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Tower of Babel: Survivors of Chaos on Steam

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Bullet Heaven x Endless Loot! Create Your Own Build in this Roguelite Action RPG.

Tower of Babel: Survivors of Chaos is a bullet heaven, action roguelike and bullet hell game developed and published by NANOO.
Released on May 26th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine in 14 languages: English, Korean, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Italian, Russian, Thai, Portuguese - Brazil, Polish and Spanish - Latin America.

It has received 6,289 reviews of which 4,277 were positive and 2,012 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 10.79€ on Steam with a 20% discount, but you can find it for 3.74€ on G2A.


The Steam community has classified Tower of Babel: Survivors of Chaos into these genres:


Here is the detailed breakdown of supported languages for Tower of Babel: Survivors of Chaos:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Polish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Tower of Babel: Survivors of Chaos through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3-4130
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 650 or Radeon R7 250
  • Storage: 500 MB available space
  • Additional Notes:
MacOS
  • OS: macOS 11
  • Processor: Apple M1 or Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Plus
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

87 hours played
Oct. 2026
UPDATE: Played another 40 hours of end game. It's good if you like the loot chase and RNG forging. Not enough to sustain hundreds of hours, but enough to mess around for a while. I finished with Wizard, so fully played 3 out of the 5 classes. ----- I completed the Tower playthrough and am leaving a review now at 40 hours. I've played ~60 bullet hell/survivors games and this is makes the Top 10 (now 11 with this game; I literally have a list, see below). All I have done is complete the first playthrough, I haven't done any "endgame" content or whatever comes after defeating the final boss. ToB:SoC takes the character construction and loot RNG elements of an ARPG and simplifies it (not in a bad way) for a this genre. Missions last 8 to 20 minutes, some ending with bosses. Missions scratch that itch of playing an ARPG and killing hordes of enemies but without all the running around looking for them. And no campaign/story dragging down your playtime. There's a tiny amount of dialog to click through, maybe 50 lines for the whole game, although half of those are repeated by the Beggar. The Guidebook (FAQ/wiki) Is pretty useful, and there are strategic tool tips (with an "i") in many camp menus. Other developers should look at this guide as their minimum requirement for game info. It's not perfect, but it's good or at least good enough. It also saves the developer from having to program a ton of tooltips. The game is great. If you like these genres, then buy it and play it. Pay full price. It's that good. I played the Skull-Crusher and liked it (cheapest special power) but switched to the Demon Hunter to finish the tower. So I can't comment on the other 3 classes. Your characters each have a free basic attack and a mana-based special attack. They each have a skill tree--not POE, style, just a regular one with a satisfying minimum amount of options--which allows you to make your build. Then there's a pool of universal skills (fire, ice, etc) which all characters use regardless of class. If you've never played a survivor before, bear in mind that your skill ups are random. As with all of these games, there's a way to tweak the skill up RNG. My only complains are pretty minor. The chests DO need a text search function but at least they allow you to sort by Skill type (fire, physical, etc.) which is helpful. Unfortunately the jewels cannot be sorted AT ALL and this is super annoying. You also cannot move your items around at all. So you can't just manually separate your gear the way you want to and leave it, which would have been helpful. But there's not THAT much inventory so it's not a big deal, except for the Jewels. At end game it's probably fine because you're only going to use the Jewels with a special star on top, but for the early- and mid-game, that doesn't work. At end game you may use very few Jewels at all. (Btw, no loot filters but they're not necessary in this game like they are in others. Might be nice to have, but it's fine without. Particularly for a casual player.) The combat portion of the game can be played entirely with keyboard but for some reason there are some things in your camp which require a mouse to click "Okay" or "Identify" when it is literally the ONLY option on your screen. I have no idea why you can't hit Space or Enter there. Presumably on controller there is a button to clear that, but on keyboard there is not. I don't love the transparency sliders/options, although I at least appreciate that they are there. This is a relatively "new" QoL feature for these games. PS Here's my top 10 list (alphabetical order): Brotato God of Weapons Gunbot Diplomacy Heretic's Fork Mutagenic Necrosmith Nomad Survival Rogue: Genesia Scarlet Tower Soulstone Survivors
25 hours played
Sept. 2026
So I'm going to start off with: this was a solid 7.5+ /10 for me. I highly recommend this game. I have a few caveats though, so I'm going to tell you the good and the bad. The Good: 1. The game's progression system is meaningful, with interesting choices that you can make that shape and mold how you play. There are myraid different viable routes to victory, and each one feels absolutely rewarding to play. I've been alternating between 3 unique builds myself. 2. The characters all have unique playstyles that actually feel impactful in the game, and in town preparing for the dungeon. 3. The loot system is an absolute blast to play with. 4. I loved the difficulty, and how the difficulty could be scaled up and down. I've been having a blast playing on nightmare all the way up. 5. I forgot to mention this in the first part, but holy crap the 'bless system' for skills is a game changer in the RNG rogue lite. It lets you actually have some control over your outcomes without relying on banning a 100 options. The bad-- which there isn't really much. 1. Some of the many routes don't work. They simply don't add up on paper. Some skills are simply inferior to others in nearly every situation. 2. The graphics are nothing to right home about. There are probably a 100+ games with this type of art style. they do it better than most, but that's it. As for everything else: enjoy!
