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Sea of Stars: Sunset Edition on Steam

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Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.

Sea of Stars: Sunset Edition is a pixel graphics, jrpg and turn-based combat game developed and published by Sabotage Studio.
Released on August 28th 2023 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Italian.

It has received 12,104 reviews of which 10,530 were positive and 1,574 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 16.99€ on Steam with a 50% discount.


The Steam community has classified Sea of Stars: Sunset Edition into these genres:


Here is the detailed breakdown of supported languages for Sea of Stars: Sunset Edition:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Sea of Stars: Sunset Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows 10
  • Processor: Intel Core 2 Duo E8600 or AMD Phenom II X4 945
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon R5 230 or Nvidia GeForce GT 520
  • DirectX: Version 11
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

50 hours played
July 2026
Stats Time to beat the story: 38h Time for 100% achievements (total): 50.2h Time for 100% achievements (DLC): 8.2h Crashes: 0 Introduction I played on the hardest (challenge) difficulty. I try to 100% most of the games I play, so some opinions might be influenced by the achievements in the game. Quick overview Pros [*]Amazing visuals [*]Amazing OST [*]Fast paced and not a lot of downtime [*]Great level design [*]Free DLC [*]Ingame collectable tracker [*]No missable or annoying achievements Cons [*]You are stuck with the same 3 members with a limited moveset for a long time [*]No character builds [*]The 2 MCs are boring [*]The story is not too interesting More detailed overview Narrative The story is the standard JRPG save the world kind of deal. You play as Valere and Zale who are not that interesting as they are just generic hero characters. The other party members and side characters definitely have more interesting traits to them and are more likeable. One thing I did not like about the character interactions was that more "dark" themes were not reacted to accordingly. When some of the tragic events occured such as a character getting heavily injured, the story just kind of moved on without discussing it further, which made them not hit as hard as they could have. While the story is just servicable the worldbuilding however is great both visually and lore-wise. The world is a giant sea with a bunch of islands, and most of the main islands acts as its own chapter. There is a character, Teaks, who joins your party early on. You can find artifacts and give them to her, and then she will tell a story regarding that artifact making the world more immersive. Music One of the main types of puzzles in this game revolve around switching between day and night. Due to this a lot of the soundtracks have a night version too. When changing the time of day the music transitions smoothly/dynamically between each version which is really cool. A big part of the character cast is the pirates who join you early on when you need a ship for traversing the world. These are musicians and each time you go to an inn they play the songs from the game which means that most songs also have a pirate version. Gameplay Battles This game uses an interactive turn-based combat style like the Mario and Luigi games with timed hits and blocks, which I especially like. One difference is that you cannot dodge attacks as blocking only reduces damage. I feel like this is a good compromise between taking guaranteed damage, and not completely negating damage - this also makes defensive stats more relevant. There is also the Lock System which requires you to hit enemies with specific damage types to break their spellcasting. I liked it a lot since it incentivised switching characters. Switching characters is seamless in battles as you do not spend a turn on the switch itself, so you can both switch to a new character and use a skill, which made the decision making in battles more fun. Character builds Characters have 3 skills, 1 ultimate and a bunch of combo moves. The combo moves and ultimates use a special chargeable meter, so in reality you only have 3 moves per character until the meter is full. I would have liked to have 1 or 2 more skills per character for better progression. EXP is shared for the party like BG3, and every time your party levels up you get to select which stat each character should get an increase in. Of all the stats only HP and mana could really be felt, which made the levels feel a bit inconsequential. One thing worth noting is that each stat has a limited number of times you can increase it so you can't just only increase attack and have to vary it. Once you realise this it makes them seem even more inconsequential as it further decreases experimentation for character builds. For equipment each character can equip 2 rings that have some decent variety in effects, but this is the only real way you can kind of differentiate character builds. Difficulty As said I played on the hardest difficulty, which meant no items allowed in battle and the enemies have more HP and deal more damage. I felt like this was the right choice but I can definitely see if some people feel like the bosses have too much HP. I beat most bosses on the first try so this was not a problem for me. I will say that the difficulty has some jumps here and there, especially around island 3 where I was suddenly one shot by some enemies, but overall it was fine. Pacing The pacing of the story is fine throughout most of the game. When you think you are nearing the end of the game, it does the standard JRPG thing and increases the scope of the world, and you discover you are only 60% done with the game. While this was not unexpected it did make it feel like the main game was a bit too long, since I mentally was prepared for it to end sooner. One part of the game I would like to point out is around island 3 where the pacing especially feels too slow. You are 10h in and you still only have the same 3 starting members and skills. The members and skills are fun to use but at this point something new is desperately needed. This made it feel a lot more boring than the others as the lack of battle related progress started to impact my enjoyment of the game. ~18h in the 5th member joins the team and the game returns to being fun as you now have 5 different characters to switch around and use. The gameplay itself is really fast paced. Traversel throughout the world is very fast, getting in and out of battles is seamless, and most animations are quick and snappy. This is by far one of the best things about this game, as it feels like the game is always progressing forwards with not a lot of downtime. DLC The DLC is a bit weird to me. Storywise the reason the DLC starts is because of the character Keenathan. The thing is, he only appears in the beginning and at the very end of the DLC even though the goal is to help him specifically. In actuality the DLC is about Valere and Zale and it explores their internal struggles akin to Persona 4. As I said earlier the MCs are not interesting at all in the base game, so for me this comes completely out of nowhere since now we have to empathize with characters who share names with the MCs but feel like completely different people since this was never explored in the main game. Gameplaywise the game is similar to the base game. You play as Valere and Zale with a new 3rd party member. The MCs have had their powers taken from them so they now have a whole new class with new skills all themed after the circus theme the DLC is centered around. The new skills are fun and it is a breath of fresh air. One problem with this is that when you have to fight the final boss of the DLC they regain their powers so they no longer use their circus classes, and while it makes sense storywise I was still dissapointed with this decision. Overall the DLC is just fine. For me it did not add too much interesting and it is not as good as the main game. It is also unlocked post game so at the time it became available to me I was already mentally done with the game. It is free though, so I think it is worth trying to see if you like it. Overall Sea of Stars has charm and you can tell that the developers care. The music, art style and combat are the main drivers of the game. While the story is just serviceable and the MCs are bland the narrative still delivers some strong moments too. The exploration of the world is fastpaced and exciting which makes it worth playing. Score Score: 8/10 100% Achievements difficulty: Low 100% Achievements annoyance: Low 100% Achievements grind: Low Recommendation Yes. Especially if you like JRPGs.
39 hours played
July 2026
I like this game but Garl is really pissing me off. He leaves no room for character development due to him constantly interfering in conversations. Otherwise, this game has a pretty artstyle and really good music. Combat gets a bit stale sometimes. Luckily new side characters bring new skills, damage types and combos to the table.
33 hours played
July 2026
Usually I don’t really write reviews, but this game is special. As a full time working dad my time is very limited. However, this game reignited the love that I felt for games in a period where time was available in abundance, and your time was respected by developers. Furthermore, it reminds me of a time where the world seemed more simple, and devs still cared about their art before shareholders and marketeers dictated the course of development of a game. The game embraces old school jrpg vibes whilst it does not take itself too seriously. The characters are light hearted but serious when required during certain phases of story telling. I find them engaging and above all courageous. The overall story is quite simple but that is certainly not a bad thing, it’s well put together. The combat system is simple but in depth enough to keep me hooked. The lock system is a clever way to ensure each class has its role to play and the combo system is great too. Therefore, each class does feel impactful in its own way. The game is not difficult but it allows you to adjust the difficulty by enabling certain items with can enable or disable specific effects. Graphically the game is charming and playful. The world is wonderfully put together. Each zone is different with its own vibe. Especially the effects on certain spells or attacks during combat can look quite impressive. I did not finish the game yet but I can tell the devs put a lot of love and effort into this game. Especially the free DLC tells you that they care about their art and audience. If you have time in abundance, or like me where time suddenly becomes more valuable than gold, this game is certainly worth a try. Especially when Sea of Stars is on sale and these type of games are your cup of tea, don’t think twice and support these great devs and get ready to be sucked into some old school gaming vibes
23 hours played
June 2026
Overall well made and good pacing. Story just ok, a bit of content. Character designs are good and combat is engaging for a JPRG.
38 hours played
June 2026
My experience with Sea of Stars was... weird. First off, the game is gorgeous, it is bar none one of the most visually interesting games I’ve played. Everything else is a different story. The battle system, while unique, is a bit simple for my tastes, and I was sick to death of it by the time I got to the true ending. Though with a bit of expansion on the base concept, I think it stay engaging for longer. The story is very predictable if you are familiar with JRPGs, but that is not a crime. I did fully finish the game and got the true ending because despite its flaws, Sea of Stars is undeniably a passion project. You can almost feel how much love was put into this game. This is best demonstrated in the Watchmaker DLC, which is disappointingly short, but otherwise solves almost every other issue with the game. It provides a new set of combat mechanics to work with, some really interesting puzzles, and the story provides insight into the previously kind of bland main duo. All in all, If you think Sea of Stars looks even a little interesting, I’d recommend it. While I did not love every part of this game, it is an undeniably beautiful experience, and it was well worth the price.

