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Iconoclasts on Steam

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Join renegade mechanic Robin and uncover the secrets of a dying planet. Explore a big world filled with intricate puzzles, interesting characters and menacing bosses in a beautiful platform adventure that tells a personal story about faith, purpose and the challenge of helping people.

Iconoclasts is a indie, pixel graphics and metroidvania game developed by Joakim Sandberg and published by Bifrost Entertainment, DANGEN Entertainment, INTRAGAMES CO., LTD. and Gamirror Games.
Released on January 23rd 2018 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 8 languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 4,169 reviews of which 3,585 were positive and 584 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 3.90€ on Steam with a 80% discount, but you can find it for 2.27€ on K4G.


The Steam community has classified Iconoclasts into these genres:


Here is the detailed breakdown of supported languages for Iconoclasts:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Iconoclasts through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3 or later
  • Processor: Dual Core CPU, 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 512 MB Video Memory
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
MacOS
  • OS: Mac OS 10.6+
  • Processor: Dual Core CPU, 2 GHz, 64-bit
  • Memory: 1 GB RAM
  • Graphics: 512 MB Video Memory
  • Storage: 500 MB available space
Linux
  • Processor: Dual Core CPU, 2 GHz
  • Memory: 1 MB RAM
  • Graphics: 512 MB Video Memory
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
Aug. 2026
Iconoclasts Screw-loose adventures In Iconoclasts you play as Robin, a young mechanic armed with nothing more than her wrench, standing against a world ruled by a religious authority that insists on conformity. When you think about it, it is a striking image: a heroine defined not by a sword or gun, but by the tools of repair. Iconoclasts wants you to believe that fixing is as heroic as fighting, and that rebellion can be quiet, stubborn, and deeply human. The Metroidvania genre has always been about exploration, the joy of discovering what lies behind the locked door, the satisfaction of returning stronger to places once forbidding. Iconoclasts enters this tradition with ambition. It wants to be both a puzzle-platformer and a moral fable, a story about faith and individuality told through the rhythms of combat and discovery. Yet, where Hollow Knight finds poetry in silence and Blasphemous in suffering, Iconoclasts too often feels burdened by its own sermon. The craftsmanship is undeniable. The pixel art is bright, painterly, and full of personality. Characters are quirky, their dialogue earnest (although I will admit clunky). The puzzles, many built around Robin’s wrench, are clever, and the game’s systems function with competence. But the combat is stiff, the exploration linear, and the story, though ambitious, is delivered with a heavy hand. The result is a game that feels polished but restrained, unwilling to let its mechanics breathe with the freedom the genre demands. What Iconoclasts attempts is admirable: a fusion of narrative depth with mechanical invention. But the balance fees really off. The story slows the pace, the puzzles interrupt the flow, and the exploration never achieves the intoxicating rhythm that defines the best of its peers. It is a lecture disguised as an adventure, and while the lecture has merit, the adventure suffers. As a gamer I always like my reviews to pose the question of whether the game is worth the price of admission, and more importantly, the demand on your time? At its best, Iconoclasts is a curiosity, a thoughtful experiment in indie design, a game that wants to say something meaningful about belief and individuality. At its worst, it is a reminder that ambition alone does not guarantee transcendence. For players seeking tight mechanics and exhilarating exploration, there are better choices. For those curious about narrative ambition in games, it offers moments worth experiencing, though not enough to demand your precious hours. Not a waste, but not essential. A game that fixes, but never quite builds. One word or phrase to sum up the experience Clever in places but too heavy-handed to truly captivate. Performance/Bug related incidents I had zero issue while playing the game. Similar to games Axiom Verge , Blasphemous , Hollow Knight Rating ★★★★★☆☆☆☆☆ https://steamcommunity.com/sharedfiles/filedetails/?id=869454819
15 hours played
Aug. 2026
I don't always write game reviews- yet I felt I HAD to write at least something about Iconoclasts, other than "game gud". This game was stitting on my wishlist for a while (basically since its release), and despite it going frequently on discounts, I never really had the will to buy and play it. I simply did not want to be disappointed. Not because of my fears that this game might be bad, but because it grew bigger in my head than it really is. I will be honest- I felt inspired by it. A game that looks good, sounds good and made by a SINGLE GUY? I wanted it to live in my head, as a perfect monument to the creative power of a single artist. But, sooner or later, you have to face the reality. In reality Iconoclasts DID NOT disappoint. Far from it. It is a delightful game with memorable characters, unique bosses and a lot of soul poured into it. I will be thinking a lot about it and its moments. I do have to mention some drawbacks of it. Namely it has some rather irritating puzzles and bosses which felt like banging my head aganist a wall- but nothing a YT video can't fix. The story also felt a bit all over the place at times, but it all came together in the end. So yeah, game gud
25 hours played
July 2026
Let's go, in-and-out, twenty minutes adventure >proceeds to be brutally traumatized by a 15 hour long gut-wrenching tale of religious fanaticism, surveillance state, class segregation, climatic disaster, violence and oppresion, body disfigurement, cosmic horror and existentialism. Oh, and cute, colorful spritework too.
21 hours played
June 2026
Banging game. Couple of spoilers in the review though. All of the art is incredibly detailed, enemy designs are excellent. The bosses and story are intertwined and serve as a consistent pleasure to play through. I appreciate the narrative in its ability to not retreat into an entirely happy ending. The surprisingly dark content isn't brushed aside, characters don't just forget the bad stuff which happens to them. It's the key competent aspect. The characters act like arrogant, selfish prats. They have good reason to. Every character is a victim of some aspect of their lives, it varies but none of them see it in each other. They don't relent in their ideals and it feels amazing to watch. The villains are all victims. The heroes are all victims. The game doesn't pretend otherwise and doesn't force you into moral choices on it. Its the theme of 'You can't save everyone, but it wasn't your responsibility in the first place. You have to try though.'. Being a victim doesn't mean you can't be a terrible terrible person, it just contextualises things. This is probably the most prominent examples in the game. If you haven't played, please don't open this spoiler tag. Royal's death on the moon was incredibly effective. Having been able to save almost everyone, to have been saving him through the whole game. Then to be utterly hopeless in helping him as he once again throws a tantrum... all for nothing really. The implications around his death, what the Starworm did to his mind. It was amazing. He didn't have to lash out at it, but it showed that he couldn't change, even if he really really did want to. Agent Blacks final fight is one of the most memorable I've done. She's relentless and it perfectly closes off her character. She was a victim. She was cultivated into being this angry, volatile beast in the end, and you can't help her. Beating her, her coming back as the Ivory beast. To then beating her again, where she clings on with what little she has as the Ivory Crawler... It was honestly amazing alongside the OST I really do recommend it. It's cheap, a labour of love from Joakim Sandberg. My main pain is that I can't go into it blind again. It's truly a torture... If you already have it, buy it for a friend. Treat yourself!
9 hours played
May 2026
Started this game because the visuals were gorgeous, stayed because the story completely hooked me. The gameplay is fun, but the narrative was so intriguing that I couldn’t put it down. Loved it.

