Shadows: Awakening on Steam - User reviews, Price & Information

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Shadows: Awakening is a unique, isometric single-player RPG with real-time tactical combat. You embark on an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics.

Shadows: Awakening is a rpg, action and hack and slash game developed by Games Farm and published by Kalypso Media.
Released on August 31st 2018 is available only on Windows in 6 languages: English, French, German, Russian, Spanish - Spain and Simplified Chinese.

It has received 2,406 reviews of which 1,810 were positive and 596 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 7.49€ on Steam with a 75% discount, but you can find it for less on Gamivo.


The Steam community has classified Shadows: Awakening into these genres:

Media & Screenshots

Get an in-depth look at Shadows: Awakening through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 64Bit Versions
  • Processor: Intel Compatible 2.1 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: GTX460 2GB or compatible
  • Storage: 13 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Shadows: Awakening is a very unexpected product, in a way. As a Diablo-clone made by a small studio, you might expect something like Grim Dawn; tons of lore and mechanical depth and equipment and build variety, in a game that, production-wise, is fairly cheap. This is generally how it goes. Instead, you get largely the opposite; the game is quite beautiful and detailed with a ton of quality voice acting (including The Doctor himself, Tom-freaking-Baker). However, it is also fairly basic as an actual game. As I said, the game looks and sounds great. Of course it's not Red Dead Redemption 2 or anything, but for the genre, it's very detailed and vibrant, with a ton of smooth animation. The music is decent, the voice acting is great, the overall presentation is certainly better than what I expected. The game does have the occasional puzzle that, while never complex, does at least break up the "walk through hallways and kill things" gameplay loop of the sub-genre. The story is interesting, for a while. It also runs fairly well, except for surprisingly long loading times between areas. The negatives, however, come in for the core of the game. I'm still recommending the game, it's not trash even in this area, but it's surprising basic. The first thing to understand, and this is quite unique, is that it's a Diablo-clone with a party...sort of. You have up to 4 characters to play as, swapping between them in real-time as you fight and explore. Cool. However, the result is that each character is fairly restricted; they each get 8 skills and fall into basic categories--tough warriors who engage in melee combat, archers, 2 melee fighters who focus more on speed and critical attacks, and several mages (oh, and then our main character, "the demon," who is a jack of all trades). Many skills are very strange, and feel like they were meant for a game that actually was a party-based game, doing things like weakening all enemies in an area for 10 seconds or something, which is fairly difficult to capitalize on with just one character, and really isn't superior to just using another damage-dealing skill instead. Probably half the skills in the game have questionable usefulness, yet skills are the main thing differentiating, say, one warrior from another. You get 3 warriors minimum, up to 6 possible with the DLC, yet they all feel only modestly different, and there is very little room for experimentation with them on a repeat playthrough. The only real choice is to simply use different characters, but even then, the simple system doesn't really enable many differences in how the game "feels." Let's look at everything besides skills. Stats just raise the damage you deal, your health, and your mana, more or less. Simple. Talents are various boosts you can unlock, but most of them are just doing things like raising stats again, or directly raising damage done, or giving you defense against specific enemies or elements. All very samey. Gear? Gear is mostly just raising the attack/defense stat, and then if you're lucky, getting an extra boost here or there. However, these boosts are far too minimal; 5% ice resistance on your armor and 5% fire resistance on your helm is barely noticeable and hardly counts as real min/maxing. You will occasionally get something neat like reflect damage, causing attacks to bounce back against opponents, but even this tends to be in fairly modest amounts--you can't reasonably build a character around this as a base. All of these extras are just that, extras. Gear is also surprisingly sparse; it may not seem like it compared to other genres, but in a Diablo-clone, you expect to be wading through it. Yet there were long stretches where I had characters wearing white "common" gear for hours, because nothing better would drop OR show up in one of the game's few shops, which is almost unheard of. Interestingly, accessories like rings and necklaces, which in most games are where the most unique boosts are found, are almost entirely the most boring here; even at the end of the game, most of them just raised ONE thing for me, like 5 strength or 10 armor against "beast-type" enemies. I would say there should be a full order of magnitude more unique items in the game than there are at present. Speaking of characters, there is a very odd and disappointing distribution in them. You will recruit quite a few but several of them are optional or semi-optional (as in, you are forced to take SOMEONE but you do get a choice as to which one). and they are basically completely silent and do nothing but fight. Yet, the choices are odd; if you do not choose to start with a mage, then there is not a single speaking mage to recruit in the entire game, ALL the other ones are just kinda there. If you don't choose the archer, then there is only one "hunter" you MIGHT recruit who speaks. But we get several fighters. Each of your three starting characters does have unique dialogue and slight variations in quests, but it's fairly minimal as well, and they get surprisingly quiet as the game goes on and other recruitable characters sort of take center stage. In short, I wish the game had fewer actual characters, but then made them more unique, with more build variety, more ways to use them. As it is, you get alot of very repetitive recruits. And that's the biggest problem with the game; it's repetitive. This is somewhat expected with Diablo-clones but this one really drags over time. As story segments get more and more spread out, with larger and larger areas to explore and kill everything in, using the same characters and same attacks, it becomes a bore. Perhaps I could have spiced it up for myself by switching characters around more often, but even that can be hard with the limited equipment, and the differences aren't THAT pronounced. I liked the story and characters early on, but alot of stuff doesn't really get explained or it's dragged out for a LOOONG time, and by the end of the game, I was rushing to just finish the dang thing. The game is simply too long for what it offers; there is not enough story, or interesting side-quests, or fun dialogue, or unique gear, or varied builds, to fill all that time. There is a great basis here, something I would still recommend fans of the genre play and enjoy for what it does well, but it is 100% clear that the artists and level designers were given more time and budget to go wild, while the guys writing lore, dialogue, making mechanics, crafting each piece of gear, were rushed. Heck, some gear even has a description that just says "Description of long sword" or whatever--they literally didn't finish all of the flavor dialogue, and grammatical errors are still somewhat common. I really like the presentation, I like the idea of swapping between multiple characters on the fly, the lore is the start of something interesting, but this is definitely a product that floundered in delivery. It's worth playing once, but it certainly is no Grim Dawn, much less a Diablo 2.
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June 2025
A action rpg focused more on story than gameplay. Give it a try during a steam sale.
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June 2025
A good balance between combat, story telling, character development and exploration. It reminds me somewhat of Titan Quest but with more of an RPG twist and, of course, more characters to play as (including the excellent demon 'puppet'!) Tom Baker does a sterling job as the main narrator but the rest of the voice acting is very much up to par as well. Inventory management is cumbersome but it works. Puzzles are most often easy to work out but not always easy to solve. Some require very fast mouse inputs whilst others don't seem to respond reliably to mouse input at all. There is also some backtracking but that's something that doesn't worry me and often I'll find some loot that I missed the first time round. Having played almost every major RPG out there since 1982 I can say that this compares well with the good ones. I've had a lot of fun with the game so far (just started Chapter 3) and, barring major shifts in the way it runs, I'm looking forward to completing it.
Expand the review
June 2025
It's been a while since I enjoyed a game so much I wanted to replay to find all the character lines, quests, endings... *probably* won't go for full achievements though because they are a lot of work :) (yes, I am looking at you, hard with no deaths and extreme difficulty). Puzzles can be figured out, once you know what to look for and how to roll boulders. combat and character building is rather on the simple side, but that is honestly not a bad thing. don't you hate it when levelling up takes more time than actually playing? I honestly cannot remember when I bought this game, but I am sure glad I found it in my library. I was starting to think there is no good story games for me to play any more.
Expand the review
March 2025
Great story and gameplay. need more female companions though
Expand the review

