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Icewind Dale: Enhanced Edition on Steam

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The frozen classic returns. Icewind Dale: Enhanced Edition preserves the spirit of the original adventure while refining it for modern players, letting you build a party of Dungeons & Dragons heroes and brave the harsh, haunting beauty of the Spine of the World.

Icewind Dale: Enhanced Edition is a rpg, fantasy and crpg game developed and published by Beamdog.
Released on October 30th 2014 is available on Windows, MacOS and Linux.

It has received 3,315 reviews of which 2,977 were positive and 338 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 1.10€ on K4G.


The Steam community has classified Icewind Dale: Enhanced Edition into these genres:

Media & Screenshots

Get an in-depth look at Icewind Dale: Enhanced Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8.1, 10, 11 64 bit
  • Processor: Dual Core Processor
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 compatible
  • Storage: 4 GB available space
MacOS
  • OS: OS X 10.15
  • Processor: Dual Core Apple Silicon or Intel Processor
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 compatible
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 18.04 or equivalent
  • Processor: Dual Core Processor
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 compatible
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

60 hours played
Sept. 2026
This is a classic CRPG in AD&D 2nd edition. RTwP is my favourate system and I'm familiar with AD&D 2nd edition so my journey is quite pleasant. For new players who never played BG1 or BG2 before, there's a bit of learning curve in the game related to concepts like THAC0, saving throw categories and fractional APR. On lower difficulties, you can breeze through without caring about these. On Heart of Fury difficulty, the better understanding about these concepts definitely helps. The achievements are not difficult maybe except the Heart of Fury run. If my understanding is correct, you will need to do HOF run and Story run on the base game to get the achievements. Running them on the DLC does not work. Another thing to note that there are many achievements can only be triggered by the party leader. Switching the member who have met the criteria to the first place will trigger those achievements.
41 hours played
Aug. 2026
One of my favourite games from childhood. Very difficult on harder settings but that is a good thing. I wish they had made a EE edition of the sequel.
76 hours played
July 2026
tl;dr: The closest comparison is obviously Black Isle's Baldur's Gate games. It uses the same AD&D 2E ruleset, the same Infinity Engine and is set in the same Forgotten Realms universe. The biggest difference is that, whereas the Bhaalspawn Saga focuses on story, companions and Forgotten Realms lore, Icewind Dale is a combat focused dungeon crawler built around a custom party. If you enjoyed the combat in Baldur's Gate and Baldur's Gate II, and wanted to experiment with very different party builds with plot largely out the way, you'll probably have a great time with Icewind Dale. If you found Baldur's Gate's combat tedious and only put up with it for the story, this probably isn't the game for you. Player Context: I first played Icewind Dale in the mid 2000s, not long after Baldur's Gate II, which was my introduction to CRPGs. I remembered very little of the plot and wasn't even sure whether I'd finished it. This year I've been working through my backlog, and because I only had vague memories of the game and had never played the Heart of Winter expansion, it still felt fresh. The Enhanced Edition adds a few useful quality of life improvements, such as widescreen and modern resolutions support, the very useful quick loot bar, extra spells and additional classes and kits not in the original. There are also a few more questionable additions, such as the new voice sets and portraits. The portraits are fine, but don't really match the style of the original artwork. You'll probably end up using custom portraits anyway, so that isn't a big deal. If you're coming into this from later D&D games like Neverwinter Nights or Baldur's Gate III, the 2E rules are not going to be intuitive to you. Classes and kits are very restricted by race, with humans having the greatest variety; AD&D was afterall only one step removed from the original D&D, in which "Elf" and "Dwarf" were both classes as well as races, class/race restrictions were largely removed by 3E. With THAC0, all you need to remember is that lower Armour Class and lower THAC0 are better, while higher resistances are better. Your Full Plate Armour with Armour Class of 1 is going to suit your frontline fighter better than the Studded Leather with 7. For my first run I went with a gimmick party of five dwarves, four fighters and one fighter/cleric, plus a halfling thief. Basically Thorin's Company from The Hobbit. The party handled the early game with ease but started struggling in the middle of the game, and the party composition became repetitive. By the time I started Heart of Winter, I decided to start again with a more balanced diversed party. Heart of Winter and Trials of the Luremaster: By the time you reach Kuldahar at the end of Chapter One, you'll meet a barbarian shaman who starts the Heart of Winter expansion. You cannot begin it until your party reaches around level 9 or 10, and once you do, you cannot return to the main campaign until you've finished it. I recommend leaving Heart of Winter until after the main game, either by importing your party or starting a new one. Playing it in the middle and then returning back of the main Icewind Dale campaign makes the too much easier. If you do import your characters, remember to remove valuables from your Bag of Holding, Scroll Case, Potion Case and Ammo Belt first, as their contents do not carry over. Heart of Winter is enjoyable, with a good story, but it is very short. Its length was apprently a common complaint when it was released, and Black Isle later added Trials of the Luremaster as a free extra adventure inside it. I enjoyed the combat throughout Icewind Dale, but Trials of the Luremaster wore me down. It is about the same length as Heart of Winter, but is almost entirely combat with very little story. By this