Slayers X: Terminal Aftermath: Vengance of the Slayer on Steam - User reviews, Price & Information

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So.... got what it takes to be a X Slayer?!?... 7 weapons, blood and gore, twisted music by Seepage & Psyko Syndikate, and maps where you can blow up everything. its awesome. started making it in 1998 in high school with my friend and now im 37, so i have life experience now.

Slayers X: Terminal Aftermath: Vengance of the Slayer is a retro, 1990's and shooter game developed by Big Z Studios Inc. and published by No More Robots.
Released on June 01st 2023 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil and Russian.

It has received 1,217 reviews of which 1,186 were positive and 31 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 16.49€ on Steam, but you can find it for less on Instant Gaming.


The Steam community has classified Slayers X: Terminal Aftermath: Vengance of the Slayer into these genres:

Media & Screenshots

Get an in-depth look at Slayers X: Terminal Aftermath: Vengance of the Slayer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: 1.4GHz processor or faster
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 550/equivalent or higher
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
This game is transcendent. On the surface it trades as a tongue-in-cheek revival of low-budget 90s FPS smashed through a membrane of the Geocities-era DIY aesthetic that Hypnospace Outlaw was built upon. It's an alright shooter as they go - functional and fun enough on a mechanical level, at least as far as the committment to making the ugliest, most visually cluttered game will allow it to go. But deep down, Slayers X is about a middle-aged guy who used to imagine himself a tech-god teenage edgelord, unable to voice his disappointment at the mundane drudgery of adulthood, revisiting a piece of very personal art that his younger self was never able to make real. It draws you back to your adolescence when the potential of the world seemed to be somewhat limitless and no-one ever imagined that their most likely destination was to become one of millions of faces in a crowd of boring white-collar nobodies. We see all versions of Zane: the outwardly obnoxious, juvenile child, and the lonely teenager grieving the death of his mother. We see the tired, disillusioned single parent who hasn't matured much, but dedicates a special corner of this game to his infant son. We see a man who cannot forget the greatest years of his life, even if the greatness of those years existed only in his head and on the internet. But, importantly, we see a man who hasn't entirely lost the energy and passion of his youth, and is willing to put the time and effort into finishing a work of art that captured a snapshot of the entirety of his person at a specific and definitive point in his existence. I think of all the ideas I had in my teens and early 20s that never went anywhere - the half finished scripts, books, songs - that I scrapped because I thought they weren't good enough. The pieces of self-expression lost forever because I got a new computer or deleted a file I didn't think I needed. If I had them all here in front of me now I would have an album of media cataloguing who I was at those moments in a way no photo could ever do justice. A collection of things that would be worse than I remember and better than I remember, that would show me how far I've come, and how far I've strayed. I have memories of those times, of the excitement and confusion and chaos and joy, but nothing material to connect me to those memories. If Zane had finished and published this game at the time, would it have garnered attention? Would he have met a community of designers? Would he have worked on another, applied for training as a designer, worked at a development studio, created something more definitive? Could he have been at the forefront of a creative revolution alongside 90s legends such as John Romero and Tim Cain? This game suggests to me that he thinks he could have. It suggests to me that as he got older made bad choices, or safe choices, or just different choices. And therein lies the most devastating part of Slayers X - the part that I think most adult humans can relate to. You'll always remember the moments when you felt on top of the world, and the moments of potential lost because of feelings you didn't chase, or feelings you did that didn't work out. Things passed you by, sometimes because you didn't realise they were there, and sometimes because you didn't think they were important. But as you get older you forget the pain and the fear and the emotional instability, and some part of you that you cannot ever be aware of at the time becomes clear. There was a spark there. A spark that drove you to go out and see people and watch bands and movies that you didn't know where going to be great or suck, to talk to strangers and become friends or enemies with people you'll never see again, to walk an hour home along dark streets at 3am because you couldn't afford a taxi from the bar. A spark that made some people love you and some people hate you. Time and the demands of life have worn down its edges and homogenised you; it has sapped your energy and diminished your ambitions. You are still capable of new, exciting ideas, but you talk yourself out of them without even considering them because you don't have time, or you value different things now. But that spark...that uncertainty...the terrifying exhiliration of a future unknown. It was there once, so raw and firey and flawed and desperate to be unleashed. Slayers X is a tongue-in-cheek revival of low-budget 90s FPS smashed through a membrane of the Geocities-era DIY aesthetic that Hypnospace Outlaw was built upon. It, like Hypnospace, is a tribute to a time when the internet was a gallery for the bizarre and infinite expanse of human personality, and a celebration of all the people who put themselves out there. It is the story of getting old, of losing part of yourself in order to find some security in this world. It is the joyous, indulgent wish-fulfillment of getting to go back and connect with the younger you and knowing that even though you can't assist them - their mistakes are fated to take place - you can shepherd their abandoned ideas into reality and make sure that at least some of who they are remains remembered forever.
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Sept. 2025
You have no idea how disappointed I was when I learned this wasn't actually brought to life from a notebook by a 90s teenager. It's such a believable origin story since this nailed 90s cringe so well, not for the purpose of mocking it, but authentically being it. Combine that with gameplay and level design that could easily go toe-to-toe with the greatest shooters of the 90s, and you have a true work of art of a game.
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Sept. 2025
It's adorable, I love it. The aesthetics around the main joke are on point, the whole meta ARG thing is super fascinating and creative, Steffanie's voice actress is Oscar-worthy, and Zane (the gamedev - it makes sense in context) is a very lovable, endearing, and kind of tragic character. Thing is, you REALLY should be sold on all that to enjoy this, because otherwise this is the okayest shooter ever made
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Feb. 2025
Proof your juvenile game ideaz wuld have wrkdd adult lescent fantsies Sometimes your gameplay and game design philosophies are just so cutting edge and just so ahead of their time that they have to beisen 2be believed. This is my way of the X Slayer... [*]Being anti-drugs so lame if you do drugs btw [*]Being so shocked other people are evil pykos literally why be evil bro 4realz lmao [*]Remind yourself you're awesome anytime you see yourself Also there's just shit everywhere whaats up wit dat lamao /thread /review p.s. just be a good guy so much simpler lol p.s.s. good guys are just way cooler and psykos kill people wtf
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Feb. 2025
Great spin-off game to Hypnospace Outlaw. Play on INZANE for the complete boomer shooter experience.
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Frequently Asked Questions