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Frequently Asked Questions

Sea of Stars: Sunset Edition is currently priced at 16.99€ on Steam.

Yes, Sea of Stars: Sunset Edition is currently available at a 50% discount. You can purchase it for 16.99€ on Steam.

Yes, Sea of Stars: Sunset Edition received 10,530 positive votes out of a total of 12,104 achieving a rating of 8.48.
😎

Sea of Stars: Sunset Edition was developed and published by Sabotage Studio.

Yes, Sea of Stars: Sunset Edition is playable and fully supported on Windows.

No, Sea of Stars: Sunset Edition is not playable on MacOS.

No, Sea of Stars: Sunset Edition is not playable on Linux.

Yes, Sea of Stars: Sunset Edition is playable and fully supported on Steam Deck.

Yes, Sea of Stars: Sunset Edition is playable and fully supported on Steam Machine.

No, Sea of Stars: Sunset Edition does not support VR.

Sea of Stars: Sunset Edition offers both single-player and multi-player modes.

Sea of Stars: Sunset Edition includes Co-op mode where you can team up with friends.

Yes, there are 3 DLCs available for Sea of Stars: Sunset Edition. Explore additional content available for Sea of Stars: Sunset Edition on Steam.

No, Sea of Stars: Sunset Edition does not support mods via Steam Workshop.

Yes, Sea of Stars: Sunset Edition supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Sea of Stars: Sunset Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sea of Stars: Sunset Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 04:04 UTC
SteamSpy data 15 October 2026 15:32 UTC
Steam price 26 October 2026 20:10 UTC
Steam reviews 18 October 2026 06:01 UTC

If you'd like to dive deeper into the details about Sea of Stars: Sunset Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sea of Stars: Sunset Edition
  • SteamCharts - Analysis of Sea of Stars: Sunset Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sea of Stars: Sunset Edition compatibility
Sea of Stars: Sunset Edition PEGI 7
Rating
8.5
10,530
1,574
Game modes
Multiplayer
Features
Online players
509
Developer
Sabotage Studio
Publisher
Sabotage Studio
Release 28 Aug 2023
Platforms
Remote Play