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Screamer on Steam

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High-octane action and anime aesthetics collide in this arcade racing game, featuring fighting mechanics and a storyline that hits hard. In this world, some race for glory while others seek power or revenge. Every race is a fight and every battle is personal.

Screamer is a racing, anime and arcade game developed and published by Milestone S.r.l..
Released on March 26th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 1,234 reviews of which 1,009 were positive and 225 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 59.99€ on Steam, but you can find it for 43.44€ on Eneba.


The Steam community has classified Screamer into these genres:

Media & Screenshots

Get an in-depth look at Screamer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 or later
  • Processor: Intel Core i5-9600K (6 * 3700) /AMD Ryzen 5 2600 (6 * 3400) or equivalent
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1060 (6144 MB)/Radeon RX 5500 XT (8192 MB) or equivalent
  • DirectX: Version 12
  • Storage: 35 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
Sept. 2026
Milestone has done something exceptional here. A story-driven, visual novel-like game with twin-stick drift driving style is... a choice, but I think it works well here. Granted, the story drags a bit sometimes, but I applaud that they tried something entirely different to any other game in today's landscape of racing titles, and it's refreshing to see. It feels like it took me forever to grasp the handling, so I understand that people might bounce off this game hard. In my case, I knew there's something special underneath there, so I kept pushing, and my persistence paid off. So far it's my GOTY 2026. It's a UE5 game, but Milestone managed to deal with the engine pretty well - on my machine, the game runs like a dream, and I was even able to achieve respectable framerates on the Steam Deck. I imagine the Steam Machine should be mostly fine with the game (potentially bottlenecked by 8GB VRAM), but I haven't tried it there yet. I always considered Milestone a "competent but painfully average" dev, but now I think I'm a fan.
363 hours played
July 2026
It's like they had a picture of me on their desk and said, "Let's make that bloke a game." My original review for this game was pretty cringe. You should play this game.
209 hours played
July 2026
The Arcade Racer Everybody Wanted Until They Got It I don't write reviews often, as I try to spend my finite amount of free time enjoying the games I pay for. I was on the fence paying 60 bucks for this game, as I'm a little weird about my racing games. When it comes to arcade racers, I've found it hard to find anything that has made me want to sit down and spend a prolonged time with it. After only 12 hours, I know I'll be in for the long haul with Screamer. I already joined the competitive community and everything. So...let's get into why the mixed reviews brought on by the recent sale bring my blood to a boil, with some talking points. Screamer Has Too Much Story and Not Enough Racing Let me knock this one out right away. Not true. The story is there and if you actually care enough for it, it's actually kind of fun and the characters are charming. If you don't care for the story, guess what? You're not forced to sit through it. You can skip Every. Single. Cutscene. You don't even have to go through any of it even once. And if holding a Start button once every few minutes is too annoying for you, guess what? You can actually unlock all but 3 of the characters in the game by just playing other game modes. You have Team Races, Free For Alls, Time Attacks, Score Challenges, all of which contribute to unlocking characters, courses, and customization options. If you really wanted, you could have zero interaction with the story whatsoever and just dive right in. Be forewarned , the story mode does help ease you into the game's mechanics, which there is a lot going on in this game. If you go into one of the Arcade game modes, you're being thrown to the wolves. The Controls Are Too Difficult I can understand this one. Screamer is not for the average racing game enthusiast that thinks they can just waltz into any racing game and do well. Screamer is different. If you're familiar with Inertial Drift, the concept of twin stick controls will ring close to home. Key difference is that Screamer not only has a particular weight to how its cars handle, but also each one handles differently. Some cars prefer a more grip racing style, while others only wake up when you're drifting. The kicker is that both styles have relevance in the competitive scene. You can truly pick a character and car that conforms precisely to your style and have success online. Either way, you'll find that both steering and drifting are highly important controls to performing well, plus you still have to brake for some corners and understand the Sync and Entropy mechanics. All the while, you have 15 other drivers out for blood with no concept of mercy. Oh yes, even the AI in this game can be savages. This all makes for a rather unique and steep learning curve, which apparently the racing game community is allergic to now. If you're struggling with the controls, here's a tip. Drifting requires more precision than steering, so you might want to flip the controls so that you're drifting with left stick. For me, that feels more natural, but up to you. The Game Isn't Worth $60 Well...I'd consider this one subjective. I certainly was a little skeptical at that price point, but the great news is that the game is on sale for 50% off at the time of writing this. But know this, I've only spent 12 hours with the game and being hooked enough to seek out a competitive community already speaks for itself. When you get used to this game's unique control scheme and mechanics, you will find one of the most satisfying and addicting arcade racers out there since I dare say WipEout HD on the PS3. Knowing what I know now, I'd definitely say it's worth the price of admission. Closing Thoughts Where does this leave you, the reader? Do you really miss combat racing? Have you yearned for a game that does things differently from the rest of the rather bloated racing genre? Hell, how does the idea of a racing game that can be approached like a fighting game sound to you? If you can say yes to even one of these things, just get this game. Don't let it dissuade you if you suck at first, it's okay! I started out confused and a little frustrated that I couldn't get out of the back of the pack. I want to say it wasn't even two hours and I started winning. The only thing frustrating now is how fickle the racing game community seems to be. I swear they don't know what they want anymore, they might even hate racing games. If you truly love this genre, you're in for a treat with Screamer. Overall Rating: 9/10
16 hours played
April 2026
If you find yourself yearning for the good old days of console racers, then this game is for you. I'm talking Burnout, SplitSecond, the days where you would come home from school, play against the CPU in the days before online play, and just have an overall blast with a sick soundtrack in the background. So many games just don't feel like racers anymore - luckily Screamer comes to the rescue. The story and characters in this game are all excellently done - this is no mean feat in a time where NFS games are full of cringe cut scenes, and so many studios are turning to AI. Each character has a superb voice actor usually dubbed in the characters home language - and yes, big names like Troy Baker appear here - but it means that the cutscenes and visual novel elements are all quite engaging and entertaining to watch. I thought I would hate this aspect of Screamer in the Story mode, but actually found myself at times almost irritated that a race would interrupt a juicy part of the story. I would stream some parts of the story to my partner in Discord and she would also quietly get hooked on the story, and we both have one liners from the story that we quote quite often - not what I was expecting to take away from a racing game. The racing though feels fantastic, some people are struggling with the twin-stick aspect but honestly, as a gamer in my 30s, this took me only a couple of hours or so to get used to - if I can get used to it, you can. Some character cars suck on certain tracks, others glide like it's Tokyo Drift in the mountains while others have you kissing the barriers and it looks real ugly. You just have to experiment and find out which characters you gel with as each has their own handling. The drift and shift-up aspects feel so smooth and quick to learn, car-sounds make you (positively) scrunch up your face at times, and it feels SO good to find a track where you can just throw out the rear end of a car and RWD your way to victory sideways. Boosts and takedowns are also great, but be warned, despite it's muted similarities to Burnout from some reviewers, unfortunately you can never replicate that Burnout feeling of hitting a rival off of a cliff into a postcard achievement. It isn't quite the same here, but still cool. Theres a good sense of risk and reward, you need to race cleanly to get power to take racers down and vice-versa, you can't just brute force your way to victory. The amount of single-player content really sold me before buying, with Arcade Race modes, Score Attack (which acts like a four-race mini-boss mode), Time Trials, and other challenges that are used to help you discover unlockables for character cars. Online play is a bit hit and miss, but that's because of the online player count - most online races do have bot racers so it doesn't feel empty, but it doesn't really feel like a beating-heart online race community either. The price of the game really holds it back in that respect and that's completely understandable. The car customisation by the way - i'm running out of superlatives, It's that good. You've got a cool Cyberpunk mix with 90s Anime, and the way you can interchange parts of your car like the mirrors, wheels, hood, exhausts etc with other designs means you can really make a car that's bolshy and unique to you - it's a superb system and it really makes the idea of grinding for parts actually worthwhile, and it also means the look of your car evolves with you and the more you unlock and play the game. You dont get given a lot for free, even with some of the customisation packs you can buy. This isn't Forza where you're driving a perfect looking car from first boot-up. The Cons - The price is a big stumbling point, it wasn't a problem for me as I knew i'd like this from research and reviews, but there's no way any of my friends are taking the plunge. The game also takes me 66 seconds (yes, I timed it) to get into the game from the moment it full-screens, past unskippable opening credits and "connecting-to-servers" screens, until you can actually "Press to start" - which can be really triggering. It's not really acceptable to have to sit through that much unskippable noise to get into a game, which sounds entitled but it's a long time for this price point. There were the occasional races where enemies just seemed impossible to beat due to random CPU slingshot-ing, paired with the first-world-problem that some 5-lap races feel like SUCH a drag - having an enemy pip you on lap 5's finishing straight feels SO bad when you have to retry the race to progress and sit through it all again. On the flipside, other races you find yourself comfortably in the lead during Lap 2, and you know you've got another 3 laps to sit through where often you just...drive. Some polishing needed here me thinks. There's a "Coming Soon" segment on the online play screen, keen to see what it turn out to be, but otherwise this game really is a Single-Player Arcade racing game that you can grind for cosmetics, and that's where it shines. If that sounds like your sort of thing then i'd really recommend it. If you want an online racer with a big online presence then look elsewhere. A dark horse of a game, it's just a shame that it probably won't get the limelight or praise it deserves as it just won't reach it's audience at this price point.
64 hours played
April 2026
This is probably the most unique arcade racer I’ve ever played. It’s the kind of game where the more I play it, the more I like it. Since it’s a $60 game, I honestly hope Milestone gives players a demo so they can try the controls first and see if it suits them. The controls do take some time to get used to, and for some reason, I actually find it easier to play on keyboard than on a controller. But once you finally get the hang of the mechanics and controls, it becomes sooo fun and you’ll have an absolute blast playing it!

