Soulstone Survivors on Steam - User reviews, Price & Information

Quick menu

Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.

Soulstone Survivors is a action roguelike, bullet hell and early access game developed and published by Game Smithing Limited.
Released on June 17th 2025 is available on Windows, MacOS and Linux in 13 languages: English, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, German, Spanish - Spain, Korean, Polish, Traditional Chinese, Italian and Turkish.

It has received 21,828 reviews of which 19,922 were positive and 1,906 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Soulstone Survivors into these genres:

Media & Screenshots

Get an in-depth look at Soulstone Survivors through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer
  • Processor: 2.5Ghz or better
  • Memory: 4 GB RAM
  • Storage: 2 GB available space
MacOS
  • OS: 10.13.0+
  • Processor: 2.5Ghz or better
  • Memory: 4 GB RAM
  • Storage: 2 GB available space
Linux
  • OS: Linux/X11
  • Processor: 2.5Ghz or better
  • Memory: 4 GB RAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
I am a bit conflicted on this game. On one hand, I enjoyed my 40 hours spend with it and I definitely got my money's worth. So it's hard for me not to recommend it on just that basis. But at the same time I see tons of wasted potential with weird design choices and ultimately not that much to actually do, culminating in a game that fundamentally is very solid, but is deeply flawed. And because of this I don't see myself ever coming back to it to grind for the rest of the achievements or to 100% all of it's "content". And I am sure there are some people out there who would not like this game because of those things, so let me talk about them in this review so you can make up your minds. The first big problem this game has is that it pretends (purposefully or not) to have way, and I mean WAY more things to do than it actually does. The game assaults you with lots of characters, stages, multiple game modes, and a massive list of unlockable things and progression systems. But in reality it is all VERY inflated by re-using content over and over. Some examples: -Different stages have next to no differences between one another and no relevant gimmicks to make them stand out or play different - Differences between characters are largely just based on different stats and a couple character specific skills, even the character specific mechanics you unlock as you level them up are the same thing across all character (just repackaged with different visuals and stat variations). But every character plays 99% the same way. - Same skills are repeated multiple times with just their elements or other arbitrary characteristics altered. So the hundreds of skill this game has practically boild down to a few dozen distinctly feeling ones -Different enemies are just reskins that use the same few attack types. If it was just stage enemies I would not even list it as an issue... but it goes for bosses too. You get it, this is the patter through the whole game. Everything is stretched so thin, one unique thing is split into a couple more things that are almost the same, just to make the game feel larger than it is. The first time you open this game you might be overwhelmed by just how much stuff there is in front of you, but as you play it is starts feeling very, very small. Ultimately this isn't really a deal breaker, because the amount of unique things here is... alright, it's not too much but not too little. It just feels cheap and lame, the game would've been much better if it had 25% of the "content", but it all felt more unique. And while this is definitely this game's biggest weakness, it ultimately would not detract from it's replayability if it pulled off it's own satisfying gameplay loop. ... Which is where we arrive at the game's the second big problem: balance. The problem here is twofold, and it compounds on itself: 1. The way this game does it's damage formula is just... bad. The way they made the math work forces you into the exact same build path if you ever want to make a good build, and it's not the first game that made this mistake either. This game has both additive and multiplicative damage multipliers. Meaning, a 50% damage boost can either be a 50% increase to all the damage that you do, or just a +50% bonus added to all the other bonuses you already have. On it's own that is not a problem, many games do this and it works well if it's done properly and the devs make both play nice together. Here unfortunately the developers completely dropped the ball. Long story short: the game features many debuffs that stack multiplicatively with your total damage dealt. That alone is immensely powerful, but then they also made those debuffs multiply on top of EACH OTHER. That's right, we are no longer just multiplying things, we are doing FACTORIALS now!! And the worst part of all of this, this is THE ONLY way to increase your damage like this. There is no other way in the game to scale your damage in such an absurd way, which means that if you ever wish to get a "god run", you need these debuffs, and you need to be able to stack them as best as you can. 2. There is an archetype of damage skill that is just... superior. It's the skills that multiply their damage based on either the number of debuff/status stacks on the enemy, or ones that consume said stacks and multiply their damage. Basically: the skills taht scale their damage based on debuff number one way or another. It's not even funny how much better these skills are than all the others. And it's sad to see, because there are other skills in the game that clearly try to be good damage skills too, scaling of different things or having other gimmicks to raise their damage. But the difference in strength between the good ones and the bad ones