Selaco on Steam - User reviews, Price & Information

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Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.

Selaco is a fps, shooter and female protagonist game developed and published by Altered Orbit Studios.
Released on May 31st 2024 is available in English on Windows and Linux.

It has received 4,436 reviews of which 4,077 were positive and 359 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Selaco into these genres:

Media & Screenshots

Get an in-depth look at Selaco through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows 10/11 (64-Bit)
  • Processor: Intel i5-3570k / AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 380
  • Storage: 2 GB available space
  • Additional Notes: SSD is highly recommended. Requirements subject to change
Linux
  • OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
  • Processor: Intel i5-3570k / AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 380
  • Storage: 2 GB available space
  • Additional Notes: SSD is highly recommended. Requirements subject to change

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
In early access, with most of the story content still missing and having only 1 of 3 planned episodes finished so far, I can say that without a doubt this is my GOTY and overall one of my couple favorite single player games of all time, if not sharing the #1 spot. It is already just about perfect. This 1/3 of the campaign is now about the size of the one Prodeus has for the same price, and only slightly smaller than Ion Fury's, but is of *much* higher quality. The arsenal is very well balanced, with each weapon being highly modifiable and feeling and sounding just right. Over half of the weapons here are now my favorite iterations of their archetypes across all games. Aside from having a kick and a 4 hit punch combo which you can alter by inserting the kick at any point, each of the weapons can be used for a melee hit for different effects. Some just make better clubs due to their shape or weight, and one comes with a built in taser. That's subject to upgrades and attachment options as well. Your movement could almost be called realistically slow as far as walking, crouching and jumping go, and there is no Quake flying with air control or rocket jumping. It's not entirely life-like though. The shotgun can be upgraded for extra powerful recoil that can be timed for boosted jumps. You get an instant sideways or backwards dodge with a few I-frames, and a forward damaging slide tackle which can be used for huge boosts of speed or a fast approach into melee situations. In melee situations this skinny girl protagonist is a monster. Even before you save up the money for the expensive confidence boosting medicine, and without protein shakes and stimulants, your melee ability to stun and do damage is pretty good even in the highest difficulties with all the hard game mods and options enabled, where enemies are very resistant, recover quickly, and a bullet is as dangerous to you as in real life. But that danger makes going for those rewarding melee hits all the more exciting. It's the gamble, whether to show off and try to do something cool, to take advantage of the fact you just heard that the last living enemy you're aware of is currently busy reloading, or simply to try to barely survive when you've just run out of ammo near an enemy - using your empty weapon as a club is much faster than pulling out a loaded weapon. The enemy is intelligent, communicates and cooperates, something horribly missing in most games for decades now, making for an amazing experience that feels like FEAR 1 mixed with a bit of a more serious tactical shooter most of the time, but also has stealth, puzzle and zombie survival sections. This isn't to say the devs haven't thoroughly studied all other sub types of shooters and applied great lessons on what worked for a fun challenge and what was annoying. Environments are detailed, interactable and beautifully destructible; mostly sci-fi offices, hospitals, malls, shops, bars, factories, labs, warehouses and city streets on a space station housing what little remains of humanity after an unknown disaster. Such attention is given to little details here that you might end up playing minigames almost as much as the base game like I did; from a dumb addictive cellphone game, a shootemup at the arcade, pool tables, tabletop ice hockey, shooting hoops, throwing darts etc. Computer screens, data pads and other clues help you sink into this futuristic world. While the big picture of the conflict is obscured, you get to read the personal stories of this brainwashed, disarmed, weakened, cell-phone addicted and medicated populace. Even our heroine Dawn, who is competent enough in her role as a security officer to have become a minor celebrity and probably has her act together better than 99% of the population, is on anti-depressants and anxiolytics. The tiny vacuum cleaner robots are made to be cute and huggable. There's silly ads *everywhere*. This world is a parody of the direction our own is going, just hasn't yet arrived at Demolition Man levels of absurdity quite yet. The soundtrack is tracker based electronic music where there is action or a need to set a specific atmosphere, and creepy silence elsewhere, which highlights the rich environmental sounds. The sound and light design are sublime and don't just serve the setting and atmosphere, they are integral to the gameplay. You will live and die