Blur, Burnout and Ridge Racer are going clubbin'. And you're invited! Straight up, the biggest caveat of this game is going to be its price. As a new arcade racer on the block with little marketing and releasing in such a hot sweep of new games on the market, along with FH6 on the horizon (puns!), this is truly a tough recommend *at release*. And that sucks because of the knock-on affect of a smaller online player base. Whilst I'm too, often a solitary gamer, it just adds to value even if for a handful of hours. Story An intertwined cast of characters join an illustrious Screamer Tournament for a grand prize of $100b through a generous host but each driver have their own stakes and eyes set on other prizes. The tones go from Tragedy and Loss, surviving past traumatic events to just straight up blasting the competition for the sake of Ego, something to prove to themselves and others. It's a bit more intricate than just climbing a blacklist or being on the run; this racer genuinely has a story that goes beyond skin-deep. Between races, that narrative is heavily presented in a Visual Novel format with the odd cutscene on the side. Don't worry, it's all fully voice (thankfully) with varying native tongues thanks to a translation module everyone has; it's the future after all. You'll hear seamless interaction between English, French, German, Spanish and Japanese if I'm not mistaken... so just be ready for that, you'll need subtitles on and need to stay engaged. Story moments don't overstay their welcome, though, with 7 hours invested to around the mid-30-episode count, it's just kinda "there". There's no sense of time or how long this tournament goes on for as it whiplashes between characters and past events for exposition. Along with the side events that occur, you don't feel like the story progresses for the overarching tournament than a sake for the characters to tell their own stories, it's just something to bring them together. It goes on about "Team races that occur and being knocked out" but I've yet to see anything of the sort. Looks like there's 4 chapters and I'm approaching the halfway point so we'll have to see if the stakes rise. It's got a plot component with the technology presented in the form of the "Echo" that I'd like to see where it goes but at present, risks are low and the story clearly wants you to chew before eating. Characters With a heavier narrative focus, how're the characters? You're introduced to a large cast due to the nature of the tournament requiring 3 participants per team and any story progression is typically associated closely to said team as a collective. That said, none of them stand out for me. I've nothing to complain about but at the same time, I've nothing to praise either. There's no one I particularly like or dislike. There's a lot going on with varying attitudes/behaviours amongst them all with underlying insecurities and trauma. However if most of them are like that... is anyone special? I'd say almost everyone gets a reasonably equal amount of screentime close to the half-way point so it’s hard to be overly invested in any given team or character I find. Interactions are mostly either banter or conflict with large exposition of their pasts. They're just fine. Gameplay What really makes up for this game, the rush, grip clutching driving. I've not been invested in a racer beyond a handful of hours since NFS The Run back in 2011 with Ridge Racer 6 back on the X360 being perhaps my favourite. Needless to say, it's been a long freakin' time since I've tucked into a racer. And I'm happy to say, it's good! Not "nailed it" but good! The hallmark of Screamer is indeed the drifting and the control style they went for is... interesting. Adopting a twin-stick driving system, you'll use the left stick to steer and the right stick to drift. How much you lean in to it depends how harsh the arc is so there's a lot of finesse at the hands of the player. Combining that with throttle and brake, you'll need to master how aggressive your drifting is along with how much power you put behind those wheels going into your turns. Maybe I'm teaching you how to suck eggs here being out of my element for a long time but know it's not just putting your foot down and hoping for the best. I reckon this is where a lot of newcomers enter, taste and spit out their spoon within the first 30 minutes because it's "different". Whilst you shouldn't abuse it, you have a 2-hour refund window, use it. Along with your drifting, you'll be boosting to make up for any gaps between the competition; this is where Ridge Racer comes into play. Whilst you'll be drifting round full bends, you won't be drifting at every moment nor do you gain nitrous through drifting. You'll still find yourself sticking to traditional straights and bends that you can make to keep your car at top speed whilst slipstreaming and hitting your shifts like Gears of War active reloads to fill your gauge. Then there's the abilities you get introduced to which give you Burnout/Blur vibes. I'm not sure I've seen them all yet but you can ram cars and shield yourself from others. There is no health mechanic unlike Blur so enjoy taking risks! Embrace the wall! It's through the burnout vibes, however, is the "not nailed it" - To ram cars, you have to charge the ability and steering becomes so stiff that you'll want to make sure they’re directly infront of you. Maybe I need more practice or perhaps even the right car but eliminating the opposition isn't as satisfying as I'd hope. Cars Each character has their own cars and you'll experience them throughout the story, unlocking them for the other game modes. Some are nice and loose, turning leisurely and even drifting well also. Some turn like a damn boulder, relying on drifting to get the most out of them and there's some where the backend kicks like a mule, requiring compensation to tame the bastard. Even boosting feels different between each of them. I've yet to sit down and discover if there's any "class types", the story certainly doesn't showcase it but they do handle and feel distinct. Music Another hallmark! The music is fantastic to get the blood bumping and a bop a rolling! I've streamed my time with it in Discord with my friends and it was perhaps amongst the first comments made. It's very high-energy with what I want to say Rock, Trance and just "Electric". I do feel you could walk into a club in Cyberpunk 2077 and it wouldn't be out of place. Great soundtrack, keeps you locked in. Conclusion Need to wrap up! I will say that in my 7 hours exclusive with story mode, I'm having a pretty damn good time. It's a great game and even on medium difficulty, it can put you through your paces (though mostly because of side objectives that are mandatory... and dusting off my driving skills from 15 years). You'll need to put in the effort to get to grips with the driving that I feel is perhaps the most adrenaline filled I've experienced with the amount of control I have. Just something about controlling the arc of a drift by letting go of the gas, yes that is drifting but with the art presentation, it just feels great! However, if you don't look at games in a hours-to-dollar perspective and need more features to be worth your while, what's showcased here along with a risky multiplayer, it's a hard pass on launch. It's great, make no mistake but value is subjective and is undeniably a factor in a purchase decision. With story not being fully animated and if online is DOA, I find it really hard for this to be reasonable over £30/35. It's still a recommend but most assuredly a "Wait for a sale". P.S. Controls are remappable, would advise! Sharing throttle finger with the right bumper I found tricky since I keep my middle finger tucked under the grip. P.P.S Runs fine on High with DLAA, 60fps+ @ 3440x1440. Epic settings is where it tanked.
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