Selaco on Steam - User reviews, Price & Information

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Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.

Selaco is a fps, shooter and female protagonist game developed and published by Altered Orbit Studios.
Released on May 31st 2024 is available in English on Windows and Linux.

It has received 4,436 reviews of which 4,077 were positive and 359 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 24.50€ on Steam, but you can find it for 6.57€ on Eneba.


The Steam community has classified Selaco into these genres:

Media & Screenshots

Get an in-depth look at Selaco through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows 10/11 (64-Bit)
  • Processor: Intel i5-3570k / AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 380
  • Storage: 2 GB available space
  • Additional Notes: SSD is highly recommended. Requirements subject to change
Linux
  • OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
  • Processor: Intel i5-3570k / AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 380
  • Storage: 2 GB available space
  • Additional Notes: SSD is highly recommended. Requirements subject to change

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Since I was a kid, my favorite sci-fi shooter was Halo. It had everything; smart AI, challenging combat, cool guns, neat lore. Best Sci-fi FPS. Halo was made by teams of hundreds of people working tirelessly for years to pull that off. I played other sci-fi FPS games, but, if anyone asked what my favorite was, it was always Halo. I never thought I'd say this, but Halo is no longer my favorite sci-fi FPS: Selaco is. Listen, putting aside the monumental accomplishment it was to get this made on what, to my understanding, amounts to a shinier DOOM engine--and it *is* an accomplishment--this game is *so cool* Firstly, the bread-and-butter of FPS games: the guns. The guns are all beautifully-modeled pseudo-3D sprite work that's so detailed I genuinely refuse to believe that someone put that much effort into every frame of their animations--seriously, if I wasn't looking at it, I would assume they just used a 3D model with the way the muzzle flashes and other light sources bounce off them. All the guns are good. I could talk about them separately, but this is going on long enough: TL;DR: you're favorite gun class is in this game and it is near-perfect and comes with a cadre of upgrades and improvements to find. Shooting's a wonderful, loud, fast, dangerous-sounding dance with your enemies. And your enemies? Their AI perfectly-tuned to give the illusion of working together to flank and out-maneuver you, meaning you have to be on your toes and listening for call-out and footsteps at all time. All this is made better by the amount of destructibles in the environment "What's destructible?" Pretty much anything that isn't nailed down: Chairs, posters. plates, paper stacks, windows, pop cans, paint cans that spay paint everywhere. Oh, and the smoke and lighting effects? Don't even get me started on how good all of those look at all the time. And the levels? The levels are the large, intricately designed wonderfully detailed spaces that actually look like people lived there at some point before the invasion; they're filled with nooks and crannies that hold all kinds of secrets for those who like exploring. And the best part? The story's optional. No long cutscenes here, you wake up in a hospital and you have to survive and if that's all you want to know, that's all you need to know. But, if you want all the juicy story and lore bits, you can find them yourself in data logs, meaning that dedicated players can piece together what happened and even reveal other secrets by reading them. At the moment there's only the one chapter out, but that one chapter is about 18-20 hours of gameplay (18 base, 20 if you get the Secret Level) and I'm telling you it's worth the $25. It's so worth it I bought it twice. Selaco has everything; smart AI, challenging combat, cool guns, neat lore. Halo is no longer my favorite Sci-Fi FPS. And I have no idea how anything else is even going to measure up to this tiny indie game made by a handful of people.
Expand the review
June 2025
Short review is - this is a great shooter and you should buy it if you are interested in the genre. My completion of part 1 took 16 hours (though I spent a lot of time looking for secrets), and I am currently replaying the game with the special campaign. The amount of the new stuff and randomization is great, and ARPG/looter-shooter style tiered weapons are just a genius move. Now to the other part - though I respect decisions made by devs and sure I am in the wrong with at least some parts if this review, I cannot help but think that the game is somewhat unrefined, and I hope that it may be useful. The weapons part - grenade launcher aka MGL: MGL is the typical high risk - high reward weapon. Given mostly close quarters design of the game - MGL as a default weapon choice will often lead to self-inflicted damage as it cannot be swapped instantly. So it is punishing to use (the high stakes part), but