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Shadow of the Ninja - Reborn on Steam

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After 34 years in the shadows, prepare to see this legendary action adventure in a new light! Looking and playing better than ever before, Shadow of the Ninja - Reborn is Tengo Project’s remake of a cult classic, that the fans have been waiting for.

Shadow of the Ninja - Reborn is a action, side scroller and ninja game developed by Winning Entertainment Group Inc. and published by Edigger, ININ and Winning Entertainment Group Inc..
Released on August 29th 2024 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German and Spanish - Spain.

It has received 595 reviews of which 422 were positive and 173 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Shadow of the Ninja - Reborn into these genres:


Here is the detailed breakdown of supported languages for Shadow of the Ninja - Reborn:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Shadow of the Ninja - Reborn through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10 x64
  • Processor: AMD FX-4350 / Intel® Core™ i3-3210
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon™ R7 260X (2GB VRAM) / NVIDIA® GeForce® GTX 750(2GB VRAM)
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
June 2026
If you love the sidescrolling platformers of yesteryear and you love a fair and balanced challenge, this one's for you. Excellent remake of an excellent game. The mechanics are rock solid. No-missing the game is entirely possible if you put in the work. I wish there were more like this. Own it here and on switch - good enough to buy twice.
23 hours played
May 2026
Over the past decade, original developers from Natsume have been gradually remaking their catalog of NES and SNES games. All of these games were fantastic on first release, and Tengo Project have done an exceptional job subtly enhancing them while also preserving their original identities. "Shadow of the Ninja Reborn" is no exception, though it's a departure from their first 3 remakes: It's the first one to originate from an NES game, and as such they had to take far greater creative liberties to make the game fit for sale in 2024. Hence they've doubled the game's length to about 50 minutes for a 1CC run. They added one new stage to the game, while also making the preexisting stages and boss fights longer and more challenging. They also greatly expanded the player mechanics, which has polarized players, but I think the changes are excellent. IMO, the main reason people are complaining is because they haven't taken the time to master the game or tried to understand why things work the way they do. The mechanics aren't all that different from Tengo Project's prior 3 remakes; it's just that they haven't been legitimized by 30 years of familiarity. As always, Natsume's developers are absolute geniuses at creating depth out of a small set of moves. They've poured a ton of thought into the properties of each move in your arsenal - its commitment, risk-reward characteristics, I-frames, etc. - and you really need to master those properties to succeed. Even the inventory system is a great part of the game once you understand it. Yes, it's awkward, but it makes deciding what to pick up (and when to toggle items) a surprisingly compelling part of the game's routing. If you're into retro games, action platformers, or Natsume/Tengo Project's other remakes, I'd wholeheartedly recommend this one. Yeah, there are weird stylistic tics here and there to remind you this was originally an NES game, but overall it holds up well and it's a fantastic playthrough.
31 hours played
March 2026
Uhhh first thing's first, take a look at the manual in the options. It's a platformer, but it's not THAT typical of a platformer. It can save lives. Game's hard. But it ain't THAT hard. And it's pretty fair. But there are some snaggles. The game's crux of the difficulty is playing around with range. You can use your sword (and its upgrades) which do decent to good damage up close. Or you can use your much SAFER whip which you do straight up castlevania 4 stuff with it especially towards more stationary enemies (albiet no where NEAR as OP). In a way (and bare with me with the comparison) its pretty much Ninja Castle-Gaiden-vania. Specially the classic versions of those two. This is one of those games where it can feel overwhelming when you get surrounded by enemies and such but then you have to remember "wait... I can just do this!" That's basically MY first time experience in a nutshell. The kusarigami (basically the whip) is more useful than you realize. Enemies raining bullets on you can be stressful until you realize "wait, by sword deletes enemy bullets!" Even those stationary enemies from level one that shoot purple balls, You CAN slash those balls away. Hanging on ledges seems clunky until you realize "wait, I just gotta touch a ledge to climb on." It took me a while to get used to that one cuz in other games, you gotta hold UP to latch on. It's a muscle memory thing. If anything, the way THIS game did it is way more convenient. That combined with wall running can equal fun times. A flaw with platforming I can see is you gotta mash a lot when it comes to your wall running and hovering. And yeah, I suppose the input to hover is weird because there's no action when you press the jump button twice. I like the way items are done. You get a billion items along the way (plus some secret ones) They aren't THAT diverse (at least the common ones you get) but they're more than effective. Also no Pause menu to use items. Gotta keep you on your toes! It really wasn't that big of a deal since you have some downtime in stages plus bosses have simple patterns to dodge and have their cooldown periods for you to breath. I don't know too many 2D platformers that operate like that but I didn't mind how this one executed it. Also big swords deletes those snake robots on stage 2. Just a tip. Also, I don't think anyone has EVER mentioned it (barely any detailed guides as is) but so far the main difference between our ninjas is that Hayato (blue boy) has a MUCH farther hover than Kaede (pink girl). So far, I haven't noticed any difference like health or damage because enemies go down pretty easily with the sword upgrades. Or difference in range. One little odd quirk I noticed is that there's this weird save bug. You can ONLY save when you press 'EXIT' on the game over screen. Right now, my save is on Stage 4-3 when I've long beaten the game (messing with Time Attack.) Maybe its not THAT big of a deal given how short this game is, but this for sure FEELS unintentional. And it'd be nice to have a Time Attack for the whole game (again, it's short) and a Boss Rush time attack or something. The entire game is pretty much ASKING to be speedran. But yeah. Great game. Cool visuals. Levels are tough but are paced really REALLY well! Controls might be a little unorthodox but you can get used to them quickly. Not clunky. Just different. Kaede is a better goon character than EVE Stella Blade (this game is actually GOOD.) It's a better Shinobi game than Art of Vengeance. PEACE!
3 hours played
March 2026
Fantastic game. Every mechanic is carefully crafted and expertly designed. Feels more like a fighting game than a platformer.
5 hours played
Feb. 2026
I won't lie, a remake of Kage, I mean, Shadow of the Ninja is not on my bingo card, but here it is. One of the most underrated NES game got remade, and I couldn't be happier: The Good: - The artstyle was so good and fluid. - The level design and the boss fight are good. Bosses have more phases and more attacks, with definitely make the game feel fresh. - Kusarigama has been buffed to the stratosphere, and you can use it alongside sword, meaning it's extremely more useful now than the NES counterpart because there's only 1 button to attack. - The ninja gears have been expanded, and can be toggled back to sword (I know getting stuck with the gear in the NES version was due to the limitation, but I gotta point out.) - There's a pogo style atk in the game? - The game is arcade-y hard, but the reason it's hard is ... The Bad: - The control feels so heavy, and way more animation-based. Characters take like 0.3ms to react to whatever you're doing, meaning you better commit to your attack like in the OG Castlevania games. Making the boss fights much harder than it actually is, which makes no sense to me because ... They're ninja, and the control on the NES was fast, fluid, tight, and precise. What happened? - Convoluted ninja gears swap. Why do I need to hold the button, then scroll around just to choose the gear I need before I toggle it? Why don't I just quick-swap like in Mega Man series? - The final stage is harder than the boss itself. I haven't tried couch co-op, so I can't give any solid view here. But anyway, if you want a modern take of an underrated NES classic, give it a try. Whether you wanna buy it now, or wait for on sale is up to you.