by paying attention to what direction footsteps, equipment/weapon clicking and other noise are coming from. Your flashlight battery will run out at the worst of times. Your gas mask will crack, smoke will blind you, as will shredded cans of paint, paper, leaves and blood hitting your face. Everything is pretty. From the weapons to the environments, even for someone like me who would much prefer a fantasy setting, it's just style oozing everywhere. The game is endlessly moddable and replayable. There is a huge collection of fan made content, but more importantly for me, the game ships with tons of quality options that drastically change gameplay, as well as a special campaign mode that unlocks after you first complete episode 1, which turns Selaco into a sort of RPG with randomized enemies, weapons stats and other boons and powerups, and of course there's a hundred options on just how random you want each aspect of the game to be. Don't like intermission screens or those "x/y secrets found" counters? You can just pick the Half-like option to turn them off. Want to struggle with super scarce ammo, money and meds? Want to be given extra armour? Want enemies at the start of the game to be as aggressive and have all the intelligence and equipment as they would normally have by the final battle? Want to pistol start each level by default? Want to start the game with all the different kits that give you different alt fire modes for each weapon that you picked up in a previous playthrough? Want a hardcore mode with very limited saves? Just click those options. I could go on for days. There's a *lot* of them. Anyway, if you've ever loved any FPS, just give Selaco a try. I bet you'll love it. It's made by brilliant and passionate people who have played and studied all the greats. No AAA game I've ever tried has been designed anywhere near this meticulously, and the best of indie studios barely get close. This is all the more impressive considering that Altered Orbit have somehow made all this beauty, complexity and depth work on a fork of the now 31 years old Doom engine.
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Feb. 2025
incredible ass game, buy it, play it, this isn't the main point of the review, you already knew it was good. If not??? Trust me, it's and incredibly good game and I personally spent years being excited for it --- People leaving this game negative reviews because the developer wanted nothing to do with stupid culture war garbage *are nothing more than cattle.* plain and simple. the perfect braindead pawns, and the byproduct of the mass psyops and propaganda campaign funded by the billionaire class. If you're one of these losers in question i want you to know that you have been successfully programmed into an anger response via operant & pavlovian conditioning. you'll always, like a schizoaffective, be scared of an Invisible Spectre of Woke that does not exist because rich people made you believe it exists. the MKULTRA program would be proud. No wonder people hate gamers. Go back to Mordhau & War of Tanks please, you're not invited to this BBQ.
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Nov. 2024
I have been putting off writing a review for this game for a while now. Not because I'm on the fence or anything, this is in fact easily my game of the year, and after beating it once, I subbed to their patreon. Then I beat it again on a higher difficulty, immediately, and had an absolute blast. It just feels daunting to try to distill exactly what resonates with me so much when playing this game, so that you might extract an idea of whether or not it could also gel with you. There is so much. I could go on with the insane, bordering on unecessary amount of love and care that has been put in every single detail in the game, down to the way every object can be shot, interacted with, or otherwise generates meaningful visual feedback. I could wax lyrical about how good it looks, how it's difficult to believe they've done such absolute black magic to the GZDoom engine to achieve all of this, but it feels like everyone has said this already. It doesn't look like doom, it doesn't feel like doom, not even a little bit. Instead I'm going to talk about the combat, which is, after all, the meat and potatoes of the game, and how absolutely out of this world it is. Simply calling it "very competent" feels like it does it a disservice. It's not that it's good, it's in the nuances of how exactly it is good that my urge to absolutely shill the hell out of this game was born. Ultimately, it scratches a deep seated itch in my brain that hadn't been touched since stuff like Blood (1997). Not that it plays anything like it specifically, but it's in the way movement, using learned knowledge of enemies and their behaviors, using the environment for cover and damage and staying mobile comes together in a joyous celebration of very purple video game violence. Each action you take rewards you with cool things to feel and look at. Stuff flies around, you know someone is shooting at you from across the room, glass shatters, shredded stacks of paper dance in the air, the sound of footsteps echoes revealing the position of enemies, you hear bullets hitting the wall behind you as chunks of it fly off. It's a flurry of immediate improvisation and response to events unfolding around you. The enemies call out what they're doing, you can hear them flanking you. You can do a vast number of things using your knowledge to turn the tide, and