are so massive, we are talking multiple zeroes at the end of the number differences, you HAVE to use these skills if you want the best results. And if you add those two problems together, you end up with a game that puts extreme emphasis on skills that either directly apply the debuffs I mentioned earlier or are good at applying them in other ways once you get supporting skills, and then it makes you take the scaling damage skills that scale off either the 3 DOT effects, or the status effects, of which there aren't that many. Suddenly, the hundreds of skills this game has boil down to MAYBE a few dozen actually good ones. And since every character is basically the same and can use the same things, you will end up making the variation of the same build every single time... the only way to enjoy some variety here is to unfortunately play on lower difficulties and intentionally ignore the objectively correct way to build your character. Basically: playing the weak, off-meta build in a hack and slash game. And let's be honest, almost nobody enjoys intentionally gimping themselves in a game like this. So, all of that sounds pretty bad, right? And yeah, it is. And that's why I will probably never come back to it. But that doesn't change the fact that before I arrived at this point, I got 40 hours of good fun out of it and finished the game, and for those 40 hours the problems I mentioned didn't really surface and were not that big of a part of the game. It was really only after I beat the game's final boss for the first time that I started to think "yeah, I think I'm done, there isn't that much here to enjoy afterwards". So, a careful recommendation for people who enjoy this genre of video games.
Expand the review
July 2025
/!\ MIXED /!\ It's a serviceable Survivors with lots of things to do and some due grind. The visuals and UI are polished and player friendly, there are ton of settings and achievements. But the game is very generic when looking at it closely. The repetitivity here is stronger and comes in pretty early on. Just know what you are getting. Build "variety" means nothing here because all spells feel basically too similar. If you turn their opacity to 0, you don't notice a difference on enemies : they are not frozen, burning, flying away, turned into ashes, gibbed, smashed into the ground or else. They always have the exact same death animation no matter how you kill them. A little more contextual effects and ragdoll (even limited or short) would have been appreciated. It eventually results in all runs feeling the same. The only bit of variety is the roster of 22 playable characters. Each has "unique" powers, stats, weapons and artifacts. Yet again, after a while you begin to understand they play more or less the same. The game modes try to be different as well, but it's just changing the rules and rythm at which you move on to the next stage. Soulstone Survivors is heavily dependant on unlocks and upgrades. So if that's your cup of tea, you'll have your worth. But past that, you can't ignore the artificial content for a limited formula that globally lacks feedbacks and real gameplay twists. I had my fun I guess, considering the gameplay loop itself for a normally constituted human being is worth 8-10hrs tbh. Unless you plan on farming to unlock skill trees and such, there is no real reason to linger on this one game. It is not an impossible task but it finally bored me. As of today I still miss a bunch of unlocks despite my +200hrs, and I'm calling it a day regarless, knowing that no amount of additionnal content with make this game more entertaining anyway.
Expand the review
June 2025
Been playing off & on since Early-Early Access, and as a fan of bullet hell's, this is one of my favorites. Great progression, lots to do, tons of variability between characters/skills/weapons/game modes, and lots of achievements to go for. GREAT dev team, they care deeply about the game and actively listen to community feedback/ideas - they deserve all the support they can get. They've put a lot of work into this project and it shows having seen the game change and grow over the course of Early Access. To those posting negative reviews about builds/characters/skills being the same: maybe try different ones than the skills you always pick? There's an INSANE amount of difference between mechanics and builds if you pay even a little bit of attention. I highly recommend to anyone who likes bullet hell genre games. Keep up the great work Game Smithing, I'll be keeping an eye out for any future titles your studio puts out!
Expand the review
April 2025
I didn't realize this game was just early access I sunk 100 hours into it like a full time job and didn't realize it with how much content and unlockables there were. It has ruined my life. Great game 10/10.
Expand the review
April 2025
I'm probably gonna get called a casual for this, but this game is the most fun I've had in this genre. I've only unlocked/played three of the characters so far, but each one has skills unique to them, so it's not gotten stale yet. The skills have a large variety of effects which makes it really fun IMO. Different DoTs, different damage types, etc. There's NO CONTACT DAMAGE in this game, which is what REALLY elevates it for me past other similar games. Contact damage is one of the stupidest things in gaming, IMO. In this game, everything is telegraphed really well, so as long as you're paying attention, you can dodge pretty much all damage. I also greatly appreciate the fact that a basic run averages about 10 minutes, with optional portals you can enter to extend that time. The mission time is what scares me away from similar games -- I don't want to be forced to do a run for 30 minutes, for a variety of reasons. Overall, I really enjoy the game, and definitely recommend it for some good fun.
Expand the review

