SONIC SUPERSTARS on Steam - User reviews, Price & Information

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Adventure through the mystical Northstar Islands in this all-new take on classic 2D Sonic high-speed action platforming.

SONIC SUPERSTARS is a action, platformer and 2d platformer game developed and published by SEGA.
Released on October 16th 2023 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese, Polish, Portuguese - Brazil and Russian.

It has received 3,170 reviews of which 2,181 were positive and 989 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 59.99€ on Steam, but you can find it for 48.27€ on Instant Gaming.


The Steam community has classified SONIC SUPERSTARS into these genres:

Media & Screenshots

Get an in-depth look at SONIC SUPERSTARS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11
  • Processor: Intel Core i5-2300 or AMD FX-4350
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTS 450, 1 GB or AMD Radeon HD 5770, 1 GB
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: 720p Low @ 60 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
After playing the main part of this game. I can finally talk about it. I have no idea what you guys are playing, but I enjoyed this game. This game isn't "Sonic 3 & Knuckles" (You can only catch lightning in a bottle once), but it is still very enjoyable. The best way I can describe this game is, "New Super Mario Bros 2" but with Sonic. It's basically everything you love about the classic games without the fluff. As for a reference to what this game feels like, it feels like Sonic CD with some S3&K sprinkles added. Everything is good, but here are some issues I had with this game. On higher framerates, the spindash doesn't work correctly. This might sound like a major issue, but you can fix it by setting the game to its base 60 FPS. if you can stomach a Sonic game at 240 FPS, you need to be in the military because no regular human being can handle that. Also, the music is a bit weird. It's not bugged, it's an issue with the stylistic choice. Don't get it twisted, the songs are great, as Tee Lopes and Jun Senoue worked on it. However, there are three types of styles in this game for some reason; Mania-Tee Lopes, Genesis, and Forces. No idea why they did that but hey, at least the music still bangs. I also hear a lot about the boss fights. I have no idea what they are on, because the fights are fine with me. I am assuming people are mad they can't cheese them like in the original games, which is untrue anyways because you absolutely can with the "emerald powers" you get throughout. Now, the price. This is a make it & break it for some. To me... it's a bit too high. This game costs more than Sonic X Shadow Generations at it's base price. I'd say wait for a discount. It's great, but not worth $60. Other than that, I recommend it for those that want that classic feel with a bit more "NSMB" flair added. It's no Mania nor S3&K, but it sure as shit ain't no Sonic '06.
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Dec. 2024
honestly overhated grab it on sale its as good as mania in some aspects. the emerald powers are unique and fun to use. although i admit it would look nicer in 16 32 bit sprites the generations esc graphics have their own charm :)
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Dec. 2024
Completed as of writing this review: 100% I can say a lot of things about this game or say nothing at all but one thing is certain: It's not worth the full price! Now with that out of the way, let's set this aside and let's say we all bought this game for cheaper. Then I can confidently say that this game is pretty good! This is a good enough spiritual successor to the original quadrilogy. The physics are accurate, each zone has it's own style, gimmick and in most cases good music! The art-style and the new or returning characters are charming in their own way. New abilities are also nice to use and can be quite helpful. The difficulty is not that hard and not too easy either. Amy as a playable character is also fun to play as. By the way, there are occasional moments where there is a unique act for each character and to me that's pretty cool. Also the throwback to Fantasy Zone was a nice touch. A pretty solid experience for a fan of 2D games all around! That was all I could say that was good about this game. Unfortunately the flaws are here and hard to ignore, so let's begin! Where to start... If you try to play this game once and forget about it after, you will have good impressions of it. It doesn't really overstay it's welcome, as it's easy to ignore the problems I want to address. But, because I was playing this game several times and 100%'d it, it was not so easy to ignore it's flaws. The stages list is really good but there will be times when there is only one act per zone and those acts can drag for a long time. Not only that but some zones have long acts as well. And it doesn't help that bosses can also get tiring, as the timings of when to hit them are very far apart. You will definitely get bored attacking them, they can drag for 3 minutes maximum. Some of them also have instances where you will die instantly, so they will get annoying quickly. While playing, you can get an occasional bug or two in your playthrough. Either the music will stop until you do something to make it play again, or the physics may get confused and you will die after that. It can also happen due to this PC port's problem with stuttering. That's most likely the issue with the engine but it was still annoying to have those cases when you die only because the game stuttered once and your character has teleported to their doom. Worth a mention, the PC port is optimized fine but also has problems where the game will softlock in the character select screen and it also has very poor anti-aliasing (as if none at all). Now the multiplayer - it sucks. I don't have any idea how could've they mess up this badly. If your friend goes off-screen for a centimeter or two, they will despawn. This makes multiplayer not fun at all if one of you prefers going fast, since you know, you're playing a Sonic game... There is also a problem where the game can get confused on who is the first player - controller or a keyboard. Battle Mode is lackluster, only worth a try and then you can forget about it. The 100% is pretty tedious and infuriating at times. The achievements are pretty old-fashioned in a way that there are unnecessary ones for attacking the enemies "this" number of times. The golden-badniks were a chore to look for, especially in Press Factory Act 1, as this is a labyrinth stage. By the way, this stage is by far the worst. The Trip's story is not that different, so I think it's completely unnecessary to require her before the secret final boss . The final bosses are also an another can of worms. They are too annoying, drag for too long without checkpoints and generally are not fun to beat. Trip's final boss especially is atrocious with it's insta-kill moments, which there are A LOT of. Same can be said about the boss after all this. It didn't even feel rewarding to complete those. It's also confusing on where those things come in the story, as the game struggles to connect the dots. Now, is this the true Sonic 4? Absolutely not. To me, since this game was developed by a Japanese studio, they were only familiar with a cutesy interpretation of Sonic as a character. I don't mind this game feeling safe and cute but I also prefer Mania more because of this fact. Mania has been able to remind us of why we like to play Sonic so much. Superstars feels more like Sonic 1.5. I would even go as far as to say this game is one of the generic ones in the series. It also looks like a 7th generation game to be honest. Like you can clearly see there is not much interesting to look at in the background for example. Reminds me a lot of Sonic 4 Episode 2. The new abilities are fine but they made the shields practically useless. And the music is very hit-and-miss. We all know why, but let's just say that having MegaDrive's synth is not that creative. Those synths were in the classics because there was no other choice, not because they wanted it this way. And some composers struggled to understand that. And on the side note, the Time-Attack is fine. I know this review looks like I'm yapping too much but I treat it as such, because the publisher is out of touch in understanding why this game has mixed reception. Being just a Classic Sonic game is not enough if we're talking about the price. But if you're getting it on sale, it's good, but not worth it if you're not a fan of 2D Sonic in the first place. I think I made myself clear why that is...
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Aug. 2024
Buy this game... But only if it's ~$25 or less. It ain't worth $60 if it's shorter than Sonic mania. Sega really had something cooking here, but came short on quality and inspiration. In the least, it look some neat creative directions, and leans in the "right direction". Pros: -Controls flawlessly -3/4 of the soundtrack is good. A handful of songs are a Godsend (looking at you, speed jungle) -Some levels are extremely well designed and memorable -Despite what some people say, even if slower, I found some of the boss fights to be really unique and clever. -Some nice animated cutscenes -You cannot dislike Trip Cons: -The remainder of the soundtrack is either boring, repetitive, or just plain awful. Why did they feel the need to put Genesis synth in so many songs? Why does the regular boss music suck so much? -Just under half of the levels in the game feel like uninspired corporate mockups. Some areas feel repetitive and cookie cutter. -Some stages have only one act for no particular reason -a small number of boss fights were extremely long, painful, and boring -a massive difficulty spike right at the end. Played the last part for over an hour before I could beat it. The game comes out feeling like a mish mash corporate vision that had several truly inspired concepts baked in. Now if only the full game had that level of inspiration...
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June 2024
i had fun with this game but honestly you should only really ever get it during something like the summer sale tbh
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Frequently Asked Questions