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Frequently Asked Questions

Shadow of the Ninja - Reborn is currently priced at 19.99€ on Steam.

No, Shadow of the Ninja - Reborn is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Shadow of the Ninja - Reborn received 422 positive votes out of a total of 595 achieving a rating of 6.79.
😐

Shadow of the Ninja - Reborn was developed by Winning Entertainment Group Inc. and published by Edigger, ININ and Winning Entertainment Group Inc..

Yes, Shadow of the Ninja - Reborn is playable and fully supported on Windows.

No, Shadow of the Ninja - Reborn is not playable on MacOS.

No, Shadow of the Ninja - Reborn is not playable on Linux.

Yes, Shadow of the Ninja - Reborn is playable and fully supported on Steam Deck.

Yes, Shadow of the Ninja - Reborn is playable and fully supported on Steam Machine.

No, Shadow of the Ninja - Reborn does not support VR.

Shadow of the Ninja - Reborn offers both single-player and multi-player modes.

Shadow of the Ninja - Reborn includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Shadow of the Ninja - Reborn. Explore additional content available for Shadow of the Ninja - Reborn on Steam.

No, Shadow of the Ninja - Reborn does not support mods via Steam Workshop.

Yes, Shadow of the Ninja - Reborn supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Shadow of the Ninja - Reborn is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadow of the Ninja - Reborn.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 October 2026 13:29 UTC
SteamSpy data 16 October 2026 23:43 UTC
Steam price 27 October 2026 04:08 UTC
Steam reviews 22 October 2026 17:47 UTC

If you'd like to dive deeper into the details about Shadow of the Ninja - Reborn, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadow of the Ninja - Reborn
  • SteamCharts - Analysis of Shadow of the Ninja - Reborn concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadow of the Ninja - Reborn compatibility
Shadow of the Ninja - Reborn
Rating
6.8
422
173
Game modes
Multiplayer
Features
Online players
2
Developer
Winning Entertainment Group Inc.
Publisher
Edigger, ININ, Winning Entertainment Group Inc.
Release 29 Aug 2024
Platforms
Remote Play