Similar games

View all
Greedland "Greedland” is a roguelike game mixed with survivor-like elements. It's reminiscent of Crimsonland and Vampire Survivors, and as the battle progresses your character will become a mobile arsenal of destruction!

Similarity 84%
Price -59% 5.36€
Rating 8.3
Release 15 Sep 2025
Yet Another Zombie Survivors The Horde is coming but you're ready to fight it! Assemble your team and decide upon their enhancements to find the most efficient synergies against thousands of the undead. Survive. Then evolve. Then break all the limits in this deceivingly simple but addictive bullet heaven game.

Similarity 80%
Price -56% 6.55€
Rating 8.8
Release 13 Jul 2023
Nordic Ashes: Survivors of Ragnarok Nordic Ashes: Survivors of Ragnarok, is a challenging Norse inspired roguelite-survivor game, where you’ll have to survive hordes of creatures that come your way.

Similarity 80%
Price 9.99€
Rating 8.6
Release 26 Apr 2024
Halftime Heroes SURVIVE COUNTLESS HORDES, BE A ONE MAN ARMY, DIE AND RETURN STRONGER. Halftime Heroes is a Survival Rogue Action RPG game with short and intense matches where you learn spells, level up, acquire loot and fight bosses. Each time you die you may upgrade or unlock several features.

Similarity 77%
Price 2.99€
Rating 6.8
Release 11 May 2023
Trinity Survivors Select from a diverse roster of unique characters to assemble a trinity force and strategize to find the best skill combinations. Witness the astounding synergy that emerges. Engage in 2 player online cooperative multiplayer, team up with a friend to challenge orc hordes, and strive for high scores!

Similarity 75%
Price 9.75€
Rating 7.0
Release 02 May 2024
Sodaman Sodaman is a bullet-heaven roguelike where you play as a supersoldier fighting alien hordes with soda powers. Find game-breaking sodas and concoct custom cocktails. Discover planets, unlock weapons, sodas, cybernetics, power-up cards, and more. But first, crack open a cold one.

Similarity 74%
Price -69% 1.58€
Rating 7.5
Release 17 Feb 2025
Halls of Torment Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?

Similarity 74%
Price -53% 3.15€
Rating 9.4
Release 24 Sep 2024
Achilles: Survivor Thousands of enemies. One survivor. Fight like a demigod, build deadly defenses, and grow stronger after every run in this fast-paced bullet heaven set in mythic Greece.

Similarity 73%
Price -63% 2.61€
Rating 7.6
Release 29 Jul 2025
Tower of Babel: Survivors of Chaos Battle hordes of monsters, acquire new skills, and upgrade your abilities. Customize your build with hundreds of item combinations and reach the top to fulfill your deepest desires. Conquer the tower in this thrilling roguelite hack and slash survivors game!

Similarity 72%
Price -36% 6.30€
Rating 6.3
Release 19 May 2025
Temtem: Swarm Can you Survive the Swarm? Unlock mighty abilities and upgrades, find and collect Tems to evolve and become stronger, discover overpowered strategies, and battle massive bosses in this survivor-like bullet heaven! Play solo or online co-op with up to 3 players, building the wildest synergies.

Similarity 72%
Price 11.99€
Rating 7.8
Release 13 Nov 2024
Asgard's Fall — Viking Survivors Embark on an epic saga in Asgard's Fall, a norse Survivors-like Roguelite. Fight your way through hordes of creatures and let the gods feel your relentless wrath. How will your saga unfold?

Similarity 71%
Price -36% 4.52€
Rating 8.2
Release 09 Apr 2025
Entropy Survivors Entropy Survivors is a bullet hell roguelike where you simultaneously control a powerful mech and a sharpshooting space frog, featuring outrageously creative abilities and powerful weapon customization. Save the universe in single player or 2-4 player online co-op!

Similarity 71%
Price -77% 2.39€
Rating 7.7
Release 04 Dec 2024

Frequently Asked Questions

Soulstone Survivors is currently priced at 14.99€ on Steam.

Soulstone Survivors is currently not on sale. You can purchase it for 14.99€ on Steam.

Soulstone Survivors received 19,922 positive votes out of a total of 21,828 achieving a rating of 8.92.
😎

Soulstone Survivors was developed and published by Game Smithing Limited.

Soulstone Survivors is playable and fully supported on Windows.

Soulstone Survivors is playable and fully supported on MacOS.

Soulstone Survivors is playable and fully supported on Linux.

Soulstone Survivors is a single-player game.

There are 2 DLCs available for Soulstone Survivors. Explore additional content available for Soulstone Survivors on Steam.

Soulstone Survivors does not support mods via Steam Workshop.

Soulstone Survivors does not support Steam Remote Play.

Soulstone Survivors is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soulstone Survivors.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 07:16
SteamSpy data 21 January 2026 17:08
Steam price 28 January 2026 20:51
Steam reviews 28 January 2026 13:45

If you'd like to dive deeper into the details about Soulstone Survivors, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soulstone Survivors
  • SteamCharts - Analysis of Soulstone Survivors concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soulstone Survivors compatibility
Soulstone Survivors
Rating
8.9
19,922
1,906
Game modes
Features
Online players
674
Developer
Game Smithing Limited
Publisher
Game Smithing Limited
Release 17 Jun 2025
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.