Shadow of the Ninja - Reborn on Steam - User reviews, Price & Information

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After 34 years in the shadows, prepare to see this legendary action adventure in a new light! Looking and playing better than ever before, Shadow of the Ninja - Reborn is Tengo Project’s remake of a cult classic, that the fans have been waiting for.

Shadow of the Ninja - Reborn is a action, side scroller and ninja game developed by NatsumeAtari and published by NatsumeAtari, Edigger and ININ.
Released on August 29th 2024 is available only on Windows in 9 languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German and Spanish - Spain.

It has received 533 reviews of which 396 were positive and 137 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Shadow of the Ninja - Reborn into these genres:

Media & Screenshots

Get an in-depth look at Shadow of the Ninja - Reborn through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10 x64
  • Processor: AMD FX-4350 / Intel® Core™ i3-3210
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon™ R7 260X (2GB VRAM) / NVIDIA® GeForce® GTX 750(2GB VRAM)
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Currently working through it on Hard mode, skipping Normal because I hate myself. This is a very different game from the one it's ostensibly a remake of, but that's not a complaint; apparently some of the original game's dev team worked on this, and they get it. This is how you bring back the spirit of old platformers while incorporating more modern sensibilities, but not so much that the game loses its identity. This is not a Metroidvania with "build variety" or anything of that nature. This is a old-school-adjacent platformer you have to approach the way it wants to be played , which means getting accustomed to how the basic controls, character kits, weapons, etc. all handle. Failure to do so will be met with swift punishment. Panicking and pressing buttons will result in a doubling-down of the aforementioned swift punishment. And you only have one life, so make it count; while you can continue from a checkpoint if you die, you lose everything including items and sword power-ups, so if something was able to kill you, you're probably not gonna do any better with nothing but the wits that got you killed in the first place. This is not a game you play to make numbers go up for hours on end. It's not a game with battle passes, or seasonal content, or all those other buzzwords that make me taste vomit when I read them. You git gud or you get filtered, and with a title like this, the gitting gud part is the meat and bones of the """content""". Then you start to see how hard you can break it. The only thing I can say I don't like is how the inventory swapping works. I get why the devs implemented it the way it is, but it's quite clunky. That's not going to stop me from enjoying the game, though. In many ways, this game seems less like its namesake and more to have taken inspiration from the higher-quality late-in-life platformers on the NES. Like Street Fighter 2010: The Final Fight, Ninja Gaiden III: The Ancient Ship of Doom, or Shatterhand*, but with an inventory system. It's well-designed, and the game doesn't ask anything impossible of you, but be prepared for pain if you slip up. It's as much a puzzle game at times as it is a classic platformer. If we're making first-person-shooter comparisons, it's built with the intentional jackassery that something like The Plutonia Experiment was designed around, where it wants you to work for your reward but you feel like a god once everything clicks. If that all sounds up your alley, get this now. (Speaking of Shatterhand...pretty please, NatsumeAtari?)
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Jan. 2025
A game for a very specific type of person. It falls into the same genre as Classicvania. It has a highly precise and difficult to master player controller. Through effort you slowly come to grips with it, and once you've mastered it, it feels amazing. I call these "Surgeon Platformers", since you need a degree to play them. The game is tough and it wants you to play slowly and carefully. If you die and have to replay a stage, getting back to where you died can be a slog. This makes death frustrating, but success very rewarding. It has some of the most gorgeous pixel art you will ever see. Tengo Project continues to prove they have the best artists in the business. If what I said sounds appealing, a couple things to look out for: Choose Hayate as your character. He can jump farther and the levels seem like they were built for him. Most importantly, the game only saves if you exit after dying. Make sure to kill yourself before you close the game.
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Nov. 2024
Not a review, but a rant. The recently mixed reception for this game is exactly why I don't listen to modern gamers about anything anymore. Especially the modern indie game fans that a game like this would generally appeal to typically. Softened by low difficulty and excess convenience in their games now, they cannot fathom one that doesn't just hand out victory for free. So this fantastic game, another by the lovely people at Tengo Project, sits at an undeserved mixed because scrubs thought this would be instantly recognizable and beaten in a sitting. God forbid a game make you learn some rules and new skills instead of being another cookie cutter, disposable title. If you were expecting yet more toothless nostalgia bait that won't back up it's classic aesthetics with classic gameplay, you're in the wrong place. Shadow of the Ninja doesn't reward your meager legacy skill from playing Kirby, Shovel Knight, and copy/pasted Metroidvanias all day. Treat it as the NES game it's reviving. You don't get overpowered air dashes. You don't get forced RPG upgrades to circumvent the challenge with """build variety""". You don't have 20 different course correcting jumps that keep you from engaging with enemy patterns and tight stage layouts. Your weapons demand actual strategy and positioning. Bosses are hard. Enemy placement is ruthless. Jumps are stressful. It's biting from the very start without patronizing tutorials or tutorial levels. And it's flagrant disregard for bullshit is all very beautiful. This is a short game that wants you committed for the long haul like a proper, Japanese arcade style action game. And it does it with very few modern compromises. Accept the game's terms. Learn it's ACTUAL rules instead of the ones you preemptively decided it should have based on the presentation and improve. You will lose and lose hard. If that's not your cup of tea, I'm sure you have some Super Mario Wonder to be playing. Maybe get back to that instead of crying in the reviews in a bid to get one of the best games of 2024 pushed down. For those of you who are not weenies, this game is more than worth your time and money. Another excellent Natsume remake to the collection. The best yet, I'd say. Play it and recommend it to get it back up to blue like it deserves.
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Sept. 2024
This is how peak Arcade game design looks like. Methodical but open to expressiveness, action heavy with commitment, gorgeous pixel art and being straightly rewarding through gameplay instead of via artificial means. Tengo Project never misses the mark, I hope they can stay alive as a studio to keep delivering those awesome games, considering all this high quality pixel art which may not be cheap to produce and how anti-mainstream these games can be from a pure game design standpoint. Maybe if we say that this is the Dark Souls of 2D platformers some people will bite it lol.
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Aug. 2024
Long story short: if you know what an arcade game is, if you don't judge a game by its quantitative gameplay time or content, and if you know what replay value means in an "arcade game," then this game is for you. If you don't, go back and play your procedutally generated roguelikes and open world games and leave this one alone.
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Frequently Asked Questions

