Seafarer: The Ship Sim on Steam - User reviews, Price & Information

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Embark on the ultimate maritime experience with Seafarer: The Ship Sim. Choose between careers, take the helm of a variety of ships, and expand your fleet. Navigate a vast open world and become immersed in the beautiful expanses and rolling waves.

Seafarer: The Ship Sim is a simulation, casual and naval game developed by astragon Development and published by astragon Entertainment.
Released on October 07th 2025 is available only on Windows in 16 languages: English, German, Simplified Chinese, French, Japanese, Portuguese - Brazil, Spanish - Latin America, Italian, Spanish - Spain, Danish, Dutch, Korean, Polish, Russian, Swedish and Turkish.

It has received 1,695 reviews of which 1,161 were positive and 534 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 24.99€ on Steam, but you can find it for 11.99€ on Gamivo.


The Steam community has classified Seafarer: The Ship Sim into these genres:

Media & Screenshots

Get an in-depth look at Seafarer: The Ship Sim through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit
  • Processor: Intel Core i3-12100F (3.3Ghz) or AMD Ryzen 3 3100 (3.6 Ghz)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8 GB)
  • DirectX: Version 12
  • Storage: 40 GB available space
  • Additional Notes: (Please note: A dedicated graphics card is requiured.)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
game has insane potential. insane. but.. there is a lot of room for improvement. first of all, bow and stern thrusters are unusable, big minus. physics are okay but still wind and currents dont feel realistic. as a captain myself, i would absolutely recommend this sim but after fixing a few major things including adding thruster controls, better horn controls, sinking, radar, rescue missions, realistic navigation lights, possibility to remove all containers from herbert, custom ship naming, tug services, spring and line usage for manouvering and possible radio usage in some aspects... edit: game made a lot of progress and i mean a lot of progress. next things we need to work on are waves in general. especially the wake made by the ship. add the wake made by the bow not just astern. horn should be reworked so you can give different signals with your own duration and frequency. ex goin astern i wanna be able to give three short bursts. danger seven short one long etc.
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Oct. 2025
Seafarer: The Ship Sim isn’t really a game. It feels like a tech demo with potential but little depth. The mechanics are basic, and the gameplay loop gets repetitive fast. Hauling cargo means loading a few crates, sailing from point A to point B, unloading, and repeating. Tugboat operations are the same thing in reverse, only now you are moving a hauler that cannot maneuver on its own (even though you did that same job yourself minutes earlier). AI tugboats handling docking would add realism and variety. Patrol and firefighting boats follow the same pattern. You travel from A to B, perform a simple task, and repeat. Each mission ends with a fade to black, which kills immersion and breaks any sense of continuity. What this sim really needs is a functional economy. Buying cargo, hauling it between ports, and growing a business would give players purpose. Expanding into larger ships and managing an AI fleet that earns money would add real progression. If one of your ships breaks down or catches fire, being able to respond directly would create stakes and variety. Random world events such as collisions, distress calls, or equipment failures would also help. Adding sea life such as whales, dolphins, turtles, and sharks would make the ocean feel alive and give players reasons to slow down and explore. There are smaller realism issues too, like sailboats moving into the wind with full sails. It is minor but noticeable once you see it. On the positive side, most ships (playable and otherwise) are well modeled with several being explorable. The graphics can look great (although performance is an ongoing issue), especially during storms, and those moments show the sim’s potential. Animated crew and active ports would make the world feel alive. Right now, Seafarer: The Ship Sim is an unfinished tech demo with promise. It has the right foundation but needs more systems, more life, and a reason to keep playing.
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Oct. 2025
A really good start! I know the reviews have been mixed, but for what the game is: A CASUAL ship simulator with intuitive controls and a high level of accessibility, I think this is a very good start. To the DEVS: What I would like to see: - A bilge system that requires monitoring and gradual ship onboard water level intake that requires management, especially on larger vessels. - More crew functionality. I would like my Officer assigned to the helm to be able to avoid, or at least call out other vessels in my ship's proximity, to bring it to my attention if I'm busy managing something below decks. Possibly additional crew positions like a Lookout could be implemented to add to this. - Ballast management. For any freight carrying ships, this should be a must. Ballast management for stability and draught depth control are key features of large ships. - More sophisticated route plotting. I would simply like to be able to see course directions and bearings for things I place on the map. Currently the course plotting is very arcadey, and isn't overly satisfying. I know accessibility is key, but navigation, or at least course plotting is a huge part of Seafaring, and I think most players would agree they'd be interested in more detail. - More severe weather. I love the weather mechanics already in-game, but they currently don't offer much of a challenge. Having sea states severe enough to cause green water over the decks (again requiring management of a bilge system) would be VERY cool! - Stability mechanics/listing indications. The way I load my ship should matter, and I'd like that to actually be a mechanic that requires some learning/care. - More interaction with cargo. It would be cool to see things loosening or cargo management requiring some monitoring during higher sea states. - Larger vessels. Now I think this is already planned, so forgive me, but I'm already chomping at the bit to take over a full sized freighter/tanker/bulker. - A difficulty/realism selector. Again, I think the current levels are perfect for ship sim beginners who want to get started, but players looking for more of a challenge may be disappointed with how simplified or rudimentary some things feel. A difficulty setting that implements some of the mechanics above that I talked about, and also removed some "cheat" features like autodocking/auto tug positioning. Keep up the good work! Many of us are really loving the game so far and are very excited to see it evolve into a more full fledged sim! For Buyers considering the game: - The game is in its first week of early access, so it's still fairly bare-bones, but the mechanics that the devs have included thus far work surprisingly well/smoothly. - The graphics are beautiful. - The ship handling is good. Not perfect, but quite good. - Performance is tough. I have a 4070 and a Ryzen 7 5800X 3.8GHz w/ boost, and the game GENERALLY runs quite well, but I have experienced pretty heavy slowdowns at times while in proximity of big ports or under specific lighting conditions. The Devs have already released patches to address performance issues, and it seems to be improving. I think it will continue to improve tbh. - So far the Devs seem attentive and invested. Two separate patches have been released in the first week to directly address player criticisms and performance issues. Fingers crossed it keeps up! Overall, this game has a ton of potential, and although it is pretty bare-bones at the moment, I personally think it's worth the $28-30 ish that the game is currently going for.
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Oct. 2025
EARLY ACCESS REVIEW After playing for an hour or two here are my thoughts about this game. -Pros- * As a seafarer myself i can tell that the simulation of the ship manuever is very realistic but simplified * Good attention to details, example RADAR is not only for bridge cosmetics, is functional. ECDIS too. * I like the progression system in place. Starting small and going further, leveling, job variety. You dont just sail a vessel you can also load unload and do various tasks. * Gameplay wise is a simulator as anybody would expect. * You can navigate inside ships spaces and do stuff, eg engine room * There is crew in your ship that can do various tasks and interact * Multiplayer not yet available but a menu exists so probably will come -Cons- * Optimization is terrible. However this is an early access game it will be optimized i believe as it develops. * Crane camera looking down for container placement is awlful and not helpful at all. It would be better if the camera was placed below the container the user is moving in order to see correct placement. * Tutorial is a joke. The game doesn't explain anything, it took me 30 minutes to find that the crane controls are being accessed by the radial menu. * Buttons for opening menus (T,F,ALT Etc) are a bit wonky and they don'r respond immediatelly. -SUGGESTIONS- * Add COLREGS lights * Make it possible to operate the thrusters independently not only unified. (if exists haven't found it) * Make the engine orders as a telegraph. (stop-dead slow-slow-half-full) * Give the players the "auto pilot" function. * Add VHF chatter for ambiance and immersion. In general this is a good ship simulator and has huge potential to be the best ship simulator. Don't have high expectations yet since the game is early access so there is no big variety. You can play up to level 20 and can have 4-6 ships. Overall is a huge step forward for ship simulators since the last one we had was ship simulator extremes more than 10 years ago. I recommend this game and i will update my review in the future accordingly.
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Oct. 2025
For 19.99€ I’m enjoying it so far. Yeah, it definitely needs some optimization and polish, but that’s what Early Access is for. Underneath the rough edges there’s already a really solid ship sim. The ships feel good to handle, the atmosphere is relaxing, and you can see a lot of potential in where this game could go. A lot of people are leaving negative reviews, but I think that’s because they expect a finished game on day one. If you like ship simulators and don’t mind a bit of early roughness, this is already fun to play and I’m excited to see how it develops.
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Frequently Asked Questions