5 hours played
Sept. 2026
Game makes fun to grind and the overall system is really cool. Some adjustments that must be made: - give players the ability to have longer runs (e.g. 20min) - much loot but it does not make sense as you do not have time to pick it up. Either extend the time to e.g. 1min (and give users the ability to go to the lobby back if they dont need 1min) or use a portal or auto pick up all items
24 hours played
July 2026
Yes, this is absolutely worth $13 and is fun to play! Strongly recommend as there's a lot more value offered than one expects at $13. This game doesn't deserve a mixed review, it should be positive. This is a fantastic game if you enjoy min/maxing or fine tuning skill trees, builds, gear, and skills to push the difficulty higher. It has the foundation of a survivors-like, but the build tweaking (min/maxing) is the real sweet spot for this game. If you look throughout the reviews since it's launch you'll see they're kind of all over the place. I believe this is due to a combination of people's expectations or genuine dislikes and changes made by the devs in response to these complaints. Lastly, some people just have a straight skill issue if they're saying the game is too easy or too hard. How can both be true? Ultimately the game is fun and it's worth your time and money. My mixed and negative comments below are something I hope the dev team considers as they continue to improve their game. +Pleasing aesthetic (menus, graphics style, enemies, skills) +Unique mechanic where you can have meta updates/progression for class skills and universal skills; so when they pop up in a round they may come to you with stats equivalent to 4 levels ups rather than baseline. Really unique and enables huge power scaling rewards for meta purchases +Bless mechanic (increase odds of seeing a skill card during levelup) +Satisfying movement, hitboxes, and skill impacts against enemies +Very in-depth loot similar to ARPGs like Diablo or Path of Exile +Legendaries can evolve or completely revamp certain skills with affixes (ie. dragon breath becomes a summoned dragon head that shoots a massive aoe fireball instead of a steady 'breath' stream from your character) +You can fully customize your loot in terms of affixes, scalable improvements, gem sockets just like seen in other ARPGs +Lots of steam achievements +Gemcrafting, socket crafting +5 playable classes (skullcrusher, warrior, monk, wizard, demon hunter) each with a basic attack and special ability +Each class has diverse skill trees (like Diablo 2 or Diablo 4's reworked trees) that can improve or change your playstyle such as enhancing or completely changing both primary and special abilities (ie. your spear poke can become a throw or a sweeping aoe in both primary or special attacks) +Class skill trees can fundamentally change or enhance your desired play style depending on the class +Universal powers usable by all classes (ex. fireball, god rays, throwing blades, chain lightning, etc.) +Good soundtrack +Various modes such the classic tower levels, endless modes, chaos modes +Customizable difficulty for level. (increasing enemy HP, dmg, increased loot as a result) +elites, minibosses, and bosses +Unique enemies that will provide challenges or force you to adapt outside of the usual survivors-like of just kite and dps enemies +Loot goblins, mimics +Lost gear mechanics +Gear actually changes how your hero looks, not just the stats +/-Very clean and appealing looking menu; however some details such as defensive stats are locked behind a lengthy scroll menu; mid run this is too cumbersome and easily forgettable +/-Skill cards are very easy and straight forward to read. I like that, but I'd be nice to know at a glance the total dmg reduction i'd have if i picked this card giving me +5 dmg reduction; even if its only an option or hold to display hotkey +/-Bosses are a combination of bullet sponges and unique movesets that require you to avoid the big red circles +/-Lots of useless gear that essentially becomes gold farming (which is fine), but you cannot 'melt' them into other materials that could be use in things like gem crafting +/-I didn't play until the latest patch (turbo update) which adjusted timers and enemy difficulty or density. As it is right now, I think it's great. Depending on the level, mode, or modifiers you choose level timers can range from 6 to 20 minutes. Just right, IMO. Not too long. Not too short. +/-Maps do change looks and match themes with their enemy spawns, but there's no real reason to explore the map for any reason. You can just run circles in the same spot to pick up dropped loot, gold, and XP crystals. -After a level completion, regardless of the modes or modifiers, i'd wish i could convert this to endless or something else in order to test the build even further. Or just more mindless chaos and destruction. -No dash; it's replaced with a passive evade mechanic based on your evade % chance -Some ability VFX are way too distracting (ie. Phoenix & reapers); options to adjust this would be nice to have -"Diablo hack-and-slash" is misleading for the gameplay. The only active ability you truly have is your special attack which is unique to each class. Other than that, you're combat is just like every other survivors-game. -You cannot click and drag items as you'd expect you'd be able to with such pleasing menus or what they emulate (Diablo, POE2, etc); You have to right click and things instant moving and auto sorting so it can be easy to lose track of your gear -Encountered very few bugs, but some skills in character skill trees completely missing their description and stats is a bit of a weird one to not catch (skullbreaker rapid spin).
16 hours played
May 2026
EXTREMELY good game, if you enjoy halls of torment and/or games like rogue genesia or VS, you WILL enjoy this. runs absolutely flawlessly on steam deck, and my PC (ryzen 5 3600 6-core 3.6ghz, 16gb ram, nvidia geforce 4060, 2 2tb ssd) so if people are saying its laggy they have to be playing on a literal 10-20 year old potato or something lol and i do mean FLAWLESSLY on the steam deck, no overly small text, buttons are laid out in a manner that makes sense... not some yakuza:like a dragon style disaster where 80% of the buttons don't do anything and the menus are hidden behind pressing the joysticks in lol, no major slowdowns or lag, etc. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- (i intentionally left two checked here) ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☑ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10

