Honestly, I do not know how to write this review… I’ve spent so much time and effort on SiN that I just want to be finished with this game and forget about it even despite my deep appreciation. So, I think… I will just tell you how it started… Recently I’ve been playing a lot of boomer shooters and, after taking a little break for some indie games, I suddenly remembered about SiN . I actually heard about this game a long time ago but because there was so little info on it on the internet, I always postponed playing it. Now, I’ve decided the time has come. I started SiN without much expectations, thinking it would be a mediocre late 90’s FPS but with some story added… and fell straight down into a deep rabbit hole I couldn’t expect… Story . I wish there was more of it, honestly. I know it was written in a comical way with jokes, oversexualized villainess, and a badass protagonist saving the world but considering the complexity of the game (we will talk about it later), it feels really underdeveloped. Moreover, back in the day when SiN still tried to rival with Half-Life , the developers and publishers themselves emphasized who important the story would be. The game really gives off Deus Ex -ish immersive sim kind of vibes and I just wish there was more to explore and learn in terms of the story. Music and Atmosphere . Pretty solid. The game starts as a regular “badass-cop” movie with a bank heist, but the farther you go and the more info you get – the deeper the rabbit hole goes. You begin to visit more unique locations and meet more unusual enemies. The music is mostly a mix of techno and ambient. While this is not very original and many shooters utilized that style of soundtrack back in the day, it is still made pretty well. Moreover, almost every level has its own track which gives it its own unique vibe. I almost never care about the soundtracks of the FPS games I’ve played but SiN ’s music is something I’ve been relistening from time to time for the past few weeks, and it definitely goes to my personal collection of appreciated atmospheric scores. Gameplay . Shooting – pretty good; complexity – amazing. The game has a good variety of weapons: some of them are more classical like assault rifle and rocket launcher, some are more interesting like spider mines or quantum destabilizer. The enemy diversity is pretty solid too: from regular soldiers with pistols and rifles to augmented melee or rocket launcher mutants. Even though by the last quarter the game almost stops presenting new types of foes, the story still makes you keep going until the end. The shooting itself feels quite solid: guns have their own impacts and the enemies react to the shots. They even seem to try to act tactically by retreating or going around you, yet, unfortunately, AI is far from perfect and often they just get stuck or run around not attacking you trying to pathfind the retreating route. My main complaint, though, is that the max difficulty – HardCorps – is quite unbalanced. Enemies take many more shots to die, while you receive much higher damage, yet the quantity of ammo, health and armor on the level remains the same. In the end, the situations when you are with no armor, 20 health, only pistol ammo, and there are rocket and chaingun soldiers waiting for you behind the door are not rare on that difficulty. Nonetheless, the real deal and charm of SiN is its complexity. Some levels have two starting points depending on how you finish the previous one; some missions have two exits to two different missions – and these are not just secret levels to complete and return but full-fledged separate routes to continue the story; failing some of the primary objectives does not cause instant “game over” but instead gives access to new areas and changes the story; actions done on one mission can affect the layout of another one much later in the game; the levels are also very coherent and you can frequently see a glimpse of a part of the next levels from the current one. Overall, I will just give you one example: you can collect coins on missions 3-5, use them to buy a candy bar on mission 6, and that candy bar will become extremely useful on mission 18. The biggest problem of all this complexity, however, is that all those alternative routes and secrets are really obscure and unobvious, and most players will simply play the game one time as a mediocre shooter, and will never see even half of the content it can actually provide. Wages of Sin . This is the only expansion that SiN received about 3 months after its original release. It continues the story with 16 new missions, adds new interesting weapons and items, and retains the depth of the original game. Even though it’s pretty solid and if you liked the original SiN , you also definitely should play the addon, the main problem remains the same. The complexity is again very obscure and unobvious and most players will never know that there is an alternative story route which changes the order of missions, their objectives and conditions. Conclusion. So, after all of my praising in this review, you may want to ask a question: is SiN a masterpiece? Actually, no. The game does have its weak points and I totally understand why it’s lost in competition with Half-Life in the end. Yet, is SiN an unfairly forgotten gem? Definitely, yes! I am simply amazed how much details and features the developers put into the game, and it really hurts me that there is so little information about it online and that many players will simply play it once as a mediocre shooter of the 90s. Who would I recommend SiN to? If you like classic FPS, like to explore games yourself and dive deep into them – SiN is definitely for you. If you want a nice shooter with an okay story for a few evenings – you may appreciate SiN too. However, if you want a deep story-based game which will directly explain you what choices you have and how they will result – then SiN is likely not for you. If after my long review you decided to give SiN a try, I highly recommend playing on the [url=https://rohit.itch.io/dominatrix] Dominatrix source port , as it properly scales the HUD for modern resolutions, adds a few extra options in the settings, and allows you to rebind all buttons via the config file. I’ve also wrote two guides on all secrets, objectives and bonus mission for both [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3464637763] SiN and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3475752422] Wages of Sin , so I will highly appreciate if you check them out too. I really hope that you, if not love, at least appreciate the complexity and the depth of this game!
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