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Roots Devour on Steam

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Extend your roots, imbibe fresh blood, and expand without end. Roots Devour is a strategic exploration game centered around a card-connecting mechanism. Drive your frenzied roots through swamps and over frozen mountains, invading human cities until the darkness... descends.

Roots Devour is a strategy, exploration and atmospheric game developed by Rewinding Games and published by GCORES PUBLISHING.
Released on January 27th 2026 is available on Windows, Steam Deck and Steam Machine in 2 languages: Simplified Chinese and English.

It has received 481 reviews of which 327 were positive and 154 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 14.79€ on Steam, but you can find it for 9.36€ on Eneba.


The Steam community has classified Roots Devour into these genres:


Here is the detailed breakdown of supported languages for Roots Devour:

UI Subtitle Audio
English
Simplified Chinese

Media & Screenshots

Get an in-depth look at Roots Devour through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later
  • Processor: 2Ghz or better
  • Memory: 1 GB RAM
  • Graphics: 280x768 minimum resolution, DirectX 9.0c compatible graphics card
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
May 2026
A decent game marred by the most minor of frustrations, one that managed to make me put it down (perhaps to return to some day). Let me zoom out. And show my previous progression on the level's map. It seems so simple, but a game all about forming pathways through connecting nodes is let down by the inability to zoom out and look at where I'm travelling. "Ah, but Heather, that would make it too easy-" No. 'Roots Devour' already introduces obstacles to make pathing an interesting challenge, but upon retrying levels to explore further I would often find myself travelling down previously discovered paths and not realising until I had reached the same dead ends again. This became a frustrating issue on the second level, taking place in a swamp that obscures your vision and requires the player to illuminate their progress incrementally. This was a really fun puzzle to try and solve when finding new areas. Less so when I would realise I'd already been somewhere and now had to restart the level as my currency for reversing course ('blood', thematically) was drained. Just let me zoom out further, even if the fog-of-war is still there. And show me where I've previously been. Gone are the days where I remember intricate level details. In my youth I could verbally relay to you every square inch of the first two levels of 'System Shock 2'. Now, in my feeble years of my (upsettingly late) 20s, I am unable to perfectly recall multiple runs of a random indie game that I pick up and play. This is a good game. If you liked the gameplay of 'Cultist Simulator', or the visual art of 'Darkest Dungeon' but wish they were a bit easier and more digestible this is an easy buy.
8 hours played
March 2026
I can honestly not explain why exactly this game sucked me in so hard, it has a very good UX and atmospheric pull since I lost track of time for the first time in hundreds of games. It's a matter of making the most of what you have and exploring the game world to find out it's freaky lore. I lost myself and spent hours on the first map to clear it all in one solid go before trying to repeat that with the second but RL pulled me out of the sweet lovecraftian embraces comfort. The maps are chunky but can be explored piece by piece, discovering a new spawn point before aborting the run can be more than good enough.
21 hours played
Feb. 2026
This game *could have* been another Inscyption-level masterpiece. But it didn't. The production ended up poor by my standards. The systems feel amazing and ambitious at the start, only to fall short bit by bit. I get the feeling that the game did not have enough time or resources to pull the same standard through. It's such a pity.
26 hours played
Feb. 2026
I really enjoyed this game. Had me hooked for a few days. The moment to moment gameplay is quite good, and it's really satisfying to slowly watch how much of a stage you've covered, and traversed through. My biggest issue with the game, and something that held me back from enjoying it even more, was the story segments. I think a game like this would benefit from a more subtle method of storytelling, rather than the scripted moments you get locked into, and unskippable dialogue segments. These can really take you out of your flow, and whether it's sub par writing, or bad translation, it just feels like it could be axed without negatively impacting player experience.
31 hours played
Feb. 2026
So after diligently murdering my way to an ending, this game is a recommend with a few caveats. If you want a game where you play as eldritch murderous kudzu, strategically using randomly-drawn cards to efficiently navigate around a hand-crafted map, murdering wildlife and hapless humans alike to water your roots--this is your game. If bad translations or clunky checkpointing are a dealbreaker for you, you may want to skip this one. For more detail: The Pros: - The overall aesthetic direction is fantastic. I have a huuuuge soft spot for games where you play as the monster (re: Carrion), and the idea of being an eldritch plant monster gathering blood to awaken an outer god? Peak. The artstyle suits it perfectly, though differentuating interactable and non-interactable parts of the environment was sometimes difficult. The character portraits in particular are really well done, and I wish I could've seen more of them outside of the altar dialogue. - The gameplay is intuitive and oddly engaging. Exploring the map, finding ways to optimize your blood gain, using the random selection of items you obtain to create stepping-stone paths to get to out of the way areas were all really interesting. The four maps introduce slightly different mechanics for how you interact with the world, which keeps it fresh. There's a reasonable amount of variety in how you can change your abilities (ignoring certain debuffs, getting bonuses from interacting with cards a certain way, ect ect), but I wouldn't call it a deck builder. Your deck is what it is--you get to decide how to make the best of it it. The Cons: - The UI can be unresponsive at times, especially if you're like me and get to the point where you're inputting 2-3 commands in rapid succession while you wait for the animation on the first one to finish. I didn't encounter any game-breaking bugs, but occasionally a card would get stuck inside a wall and be unconnectable, which was annoying but not major. I would like it if you could click through dialogue faster. - The checkpoint system is.....bad. Once you unlock a checkpoint you can return to it later, but you're starting fresh from that location--that means if there's a particular objective you need to interact with or place you need to go, you need to backtrack to get to it. A single map can take over an hour to fully explore if you're checking every nook and cranny. I reckon about half of my playtime was me leaving the game running while I went about my day, just so I didn't have to quit out and lose my current run. It wouldn't be so bad if it weren't for my next point: - The map, while very pretty and fun to see populate with your ever-spreading roots, is frustrating. I wish that you could zoom out more, or pan around it faster, especially with how big the maps get. It's also frustrating that you can't see inside of buildings unless your camera is currently inside of them. Most importantly, though, the map resets in between runs. Combined with the annoying checkpointing system, this becomes a real drag. You forget where important objectives are, you forget which locations you've already been to, you forget which collectables you've already gotten and which ones you just saw off in the distance. If your map progress stayed, I think the checkpoint system wouldn't be nearly as upsetting, because I could at least then plot out an efficient route to backtrack to objectives rather than having to explore the area fresh every time. Also, it would be nice if you could preview the map when deciding which checkpoint to start from. - Others have said it, but the localisation is pretty flawed. Some dialogue is nonsensical or confusing, others are still straight up Chinese. I don't mind it so much, but ymmv. I will say that it made it very unclear what endings correspond to what actions, and the idea of going back trying to get more is pretty off-putting because of that. The ???: - Did I enjoy the story? Yes. Did I understand the story? No. Was I meant to? Unclear. You're a plant, and your main source of exposition is a lady who talks like a Dark Souls item description. It's not a BAD thing, per se--it does reinforce the sense that you are an alien entity that doesn't abide by human sensabilities. I can't really say how much of that is translation issues and how much of it is the narrative being deliberately vague (which is fine).

