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Shadow Dungeon on Steam

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Nightmarish monsters crawl forth from the darkness, while the Demon Lord lurks beneath the abyss. Venture into the Shadow Dungeon, carve your way through blood and chaos, and forge your own legendary epic.

Shadow Dungeon is a loot, action rpg and retro game developed and published by OO Cat.
Released on August 26th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 1,464 reviews of which 1,147 were positive and 317 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 9.99€ on Steam, but you can find it for 3.88€ on K4G.


The Steam community has classified Shadow Dungeon into these genres:

Media & Screenshots

Get an in-depth look at Shadow Dungeon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer
  • Processor: Intel Core i5-4460 or AMD Ryzen 5 2400G
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 960 / AMD RX 460
  • DirectX: Version 11
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
Sept. 2026
If you distill all aspects of what makes Diablo-like ARPGs fun to their very bare necessary components, I imagine the result will be much like this game. There are no bells or whistles to distract you, only raw loot farming and build grinding, and heaps of enemies and areas to throw it upon. The game also wastes no time with exposition. You'll have a good idea of what the game has in store for you for within the first 10 minutes of playing. That said, I do also find the paper doll 2D sprite aesthetics and grimdark atmosphere charming in their own way. It almost feels like a Flash game, just obviously more fully fleshed out. And for whatever reason, the soundtrack evokes the feeling of 90s horror cinema. It's certainly a vibe.
137 hours played
Sept. 2026
Make community discord server so we (players) can suggest stuff to make the game better
20 hours played
Sept. 2026
Good artstyle, chill grind. Survivors gameplay in aRPG enviroment. I like the game for what it is, and wuld say that it is worth a try and a purchase. If you want to view this as purely aRPG, and not half-idle game, then it falls short. No matter what character, and what build you play - gameplay is the same, game plays itself, and there is no story or lore at all (not that it matters to me much). The way you make a build is strictly numbers game. You chose in wich color you want your screen to explode, then you learn every skill of that color skill tree (you have more then enough SP). Gearwise, you just make sure it has highest level and has offensive and skill bonuses in your color of choise. Then you just optimize that all the bonuses funnel into few skills that you use. Its hard to specialize in anything, because everythings scales from single base damage source, every skill tree has every mechanic (talking about Mage and Necro), you have projectiles, AOEs, DOTs and summons in every tree You always use simultaniously all of them and they scale from your raw damage and elemental damage of that tree, wich makes it even harder to find anything unique in gameplay. You can spec into multiple skill trees, and there is gear that supports it, but what will change is your screen will flash in two colors now. Once you chose your color what you will be doing is just walking through the dungeons, while your character auto-attacks, auto-collects, and your fairy auto-sells filtered gear. Get best gear, farm hight paragon levels, and push as far as you can (or untill you are bored). Thats the game. Oh yeah, worth to mention, for the longest time, untill you hit late-game numbers crunching, ITS OVERWHELMINGLY EASY, YOU ARE IMMORTAL GOD, NOTHING CAN TOUCH YOU AND PERISHES IN YOUR PRESENCE.
90 hours played
Aug. 2026
A simplistic ARPG game with an infinite progression system through paragon and other permanent, infinite upgrades. I put this on par with hero siege which i also believe is a good game but this is personal progression and loot/crafting grinding while hero siege is farm stuff to get gold to buy the item you want. The building is primarily focused on what set/sets you run + your weapon skills which weapons can have 1-4 of, there is a good deal more but this is the basics. For example, simplified, my build uses the paladin throwing hammer. 1 weapon has a mod that makes it so firing radiance also throws a hammer, so i spam radiance and hammer to get basically triple the cast rate. You can also get skill mods that give you a chance to free reset the cooldown of a skill. My shield has 2 separate "hammer +3 split count" mods making my hammers burst into 9 hammers instead of the default 3 on impact. My build also uses 3 mods that create rotating orbs around myself and when i throw hammers through the orbs it creates more hammers or shotguns of orbs. There is more to it such as clever ways to apply multiple DOTs and a piece of gear that makes enemies take more damage based on how many different dots are on them. While the building is more simple than i would like in some ways, you can actually make builds. A large portion of the community thinks a "build" is stack damage and auto cast every damage skill you have available. Unfortunately the ARPG genre like the souls genre attracts a huge amount of people not capable of using the tools at their disposal to create a build/succeed without following a paint by numbers guide and this game gives you an "out" if you dont know any better which is "spam literally every skill in 1 elements tree". The devs messed up with the campaign. Its overly long and touted as a feature when it functions as more of a gameplay tutorial and is irrelevant. The game and gearing does not begin until you reach 95+ and unlock the rifts. The campaign is ultra simplistic and is a poor indicator of the game and without available information i think this is turning people off the game. The game also has a hidden item level system which is not listed or described anywhere where beginner level 100 mythic weapons may have 10K damage and 2 skills, in nightmare+ you can get 30k/40k damage weapons with 3-4 skills.
10 hours played
Aug. 2026
Let's get this out there right now. At the moment of my writing this review, there is no mention of the dev using AI in this product in the Steam listing. So my comments are based on a non-AI impacted product, as sold. Everything behind this game's production is fishy: solo dev, no website, no patch notes, a huge game. Could it be the work of one maniacal person orchestrating assets? I'm led to believe, yes. I hate being duped. On with the story.. Shadow Dungeon is a low-budget D2 clone. The presentation is a very flat, 2D world with extremely simple mechanics. It's more of a blend of Vampire Survivors (or similar Survivor games) and a traditional ARPG. Except there's just no story of speak of, so it's more of a kind of Survivors clone with "Diablo-like" assets. Everything from the tile sets to the monsters to the off-colour variations of the monsters, to even some of the musical assets - like Temu D2. I've played for about 10 hours or so and it's been an enjoyable experience, but not without criticisms. Here are some of them: - Absolute player power creep with no clear difficulty scaling. Death is practically impossible if you're paying attention. - Inventory control is missing some key pieces, like "sort by" and better tabs for cycling through pages of loot. - No visual change of character depending on what is being worn. That is, inventory does not present in-world; they're stat boosters with sprites for the character page. - No story to speak of. No lore. There's not even any overarching tie for the four characters, the world, their purpose, anything. It's just.. grind forward. - 2D graphics very prevalent, like Paper Mario style but with gothic looks. - Inventory rarity isn't rarity at all, and more akin to power scaling and feels like it was pulled from Roblox. It's a ~10$ game and I have played ~10 hours. I'll probably play more. Personally I enjoy the Necromancer's many skeletons, it's a good time. Each of the issues above are not major issues to me, aside maybe from the rarity part, because I don't care for stories in my A(rpg)'s and enjoy watching my skeletons massacre stuff. I find it appealing. Side note: I hate how AI has me questioning the validity of digital assets these days. As time moves on it'll be impossible to distinguish where AI starts and where it ends. I'm OK with this change. However, share it up front. The adoption of AI is a personal one, and this isn't the battlefield in which to discuss the matter of taste. Where does one draw the line for acceptable use? Well, there's nothing up front here in this game, so I'm trusting Steam. Comments are enabled but will be moderated.