Slayers X: Terminal Aftermath: Vengance of the Slayer is currently priced at 16.49€ on Steam.

Slayers X: Terminal Aftermath: Vengance of the Slayer is currently not on sale. You can purchase it for 16.49€ on Steam.

Slayers X: Terminal Aftermath: Vengance of the Slayer received 1,186 positive votes out of a total of 1,217 achieving an impressive rating of 9.19.
😍

Slayers X: Terminal Aftermath: Vengance of the Slayer was developed by Big Z Studios Inc. and published by No More Robots.

Slayers X: Terminal Aftermath: Vengance of the Slayer is playable and fully supported on Windows.

Slayers X: Terminal Aftermath: Vengance of the Slayer is not playable on MacOS.

Slayers X: Terminal Aftermath: Vengance of the Slayer is not playable on Linux.

Slayers X: Terminal Aftermath: Vengance of the Slayer is a single-player game.

There is a DLC available for Slayers X: Terminal Aftermath: Vengance of the Slayer. Explore additional content available for Slayers X: Terminal Aftermath: Vengance of the Slayer on Steam.

Slayers X: Terminal Aftermath: Vengance of the Slayer does not support mods via Steam Workshop.

Slayers X: Terminal Aftermath: Vengance of the Slayer does not support Steam Remote Play.

Slayers X: Terminal Aftermath: Vengance of the Slayer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Slayers X: Terminal Aftermath: Vengance of the Slayer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 11:10
SteamSpy data 28 January 2026 20:47
Steam price 28 January 2026 20:31
Steam reviews 26 January 2026 21:53

If you'd like to dive deeper into the details about Slayers X: Terminal Aftermath: Vengance of the Slayer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Slayers X: Terminal Aftermath: Vengance of the Slayer
  • SteamCharts - Analysis of Slayers X: Terminal Aftermath: Vengance of the Slayer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Slayers X: Terminal Aftermath: Vengance of the Slayer compatibility
Slayers X: Terminal Aftermath: Vengance of the Slayer
Rating
9.2
1,186
31
Game modes
Features
Online players
0
Developer
Big Z Studios Inc.
Publisher
No More Robots
Release 01 Jun 2023
Platforms
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