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Sea Power : Naval Combat in the Missile Age on Steam - User reviews, Price & Information

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From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.

Sea Power : Naval Combat in the Missile Age is a naval combat, simulation and strategy game developed by Triassic Games and published by MicroProse Software.
Released on November 12th 2024 is available only on Windows in 4 languages: English, German, Russian and Simplified Chinese.

It has received 3,787 reviews of which 3,411 were positive and 376 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 48.99€ on Steam.


The Steam community has classified Sea Power : Naval Combat in the Missile Age into these genres:

Media & Screenshots

Get an in-depth look at Sea Power : Naval Combat in the Missile Age through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: AMD Ryzen 5 2600X / Intel Core i5-8600K
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRAM, AMD Radeon RX 480 / Nvidia GeForce GTX 1650
  • DirectX: Version 11
  • Storage: 20 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

39 hours played
June 2026
First of all, this game is absolutely beautiful. The graphics are stunning, and I love having the ability to switch POV to any unit or element in the battlespace. I have never used the F12 button so much. That being said, there are some opportunities for improvement. - The game needs to offer the player the ability to create patrol areas on the tactical display and assign units to them. - Also need to offer more Harpoon missile controls. Even basic SWG-1A features (e.g. waypoints, ability to select pop-up vs sea skim, etc.). It is frustrating that you cannot create a "simultaneous time on top" (STOT) attack, which is really what makes the Harpoon so effective. - Proper tactical brevity phraseology. Nobody says "Roger, go to altitude three zero zero zero" - they say "Roger, go to angels three". Hearing "Bingo", "Feet wet", and other common prowords would definitely enhance the experience. - Units need to report when they are being fired upon. IRL, somebody would be screaming over the comms if they had inbound fire. In the game, you only get a report if they've been hit. - Need the ability to light up a target with FC radar without firing at them. The is a critical tool that is not reflected in the game. The player should be able to "assign" a target to birds vs. "engage" a target with birds. - The Formation Editor is clunky and hard to work with. It would be nice if it were more intuitive. Overall, the game is a lot of fun. Even though a TAO's entire watch is spent looking at a tactical display, it's still nice to be able to run up to the bridgewing and look at the other ships in the formation, see the helo being launched from the flightdeck, or even just watch the magnificent sunset. The game definitely captures that feeling.
39 hours played
March 2026
You can sink oil tankers in Strait of Hormuz decades before it was cool and you are gonna win so much. You’re going to get tired of winning, you’re going to say, "Please, please, it’s too much winning, I can’t take it anymore." Name does not lie, you will be naval combatting in the age of missiles. There are bugs yes, but nonethless this game is very good and I recommend it to everyone. Editor also very good, once you get bored of the campaigns, scenarios and billions of workshop missions, try the editor. 10/10
33 hours played
Feb. 2026
I left the game running at 1x speed while I went to my nearby store to pick up some stuff (Tortilla wraps in case you're interested). When I came back 15 minutes later absolutely nothing had happened. Thanks for coming to my review.
7 hours played
Jan. 2026
This game is extremely in depth and realistic. The scale is also massive. Using missiles you can sometimes destroy enemy vessels from hundreds of miles away. As someone who has no knowledge whatsoever of naval combat, it was a bit overwhelming at first, but I did all of the tutorials and eventually started to figure it out. If you're actually a nerd for warships/submarines unlike me, you will absolutely love this game. Don't get me wrong, it's still a great game to me, but it would probably be easier for someone who understands naval combat to begin with. The only real downside I see is the UI can be a bit finicky, but I'm writing this review while the game is still considered early access so take that with a grain of salt.
157 hours played
Aug. 2025
Early access and big price tag is a scary combination, and you won't have the specifics of this game under control by the time you're past those 2 hours of Steam's refund policy. But if you like this sort of game (the one where you spend most of the time looking at a tactical map), have an interest in Cold War naval and a surprisingly big amount of aerial vehicles or like long-range missile warfare, this game is worth the risk. It offers an alright amount of missions and the devs recently released a linear campaign, the modding community adds a lot of missions on top of it (though it is one of those games where big updates kill all the mods and you have to wait for em to update). The ship models are really good looking, and have good animations on missile launches and aircraft takeoffs. The missile trails and explosion effects are also really pretty. It's not a game without faults though, enemy AI can be really stupid, your units can ignore orders or glitch out completely and if missions go on for too long the game sometimes gets very unpredictable. It is also a game with a steep learning curve, especially if you're new to the specifics of radar usage, submarine combat and missile defense. If you're unsure, I recommend watching some "Stealth17 Gaming" videos on YouTube. He gives a good view of what gameplay is like for a mid-level player, he shows advanced stuff like how to calculate intercept courses and ranges effectively with mapping tools but also makes some stupid mistakes to strike a nice balance.

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Frequently Asked Questions

Sea Power : Naval Combat in the Missile Age is currently priced at 48.99€ on Steam.

No, Sea Power : Naval Combat in the Missile Age is currently not on sale. You can purchase it for 48.99€ on Steam.

Yes, Sea Power : Naval Combat in the Missile Age received 3,411 positive votes out of a total of 3,787 achieving a rating of 8.67.
😎

Sea Power : Naval Combat in the Missile Age was developed by Triassic Games and published by MicroProse Software.

Yes, Sea Power : Naval Combat in the Missile Age is playable and fully supported on Windows.

No, Sea Power : Naval Combat in the Missile Age is not playable on MacOS.

No, Sea Power : Naval Combat in the Missile Age is not playable on Linux.

Sea Power : Naval Combat in the Missile Age is a single-player game.

Yes, there is a DLC available for Sea Power : Naval Combat in the Missile Age. Explore additional content available for Sea Power : Naval Combat in the Missile Age on Steam.

Yes, Sea Power : Naval Combat in the Missile Age is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Sea Power : Naval Combat in the Missile Age does not support Steam Remote Play.

Yes, Sea Power : Naval Combat in the Missile Age is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sea Power : Naval Combat in the Missile Age.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 July 2026 14:35 UTC
SteamSpy data 21 July 2026 20:33 UTC
Steam price 28 July 2026 18:48 UTC
Steam reviews 26 July 2026 13:46 UTC

If you'd like to dive deeper into the details about Sea Power : Naval Combat in the Missile Age, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sea Power : Naval Combat in the Missile Age
  • SteamCharts - Analysis of Sea Power : Naval Combat in the Missile Age concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sea Power : Naval Combat in the Missile Age compatibility
Sea Power : Naval Combat in the Missile Age
Rating
8.7
3,411
376
Game modes
Features
Online players
1,211
Developer
Triassic Games
Publisher
MicroProse Software
Release 12 Nov 2024
Platforms