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Sovereign Tower on Steam - User reviews, Price & Information

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Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.

Sovereign Tower is a choices matter, medieval and visual novel game developed by WILD WITS GAMES and published by Curve Games.
Released on August 06th 2026 is available on Windows, Linux, Steam Deck and Steam Machine in 6 languages: English, French, German, Japanese, Korean and Simplified Chinese.

It has received 3,493 reviews of which 3,263 were positive and 230 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 10.55€ on Gamivo.


The Steam community has classified Sovereign Tower into these genres:

Media & Screenshots

Get an in-depth look at Sovereign Tower through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-4670K
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 1030 (2048 MB)
  • DirectX: Version 12
  • Storage: 3 GB available space
Linux
  • OS: SteamOS 3.8.10
  • Processor: Zen 2 4c/8t, 2.4-3.5GHz
  • Memory: 4 GB RAM
  • Graphics: 8 RDNA 2 CUs, 1.6GHz
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Aug. 2026
I have just finished my first playthrough. As a consummate savescummer, the temptation and ease of savescumming actually made the thought repulsive to me. I wanted to stand by my decisions, and honor the choices and sacrifices of my knights. What a masterpiece of narrative game design. 10/10
34 hours played
Aug. 2026
It's quite simple... I cannot put this game down. I've played 20 hours in 3 days and I didn't even finish my first playthrough! Being bilingual, the mechanics of the game allow me to read it in both english and french and the writing is just excellent in both languages. Merci pour ce jeu magnifique!
72 hours played
Aug. 2026
I just finished this game, and I have to admit, it is absolutely amazing! At first, I hesitated to buy it after reading some negative reviews, but after trying it myself, I found those reviews to be unfounded. So, if you're still on the fence, I highly recommend giving it a try. So, what makes this game so great? First, the writing. As a narrative-focused game, Sovereign Tower demanded exceptional writing quality—and fortunately, they nailed it! The story is genuinely gripping; it kept me curious and eager to keep playing just to see how it all ends. And let's not forget the incredible cast of characters. Each one has distinct traits and a unique personality—never a dull moment! The dialogue feels natural and unforced—a rarity these days. This actually made choosing my Knights difficult, given the limited roster slots. Second, the art style is incredibly cool! Seriously, every character—even the minor ones—is beautifully designed. This is truly impressive, as developers often cut costs by using faceless silhouettes for minor characters. If you're a sucker for in-game romance, the minor characters' designs are so good that you might even wish you could romance them, too. Third, the game mechanics. Don't be misled by the "visual novel" tag on the Steam store page; this game offers so much more than that. While a large part of the gameplay involves reading text and making dialogue choices, there’s also a knight management system where you complete quests using your knights. I personally loved this aspect, especially the unexpected outcomes that occur when using specific knights. It’s quite similar to the super hero game Dispatch. There’s also a time-rewind mechanic, though I tried to avoid using it because the time demon involved seemed pretty suspicious! Basically, if you enjoy narrative-driven games (like Disco Elysium), visual novels, or RPGs and CRPGs, I think you’ll like this game. However, I do have a few notes. First, regarding the romance aspect: I appreciate that initiating a romance isn't as simple as just picking a romantic dialogue option; there are specific criteria that must be met for it to progress. Unfortunately, I feel the game world doesn't react enough to the romance we pursue. The only person who comments on it is Arlin, our advisor, who notes that while we're in the Tower, our leprosy won't be transmitted to our partner. Aside from that, none of the Knights comment on it. I find this a missed opportunity; the developers could have included small events where the knights react to the romance—like when we choose to date a rock (yes, a rock!). If things like that were included, the romance would feel much more tangible and alive. Also, the romance indicators aren't very clear. There should be some sort of visual cue on the knight's portrait (like a heart icon) when we're romancing them. As it stands, the only indicator is a Steam achievement, which you can only unlock once. Second, regarding the time-rewind mechanic: as mentioned in other reviews, it’s frustrating to rewind time and have to select every quest from scratch. Ideally, when time is rewound, previously completed quests would retain our last choices, allowing us to immediately select knights and equipment without starting over. This is actually one of the reasons I’m reluctant to rewind time—it’s just too much of a hassle. Third (and this is more of a personal preference), I wish there were a gallery to replay dialogue between knights, similar to the system in *Fire Emblem*. Being able to replay dialogue without starting a new game would let players see interactions they might have missed. I think that would be a great addition. Fourth, I really really hope that we can talk with Knights out of the dialogue event that sometimes happen at the start at the cycle. For example, I really wish that our knights comment on our decision for major quest, like in Baldur's Gate 3 when some event happening. It will make the games more alive. All in all, though, I don't think the game's flaws are significant. Sovereign Tower remains an extraordinary game.
12 hours played
Aug. 2026
After being enchanted by the demo i must say i'm a little bit disapointed. I'm not going to be a contrarian for the sake of it. This is a really good game that deserves its ~90% positive review score. HOWEVER This game has it's problem, and not in spite but because of the praise it gets i'm gonna start with them: This game at it's core is mix of visual novel and a simple managment sim. Both of those genres are mixed in there almost flawlessly, and make up for a good balance of reading and thinking. The bad part is the fact that because of this romance between those genres both the plot and gameplay feel a bit... shallow? Dialogues are fun and worldbuilding of a typical fantasy kingdom with it's mages, snobs, miners etc. work pretty good but there is essentially no main plot to follow in this game and because of that the ending feels abrubt and doesn't give you any satisfactory closure. Unfortunatly the gameplay also could use some tweaking. This game is just too easy. I must say that the first chapter felt fresh, because you had some decisions that affected the plot, problems that were hard to resolve and some micromanagment was necessary to keep your kingdom happy and your knights alive, but after that the game just drops the ball. You get enormous amounts of money from taxes and missions (in the third chapter i bought every new thing in the shop from the get-go). "Likeabilty" system of knights also doesn't add anything to the game. You can be as nice or unpleasant for any knight in the game and it changes nothing. There are no ways to make any of the social groups unhappy, and even if there were, there are no repercussions for keeping for example nobles at level 50 and scholars at level 20. Because of all of those things there is no reason in mid- and late- game to even bother with demon power, which is a lore friendly way of loading and saving, which is a shame because the concept is great. There were also some minor visual bugs for example in map room, but nothing gamebreaking. That being said, i do think this game still has a lot of potential. soundtrack is full of bangers, art is great and i was surpried to see so many interesting characters drawn with so many diffrent emotions. The plot is obviosuly something that can't be fixed (at least not in a major way), but i hope this criticism will at least encourage devs to think about a hard mode, from which this game could greatly benefit. i want to emphasize that i had a lot of fun with this game and i greatly reccommend it, but keep in mind it isn't on a level of suzerein or dispatch.
17 hours played
Aug. 2026
Recommended 8/10 Love the story. But gameplay could use some work to remove the tedium of going through loops over and over again. There's just a bit too much manually doing things. I have often have to switch screens a lot just to prepare for each battle to prepare. Could really use a bunch of QOL stuff.