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Frequently Asked Questions

Tower of Babel: Survivors of Chaos is currently priced at 10.79€ on Steam.

Yes, Tower of Babel: Survivors of Chaos is currently available at a 20% discount. You can purchase it for 10.79€ on Steam.

Yes, Tower of Babel: Survivors of Chaos received 4,277 positive votes out of a total of 6,289 achieving a rating of 6.67.
😐

Tower of Babel: Survivors of Chaos was developed and published by NANOO.

Yes, Tower of Babel: Survivors of Chaos is playable and fully supported on Windows.

Yes, Tower of Babel: Survivors of Chaos is playable and fully supported on MacOS.

No, Tower of Babel: Survivors of Chaos is not playable on Linux.

Yes, Tower of Babel: Survivors of Chaos is playable and fully supported on Steam Deck.

Yes, Tower of Babel: Survivors of Chaos is playable and fully supported on Steam Machine.

No, Tower of Babel: Survivors of Chaos does not support VR.

Tower of Babel: Survivors of Chaos is a single-player game.

Yes, there are 2 DLCs available for Tower of Babel: Survivors of Chaos. Explore additional content available for Tower of Babel: Survivors of Chaos on Steam.

No, Tower of Babel: Survivors of Chaos does not support mods via Steam Workshop.

No, Tower of Babel: Survivors of Chaos does not support Steam Remote Play.

Yes, Tower of Babel: Survivors of Chaos is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tower of Babel: Survivors of Chaos.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 23:17 UTC
SteamSpy data 16 October 2026 13:42 UTC
Steam price 27 October 2026 20:16 UTC
Steam reviews 21 October 2026 09:45 UTC

If you'd like to dive deeper into the details about Tower of Babel: Survivors of Chaos, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tower of Babel: Survivors of Chaos
  • SteamCharts - Analysis of Tower of Babel: Survivors of Chaos concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tower of Babel: Survivors of Chaos compatibility
Tower of Babel: Survivors of Chaos
Rating
6.7
4,277
2,012
Game modes
Features
Online players
3,392
Developer
NANOO
Publisher
NANOO
Release 26 May 2026
Platforms
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