Shadow of the Ninja - Reborn is currently priced at 19.99€ on Steam.

Shadow of the Ninja - Reborn is currently not on sale. You can purchase it for 19.99€ on Steam.

Shadow of the Ninja - Reborn received 396 positive votes out of a total of 533 achieving a rating of 7.06.
😊

Shadow of the Ninja - Reborn was developed by NatsumeAtari and published by NatsumeAtari, Edigger and ININ.

Shadow of the Ninja - Reborn is playable and fully supported on Windows.

Shadow of the Ninja - Reborn is not playable on MacOS.

Shadow of the Ninja - Reborn is not playable on Linux.

Shadow of the Ninja - Reborn offers both single-player and multi-player modes.

Shadow of the Ninja - Reborn includes Co-op mode where you can team up with friends.

There is a DLC available for Shadow of the Ninja - Reborn. Explore additional content available for Shadow of the Ninja - Reborn on Steam.

Shadow of the Ninja - Reborn does not support mods via Steam Workshop.

Shadow of the Ninja - Reborn supports Remote Play Together. Discover more about Steam Remote Play.

Shadow of the Ninja - Reborn is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadow of the Ninja - Reborn.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 15:23
SteamSpy data 12 June 2025 22:59
Steam price 15 June 2025 04:47
Steam reviews 13 June 2025 21:52

If you'd like to dive deeper into the details about Shadow of the Ninja - Reborn, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadow of the Ninja - Reborn
  • SteamCharts - Analysis of Shadow of the Ninja - Reborn concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadow of the Ninja - Reborn compatibility
Shadow of the Ninja - Reborn
7.1
396
137
Game modes
Multiplayer
Features
Online players
1
Developer
NatsumeAtari
Publisher
NatsumeAtari, Edigger, ININ
Release 29 Aug 2024
Platforms
Remote Play