Iconoclasts on Steam - User reviews, Price & Information

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Join renegade mechanic Robin and uncover the secrets of a dying planet. Explore a big world filled with intricate puzzles, interesting characters and menacing bosses in a beautiful platform adventure that tells a personal story about faith, purpose and the challenge of helping people.

Iconoclasts is a indie, pixel graphics and metroidvania game developed by Joakim Sandberg and published by Bifrost Entertainment, DANGEN Entertainment, INTRAGAMES CO., LTD. and Gamirror Games.
Released on January 23rd 2018 is available on Windows, MacOS and Linux in 8 languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 4,730 reviews of which 4,098 were positive and 632 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 0.73€ on Gamivo.


The Steam community has classified Iconoclasts into these genres:

Media & Screenshots

Get an in-depth look at Iconoclasts through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3 or later
  • Processor: Dual Core CPU, 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 512 MB Video Memory
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
MacOS
  • OS: Mac OS 10.6+
  • Processor: Dual Core CPU, 2 GHz, 64-bit
  • Memory: 1 GB RAM
  • Graphics: 512 MB Video Memory
  • Storage: 500 MB available space
Linux
  • Processor: Dual Core CPU, 2 GHz
  • Memory: 1 MB RAM
  • Graphics: 512 MB Video Memory
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
May 2026
Started this game because the visuals were gorgeous, stayed because the story completely hooked me. The gameplay is fun, but the narrative was so intriguing that I couldn’t put it down. Loved it.
39 hours played
April 2026
Unfortunately I bounced away hard from this game. And I really don’t know why. Everything — and I mean everything — is more than average from your standard, 2D platformer slop that floods Steam right now. The controls are tight and responsive, the graphics are gorgeous, the story is intriguing and well written… And yet, something fell off. Okay, let’s start from the beginning, shall we? First of all, if you are looking for a full fledged metroidvania, you will experience a little let down. Iconoclast is very, very lite in this department. Look at abilities our heroine can unlock — through story progression you can find two upgrades for your gun and two upgrades for your wrench… and nothing more. No dash, no glide, no wall jump, no different weapon type. Nothing, Zero, zip, nada. In some cases you can combine your abilities — like electrifying your grenades by using your wrench — but this is used mostly to solve puzzles and unlocking the chests rather than for actual combat. The only way you can develop your character is by equipping tweaks — little technical do-dats that can slightly change behaviour of our heroine or her weapon; for example, you can run a little faster, spin your wrench longer or extend her breath under water. They are not crucial to progression and their impact on gameplay is so insignificant, that you can ignore them completely and still win the game. More to this — they can brake. If you get hit even one time, they will be unusable until you kill enough enemies or use meditation tweak. The most important one — double jump — can only be obtained after defeating a hidden boss, with which you gain access to around ¾ of the game. Yeah, you read it correctly — one of the most crucial mechanics in other platformer games here is a side content, which can break when you get hit. Another important tweak is immunity to damage — it breaks without you losing health — and only because of challenge mode, where you die from one hit. No better is with levels. They all are very straightforward, limited with exploration. You basically travel from one big set piece and puzzle through corridors and rooms only from time to time occupied by enemies. What is more important, the exploration is pointless, since your only reward is finding a chest that contains upgrade materials for tweaks. They are especially pointless in NG+, if you collected all the tweaks in normal playthrough. All of the above is subjective. You can still enjoy Iconoclast without metroidvania mechanics. Hell, I didn’t mind this very casual approach to genre, well aside all those hooplas I was forced to endure to get double jump. No, I have different problem, that can be described in one word: Gimmicks. This game is full of them. It focuses more on puzzles than exploration and combat. It’s room after room of environmental puzzles, puzzles where you need your tools, timed puzzles and jumping puzzles. Hell, even enemies and big chunks of bosses — not all, mind you — are built around gimmicks. There are monsters that can only be damaged in specific ways, using specific tools, or even some of them cannot be damaged at all, only avoided entirely. No better is with some bosses — it’s like a mechanical dance, where your moves are calculated, so just wait until a window of opportunity for dealing some damage appears. The only redeeming quality of this is that they all are unique — you cannot just spam bullets and avoid their attack, because all of them have different quirks and ideas built into fight. One of the bosses is this giant reactor that you need to take down with the help of your companion, another is a centipede-like train that you fight in a big rounded area… The creativity of this encounter shines at every step, even if sometimes they are hit or miss, like with Mother boss fight; avoid her 4 or 5 attacks just to have one opportunity to strike and do some damage. Repeat through 3 phases. Riveting gameplay. But there is another, big shade to all of this. Because of all of these puzzles and gimmicks thrown constantly at you, at some point the game just becomes a chore. And I know, it’s built on a premise that our main heroine is a mechanic, so we mostly fix things, but good God, I just want some time to shoot things, especially after I spend 15 minutes on one puzzle room, just to travel two empty screen forward just for ANOTHER puzzle room. This is especially frustrating if you take into consideration that this game doesn't have a checkpoint system, only manual saves and autosaves before bosses, so if you waste time on a puzzle, and then go and die in the next room, you need to do the entire puzzle AGAIN. At some point I just gave up and started save-scumming — after solving the puzzle I just run back to the save station to store my progress. Over, and over again. Well, maybe something about the story… Don’t get fooled by bright, colorful graphics, cute looking characters and joyful music. After a speedy introduction that sets false expectations of quirky action oriented, lighthearted story, the game suddenly has a very dark turn into more serious territory. People dying here horrible deaths, losing families, limbs, LITERALLY MELTING before our eyes. The Game does not shy to ask profound questions about purpose, destiny, faith or religion — and without this condescending, patronizing tone of “religion le bad and thats it”. It is a heavy story-oriented experience, albeit not without flaws. This game makes the mistake of not establishing proper world building at the beginning, nor spending some time on plot to breath, grow and focus on details and nuances, so for some time you are really confused about what is going on here. Plus you're introduced to many characters at once, and several of them are just nothing but fillers, that you really feel like on some wild rolecoster, constantly pushed forward without understanding who all of those people are and what they are doing. Finally, something about challenge mode. When I die, the devil will probably drag me to hell and torture me for eternity by forcing me play ♥♥♥♥ like this. ONE HIT GAMEPLAY. You die from one hit. Good luck beating the entire game like that. Yes, you can use immunity to do damage tweak, stack them up to three times, so you can have three hits before dying, BUT! There are sections in this game where you play different characters. And tweaks DO NOT TRANSFER TO THEM. All Mina’s sections were pure nightmares. No better with some bosses. It took me more than 100 times (yes, ONE HUNDRED) to finally beat the second boss fight with Agent Black. Play this mode only if you really want achievement or love to suffer. Now. It's over. Go home or something.
43 hours played
Jan. 2026
This game has the best story ever deliaered within the medium. Had this been a movie, it would have become a timeless classic. Don't let the bright cute graphics fool you. This game is very dark with tragic characters that are so very lifelike, it's amazing it came from the mind of a smalltime solitary developer. Even the antagonists are fascinating. The gameplay is fun. It plays like a platformer with some Metroidvania ellements. But some of the Metroidvania ellements can be completelty ignored and you can beat the game without fighting any of the optional bosses or collecting the extra curricular upgrade resources. I think the most compelling character in this game is "Royal". Whe you first meet him, he's in a sad mood, complaining about life, how everyone treats him, and how that creates his role in life. I've never seen a character as... truly... lifelike. I think about this character, from time to time, especially when running into hyper ellite religious individuals. I beat the game years and years ago, and still think about it. The way Religion seems to work in society, is very much like what's portrayed in this game. I wish I could explain further, but there are some catagorical differences. Religions aren't always a theocratic government bent on punnishing the wicked, but where the similarity resides is in the culture, the role we play, the storys we tell ourselves about the play by play of our lives. Our motives and how it determines our motives, and the legitimacy or maybe lack of legitimacy those stories and motives have on reality. There's a silent sitori (Zen Bhudist term. Look it up), that's found in this game, and it lingers with you for months after completing it. And it just... becomes a part of you. The developer even made the music to the game, though I hear he doesn't consider himself a composer. I wouldn't say that the music is masterful, but it's successful at getting you to feel what's intended. I'd give this game a 10/10
63 hours played
Nov. 2025
I really, really love Iconoclasts. It is such a well-crafted game and is a truly fun experience in terms of story and gameplay. And man, is it a hell of a story. This is one of those games I recommend players go in blind into, as much of the enjoyment comes from figuring out the puzzles (within both the narrative and gameplay) on your own. For fans of classic metroid, and for fans of any puzzle games, this is definitely one I would recommend picking up. Also I think it is best to try this game on a more difficult setting, as figuring out the bosses across multiple encounters really sold me when I first tried it. Also be warned that this game has profound emotion in its narrative, there are definitely moments that have stuck with me for years after, which I still think about in moments of contemplation. For pursuers of secrets there are definitely many to uncover, secrets laden into the story and world, and hidden mechanics within the gameplay as well, there is much to uncover behind its mechanics (haha!). It is games like these that give me hope for the future, and the developer Joakim Sandberg did a fantastic job, especially considering he somehow developed all this game on his own, definitely give it a chance, I promise you will find it interesting!
25 hours played
Aug. 2025
I knew that it was going to be a solid game when I first got it. But it was the story that really surprised and impacted me. It really got me...

