Solo Leveling: ARISE OVERDRIVE on Steam - User reviews, Price & Information

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Solo Leveling, the webtoon with 14.3 billion views worldwide, is now an action RPG game! Help our hero grow from his humble E-Rank beginnings.

Solo Leveling: ARISE OVERDRIVE is a action, anime and action rpg game developed by Netmarble Neo and published by Netmarble.
Released on November 24th 2025 is available only on Windows in 13 languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Thai and Portuguese - Brazil.

It has received 6,461 reviews of which 4,564 were positive and 1,897 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 39.99€ on Steam, but you can find it for less on G2A.


The Steam community has classified Solo Leveling: ARISE OVERDRIVE into these genres:

Media & Screenshots

Get an in-depth look at Solo Leveling: ARISE OVERDRIVE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit Required)
  • Processor: i5 4460 3.2 GHz Over or AMD equivalent
  • Memory: 12 GB RAM
  • Graphics: NVIDIA® GeForce GTX™ 1050 Over
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Ok so first off. My goal in writing this review is to help people make a decision on whether to buy this game with the most accurate information possible. There is far too much inaccurate information in the reviews that I've read and I feel this game is being misrepresented for better or worse. I played the original solo leveling arise game (the mobile gacha game) for 6 months, and I also now have 85 hours or more playing this game, reaching end-game and understanding all of this games mechanics. I will mention all the positives and negatives of the game. So first off, like a lot of people have mentioned, this game does re-use A LOT of assets from Solo Leveling Arise (the free mobile game), roughly 85% of the assets of this game stem/and are upgraded from that game (roughly). However, anybody who played the mobile game and Overdrive would notice that the two games, although they share a lot of similarities, are drastically different. First, let's start off with The Mobile game: I already created another account and played from scratch 3 weeks ago, and let me tell you the experience was beyond awful. That game is a GACHA filled with a million microtransactions. At the start of the game, you're going to be be given free loot that makes you way beyond overpowered, and it's far too easy to get top hunters, so what happens is that the story mode, is just a grind, a hassle, annoying frankly. There is no challenge in the story mode. For the mobile game to really feel like a real video game or a challenge, you would first have to grind 50+ hours to feel like you're playing a real video game. Now let's go to Overdrive. There is no pay-to-win gacha again, and you can die right at the beginning, especially if you've never played arise before or souls-like games. The game gets progressively harder, and far more difficult and challenging, to the point that even veteran players or even pros (from arise) can die. One of my fears in playing this game was that it would be far too easy for me (as I considered myself to be a top-level player in arise once), but it wasn't. Now for a lot of points, positive and negative: 1) The mobs and boss moves. If you played arise, you will be familiar with about 95% of all mobs and boss moves, changes in that regard, haven't had that much improvement. 2) The range of skills, abilities, and the way you press buttons in Overdrive are much more dynamic, situational, and skillful that in Arise. The learning and skill-curve is far higher. I would say that the mechanical satisfaction and complexion is about 85% of Elden Rings, to give you a reference. 3) There are quite a lot of bugs, but as for bugs that really affect your gameplay, there are few (minor) but overcomable bugs. Any game has bugs in the beginning and the devs communicated that they would be fixed, asap. 4) Cheaters. So this game has easy-anti cheat, which is a joke. It does nothing. Currently, the devs are figuring out a way to prevent cheating in gamemodes such as Battlefield of Time (which is a competitive gamemode unlocked once finishing the story). Most people probably wouldn't care about this gamemode however. 5) Performance. So for 98% of the time you're playing the game, you will be playing with great FPS. No lag, no problems. However, for some parts of the story, and specifically for the winter red gate and the forest-type red gates, you can see quite a bit of FPS drop given the vast open-space and detailed graphics. Overall, ignorable and runs greatly. 6) I read a review mentioning that stats do nothing. This is completely false. You need to pay attention to how something scales. For example, if a skill, weapon or qte skill scales of 3 attributes, pay attention to how much they scale off of each attribute. If the rating is S vs A, vs B, the skill with more points in the higher ratings will output more dmg. 7) Online/Offline. Currently the game is online only but will bring offline soon enough (the devs announced this). This isn't an issue for me, but if you have to play this game offline, I'd wait. (EDIT) 8: A strong negative point is that the CO-OP feature is basically in beta. There are a million bugs associated with co-op and it is simply not worth playing--for the most part. If you extreme evade or parry, you can still take damage, which is unintended. You can get infinite potions, you can summon shadows as Jinwoo (which for balance, you shouldn't be able to, according to dev intentions for co-op). The bosses attacks (their hitboxes) are vastly bigger, making it impossible to sidestep attacks, and then when you parry/dodge, you still get hit. I don't recommend this game for co-op at all. --- Overall. I'll make this very simple. If you fit this criteria, buy the game and play it: 1) You are a solo leveling fan. 2) You enjoy souls-like and/or Action RPGS. And preferably, watched some gameplay. Then yes, I'd buy the game. It very much feels incomplete and that it could use a lot more content (in terms of story mode, more abilities, more of everything really), but what is present is polished. I wouldn't buy this game if you're a bitter gacha gamer from arise, and want to leave a negative review with less than 2 hours of gameplay so you can get your refund, and try to lower this games chances of thriving.
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Nov. 2025
Offline Mode is being worked on. 1. Resolving Always-Online Connection Issues and improving Technical Stability We understand the frustration caused by the game’s current Always-Online requirement and are actively working on a solution to support a fully offline play mode. We will prioritize this and strive to implement improvements as quickly as possible. • External Solution Discontinuation Plan: It has come to our attention that the external security solution previously used to prevent tampering and hacking caused inconvenience to players. Once offline mode is added, we will discontinue the use of this external solution and reinforce our in-house security system to ensure game stability even in offline mode. • Technical Stability: We know that technical issues such as input errors, server disconnections, freezing, or problems joining Co-Op sessions can be frustrating. • Our team is actively investigating these issues and will resolve them to ensure a smoother, more stable gameplay experience. Brief edit - above is basically notes from the developer.
