Seraph on Steam - User reviews, Price & Information

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Seraph is a skill-based, acrobatic shooter... without aiming! Take the role of an angel who's mastered the art of 'Gun Fu' as she blasts and cartwheels her way through hordes of twisted demons.

Seraph is a action, female protagonist and platformer game developed and published by Dreadbit.
Released on September 20th 2016 is available only on Windows in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 551 reviews of which 434 were positive and 117 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 3.99€ on Steam, but you can find it for 1.67€ on K4G.


The Steam community has classified Seraph into these genres:

Media & Screenshots

Get an in-depth look at Seraph through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher
  • Processor: Intel i3 3.0GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GT 450
  • DirectX: Version 9.0c
  • Storage: 2600 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

29 hours played
Oct. 2017
You are weak as your sarcophagus opens. As you slide to the floor you realise that you had been imprisoned for over three decades. All of your guards are dead and the ship that serves as your prison is infested with hordes of daemons. You are a seraph, an angel, inhabiting the body of a human. Her name is Talia and she once agreed to let you control her. But the years have made Talia bitter. You need to restore your health and fight the daemons to free both Talia and yourself. Seraph is a platform shooter that concentrates on acrobatic skills. Aiming isn't necessary, which means you can jump, double-jump, wall-jump and otherwise focus on your movement while pressing the shoot button and automatically hit your enemies. Seraph is simply everything I love about 2D games. If you plan to play a 2D shooter this year, go for Seraph. It's great! Pros: - it's a blast - highly addictive - nice graphics - challenging but never frustrating - dynamic difficulty (difficulty rises gradually based on your skill) - tons of upgrades - different weapons - wonders - the longer you play the better the game gets - daily challenge that earn you upgrade items - weekly challenge that also earn you upgrade items - selection of upgrades influences your level of success - improved loot on higher difficulty - very good controller support Neutral: - I didn't like the music at the beginning but got used to it later. Some players love the music. Cons: - daily challenge left me with a blisters on my trigger finger - some weapons don't fire automatically. For pistols and machine guns you simple keep the button pressed. For shot-guns and rail-guns you have to keep pressing the button again and again.
4 hours played
June 2017
This game has fluid mechanics and the movement feels fantastic. There is auto aim for the shooting so the game is more about evasion and dodges but it feels fantastic to play. I think if you had to worry about aiming it would interrupt the pacing of the game and slow it down considerably. The game is satisfying to play because you're really trying to manage satisfying momentum. If I had to describe it would be like crossing the Matrix with bullfighting. This game flew under the radar for me when it came out but I'm very glad I was able to find it. It's well worth the asking price.
124 hours played
May 2017
Seraph is a rather fun platform shooter with a heavy focus on mobility and acrobatics. The game itself is simple enough: Explore each level and either kill a boss or destroy a few demon portals, at which point the exit unlocks, rinse and repeat. Between all that is the combat. The shooting is all down to autoaim leaving the player to focus on avoiding enemies and their projectiles by using the Seraph's acrobatic manoeuvres which allow her to double-jump, cling to/bounce off walls and even teleport short distances. It's easy to learn but difficult to master (if you'll excuse the cliché) and with some practice you can be backflipping and cartwheeling between enemies, blasting away without taking a scratch. It's simple yet effective and highly satisfying. Firepower is provided by the default dual pistols which have unlimited ammo, but you can also carry a second more powerful weapon with limited ammo which can be replenished from ammo chests scattered around the levels or swapped out if you find a different one in a weapon locker. Added to that you can gather experience to level up, increasing your hit points and learning passive skills. You can also gather crafting materials to unlock and improve weapons, protective charms and Miracles, which are active skills that can deal huge damage above and beyond you weapons but are limited by cooldown timers. Finally there's crystal shards that you can gather which can be used to buff further passive skills such as bonus firearm damage, reduced incoming damage or Miracle buffs to name a few. Aside from a Story mode to finish, there's also daily and weekly challenges which reward the highest scores with bonus crystal shards and crafting materials, so there's plenty to do. My only complaints are relatively minor ♥♥♥♥♥♥♥. There's no automap which isn't a big hassle as the levels aren't that large, but it would be a handy feature. There's no way to tell what secondry weapon you're carrying or how much ammo you have for it without switching to it, which can be a costly error if you're in the middle of a big firefight and it turns out your SMG is empty. There's very little variety in the levels, aside from a texture change every 4-5 levels. For the most part you'll just be hunting down the boss or the demon portals, then moving onto the next, and you'll be doing this over and over. Finally the story, such that there is, is delivered though short text-based conversations at the beginning and end of each level. While the writing is good, it does break the flow of the game, grinding the action to an awkward halt while the Seraph chats with various NPCs via a radio or telepathically. I can't help but think it would have been better as a voice over, that way players could carry on blasting and backflipping. These sections can be skipped (along with the voice logs that can be located on each level) but it feels like a missed opportunity. Overall a rather addictive little platformer with engaging mechanics. Well worth a pop at £9.99 (or your region's equivalent) though the DLC seems a little pricey. £1.99 for an alternate costume for the Seraph is a little too much like Horse Armour to me, but it's purely asthetic and you don't have to buy it if you don't want to.