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Frequently Asked Questions

Roots Devour is currently priced at 14.79€ on Steam.

No, Roots Devour is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Roots Devour received 327 positive votes out of a total of 481 achieving a rating of 6.52.
😐

Roots Devour was developed by Rewinding Games and published by GCORES PUBLISHING.

Yes, Roots Devour is playable and fully supported on Windows.

No, Roots Devour is not playable on MacOS.

No, Roots Devour is not playable on Linux.

Yes, Roots Devour is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Roots Devour is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Roots Devour does not support VR.

Roots Devour is a single-player game.

Yes, there is a DLC available for Roots Devour. Explore additional content available for Roots Devour on Steam.

No, Roots Devour does not support mods via Steam Workshop.

No, Roots Devour does not support Steam Remote Play.

Yes, Roots Devour is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Roots Devour.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 October 2026 06:15 UTC
SteamSpy data 01 November 2026 04:45 UTC
Steam price 07 November 2026 04:08 UTC
Steam reviews 21 October 2026 17:48 UTC

If you'd like to dive deeper into the details about Roots Devour, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Roots Devour
  • SteamCharts - Analysis of Roots Devour concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Roots Devour compatibility
Roots Devour
Rating
6.5
327
154
Game modes
Features
Online players
2
Developer
Rewinding Games
Publisher
GCORES PUBLISHING
Release 27 Jan 2026
Platforms
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