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Frequently Asked Questions

Iconoclasts is currently priced at 3.90€ on Steam.

Yes, Iconoclasts is currently available at a 80% discount. You can purchase it for 3.90€ on Steam.

Yes, Iconoclasts received 3,585 positive votes out of a total of 4,169 achieving a rating of 8.31.
😎

Iconoclasts was developed by Joakim Sandberg and published by Bifrost Entertainment, DANGEN Entertainment, INTRAGAMES CO., LTD. and Gamirror Games.

Yes, Iconoclasts is playable and fully supported on Windows.

Yes, Iconoclasts is playable and fully supported on MacOS.

Yes, Iconoclasts is playable and fully supported on Linux.

Yes, Iconoclasts is playable and fully supported on Steam Deck.

Yes, Iconoclasts is playable and fully supported on Steam Machine.

No, Iconoclasts does not support VR.

Iconoclasts is a single-player game.

Yes, there is a DLC available for Iconoclasts. Explore additional content available for Iconoclasts on Steam.

No, Iconoclasts does not support mods via Steam Workshop.

Yes, Iconoclasts supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Iconoclasts is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Iconoclasts.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 21:31 UTC
SteamSpy data 15 October 2026 19:31 UTC
Steam price 26 October 2026 20:06 UTC
Steam reviews 22 October 2026 07:59 UTC

If you'd like to dive deeper into the details about Iconoclasts, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Iconoclasts
  • SteamCharts - Analysis of Iconoclasts concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Iconoclasts compatibility
Iconoclasts PEGI 12
Rating
8.3
3,585
584
Game modes
Features
Online players
22
Developer
Joakim Sandberg
Publisher
Bifrost Entertainment, DANGEN Entertainment, INTRAGAMES CO., LTD., Gamirror Games
Release 23 Jan 2018
Platforms
Remote Play
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