38 hours played
Nov. 2016
Seraph is a well-done and very challenging platforming shooter that kind of makes me think of a mix of Bayonetta and an old Xbox game called Gunvalkyrie, but as a side-scroller. You also have an upgrade system like that of an action-RPG, where enemies drop resources that can be used to improve your weapons, spells ("Miracles"), and special limited-durability items that are the closest thing you get to armor. In addition, your character gains passive buffs, either from gathering the game's equivalent of experience points or from using special items called Shards, which interact with Seraph's three skill trees--Munitions, Defensive (which I recommend focusing on first, because your very limited health needs all the increases it can get) and Holy, which is a mix of offensive and defensive bonuses. Shards work similarly to combining metal in Team Fortress 2: three of Shard A makes Shard B, which is stronger; three of Shard B makes Shard C and so on, and Shard strengths and rarities are represented through colors, similarly to a loot system. The game doesn't really "have" a loot system per se, as other than finding resources and Shards that enemy Daemons drop, you are responsible for what you want to earn and upgrade. You can't make crafting decisions while you're in the middle of playing a section, but you can do so in between levels, as well as (smartly) from the main menu, which comes in handy if you know you're facing one big enemy instead of many little ones. However, you also don't have true weapon loadouts: other than your dual auto-pistols, which are always with you and are your only infinite-ammo weapon, you can carry a second weapon by gathering one from numerous lockers spread throughout the game. Which weapon you get--shotgun, assault rifle, submachine gun, railgun--is randomly generated, though some lockers might instead just offer extra ammo for the one you already have. Weapons don't have randomly generated prefixes or suffixes that determine their capabilities, so their power generally depends on your investments into upgrading their stats. Don't neglect your pistols, as they're invaluable when your stronger weapons run out of ammo. Even basic enemies can severely damage Seraph, and health pick-ups are very rare and rather meager when they do appear; in some cases these will barely replenish the equivalent of taking one hit. The game's central mechanic is its 360º evade system, whose two quickly recharging uses also function as a quadruple jump. You're meant to rely on the invincibility frames this gives you. Seraph targets enemies automatically and is generally smart enough to prioritize the close ones, though you can also lock onto them if you want the camera to focus on enemies instead of you. At times I'd like to zoom the camera out before blindly jumping into an area I can't really "scout out" beforehand. Along with replenished health, you get three lives per level, each of which having a significantly smaller maximum health than the one before it, so you effectively have 200% health spread over three lives. Lose all of those, and--this was forewarned but may turn a lot of customers away--you resurrect at the last checkpoint you activated, even if it was in a previous level. Many levels, which individually are small despite their nonlinear design, have secret areas that have these checkpoints and health/gun/ammo refills, so after you complete an area, you might not want to make a beeline for the exit without also looking for a secret checkpoint, unless you're already about to die. The game's few major boss fights thankfully auto-save at their beginnings. You can also find text logs, and for its genre the game actually bothers to tell a decent story; its writing style is flowery yet sometimes vague, but the story tries to be more complex than just a straight good-versus-evil tale despite its techno-religious motif. It's even a bit touching when it's not being cynical. These logs, which can be read during gameplay or accessed from the main menu, do a good job of setting up the complex relationships of the game's small cast, especially between Seraph and "its/their" vessel--intriguingly, but never ham-handedly, a Middle Eastern woman, whose interesting backstory brings up a lot of ethical questions. Character dialogue can be skipped but is worth reading. Even the weapons, the various Daemons, and the resources they drop have their own little bits of lore, which is a really nice effort despite the weapon designs lacking creativity. All these bits of story do a good job of explaining concepts other genre entries might take for granted: why are there Daemons, and why do you in particular want to fight them? How does gameplay death work if you're an angel? How do experience points work? Some of the Daemons, however, look like they came out of Dead Space and were then run through a grayscale filter--some more color and design variety would have been nice. The ending gives you two choices but doesn't really explain much afterward, even if