Hello and welcome to my review of CI’s third iteration of their Sniper Ghost Warrior series. I’ll start with my impression immediately. Good ambition, imperfect execution. The reason why I gave it a thumbs up and reluctantly so, is because I feel that it would be too harsh from me to give thumbs down to a game that has so many playable hours embedded in it. I endeavoured to write my review to help gamers with my accurate impression of the game, including tips, hints to help gameplay. Even though I gave it a thumbs up, the game leaves its players hanging incomplete because the game felt abandoned, buggy, poorly executed and because the game poorly explains the plot for the player assuming that the player is already aware of enemy organisation’s plans. The game did leave a little bit of an undesirable after-taste in my mouth, akin to a big meal with some items tasting bad at the end. But worry not, I’ve highlighted some topics which will prevent you from making the mistakes I made. Some of the issues I talk about below had some fixes done by modders and some others were workarounds which the developers didn’t fix in over 8 years. And they seem to not have a clue about the hindrances in terms of graphical performance, one of which I wrote about below. It should never be up to us gamers to find the issues and fix them. They should know more than us and distribute the patch-fixes. But anyways, let’s dive deeper into my review starting with the things that I liked. Things I liked: SGW3 has many missions to sink your hours in. Enemies do a good amount of damage even if you have armour, so that gives a realistic look. HP regenerates, but only up to the corresponding hp bar. The game is designed to play from afar and if you are up close, there is a good selection of silencer equippable handguns/rifles to switch to a stealth playstyle. Money can be abundant in the main campaign if you loot every dead body and if you kiII every NPC in every outpost. I bought/looted 99.9999% of the bullets and items used and didn’t rely on the crafting mechanic. Outposts can be cleared but the enemy NPCs and items there will respawn after some time so don’t worry about collecting every item in every outpost. The detection system of the enemy NPCs doesn’t detect you immediately, but it’s not too slow either and definitely not braindead. Makes it a bit challenging trying to close-up-stealth kiII every NPC. Climbing is very versatile and well executed in this game. The climbing camera first person view is realistic too. ‘Scout mode’ is the pseudo touchstone of this game. Fast Travel is quick (~3 secs), after the whole map is loaded from the very beginning of your game session (taking ~1-minute time at the start of every game session). The graphics is pleasing at maxed settings, with or without high+ shadows from some angles and scenes, especially during day time and in the rain during the night time. You can take very pleasing screenshots near puddles. Rain and water effects in this game is beautiful. You can pretty quickly figure out out by yourself (I believe) on how to acquire sufficient skill points in this game to max-upgrade your skills even before you reach the middle portion of the game in terms of story completion. Things that I did not like: The developers did a poor job explaining the technicals/mechanics of this game, directing the player to the POIs and the clue missions. I could not initially complete some POIs because they are located at far corners of the respective maps where there is normally no reason to venture to. And there is one POI that is bugged in one of the maps and despite 100%-ing the game, that mark on the map remained. The wide variation of sniper rifles feels redundant after you realise that even the weakest sniper rifle with a 7.62mm bullet to the head is enough to kiII most enemies so why bother adding more powerful sniper rifles? Even with armour penetrating .338 bullets, the headshots are sometimes not enough for some mask/helmet wearing heavies, so you need to hit them twice on the head. Also, the damage stats of weapons in the game is all for show, and therefore meaningless. No, this is not a spoiler. There is no gain/fun in wasting hours, figuring this stuff by yourself. Knowing this from before can help you save time in just picking a rifle with the two most important factors, a bipod, highest-zoom optics and just sticking to it. Enemies disappear from the map most of the time after you drone-tag them if you are 350m away from them. It’s a game fault. And that leads to difficulty in sniping enemies from far away. Can’t see = Can’t snipe. I mean c’mon, it’s a sniper game *smh* Those were my Likes and Dislikes; let’s come to tips which can potentially make your gameplay easier if you play the game. Tips and hints: -(MOST IMPORTANT) Keep shadow settings to low/med. Almost 0 visual difference nearby and some difference afar which you won’t practically notice. This is the ONLY setting that separates the game from being playable to annoyingly-playable and yet the developers seemed to be clueless about it in steam forums years back, suggesting obscure, useless v-sync settings changes inside nvidia/radeon drivers *smh* Meanwhile, figuring this out took me just over an hour of tinkering. -Loot every dead body, enemy-dropped gun to receive bullet heads and mechanical parts (if ever needed) -To deal higher damage, pick guns based on bullet type & bullet damage (not the gun damage) (.50<.338<7.62<5.56mm) -Silencers, scopes with higher zoom and bipods are key. Don’t worry about silencer repair money-costs if you intend to loot lots of dead NPCs -If you bought all the DLCs, then you can carry your McMillan 338 till the very late game without needing to replace it for any other sniper rifle -Run, crouch with handgun equipped to move faster, drain lesser stamina -The drone’s max range is 400m from your spot, but you can extend the range 50m with an unclear drone view and then mark enemies -You can get a clue of what items you can loot from NPCs by taking a look at their body. For ex: Medics wear medkit pouches around their armour -Hacking 1 CCTV terminal deactivates all cameras for the enemy in that outpost. You can use 1 terminal to see through every camera to mark enemies. -You can collect a used arrow from a dead NPC if you move to it and loot it within ~5 seconds -Tagging bullets are OP; to tag without alerting, aim near the centre regions of an enemy area without enemies being near 20m of the fired bullet -Skill points from stealth kills will not add for sniper skill points nor warrior skill points and vice versa. Sniper, stealth, warrior skill = snipe kill, stealth kill, close up kill enemies respectively. -No need to go in loud to get warrior skill points. Approach an enemy from close behind headshot with a silenced assault rifle to rake in warrior points. -Approach a mine, press-hold the interact button and only when the grey-yellow colours match/overlap, let go of the button to disarm the mine. -I highly recommend visiting the pcgamingwiki website of SGW3 to check out a few graphical changes you can tweak, for ex: to remove ‘film grain’ (post processing) which I personally do not like. No intro-mod can be found in nexus mods. Other mods there were useless. The improvement project on moddb is well rated but changes the game drastically and so I didn’t apply it. Conclusion: The link below is the original larger review. The steam review is the compressed one. [url=https://docs.google.com/document/d/1sw7vMMniUakAxikdRY0OimoWk1JIHX0YQu3K9Zdd9ss/edit?usp=drive_link] Anyways, thank you for reading this, I appreciate it. Hope you can decide accurately if you wanna buy it and of course, you can always refer back to this review if you wanna check back on something. Good luck!
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