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Frequently Asked Questions

Sovereign Tower is currently priced at 19.99€ on Steam.

No, Sovereign Tower is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Sovereign Tower received 3,263 positive votes out of a total of 3,493 achieving a rating of 8.97.
😎

Sovereign Tower was developed by WILD WITS GAMES and published by Curve Games.

Yes, Sovereign Tower is playable and fully supported on Windows.

No, Sovereign Tower is not playable on MacOS.

Yes, Sovereign Tower is playable and fully supported on Linux.

Yes, Sovereign Tower is playable and fully supported on Steam Deck.

Yes, Sovereign Tower is playable and fully supported on Steam Machine.

No, Sovereign Tower does not support VR.

Sovereign Tower is a single-player game.

Yes, there are 2 DLCs available for Sovereign Tower. Explore additional content available for Sovereign Tower on Steam.

No, Sovereign Tower does not support mods via Steam Workshop.

No, Sovereign Tower does not support Steam Remote Play.

Yes, Sovereign Tower is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sovereign Tower.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 September 2026 23:50 UTC
SteamSpy data 17 September 2026 01:48 UTC
Steam price 23 September 2026 03:03 UTC
Steam reviews 23 September 2026 01:58 UTC

If you'd like to dive deeper into the details about Sovereign Tower, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sovereign Tower
  • SteamCharts - Analysis of Sovereign Tower concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sovereign Tower compatibility
Sovereign Tower
Rating
9.0
3,263
230
Game modes
Features
Online players
434
Developer
WILD WITS GAMES
Publisher
Curve Games
Release 06 Aug 2026
Platforms
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