it is so, so satisfying when it all comes together and you stand alone in suddenly deafening quiet, lording over the huge mess you've made. You did it, you outsmarted and outgunned everyone. Enjoy the endorphins. Fights never play out the same exactly. Sometimes it doesn't go your way. You goof up, make a bad decision, get shot in the face and everything goes south at alarming speeds. But as I stare at the game over screen, all I can think is "Oh amazing, I get to do that cool fight again only this time, I can see the future!". And boy it is shockingly hard. I would recommend being very humble when selecting a difficulty level. Set the weird pride aside because the higher modes absolutely assume you've learned every detail and interaction of the complex dance of these firefights, that you know how very situational every weapon is. If you go for Captain immediately, you're unlikely to be able to learn all this before you get shot, and your experience will differ strongly from what I described above. Every weapon is so finely tuned to its best usages, the "worst" one is the sniper simply because it's the most situational and slightly dull, and yet it's still good. Not a single weapon is ever made redudant. And they have a bunch of upgrades you can secret hunt for that modify their behavior to make them fit your playstyle even more. It's absolutely fucking perfect. I realize I've been essentially just gushing for a while now and that's probably enough, but essentially, all of this takes places in a nice story driven campaign with large interconnected maps à la half-life . Some people feel the early levels are difficult to navigate, and yeah, the starting hospital sure can be. Once you pick up on the design language and visual clues the game has to hint at you that "hey, it's this way", however, you get much better at it and it eases up. The subsequent levels are way easier to wrap your head around too. There's also a very nice automap with a waypoint system to mitigate this. It absolutely eases up as you progress. If any of what I described so far made you think "Oh yeah I know exactly the feeling you mean, and I want that, a lot", you're likely to enjoy this game, provided you understand you need a second to acclimatize and learn how it fits together, like any hard old school fps. And you definitely should get it. -- As an update, some time later -- I forgot to mention two things: - The soundtrack slaps - The updates are ambitious and massive, and I am constantly excited for an excuse to replay this again whenever that occurs, even though I already beat it a few times. That's the hallmark of a good game, honestly.
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Aug. 2024
Are you a fan of F.E.A.R, Doom (og), half-life like shooter games and miss the good ol doom engine, look no further, this game slaps hard combat, art, visual and music wise and what slaps harder than all these are the enemies(AI). + GZDoom Engine, wonderful choice of engine (glad not another UE game) + Visual and Art, give a raise to the person who suggested purple blood for enemies(aliens) + Arsenal of Weapon and its modifications + AI of the enemies and its tier system is awesome, they upgrade with you, thus giving you challenge all the time. + Music, one helluva job done there, the sound design and OST are simply fantastic, sometimes the music is so good you forget to fight and die. + loads of secrets and Easter eggs + mods support + environmental destruction As the game is in early access, there will be minor bugs Story with VO is still under development and its integration, they have 2 more chapters to develop and release. Looking forward to more of this gem of a game. For gamers, do try this game, buy or wishlist it, think from your wallet and also as said previously its in early access. For the devs - i broke the burger flipper mini-game as i used macro binding for left-click loop and started showing numbers in lengthy string but it did give the achievement.
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June 2024
Doom engine in 2024 more fun then Unreal 5.4 If you dig this check out the Ashes 2063/Afterglow/Hard reset
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Frequently Asked Questions

Selaco is currently priced at 24.50€ on Steam.

Selaco is currently not on sale. You can purchase it for 24.50€ on Steam.

Selaco received 4,077 positive votes out of a total of 4,436 achieving a rating of 8.86.
😎

Selaco was developed and published by Altered Orbit Studios.

Selaco is playable and fully supported on Windows.

Selaco is not playable on MacOS.

Selaco is playable and fully supported on Linux.

Selaco is a single-player game.

There is a DLC available for Selaco. Explore additional content available for Selaco on Steam.

Selaco is fully integrated with Steam Workshop. Visit Steam Workshop.

Selaco does not support Steam Remote Play.

Selaco is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Selaco.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 16:23
SteamSpy data 11 June 2025 08:13
Steam price 15 June 2025 04:32
Steam reviews 15 June 2025 00:06

If you'd like to dive deeper into the details about Selaco, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Selaco
  • SteamCharts - Analysis of Selaco concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Selaco compatibility
Selaco
8.9
4,077
359
Game modes
Features
Online players
87
Developer
Altered Orbit Studios
Publisher
Altered Orbit Studios
Release 31 May 2024
Platforms