point, most fights are not difficult, there are just a lot of them. Like Heart of Winter, playing it before finishing the main game will leave the rest of the campaign too easy. As a side-note, Icewind Dale Enhanced Edition kept the original character record screens almost unchanged. Compared to Baldur's Gate Enhanced Edition, which redesigned them into a much cleaner layout with buttons taking you to skills/stats/abilities instead of one dump of text to scroll. Minor issue, but it made for comparing character stats and kills slightly troublesome. If I replay Icewind Dale in the future, I'll happily play Heart of Winter again. I doubt I'll bother with Trials of the Luremaster a second time. Technical Points and Bugs: The game is buggy, a side-quest could not be completed and a few times I encountered game-stopping bugs prevented me from progressing game without resorting to opening up the console to resolve this. A few times a character gets stuck behind a door, Ctrl-J to teleport them to a new location saved the game. I played on Linux, and experinced one crash-to-desktop attempting to drink multiple potions from a character's inventory rather than via quickitems belt. The Good: Combat is the main attraction here. If you enjoy building parties and experimenting with different class combinations, there's plenty to like. Creating your own six character party gives far more freedom than Baldur's Gate. Heart of Winter is a worthwhile expansion despite being short. The Bad: The story is serviceable but expansions messes with the pacing and difficulty curve, Heart of Winter is over too quickly. There are bugs, but enabling the console and learning a few commaands will save you. The Ugly: Trials of the Luremaster is almost entirely combat. If you're already feeling fatigued by the end of Icewind Dale, this pushes it even further into boredom. Some Tips >Keep a few weapons that deal elemental damage. Some enemies can only be killed by certain damage types (fire and acid). >Enable AI scripts for your thief so they're always searching for traps, and for your bard so they keep singing unless told otherwise. >Increase the mouse scroll speed to maximum. The default makes moving around the map painfully slow. >Turn on auto pause for Enemy Sighted and Trap Found.
130 hours played
June 2026
Enhanced Edition Review I really liked the blend of tactical combat and the deep RPG mechanics from the pen-and-paper game translated into a video game. While Baldur's Gate laid the foundation, it had several issues. Icewind Dale fixes many of them, although it introduces a few new ones of its own. Gameplay I won't describe the core gameplay mechanics that define Baldur's Gate, as they're largely the same here. What matters is how Icewind Dale changes the focus. While both games look similar on the surface, Icewind Dale places a much greater emphasis on combat encounters, and it improves them significantly. Experience comes much faster, allowing you to move beyond the slow and restrictive early levels more quickly. The game also features larger, more challenging battles that require better tactics and party composition. This works especially well because you create your entire party from scratch. Since there are no recruitable companions and you cannot rebuild your characters later, every decision during character creation matters. From a combat perspective, Icewind Dale is the superior game. There is a greater variety of magical items to discover, more high-level encounters, and generally more rewarding battles. The game even features a dragon fight, something the original Baldur's Gate surprisingly lacked. Enhanced Edition Like the Baldur's Gate Enhanced Edition, this version modernizes the original game with widescreen support, quality-of-life improvements, and compatibility with modern systems. However, the effort feels much more modest. Unlike Baldur's Gate: Enhanced Edition, it doesn't introduce major new content such as additional companions or storylines. Story Unlike Baldur's Gate, Icewind Dale doesn't feature recruitable companions with unique personalities, dialogue, or personal quests. Instead, the game is almost entirely focused on combat. The main story has an interesting premise and, in my opinion, a more surprising twist than Baldur's Gate. However, the narrative is much less dense, and the constant stream of combat encounters can become exhausting over time. Side quests are relatively rare, but the ones that are present are generally well-written and engaging. Even so, Baldur's Gate offered a much more memorable world and cast of characters. Sound Because your party consists of custom-made characters, there is very little voiced dialogue beyond the combat voice sets you choose during character creation. NPCs also have far fewer voiced lines than in Baldur's Gate. The soundtrack is still excellent and fits the game's atmosphere well, but I found it less memorable than Baldur's Gate's music, particularly its iconic exploration and environmental themes. Conclusion/TL;DR Icewind Dale is an excellent RPG with a very different focus from Baldur's Gate. Players looking for memorable companions, character interactions, and a story-driven experience will disappointed. However, anyone who enjoyed Baldur's Gate's combat and wanted a game that expands and refines that aspect will find exactly what they're looking for here. While I believe the lack of memorable companions ultimately hurts the overall experience more than the improved combat enhances it, Icewind Dale is nevertheless a fantastic tactical RPG and one of the best combat-focused Infinity Engine games.
23 hours played
June 2026
simply a timeless classic, every rpg fan should play this masterpiece at least once in their life. its just as good as baldurs gate 1, but even tho it also has a linear campaign and a decent story, the main focus here is exploring dungeons. its literally one dungeon after another and the atmosphere this kind of game has is unique and incredibly immersive, from the dungeon design and creatures to the ambient sounds and music. just play it if you enjoy a good rpg, especially one with real time combat and no turn based mechanics. you can even enable the command console if you want to make the difficulty easier and focus only on adventuring and enjoying the journey, which is truly memorable and massive!!