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Nov. 2025
Very good successor to the mobile game. Does not have the Gacha elements, just straight combat and grinding as it should be. Solid good time.
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Nov. 2025
I agree with a lot of the already posted reviews. I do think there is hope ahead if the dev teams truly listen to us on what we require. what is needed & what is absolutely not okay. Now with that being said I will list the good, the bad & the greedy. First the recommendations : Some thing's I would love to see added 100% OFFLINE MODE seriously it is a single player game with options NOT a 24/7 online game if that is the case make a damn MMO. I would love to see a weapon lv upgrade system where you spend materials to not only upgrade your weapon lv yet also add additional effects to your weapons to give more bang as the battles are seriously over powered unless you grind hard/ party up even then it feels truly one sided. I would also like to see where you can add others you're or have partied up with making it where you have to type a random number in so to speak is ridiculous to add others. Adding a party chat feature work be fantastic as well. Make the story more focused and more to do like go out into the city, bond with other hunters in such settings etc. For the love that is all good & just get rid of the anti cheat software,... that is lagging your game to no ends among update your software. It is 2025 there is no reason why this game should be so buggy, glitchy, randomly kicking off others when trying to play this game. Listen to us it will pay off. Remove the boundaries let us go ALL over a dudgeon when ever we like, let it feel like we have full control to enjoy all there is, add MORE MATERIALS to get in dungeons, make it random not always the same, that gets old and we appreciate variety. The combat needs better timing for dodging as well the lock on is a joke and needs to be worked on as well. The not being able to recover fastly in such a fast pace game is astounding and needs to be fixed. So while I do recommend this game as it is fun when it does work these fixes need to be fixed and more stuff added. DO NOT LET US DOWN!!!!!
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Nov. 2025
Let’s get straight to the point. I know there’s a lot of controversy and hate surrounding this game. A lot of that hate comes from the gacha-game community, who will tell you that the game isn’t worth buying because it’s “just a simple port” and that you can play it for free anyway… but honestly, most of those people only like gacha games, so I wouldn’t take their opinion too seriously. So here’s what I’ll tell you: this game is good. It’s not perfect, but it’s definitely not bad either. Yes, it’s made from the foundation of the mobile game, but it has a lot of changes that I really liked. The first thing is that this is not a gacha game. There are no microtransactions of any kind. It’s a non-gacha game and you earn everything by playing. Another thing I really liked is the combat and the animations. And yes, many will say they reused the same assets, but I still prefer this combat system over the one in the mobile gacha. You have parrying, a skill tree, constant progression, you can craft weapons in a Monster Hunter style, perfect dodges, counterattacks—things I enjoy a lot. In the first demo of the game, I noticed the enemy AI was lazy; the enemies were basically punching bags. But in the final version, I can see they changed that. At least when playing on hard mode, enemies attack more often and react better. (It’s still pretty easy, btw. I really hope the devs make enemy attacks faster and more aggressive... even adding mind-game mechanics like in Elden Ring and similar games, where enemies or bosses intentionally delay some of their attacks to trick you into dodging/parrying early. That would be a great improvement.) But in co-op everything becomes more easier and the enemies feel like punching bags again… which makes sense, since it’s basically four Jinwoos/other hunters beating up a single group of enemies or a boss lol. Even though the game is built on top of the mobile version, it’s more polished. The animations—both combat and character ones—are better, and you can tell the devs want to make it better and more different from the mobile game. There are things I don’t like and that I hope the devs change. First of all, I really like the story since they added new scenes and some really good cinematics, but sometimes the dialogue or character conversations look too much like a visual novel. This is not a visual novel, so I hope the devs put more effort into the storytelling. I know they can do it, because some dialogue scenes already have nice camera angles and feel more immersive. They should keep going in that direction. Another thing is the level design. For the story mode, I would like the dungeons to be interconnected. For example, the giant spider dungeon should be one whole map with hallways leading to each phase. I know they tried to do this using portals with loading screens connecting each part, but I really don’t like that. I hope they improve this and maybe give us something like an interconnected Demon Castle, with all floors connected—even if they didn’t appear in the manhwa. That would be insane: each floor with its own boss and enemies. Lastly, still talking about story mode: I’d prefer if they didn’t rely so much on manhwa panels like the mobile version does, and instead made more cinematics and animations like the ones I saw, which I really liked. I know they can do it, and I don’t care if it takes them longer to release new chapters—making the story mode more immersive would be worth it. I’m not against using manhwa panels; I like them since I enjoy Solo Leveling, but I don’t want them used for every scene. Just a few, and the rest should have animations. Oh, and one more thing related to level design: I would’ve loved to be inside the hospital from the first mission—the one where Jinwoo wakes up. Even if it’s not very detailed, being able to walk around in small playable areas of different locations would be a huge plus for the story mode. Another thing about the combat: I’d really like them to improve several aspects. They should add more debuffs and buffs to certain weapons to make builds more dynamic. I know there are Blessing Stones, but I still feel like the system needs to be more flexible and varied. They should introduce buffs, debuffs, and unique effects tied to each weapon skill—almost like a specific order or combo system where every skill applies a particular buff or debuff. That would make combat and build-crafting much more interesting. Another thing: please, devs, add an offline mode to the game... at least for the story mode. When you want to play a dungeon in co-op, then sure, it can connect to the internet. But for the story mode, please make it playable offline. Just look at what happened during launch: there were server issues and you couldn’t even start the game to play the story mode. An offline option would fix that completely. To finish, the big question is: is it worth paying for? For me, yes... but I wouldn’t recommend it to everyone. I’d only recommend it if you’re a Solo Leveling fan, if you’re not part of the toxic SLA community, and if you’re open-minded enough to give the game a fair chance. If you meet those conditions, then yes, it’s absolutely worth it.
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Frequently Asked Questions