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Frequently Asked Questions

Shadow Dungeon is currently priced at 9.99€ on Steam.

No, Shadow Dungeon is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Shadow Dungeon received 1,147 positive votes out of a total of 1,464 achieving a rating of 7.52.
😊

Shadow Dungeon was developed and published by OO Cat.

Yes, Shadow Dungeon is playable and fully supported on Windows.

No, Shadow Dungeon is not playable on MacOS.

No, Shadow Dungeon is not playable on Linux.

Yes, Shadow Dungeon is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Shadow Dungeon is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Shadow Dungeon does not support VR.

Shadow Dungeon is a single-player game.

No, Shadow Dungeon does not currently offer any DLC.

No, Shadow Dungeon does not support mods via Steam Workshop.

No, Shadow Dungeon does not support Steam Remote Play.

Yes, Shadow Dungeon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadow Dungeon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 06:22 UTC
SteamSpy data 07 October 2026 06:32 UTC
Steam price 16 October 2026 03:44 UTC
Steam reviews 13 October 2026 16:10 UTC

If you'd like to dive deeper into the details about Shadow Dungeon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadow Dungeon
  • SteamCharts - Analysis of Shadow Dungeon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadow Dungeon compatibility
Shadow Dungeon
Rating
7.5
1,147
317
Game modes
Features
Online players
81
Developer
OO Cat
Publisher
OO Cat
Release 26 Aug 2026
Platforms
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