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Frequently Asked Questions

Screamer is currently priced at 59.99€ on Steam.

No, Screamer is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Screamer received 1,009 positive votes out of a total of 1,234 achieving a rating of 7.80.
😊

Screamer was developed and published by Milestone S.r.l..

Yes, Screamer is playable and fully supported on Windows.

No, Screamer is not playable on MacOS.

No, Screamer is not playable on Linux.

Yes, Screamer is playable and fully supported on Steam Deck.

Yes, Screamer is playable and fully supported on Steam Machine.

No, Screamer does not support VR.

Screamer offers both single-player and multi-player modes.

Screamer offers both Co-op and PvP modes.

Yes, there are 8 DLCs available for Screamer. Explore additional content available for Screamer on Steam.

No, Screamer does not support mods via Steam Workshop.

No, Screamer does not support Steam Remote Play.

Yes, Screamer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Screamer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 23:27 UTC
SteamSpy data 30 October 2026 21:46 UTC
Steam price 10 November 2026 15:22 UTC
Steam reviews 18 October 2026 09:48 UTC

If you'd like to dive deeper into the details about Screamer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Screamer
  • SteamCharts - Analysis of Screamer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Screamer compatibility
Screamer PEGI 16
Rating
7.8
1,009
225
Game modes
Multiplayer
Features
Online players
27
Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release 26 Mar 2026
Platforms
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