SONIC SUPERSTARS is currently priced at 59.99€ on Steam.

SONIC SUPERSTARS is currently not on sale. You can purchase it for 59.99€ on Steam.

SONIC SUPERSTARS received 2,181 positive votes out of a total of 3,170 achieving a rating of 6.71.
😐

SONIC SUPERSTARS was developed and published by SEGA.

SONIC SUPERSTARS is playable and fully supported on Windows.

SONIC SUPERSTARS is not playable on MacOS.

SONIC SUPERSTARS is not playable on Linux.

SONIC SUPERSTARS offers both single-player and multi-player modes.

SONIC SUPERSTARS offers both Co-op and PvP modes.

There are 8 DLCs available for SONIC SUPERSTARS. Explore additional content available for SONIC SUPERSTARS on Steam.

SONIC SUPERSTARS does not support mods via Steam Workshop.

SONIC SUPERSTARS supports Remote Play Together. Discover more about Steam Remote Play.

SONIC SUPERSTARS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SONIC SUPERSTARS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2025 11:06
SteamSpy data 12 June 2025 18:19
Steam price 14 June 2025 20:29
Steam reviews 14 June 2025 23:47

If you'd like to dive deeper into the details about SONIC SUPERSTARS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SONIC SUPERSTARS
  • SteamCharts - Analysis of SONIC SUPERSTARS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SONIC SUPERSTARS compatibility
SONIC SUPERSTARS PEGI 3
6.7
2,181
989
Game modes
Multiplayer
Features
Online players
20
Developer
SEGA
Publisher
SEGA
Release 16 Oct 2023
Platforms
Remote Play
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