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Frequently Asked Questions

Shadows: Awakening is currently priced at 7.49€ on Steam.

Shadows: Awakening is currently available at a 75% discount. You can purchase it for 7.49€ on Steam.

Shadows: Awakening received 1,810 positive votes out of a total of 2,406 achieving a rating of 7.28.
😊

Shadows: Awakening was developed by Games Farm and published by Kalypso Media.

Shadows: Awakening is playable and fully supported on Windows.

Shadows: Awakening is not playable on MacOS.

Shadows: Awakening is not playable on Linux.

Shadows: Awakening is a single-player game.

There are 3 DLCs available for Shadows: Awakening. Explore additional content available for Shadows: Awakening on Steam.

Shadows: Awakening does not support mods via Steam Workshop.

Shadows: Awakening supports Remote Play on TV. Discover more about Steam Remote Play.

Shadows: Awakening is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadows: Awakening.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 07:09
SteamSpy data 24 January 2026 16:48
Steam price 29 January 2026 12:43
Steam reviews 29 January 2026 16:01

If you'd like to dive deeper into the details about Shadows: Awakening, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadows: Awakening
  • SteamCharts - Analysis of Shadows: Awakening concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadows: Awakening compatibility
Shadows: Awakening PEGI 16
Rating
7.3
1,810
596
Game modes
Features
Online players
4
Developer
Games Farm
Publisher
Kalypso Media
Release 31 Aug 2018
Platforms
Remote Play
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