Shadow of the Ninja - Reborn on Steam - User reviews, Price & Information

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After 34 years in the shadows, prepare to see this legendary action adventure in a new light! Looking and playing better than ever before, Shadow of the Ninja - Reborn is Tengo Project’s remake of a cult classic, that the fans have been waiting for.

Shadow of the Ninja - Reborn is a action, side scroller and ninja game developed by NatsumeAtari and published by NatsumeAtari, Edigger and ININ.
Released on August 29th 2024 is available only on Windows in 9 languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German and Spanish - Spain.

It has received 533 reviews of which 396 were positive and 137 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Shadow of the Ninja - Reborn into these genres:

Media & Screenshots

Get an in-depth look at Shadow of the Ninja - Reborn through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10 x64
  • Processor: AMD FX-4350 / Intel® Core™ i3-3210
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon™ R7 260X (2GB VRAM) / NVIDIA® GeForce® GTX 750(2GB VRAM)
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
A great game that 0% deserves to be in the '< very positive' bracket, there are unfortunately an influx of shìtters that bought this game that can't handle learning anything that is out of the ordinary from a modern action game. Reasonably difficult on the first playthrough on normal / hard, but gets very engaging and fun once you're trying to 1cc the game. Not even that bad considering there's only 6 stages, lots of healing items, and relatively simple bosses. Just as good if not better than Tengo Project's other games, doesn't deserve the flak.
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July 2025
game is good and deserves a way higher rating, but 70% of people now can't play any game that doesn't let you cancel your sword swings into a frame 1 parry that saves you from your own bad decisions. people who say the controls are bad are so terminally animation-cancel-pilled that there's no saving them. they've had their brains rotted by dark souls iframe dodge rolls and now they're cooked. they've never heard of level routing and they cry if they don't have their +7 baby bottle (estus flask) for whenever they get hit. they think they're good at video games because they can slap on giant's armor and a zweihander and poise tank manus, but any game that actually pushes back on brute force is "bad game design." they tell everyone else to "get good," but you hand them a game where you can't stack bleed to instakill bosses and they throw a fit. the concept of a 1cc is beyond them and they'll just have to be left behind during The Gloaming. they will suck on their binkies and shake their rattles until the bombs drop and the bodies pile up in the streets, and then they'll say nuclear fallout is "artificial difficulty" because you can't dodge roll out of it. so it is, so it must be. anyway if you like castlevania and stuff you'll probably like this, check it out.
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July 2025
-BEWARE OF SAVING SYSTEM- When you reach checkpoint game autosaves, BUT if you exit game wrong way, it does not keep said save for you to continue from. To save the game you need to die and then press exit on game over screen. If you reach checkpoint and exit game through normal menu - you will lose your save -BEWARE OF SAVING SYSTEM-
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June 2025
The more I play it, the less I like it. This is my least favourite Tengo Project game by far, and that's a shame, because I love action-platformers. If you played Super Ghouls & Ghosts on SNES and gave up, this game is more like that than a game like Mega Man X/Zero or one of the major ninja game franchises. I also love pixel art, and this has better and more high-effort pixel art than 99% of indie games. Tengo remade the original NES version completely. I wish I could give it a positive review because of that, and I probably shouldn't, but I will anyway. So this game is extremely memorization-heavy, which isn't my thing. It has (1) a low margin for error, (2) lots of recovery on every action you take, and (3) level design that requires you to know in advance where the enemies and items are positioned, where and when it's safe to jump, etc. The game trolls you constantly by doing things like punishing you for going for an item box by placing an enemy a bit further away that shoots the exact location of the item. That's cool that it's a hardcore game, and I'm going to try and get good enough at this game to like it, but the basic gameplay just to pick it up and play it is not fun. I've gotten very frustrated at Wild Guns and Pocky & Rocky as well, but they are a lot more fun on a basic level than this is.
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Feb. 2025
Currently working through it on Hard mode, skipping Normal because I hate myself. This is a very different game from the one it's ostensibly a remake of, but that's not a complaint; apparently some of the original game's dev team worked on this, and they get it. This is how you bring back the spirit of old platformers while incorporating more modern sensibilities, but not so much that the game loses its identity. This is not a Metroidvania with "build variety" or anything of that nature. This is a old-school-adjacent platformer you have to approach the way it wants to be played , which means getting accustomed to how the basic controls, character kits, weapons, etc. all handle. Failure to do so will be met with swift punishment. Panicking and pressing buttons will result in a doubling-down of the aforementioned swift punishment. And you only have one life, so make it count; while you can continue from a checkpoint if you die, you lose everything including items and sword power-ups, so if something was able to kill you, you're probably not gonna do any better with nothing but the wits that got you killed in the first place. This is not a game you play to make numbers go up for hours on end. It's not a game with battle passes, or seasonal content, or all those other buzzwords that make me taste vomit when I read them. You git gud or you get filtered, and with a title like this, the gitting gud part is the meat and bones of the """content""". Then you start to see how hard you can break it. The only thing I can say I don't like is how the inventory swapping works. I get why the devs implemented it the way it is, but it's quite clunky. That's not going to stop me from enjoying the game, though. In many ways, this game seems less like its namesake and more to have taken inspiration from the higher-quality late-in-life platformers on the NES. Like Street Fighter 2010: The Final Fight, Ninja Gaiden III: The Ancient Ship of Doom, or Shatterhand*, but with an inventory system. It's well-designed, and the game doesn't ask anything impossible of you, but be prepared for pain if you slip up. It's as much a puzzle game at times as it is a classic platformer. If we're making first-person-shooter comparisons, it's built with the intentional jackassery that something like The Plutonia Experiment was designed around, where it wants you to work for your reward but you feel like a god once everything clicks. If that all sounds up your alley, get this now. (Speaking of Shatterhand...pretty please, NatsumeAtari?)
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Frequently Asked Questions

Shadow of the Ninja - Reborn is currently priced at 19.99€ on Steam.

Shadow of the Ninja - Reborn is currently not on sale. You can purchase it for 19.99€ on Steam.

Shadow of the Ninja - Reborn received 396 positive votes out of a total of 533 achieving a rating of 7.06.
😊

Shadow of the Ninja - Reborn was developed by NatsumeAtari and published by NatsumeAtari, Edigger and ININ.

Shadow of the Ninja - Reborn is playable and fully supported on Windows.

Shadow of the Ninja - Reborn is not playable on MacOS.

Shadow of the Ninja - Reborn is not playable on Linux.

Shadow of the Ninja - Reborn offers both single-player and multi-player modes.

Shadow of the Ninja - Reborn includes Co-op mode where you can team up with friends.

There is a DLC available for Shadow of the Ninja - Reborn. Explore additional content available for Shadow of the Ninja - Reborn on Steam.

Shadow of the Ninja - Reborn does not support mods via Steam Workshop.

Shadow of the Ninja - Reborn supports Remote Play Together. Discover more about Steam Remote Play.

Shadow of the Ninja - Reborn is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadow of the Ninja - Reborn.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 08:28
SteamSpy data 28 January 2026 19:57
Steam price 29 January 2026 04:49
Steam reviews 28 January 2026 05:54

If you'd like to dive deeper into the details about Shadow of the Ninja - Reborn, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadow of the Ninja - Reborn
  • SteamCharts - Analysis of Shadow of the Ninja - Reborn concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadow of the Ninja - Reborn compatibility
Shadow of the Ninja - Reborn
Rating
7.1
396
137
Game modes
Multiplayer
Features
Online players
1
Developer
NatsumeAtari
Publisher
NatsumeAtari, Edigger, ININ
Release 29 Aug 2024
Platforms
Remote Play