Solo Leveling: ARISE OVERDRIVE is currently priced at 39.99€ on Steam.

Solo Leveling: ARISE OVERDRIVE is currently not on sale. You can purchase it for 39.99€ on Steam.

Solo Leveling: ARISE OVERDRIVE received 4,564 positive votes out of a total of 6,461 achieving a rating of 6.92.
😐

Solo Leveling: ARISE OVERDRIVE was developed by Netmarble Neo and published by Netmarble.

Solo Leveling: ARISE OVERDRIVE is playable and fully supported on Windows.

Solo Leveling: ARISE OVERDRIVE is not playable on MacOS.

Solo Leveling: ARISE OVERDRIVE is not playable on Linux.

Solo Leveling: ARISE OVERDRIVE offers both single-player and multi-player modes.

Solo Leveling: ARISE OVERDRIVE includes Co-op mode where you can team up with friends.

There are 2 DLCs available for Solo Leveling: ARISE OVERDRIVE. Explore additional content available for Solo Leveling: ARISE OVERDRIVE on Steam.

Solo Leveling: ARISE OVERDRIVE does not support mods via Steam Workshop.

Solo Leveling: ARISE OVERDRIVE does not support Steam Remote Play.

Solo Leveling: ARISE OVERDRIVE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Solo Leveling: ARISE OVERDRIVE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 January 2026 16:28
SteamSpy data 27 January 2026 14:43
Steam price 31 January 2026 04:51
Steam reviews 29 January 2026 04:00

If you'd like to dive deeper into the details about Solo Leveling: ARISE OVERDRIVE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Solo Leveling: ARISE OVERDRIVE
  • SteamCharts - Analysis of Solo Leveling: ARISE OVERDRIVE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Solo Leveling: ARISE OVERDRIVE compatibility
Solo Leveling: ARISE OVERDRIVE
Rating
6.9
4,564
1,897
Game modes
Multiplayer
Features
Online players
848
Developer
Netmarble Neo
Publisher
Netmarble
Release 24 Nov 2025
Platforms
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