it is not rewarding. Killing regular enemies is easier with regular weapons - is is much easier to land hits and those don't take much to kill. Trying to kill enforcers and juggernauts is just unreasonable given you need to land 3 direct hits to the weaker of the two while they are moving - it is both longer and harder than with almost any other weapon. And it is also bugged in the sense that you don't get hit markers (only kill markers), so in hectic fights or behind-the-corner shots you often don't know if you are hitting anything at all. The result is that MGL is a rarely used weapon I found reasonable only with acid grenades (which are extremely good), pretty much a tier-2 grenade role. My personal opinion - add or increase base self-inflicted damage negation (35-40%?), increase buffed negation to 70-80% (existing weapon upgrade), somewhat increase the damage so it could at least kill engineers with a direct hit (somewhere around 400?) and enforces with two hits, and reduce AOE damage falloff. And the markers bug. Another option is to add a safety fuze upgrade which wouldn't allow the grenades to detonate on hit and would force them to always have a timed fuze if they hit an enemy within 4(?) meters to the player (rockets could just fall before an enemy and act the same way). The weapons part 2 - Sniper Rifle: The damage is just not there. Base sniper rifle doesn't one-shot any enemies even with a headshot (except snipers), and this is what sniper rifles are usually all about. Given again that the game is mostly close quarters - it is just not worth dealing with lower DPS than automatic weapons and inconvenience of the scope. This is remedied by very good hip-fire spread, but this both doesn't make sense (it is a large, heavy, hard to handle weapon), and it takes away the weapon's uniqueness, making it in many cases just a slightly different cricket. Later in the game you can find the charged shot mod, and this general idea I think should be the default gameplay with the sniper rifle. What I would've make: - increase hip-fire spread to commonly used "unhittable unless point-blank" - increase base damage or headshot modifier so that it could kill base rifleman with a single headshot - move headshot upgrade to lower tech tier so you could begin killing engineers with a single headshot earlier in the game - to counter-balance damage buff - add a long two step ADS transition: part one where you are bringing the rifle to the face and cannot shoot at all (around a sec), and the skill-based second part where you are trying to find the focus point of the optics, but can already shoot (can be implemented with blurring the scope part of the screen, or making the scope sprite appear way off-center at first, or both why not) - another sec. So overall hip-fire to ADS-ready state are almost the same 2s roughly, but you can begin shooting earlier depending on your skill and closeness to the enemy. - focus loss, hard sway, walking speed debuff to prevent perma-ADS behaviour (possibly apply to long mouse swipes too), maybe implement ADS-stamina. - leave charged shot mod as is for single shot torso kills for soldiers and engineers and (maybe?) enforcers single headshot kill in exchange for around 3 sec shot prep and cooldown on next shots or a forced ADS leave during shot (like because of recoil). - for CQB sniper rifle enjoyers - add an assault conversion upgrade or mod: assault scope (x2.5-x3), light frame, shorter barrel -> much better hip fire spread, much quicker ADS transition, lower bullet speed and thus damage. The weapons part 3 - short remarks about everything else: - 5k recoil on the cricket is absolutely not worth it. Maybe 3k and make other recoil upgrades percentage based, not flat numbers, so it could be reduced to like 2k. Or add a dedicated mod like a buttstock to make it playable with this upgrade. - What does stability stat do? I can only think of the weapon sway, but no way I would ever upgrade it on a nail gun. - Assault rifle default stagger is already very good, there's almost no reason to further upgrade it. Probably should be nerfed a little. - Double submachine guns prob should have doubled ammo counter and consumption, and get full honest x2 damage (if it does not, I am not sure). - Single SMG should probably be buffed, it looks to me that everybody is just using double since single is still too inaccurate for anything except point blank. - Some conversion upgrades for SMG would be nice, most obvious option is to mess with mags - larger/drum mags with much longer reload and weapon swap or double mags with couplers (every first reload is faster, every other is much slower, weapon swap also slower). - Same for assault rifle and shotgun (basically all weapons available for the whole game). Assault could get caliber conversion to something bigger (as current version is very easy to control), shotgun should probably get double barrel as an upgrade and without an option to only shoot a single bullet. I mean, double barrel is a classic, it is cruel to hide it in a secret. What to replace the mod with? Dragon breath could be nice and crunchy, shorter