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Frequently Asked Questions

Iconoclasts is currently priced at 19.50€ on Steam.

No, Iconoclasts is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Iconoclasts received 4,098 positive votes out of a total of 4,730 achieving a rating of 8.38.
😎

Iconoclasts was developed by Joakim Sandberg and published by Bifrost Entertainment, DANGEN Entertainment, INTRAGAMES CO., LTD. and Gamirror Games.

Yes, Iconoclasts is playable and fully supported on Windows.

Yes, Iconoclasts is playable and fully supported on MacOS.

Yes, Iconoclasts is playable and fully supported on Linux.

Iconoclasts is a single-player game.

Yes, there is a DLC available for Iconoclasts. Explore additional content available for Iconoclasts on Steam.

No, Iconoclasts does not support mods via Steam Workshop.

Yes, Iconoclasts supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Iconoclasts is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Iconoclasts.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2026 03:31
SteamSpy data 12 June 2026 00:11
Steam price 13 June 2026 12:48
Steam reviews 12 June 2026 12:01

If you'd like to dive deeper into the details about Iconoclasts, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Iconoclasts
  • SteamCharts - Analysis of Iconoclasts concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Iconoclasts compatibility
Iconoclasts PEGI 12
Rating
8.4
4,098
632
Game modes
Features
Online players
5
Developer
Joakim Sandberg
Publisher
Bifrost Entertainment, DANGEN Entertainment, INTRAGAMES CO., LTD., Gamirror Games
Release 23 Jan 2018
Platforms
Remote Play
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