Sorry We're Closed on Steam - User reviews, Price & Information

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Sorry We're Closed is an eccentric story-driven survival horror game about demons, angels and what happens when both sides collide. A mix of classic fixed-camera exploration and arcade-style shooting where Michelle must use her Third Eye to see between worlds, uncover secrets and solve puzzles.

Sorry We're Closed is a lgbtq+, female protagonist and survival horror game developed by à la mode games and published by Akupara Games.
Released on November 14th 2024 is available only on Windows in 6 languages: English, French, Spanish - Spain, Japanese, Simplified Chinese and Traditional Chinese.

It has received 1,360 reviews of which 1,336 were positive and 24 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 17.84€ on Steam with a 25% discount, but you can find it for 2.53€ on Gamivo.


The Steam community has classified Sorry We're Closed into these genres:

Media & Screenshots

Get an in-depth look at Sorry We're Closed through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer, 64-bit
  • Processor: Intel i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Integrated (Intel UHD or AMD Radeon)
  • Storage: 2 GB available space
  • Additional Notes: The game performs well on many low-spec systems. Try the demo if you would like to check performance on your machine.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Sorry, We’re Closed is one of the most interesting genre fusions I’ve played, and a game I think I’m still trying to fully understand. It is about love, it is about loneliness, it is about allowing one’s self to heal - or not. The premise is as follows: you play as Michelle. Years ago, Michelle was dumped by a girl she was terribly smitten with, and now she watches episodes of the daytime soap opera her ex stars in while ringing up customers at the corner store where she works. She is well and truly stuck, in love with a woman who has already forgotten her. Michelle is pulled out of her comfortable misery by an evening visit from The Dutchess - a terrifying, gender ambiguous, hypersexualized demon. Michelle is The Duchess’s newest object of desire, a guest of honor in the Dutchess’s demonic domain. Michelle’s first escape leaves her with an opened Third Eye - a way to see into the world of angels and demons that surround her. Michelle has four days to find a way to break her curse - or perhaps, to fall in love with her demonic admirer. That on its own is an intriguing hook for me, I find interpretations of Christian mythology to be fun, and I have certainly spent some of my days as a depressed sapphic, wondering what I did to drive her away, what I was supposed to have done better. Sorry We’re Closed plays like a mixture of Catherine, the bizarre and very unique Atlus dating sim/puzzle-platformer from the seventh generation of consoles. There have been a variety of quirky and strange dating sims since then, most of which with a comedic tone. Sorry We’re Closed makes two important changes that allow it to stand head and shoulders above its most direct reference point - tone, and gameplay loop. Atlus has often incorporated these dating simulation elements in its Persona series, and while Catherine solved the main issue with these elements in Persona (the characters in Catherine are, ostensibly, of legal age by North American standards) Atlus has thus far always presented a very heteronormative, simplistic look at love - you play as a man, you pursue (or are pursued by) women. Sometimes she’s a demon, sometimes she’s your homeroom teacher, but the pairing is always the male player character and his digital honeypot. Sorry We’re Closed is not a power fantasy, at least, not inherently. The game asks more about the nature of love, and its worth, than what the player will get when they acquire it. Should Michelle encourage a nearly-fallen angel to keep going after love, and accept being cast out of heaven so that he can be with his demonic lover? Is Michelle willing to meet The Dutchess on their terms, and understand why this person is so sure love will fix the hole in their heart? Can anyone truly experience love if they are not willing to be changed by it? For me, these are more interesting ideas to ruminate on than “hmm, should I go for the blonde or the redhead?” Sorry We’re Closed looks and handles a lot like Resident Evil 2, with its Playstation esque graphics and blocky polygonal models for characters. They’re presented with much more fidelity than was possible on that old console, and the gameplay is both tense and enjoyable. Each night you’ll explore a new dungeon, using your Third Eye to navigate the underworld and battle lesser demons. Michelle is equipped with an axe, and later two firearms, and when aiming them you’ll switch from isometric to first-person view. Switching to first-person is also useful for solving puzzles and taking in more of the surprisingly tense environmental detail of these surreal spaces, often blending urban decay with heavenly splendor. The art absolutely steals the show, as well. While the character models are nice, and detailed, the character portraits are nothing short of marvelous. At times beautiful, at times horrifying, at times both (but that might say more about me than about the art), the game feels distinct and original in the way it presents itself. The sountrack blends atmospheric horror tracks with hip-hop, which is probably the best relationship in the whole game. Sorry We’re Closed takes about five hours to complete, but includes a new game plus mode to explore other endings, of which there are three - not counting different ways side stories can be resolved. None of the endings felt objectively good or objectively bad, they all felt like choices a player character could reasonably make, being in Michelle’s shoes. You can choose to be selfish, to be altruistic, to be self-destructive. That’s something I appreciate in games that offer these kinds of branching endings. There needs to be a reason why I might choose to do it, beyond “hey, I wonder what was behind door number 3?” I played Sorry We’re Closed while working through my feelings about a difficult, up-and-down relationship. I saw my own equivocations about that relationship reflected back at me through Michelle’s journey. Was I chasing a real person, or a fictional ideal of what the relationship could be? If love can make an individual more whole, then what is the cost of packing yourself into the cracks of another person’s heart? In allowing yourself to change for someone else, how do you feel if you come out the other side worse for it? To me, it takes a fine piece of art to stir up those introspective, difficult questions, and Sorry We’re Closed is a very fine piece of art in my estimation.
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Jan. 2026
This one is something special. The less said about it, the better. Beautiful art, interesting and well-written story, fun gameplay. Some of the coolest character designs I've ever seen, bar none. If Killer7 was about love.
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Dec. 2025
For the aesthetic alone, I am in love with this game. Honestly wish there were more games with this girlypop style
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Aug. 2025
You've probably seen other people refer to Sorry We're Closed as a gay Silent Hill and that's pretty accurate. The inspiration from the PS1/PS2 era of Silent Hill is clear (I also get some Suda51 vibes from it) but SWC stands well on its own. The atmosphere and environments are amazing, it's incredibly stylish, great soundtrack and a wonderful story headed by a likeable cast of characters. Sorry We're Closed is a delightful game which will probably take around 7 hours to finish and the game runs smoothly on Deck. I'm really looking forward to seeing what the developers create in the future. PS: Survival horror fans need to start giving Michelle her flowers. She's a fantastic protagonist.
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June 2025
Sorry We're Closed is an unapologetic, original survival horror game that as a whole may not be better than the early Silent Hill and Resident Evil titles, but outshines them with it's unique style, absurd story-line, and at times RPG-like implemented gameplay that absolutely blows away any imitators of the like. While the game ops for the classic fixed camera angle view, it's weapon and combat system is original and engaging despite any technical limitations it may face. As a huge connoisseur of horror games as a whole and survival horror games especially, this one is certainly up there. Check it out if you're a fan of said genre or maybe just have a good fashion sense cause, ♥♥♥♥♥♥♥♥! The collective drip of just about every character is peak. Really though, check this one out - it's ♥♥♥♥♥♥♥ awesome.
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Frequently Asked Questions