Seafarer: The Ship Sim is currently priced at 24.99€ on Steam.

Seafarer: The Ship Sim is currently not on sale. You can purchase it for 24.99€ on Steam.

Seafarer: The Ship Sim received 1,161 positive votes out of a total of 1,695 achieving a rating of 6.65.
😐

Seafarer: The Ship Sim was developed by astragon Development and published by astragon Entertainment.

Seafarer: The Ship Sim is playable and fully supported on Windows.

Seafarer: The Ship Sim is not playable on MacOS.

Seafarer: The Ship Sim is not playable on Linux.

Seafarer: The Ship Sim is a single-player game.

There are 2 DLCs available for Seafarer: The Ship Sim. Explore additional content available for Seafarer: The Ship Sim on Steam.

Seafarer: The Ship Sim does not support mods via Steam Workshop.

Seafarer: The Ship Sim does not support Steam Remote Play.

Seafarer: The Ship Sim is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Seafarer: The Ship Sim.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 March 2026 06:11
SteamSpy data 14 March 2026 20:36
Steam price 15 March 2026 12:58
Steam reviews 13 March 2026 15:55

If you'd like to dive deeper into the details about Seafarer: The Ship Sim, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Seafarer: The Ship Sim
  • SteamCharts - Analysis of Seafarer: The Ship Sim concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Seafarer: The Ship Sim compatibility
Seafarer: The Ship Sim
Rating
6.7
1,161
534
Game modes
Features
Online players
77
Developer
astragon Development
Publisher
astragon Entertainment
Release 07 Oct 2025
Platforms
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