range and wider spread for more damage and some spectacle. - plasma is OP and prob should be nerfed a little. It kills stuck jaggers in like 3 seconds (within a mag), and those guys stuck a lot. The everything else part: - A vision change after the first levels? Conspiracy datapads in the hospital and the mysterious mister "???" cool guy after the elevator shaft are both lost and forgotten later. Maybe cut those voice lines out. - With both plant facility and starlight being different in mood and pacing from the rest of the game I think those levels should be spaced out. The pacing throughout the part 1 in general feels rather inconsistent, although tbh I am not sure if it is a bad thing. - A feature with camera terminals hinting at secrets was also mostly lost and forgotten after the first levels in the game. Sad. - Level readability somewhat suffers because of frequent blue-lit elements that are unusable. Should probably be white or some other color, as it is also a color code for indirect or special interactability. - Soldiers side-fall move should probably be removed or reworked, the distance is too small to make any difference, and the animation is too slow for it to be effective. - Enemy sprite position shift (of the head in particular) is quite severe when those are rotating, navigating between props or other tight spaces. Maybe add a bit of inertia so they don't have instant acceleration at least. - Jaggers are checking LOS from the center of the sprite or the head, but definitely not from the gun position. Given their size - it makes them veeery cheesable. - Special campaign - I got it that it is random, but you should add an option that secrets couldn't be empty. This is heartbreaking. Also maybe add some spawn limits as the resources are finite and enemies are not, so this becomes a war of attrition and you are forced to rush.
Expand the review
June 2025
After initially booting the game, it ran HORRIBLY. Unplayable. I left a negative review and the dev immediately reached out. They worked to resolve the issue and now the game runs flawlessly. Changing my review from negative to positive. The game is as I expected: GREAT. If you love old boomer shooters, this one is top tier. The animations and gunplay are fluid and responsive, the feel is nostalgic, and the overall style is what you'd want from a game like this, especially if you were born in the late 80s/early 90s. Altered Orbit Studios clearly have a passion for these types of games. I'll be pretty stoked to get through this one now that it's running as advertised. Big kudos to the devs for addressing my issue so quickly!
Expand the review
May 2025
Im in love with this game! Best shooter i played in years. The gunplay is on Destiny 2 level, the levels are heavily inspired by Half Life and FEAR. There is a insane level of detail in every corner, the enemy AI is smart team up and flank you and all made in GZDoom a 26 years old engine, absolutly insane! I recommend this game to everyone who loves a good Shooter, this game is easy on the same level as Halo, Half Life and FEAR, 9,5/10 game. Never saw a game so polished and marked as early access. Chapter 1 got 31 Levels and Chapter 2&3 and a Horde Mode is in the making! It also has mod support. This game need way more attention, buy it and thank me later. More players mean more custom maps and content! Only thing Im hope for in the future and is not on the roadmap is a 5vs5 Multiplayer with DM, TDM and CTF, maybe someone make a multiplayer mod this would be awesome.
Expand the review
May 2025
Sitting in a sauna then eating an entire pizza to regain health before demolishing an entire room of grunts feels awesome. I love this game.
Expand the review

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Frequently Asked Questions

Selaco is currently priced at 24.50€ on Steam.

Selaco is currently not on sale. You can purchase it for 24.50€ on Steam.

Selaco received 4,077 positive votes out of a total of 4,436 achieving a rating of 8.86.
😎

Selaco was developed and published by Altered Orbit Studios.

Selaco is playable and fully supported on Windows.

Selaco is not playable on MacOS.

Selaco is playable and fully supported on Linux.

Selaco is a single-player game.

There is a DLC available for Selaco. Explore additional content available for Selaco on Steam.

Selaco is fully integrated with Steam Workshop. Visit Steam Workshop.

Selaco does not support Steam Remote Play.

Selaco is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Selaco.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 March 2026 06:14
SteamSpy data 10 March 2026 18:39
Steam price 14 March 2026 20:32
Steam reviews 13 March 2026 05:59

If you'd like to dive deeper into the details about Selaco, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Selaco
  • SteamCharts - Analysis of Selaco concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Selaco compatibility
Selaco
Rating
8.9
4,077
359
Game modes
Features
Online players
36
Developer
Altered Orbit Studios
Publisher
Altered Orbit Studios
Release 31 May 2024
Platforms
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