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SIGNALIS on Steam

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A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.

SIGNALIS is a survival horror, psychological horror and female protagonist game developed by rose-engine and published by Balor Games.
Released on October 27th 2022 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America and French.

It has received 30,860 reviews of which 29,626 were positive and 1,234 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 13.99€ on Steam with a 30% discount.


The Steam community has classified SIGNALIS into these genres:


Here is the detailed breakdown of supported languages for SIGNALIS:

UI Subtitle Audio
English
German
French
Korean
Simplified Chinese
Russian
Japanese
Spanish - Latin America

Media & Screenshots

Get an in-depth look at SIGNALIS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2300 or AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTS 450 (1GB) or AMD Radeon HD 6570 (1GB)
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: 16:9 monitor recommended

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

80 hours played
Sept. 2026
Words alone cannot explain how Signalis has physically and mentally tormented me, yet, I love the game more than anything there is in this universe. Perhaps, Hell is Heaven.
12 hours played
Aug. 2026
SIGNALIS is one of those games where I feel like I understood what was happening, and then five minutes later I’d start questioning whether I understood anything at all. I’d finish a session and still be thinking about it, sometimes remembering some completely random detail from earlier and wondering what it was actually supposed to mean. I really like how much atmosphere the game gets out of its environments. The retro sci-fi aesthetic coupled with authoritarian/dystopian vibes, and all the posters, documents, notes, and other little details scattered around make the world feel strangely believable. German and Japanese influences work really well together too. Everything feels familiar in some way, but never quite normal. There were a few moments where I’d just stop and look at something because I wasn’t even sure what I was looking at. Even something as simple as a picture can leave you wondering what exactly you’re supposed to be seeing. I also liked all the references to other art and literature. Isle of the Dead was interesting, but The King in Yellow especially stood out to me because I knew basically nothing about it before playing SIGNALIS, so I ended up looking it up afterwards. I like when a game makes you curious enough about something outside the game that you actually go and look into it.
10 hours played
Aug. 2026
This review is going to be extremely personal, exactly like the experience SIGNALIS gives you. This is my second playthrough. Back when I played it in 2024, I didn't understand much. I finished the game, looked at the endings, somewhat understood the story.. and that was it. For past 20 years of my life, I've been playing shooter games, and got quite good at them. So, as a "professionally deformed" shooter player, I treated SIGNALIS as yet another horror-shooter, something close to Dead Space, where as long as you survive and read into the notes, you'll understand exactly what's going on, and the story will eventually tell itself. That was my mistake. Truth is... SIGNALIS doesn't want you to understand it, and if you're attentive and humble with it, it won't keep this as a secret to you. SIGNALIS is not a game you play, it's not a story that neither tells or explains itself. The lore does not unfold on it's own. Rather, SIGNALIS is an.. environment, a life circumstance, that you get to experience. You are not playing as Elster. You are Elster. You will merely see what Elster sees, and understand just as much. By the end of the story, you're drained. Whichever ending you got, it's exactly what you deserve. Whether it's MEMORY, LEAVE or PROMISE, your fears and behavioral patterns are now exposed. It's what you've been doing your entire life, and it's exactly what you, Elster, did here. You are the lore. And once you see yourself under this light, there's no way to unsee it. There is no true ending, no canon. No morale. Because what Rose Engine created, is not a game, but a mirror that reflects your very true self. Only question being whether you are self-reflective enough to see it.
11 hours played
June 2026
I've now beaten Signalis. This review is going to spoil the game immensely. For your sake as a potential buyer, I will leave a small spoiler-free review here at the top. Everything else will be redacted . This makes me... embarrassed to say this, but I expected less from this game when I first started. Most of what I've heard have been surface level jokes about the main characters and their sexual orientation. I'm uncomfortable because this game is so much more than a joke about sexual preference. It hits all the proper notes of an older Resident Evil inspired game. The combat is a little unwieldy, but on purpose. The puzzles are fun, and force you to explore the entire map. The progression is meaningful in that way, and resource management will punish you if you get a little reckless with clearing rooms. It is stressful, it forces you to think. I really enjoyed the AM/FM tuner, it is a fun mechanic that was used extensively throughout the game that gave it multiple uses. The art is amazing, unlike anything else I've seen on the market for the job it is doing. I have 47 screenshots taken in one playthrough, the color theory, background setting, and so-on are all jaw-dropping. The story is complex, tangled, and largely open to being interpreted by the player on what's happening. At first this seems much, but if you read everything given to you via lore drops or notes, you will put together your own understanding of the events happening on S-23 Sierpinski. If you went in blind like I did, knew just these surface level jokes or assumptions about the game, I urge you pay full price and play it. Even better at a discount, but I think there's something to say about a game that has earned its value. I truly cannot find anything to complain about here in Signalis, it is really that good. This is it for my spoiler-free review. I'll remind you not to read further if you don't want spoilers, because I really get into it. I'm struggling to collect myself right now, this game has left me speechless since I finished it. I'm gonna have to force something out though, so I'll start with this: It isn't about lesbians, it's about love. Signalis has this shallow stereotype about it being "It's about cyborg lesbians in space" when really it isn't. The characters are lesbians sure, but that isn't what is important about their relationship. The love they share is so... real? honest? genuine? It's just two people loving each other, by the end I didn't really see the genders, just the great lengths someone will go through for the one they love most. Doing the things you need to do, not the things you want to do. It's a complete ♥♥♥♥♥♥♥♥, you're in some sort of time loop? Your consciousness seemingly keeps reuploading to other LSTR units that are all pursuing the same goal. You're reliving memories that are not your own, but others. This concept of bioresonance is used to describe "deja vu" like we have in the real world, but in-game is used to describe willing something to happen, or to exist, or for example the game talks about the Pauli effect. A term used to describe critical equipment or hardware that fails in front of certain people. I.e. A server rack that you're in charge of starts to crash right in front of you while your boss is standing next to you. Certain things happen in certain ways because of certain circumstances, that are all comingled together by bio-resonance. This is important, because it is the core lore bit that explains almost everything that is happening. For the themes of the game, it functions as this bridge between spirituality, technology, and our main character, LSTR. A "Replika" that is a human being casted onto a titanium shell, effectively a clone of another conscious that lore-wise is seen as equipment or a robot. Speaking of lore, the lore is deep. Incredibly deep. In a 10hr playthrough to complete I am left begging for more. The world-building of the Eusan Nation and the Replikas have me begging for another step back into this universe. It's an alternate future where somehow the nation you represent uses a modified East German flag, you've colonized space, you live under a totalitarian government, and there's a war that you don't even see. The replikas are "cloned" versions of people that are put into robotic endoskeletons with printed skin and organs, filled with "oxidant" blood, and have the consciousness of the original "Gestalt" flashed into them, bringing them to life. The replikas themselves are fascinating, with different types, they form social cliques, they are treated like equipment and even have psychological screenings done to be able to tell whether or not they are worthy of continuing service. "Decommissioning" is just a bullet to the head for them, if that tells you anything on whether or not they are human. Signalis uses this vehicle of akira-style body horror, resident evil gameplay, and a really challenging world in order to tell a story about love. Not that pretty-pretty love, but that love where you have to do what you need to do, not what you want to do, for the person you love most. Like I said before, this is spoiler territory, this is the biggest one so if you've gone this far okay with the spoilers, you won't be with this. Stop here. Love demands a lot from you. Love demands that you do what you need to do objectively, not subjectively, and it does that by putting you in a position where you have to kill the person you love the most, because if you don't then their suffering will continue. Your partner, Ariane, has cancer. You spent 3000+ cycles on a starship where after a couple thousand the reactor coolant lines failed, and started leaking radiation throughout the whole ship. She develops cancer, and since you're the Replika, the nations policy is that it is your job to kill your Gestalt pilot when it gets to this point. However LSTR and Ariane aren't in that work-relationship anymore. They love each other, and LSTR promises Ariane that when it comes down to it, she will kill her. There's four endings to the game, and in mine I strangled her to death at the very end. When the person you love most is suffering, they are dying in front of you, you don't want to kill them. Nobody would. You won't see them ever again, and it will be at your hands.... but if you don't... they're going to suffer in the worst ways possible, in ways worse than death. Skin peeling and falling off from radiation exposure, cancerous growths pushing their organs together, blood struggling to flow, they are completely unable to function on their own. Death is the only thing left that would help... and you have to kill them as a mercy. It is absolutely brutal, but you see it as true love, because if we don't do what loves demands of us, we aren't in love, we're just enjoying what it can bring. Signalis gives you one of the most powerful experiences any person can have in life, in a neat 12hr~ package. I want more of this universe. A spin-off, a new title, a book, a movie? There is so much potential here that it would be a waste of world building to be confined to just this game alone. I cannot emphasize just how amazing this game was. Top marks across the board, I can't find anything to complain about.
11 hours played
May 2026
Originally played it for lesbian yuri but it turned out to be absolute peak of a game, definitely recommend.

