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Phantom Fury on Steam

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Shelly “Bombshell” Harrison is back in this highly interactive mix of first person action and road movie adventure. Embark on an adrenaline-fueled journey around the USA. Use an enormous arsenal of weapons and skills to battle treacherous soldiers and vile mutants, all while trying to save mankind.

Phantom Fury is a fps, action and old school game developed by Slipgate Ironworks™ and published by 3D Realms.
Released on April 23rd 2024 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 822 reviews of which 518 were positive and 304 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Phantom Fury into these genres:


Here is the detailed breakdown of supported languages for Phantom Fury:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Phantom Fury through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-8600K or Ryzen 5 3600X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 6GB or AMD RX 5500 XT
  • DirectX: Version 11
  • Storage: 7 GB available space
  • Sound Card: Integrated

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
June 2026
YOU WANNA BE HALF LIFE SOOOOOO BAD During the first third or so of the campaign I was convinced that the entire game was just going to be a half life reference with worse guns and boring lore but I must say it shaped up progressively after that. Once you start getting upgrades, the arsenal is quite fun and varied. World design is chef's kiss, and great animation to boot. Some levels drag on a bit, and the story still leaves a bit to be desired, and even Shelly doesn't quip like she did in Ion Fury. Still, it's a decent game that is certainly over hated and deserves a shot from shooter enthusiasts. 6.8/10
2 hours played
June 2026
Really not as bad as the reviews make it out to be. Is it the best game ever made? No. But it is a fun tribute to old school FPSs and shooters from the late 90s and early 2000s. Half Life, Solider of Fortune, Star Trek Elite Force, those kind of shooters that they don't make anymore. Having fun with it so far!
21 hours played
June 2026
The game is not as good as ION FURY, but not as bad as the critics says. I enjoyed the game, specially the last part, even when I encountered some bugs and performance issues.
17 hours played
March 2026
FIRST AND FOREMOST: THIS IS NOT A BOOMER SHOOTER JFC, I swear half of the negativity around this game comes from this fundamental misconception. This is a corridor shooter, ala Red Faction, Half Life, Prey 2006, etc. And yes, I'm aware Ion Fury was a boomer shooter, but hey, Ion Fury was also a follow-up to a 2016 twin-stick shooter called "Bombshell", so it's not like this franchise has a fixed identity to begin with. We have so many quality, amazing boomer shooters that critisising Phantom Fury for not being something it's not is just ridiculous, especially when the corridor shooter is basically as dead as boomer shooters were in the late 2000's. So go into this knowing that it isn't a boomer shooter. But that doesn't make it perfect. The way I see it, there are two major flaws. DEVS, IF YOU ARE READING: PLEASE CONSIDER THE FOLLOWING (Yeah, I'm aware the game is almost two years old and won't be getting any updates, but hell, might as well try, right?) 1) It is regularly frustrating to figure out where to go next. The devs clearly know that lighting can help direct a player, since they use this technique regularly. Problem is, sometimes they'll use the lighting to highlight dead-ends, or wrong turns. Likewise, sometimes progressing involves seeking out a microscopic button on an elevator. Another major problem is that dead ends can often go on way too long before ending in a blockade. This shouldn't be difficult to fix. Get rid of the misleading lights, and add some new ones. Make the elevator buttons universal, and block off some of the dead-ends way sooner. Pretty simple fixes like these will make the gameplay experience WAY smoother, and I think go a long way in alleviating some of the frustration. 2) Add custom saving. Seriously, checkpoints suck, particularly in a game where navigation is a big part of the gameplay. Exploration is encouraged by pick-ups, but discouraged by the fact that sometimes what seems like a crossable gap isn't. Being sent back to a checkpoint for curiosity sucks, especially if it happens before a big encounter. Yeah, the system isn't great, sometimes going so far as to make a checkpoint the moment a turret activates, or in the middle of combat. It's totally at odds with the kind of game on offer. Go back to that list I mentioned before. They all allowed for custom saves. So did FEAR, Far Cry 1, TimeShift, etc. It's a really common feature, and could likewise go a long way in making the experience way smoother. (Also, I love getting a checkpoint when I have no health or shields. Makes for a great gameplay experience. That's sarcasm.) Fix those two things, and while it wouldn't completely turn the game around, I think it would make everything else tolerable enough for the good parts to really shine through. Other quick fixes I suggest (but that are much more minor) include: continuing a reload while in the punch animation, reducing enemy respawn rates in later levels (especially in rooms with computers, wtf), and making the shockthrower enemies make a sound (because they snuck up on me multiple times in my playthrough after I thought everything was dead and started looting the room.) Here's the thing though: all these fixes? They're not huge. And that's the thing with this game overall: it's actually pretty damn solid. But the problems it does have, while easily fixed, are also incredibly frustrating. I can't really fault anyone for getting annoyed: I certainly had to take a break a few times. But I will play the game again, because corridor shooters are pretty much a dead genre, and I appreciate the good parts of this game more than I get frustrated by the bad parts.
13 hours played
March 2026
A lot of negative reviews had me pausing on making an initial purchase, but this was a fun experience. It's obvious the team had a lot more ambition with this project and the initial reaction from both reviewers and players was negative duet o the price and performance. The game's variety on the level design, weapon loadout and general pacing, even if there are bad performance issues in some areas, minor bugs and general need for polish. It's nowhere near the level of level design perfection that Ion Fury (Ion Maiden) was, but it's leagues above whatever is coming out of most large studios. It's also outclassed by it's contemporaries like Cultic, Dusk or less polished games like Peripetia in terms of design and originality, but the package itself is very adequately complete to the point that it's enjoyable. It's main issues are the performance occasionally dipping and sound levels on effects being too quiet. I won't sugar-coat it, it's not perfect, but for it's price and compared to all the other FPSs I've been playing since 94, this is pretty decent and it's a very close relative to Duke 3D, Duke Forever 2001, SiN and SiN Emergence. I love that design, so this gets a thumbs up from me.

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Frequently Asked Questions

Phantom Fury is currently priced at 24.99€ on Steam.

No, Phantom Fury is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Phantom Fury received 518 positive votes out of a total of 822 achieving a rating of 6.13.
😐

Phantom Fury was developed by Slipgate Ironworks™ and published by 3D Realms.

Yes, Phantom Fury is playable and fully supported on Windows.

No, Phantom Fury is not playable on MacOS.

No, Phantom Fury is not playable on Linux.

Yes, Phantom Fury is playable and fully supported on Steam Deck.

Yes, Phantom Fury is playable and fully supported on Steam Machine.

No, Phantom Fury does not support VR.

Phantom Fury is a single-player game.

Yes, there are 2 DLCs available for Phantom Fury. Explore additional content available for Phantom Fury on Steam.

No, Phantom Fury does not support mods via Steam Workshop.

No, Phantom Fury does not support Steam Remote Play.

Yes, Phantom Fury is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Phantom Fury.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 09:06 UTC
SteamSpy data 18 October 2026 06:10 UTC
Steam price 26 October 2026 20:09 UTC
Steam reviews 21 October 2026 08:03 UTC

If you'd like to dive deeper into the details about Phantom Fury, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Phantom Fury
  • SteamCharts - Analysis of Phantom Fury concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Phantom Fury compatibility
Phantom Fury
Rating
6.1
518
304
Game modes
Features
Online players
1
Developer
Slipgate Ironworks™
Publisher
3D Realms
Release 23 Apr 2024
Platforms