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Frequently Asked Questions

Icewind Dale: Enhanced Edition is currently priced at 19.50€ on Steam.

No, Icewind Dale: Enhanced Edition is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Icewind Dale: Enhanced Edition received 2,977 positive votes out of a total of 3,315 achieving a rating of 8.63.
😎

Icewind Dale: Enhanced Edition was developed and published by Beamdog.

Yes, Icewind Dale: Enhanced Edition is playable and fully supported on Windows.

Yes, Icewind Dale: Enhanced Edition is playable and fully supported on MacOS.

Yes, Icewind Dale: Enhanced Edition is playable and fully supported on Linux.

This information about Icewind Dale: Enhanced Edition is not available yet.

This information about Icewind Dale: Enhanced Edition is not available yet.

No, Icewind Dale: Enhanced Edition does not support VR.

Icewind Dale: Enhanced Edition offers both single-player and multi-player modes.

Icewind Dale: Enhanced Edition includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Icewind Dale: Enhanced Edition. Explore additional content available for Icewind Dale: Enhanced Edition on Steam.

No, Icewind Dale: Enhanced Edition does not support mods via Steam Workshop.

No, Icewind Dale: Enhanced Edition does not support Steam Remote Play.

Yes, Icewind Dale: Enhanced Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Icewind Dale: Enhanced Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 18:11 UTC
SteamSpy data 25 October 2026 06:34 UTC
Steam price 28 October 2026 04:01 UTC
Steam reviews 20 October 2026 18:04 UTC

If you'd like to dive deeper into the details about Icewind Dale: Enhanced Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Icewind Dale: Enhanced Edition
  • SteamCharts - Analysis of Icewind Dale: Enhanced Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Icewind Dale: Enhanced Edition compatibility
Icewind Dale: Enhanced Edition
Rating
8.6
2,977
338
Game modes
Multiplayer
Features
Online players
101
Developer
Beamdog
Publisher
Beamdog
Release 30 Oct 2014
Platforms
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