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Frequently Asked Questions

SIGNALIS is currently priced at 13.99€ on Steam.

Yes, SIGNALIS is currently available at a 30% discount. You can purchase it for 13.99€ on Steam.

Yes, SIGNALIS received 29,626 positive votes out of a total of 30,860 achieving an impressive rating of 9.40.
😍

SIGNALIS was developed by rose-engine and published by Balor Games.

Yes, SIGNALIS is playable and fully supported on Windows.

No, SIGNALIS is not playable on MacOS.

No, SIGNALIS is not playable on Linux.

Yes, SIGNALIS is playable and fully supported on Steam Deck.

Yes, SIGNALIS is playable and fully supported on Steam Machine.

No, SIGNALIS does not support VR.

SIGNALIS is a single-player game.

No, SIGNALIS does not currently offer any DLC.

No, SIGNALIS does not support mods via Steam Workshop.

No, SIGNALIS does not support Steam Remote Play.

Yes, SIGNALIS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SIGNALIS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 21:19 UTC
SteamSpy data 15 October 2026 13:36 UTC
Steam price 27 October 2026 04:08 UTC
Steam reviews 22 October 2026 16:08 UTC

If you'd like to dive deeper into the details about SIGNALIS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SIGNALIS
  • SteamCharts - Analysis of SIGNALIS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SIGNALIS compatibility
SIGNALIS
Rating
9.4
29,626
1,234
Game modes
Features
Online players
199
Developer
rose-engine
Publisher
Balor Games
Release 27 Oct 2022
Platforms