Sorry We're Closed is currently priced at 17.84€ on Steam.

Sorry We're Closed is currently available at a 25% discount. You can purchase it for 17.84€ on Steam.

Sorry We're Closed received 1,336 positive votes out of a total of 1,360 achieving an impressive rating of 9.27.
😍

Sorry We're Closed was developed by à la mode games and published by Akupara Games.

Sorry We're Closed is playable and fully supported on Windows.

Sorry We're Closed is not playable on MacOS.

Sorry We're Closed is not playable on Linux.

Sorry We're Closed is a single-player game.

There are 2 DLCs available for Sorry We're Closed. Explore additional content available for Sorry We're Closed on Steam.

Sorry We're Closed does not support mods via Steam Workshop.

Sorry We're Closed does not support Steam Remote Play.

Sorry We're Closed is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sorry We're Closed.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 April 2026 22:28
SteamSpy data 24 April 2026 20:43
Steam price 29 April 2026 04:22
Steam reviews 27 April 2026 16:06

If you'd like to dive deeper into the details about Sorry We're Closed, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sorry We're Closed
  • SteamCharts - Analysis of Sorry We're Closed concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sorry We're Closed compatibility
Sorry We're Closed
Rating
9.3
1,336
24
Game modes
Features
Online players
7
Developer
à la mode games
Publisher
Akupara Games
Release 14 Nov 2024
Platforms
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