I still had fun overall. Many enemies also have icons over their heads representing their abilities, but the game doesn't extensively explain those unless you look them up in the main-menu manual; the ones that really matter, however, will probably become obvious during gameplay. The procedurally generated level designs function well (except for the one time a mandatory enemy spawned inside of a wall, forcing me to exit my Survival run) but don't always have a lot of 'art' to them. Graphically there's not as much style as something like Transistor or Mark of the Ninja, but the setting concept is thoughtful and interesting. The soundtrack, which reminds me of a mix of Frozen Synapse and Splinter Cell: Chaos Theory, is a lot better. On smaller notes, some of the platform supports can be jumped through while others cannot (not sure why), and the "Motes" you gather sometimes look a bit too similar to the light fixtures. The single biggest reason to play the game, besides its defense mechanism, is its difficulty, numerically represented in a corner of your screen. This adapts to your playing skill and singlehandedly keeps the game fun: the early levels might seem too easy while the game calibrates, but that won't last. You can also choose starting difficulty from a few options. The main story may only take about four hours, but the last boss fight was INSANE even compared to the rest of the game (14 Nov EDIT: This difficulty got nerfed shortly after the game's launch but is still formidable) and took me yet another four hours' worth of attempts, with the difficulty never decreasing all the while. I'm not complaining--it was amusing and even somewhat welcome to see a game so utterly unapologetic about its challenge, and I most certainly never got bored. However, (this will hopefully be fixed) that last fight could use better optimization, since the bullet spam repeatedly slowed down my framerate--devastating in a high-speed game like this--and caused one of my two crashes. There's also a funny but minor glitch where Seraph's graphic got stuck in a prone position but otherwise played fine. A controller is highly recommended, as the keyboard technically works but makes directional evades a bit of a pain. Most actions can be rebound, except for pausing and (on a controller) movement and enemy focusing, though the left and right stick functions can be swapped. You also have daily and survival challenges you can do, complete with leaderboards, and some select rewards from these challenges carry over to the main game. If you perform well (e.g., top 75%/50%/etc. of players), you can get extra items. Other than some issues with the art and the game's stability, I've been very happy with this little game that takes a simple concept and keeps it exciting. Time to start New Game Plus! (Update: I don't even know how many playthroughs I've done now.)
11 hours played
Sept. 2016
TLDR: Buy it. I had no idea this game existed until I saw it released from early access today, and picked it up on a whim and have been very pleasantly surprised. It's a very slick action oriented platformer that's a ton of fun to play. If you have any interest in difficult platformers, pick this up, it's an absolute steal. Positives: Adaptive difficulty - I *love* this feature, if I'm playing well I get better rewards and things ramp up. Refined movement - Double jump and and a dash with invicibility frames really lets you flit around and dodge like a madman, when you're in the zone it's a ton of fun. No aiming - As weird as it sounds, I actually like the fact you don't have to aim, it makes concentrating 100% on movement possible. Daily/Weekly challenges - There are challenges which reward high level upgrade items in game if you do well in the rankings, which keeps things interesting and provides incentives to keep improving. Enemy/Item compendium - The pics/info on the enemies is really cool and helps provide some background to the story. Negatives: Backgrounds can be tough to differentiate - At times it's hard to tell if something is the ceiling or an opening you can jump through. Unexplained mechanics - A lot of the mechanics in the game are left up to you to figure out, the loading tips are useful but there's no manual or any detailed explanations for what everything in the game does. Summary: I love platformers and buy a ton of them, this is one of the best I've played in a long time. Highly recommended.

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Frequently Asked Questions

Seraph is currently priced at 3.99€ on Steam.

No, Seraph is currently not on sale. You can purchase it for 3.99€ on Steam.

Yes, Seraph received 434 positive votes out of a total of 551 achieving a rating of 7.45.
😊

Seraph was developed and published by Dreadbit.

Yes, Seraph is playable and fully supported on Windows.

No, Seraph is not playable on MacOS.

No, Seraph is not playable on Linux.

Seraph is a single-player game.

Yes, there are 4 DLCs available for Seraph. Explore additional content available for Seraph on Steam.

No, Seraph does not support mods via Steam Workshop.

Yes, Seraph supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Seraph is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Seraph.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2026 14:22
SteamSpy data 11 June 2026 18:13
Steam price 13 June 2026 20:50
Steam reviews 12 June 2026 11:48

If you'd like to dive deeper into the details about Seraph, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Seraph
  • SteamCharts - Analysis of Seraph concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Seraph compatibility
Seraph PEGI 12
Rating
7.5
434
117
Game modes
Features
Online players
0
Developer
Dreadbit
Publisher
Dreadbit
Release 20 Sep 2016
Platforms
Remote Play
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