilst you'll be drifting round full bends, you won't be drifting at every moment nor do you gain nitrous through drifting. You'll still find yourself sticking to traditional straights and bends that you can make to keep your car at top speed whilst slipstreaming and hitting your shifts like Gears of War active reloads to fill your gauge. Then there's the abilities you get introduced to which give you Burnout/Blur vibes. I'm not sure I've seen them all yet but you can ram cars and shield yourself from others. There is no health mechanic unlike Blur so enjoy taking risks! Embrace the wall! It's through the burnout vibes, however, is the "not nailed it" - To ram cars, you have to charge the ability and steering becomes so stiff that you'll want to make sure they’re directly infront of you. Maybe I need more practice or perhaps even the right car but eliminating the opposition isn't as satisfying as I'd hope. Cars Each character has their own cars and you'll experience them throughout the story, unlocking them for the other game modes. Some are nice and loose, turning leisurely and even drifting well also. Some turn like a damn boulder, relying on drifting to get the most out of them and there's some where the backend kicks like a mule, requiring compensation to tame the bastard. Even boosting feels different between each of them. I've yet to sit down and discover if there's any "class types", the story certainly doesn't showcase it but they do handle and feel distinct. Music Another hallmark! The music is fantastic to get the blood bumping and a bop a rolling! I've streamed my time with it in Discord with my friends and it was perhaps amongst the first comments made. It's very high-energy with what I want to say Rock, Trance and just "Electric". I do feel you could walk into a club in Cyberpunk 2077 and it wouldn't be out of place. Great soundtrack, keeps you locked in. Conclusion Need to wrap up! I will say that in my 7 hours exclusive with story mode, I'm having a pretty damn good time. It's a great game and even on medium difficulty, it can put you through your paces (though mostly because of side objectives that are mandatory... and dusting off my driving skills from 15 years). You'll need to put in the effort to get to grips with the driving that I feel is perhaps the most adrenaline filled I've experienced with the amount of control I have. Just something about controlling the arc of a drift by letting go of the gas, yes that is drifting but with the art presentation, it just feels great! However, if you don't look at games in a hours-to-dollar perspective and need more features to be worth your while, what's showcased here along with a risky multiplayer, it's a hard pass on launch. It's great, make no mistake but value is subjective and is undeniably a factor in a purchase decision. With story not being fully animated and if online is DOA, I find it really hard for this to be reasonable over £30/35. It's still a recommend but most assuredly a "Wait for a sale". P.S. Controls are remappable, would advise! Sharing throttle finger with the right bumper I found tricky since I keep my middle finger tucked under the grip. P.P.S Runs fine on High with DLAA, 60fps+ @ 3440x1440. Epic settings is where it tanked.
Expand the review

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Frequently Asked Questions

Screamer is currently priced at 59.99€ on Steam.

Screamer is currently not on sale. You can purchase it for 59.99€ on Steam.

Screamer received 393 positive votes out of a total of 479 achieving a rating of 7.70.
😊

Screamer was developed and published by Milestone S.r.l..

Screamer is playable and fully supported on Windows.

Screamer is not playable on MacOS.

Screamer is not playable on Linux.

Screamer offers both single-player and multi-player modes.

Screamer offers both Co-op and PvP modes.

There are 6 DLCs available for Screamer. Explore additional content available for Screamer on Steam.

Screamer does not support mods via Steam Workshop.

Screamer does not support Steam Remote Play.

Screamer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Screamer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 March 2026 14:36
SteamSpy data 29 March 2026 21:29
Steam price 29 March 2026 20:57
Steam reviews 29 March 2026 07:45

If you'd like to dive deeper into the details about Screamer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Screamer
  • SteamCharts - Analysis of Screamer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Screamer compatibility
Screamer PEGI 16
Rating
7.7
393
86
Game modes
Multiplayer
Features
Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release 26 Mar 2026
Platforms