SpellForce: Conquest of Eo on Steam - User reviews, Price & Information

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On a journey to great magical might, explore and control the lands of Eo in this ever-changing turn-based strategy role-playing game. Field armies and heroes in tactical combat, finish hundreds of quests, and gather spells and artefacts to become the most powerful mage of all.

SpellForce: Conquest of Eo is a strategy, rpg and turn-based strategy game developed by Owned by Gravity and published by THQ Nordic.
Released on February 03rd 2023 is available only on Windows in 5 languages: English, German, Traditional Chinese, Simplified Chinese and Russian.

It has received 2,258 reviews of which 1,827 were positive and 431 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 6.33€ on Gamivo.


The Steam community has classified SpellForce: Conquest of Eo into these genres:

Media & Screenshots

Get an in-depth look at SpellForce: Conquest of Eo through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64bit OS - Windows 10/11
  • Processor: AMD Ryzen 3 1300X / Intel Core i4-4690K
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050Ti 4GB VRAM / Radeon RX 570 4GB VRAM
  • DirectX: Version 11
  • Storage: 9 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Im blown away by this game. As an adult gamer in his mid 30s, Im not that excited about most games anymore: its hard to find games that are good, respect your time and give you a good mix of novelty and solid gameplay and a good story. Much less all of that combined with a spoonful of nostalgia. As a kid, I spent countless hours in Heroes of Might and Magic 2, 3 and 4. Anything that has come afterwards felt like either beating a dead horse with the same repetitive formula and none of the novelty charm; or like a different genre all together. Till this: it feels like HoM&M in modern day. A worthy evolution. There are tons of reviews explaining in detail each element you could check. Here is my brief comment on those from a conceptual pov: -The gameplay is different, fresh and modern, but they have distilled what worked in other fantasy-strategy games to their essence, wrapped it in a heroes + lite rpg/city (mage tower) builder and driven by a good adventure. Easy to learn, hard to master. There are games like Age of Wonders 3 & 4 that have some similarities, but at their core they are totally different. While in those ones you follow a more Civ x4 kind of game with fantasy rpg elements, in this one you play a HoM&M kind of game with Civ x4 elements. -The art of this game is great. I love the art style and it keeps it balanced: not too cartoonish or over populated, neither too realistic that shows its flaws and limitations. Also, you can tell that the main campaigns maps have been carefully designed by hand, they are well crafted and they can last several playthroughs before they get tiring. This game, for the price I got it, discounted 50%, its a steal. Its probably going to give me 30-40 hours of fun. And the only flaw I would see it's the limit amount of content. However, I see the DLCs are supplying new maps (including auto generated maps) and new campaigns and schools of magic. Highly recommended.
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Feb. 2025
This is a damn good game for what it is. Started playing it, bought all the DLC within the first couple of hours and then didn't stop playing it for a couple hundred hours. It an army/stack game - with heroes. A bit of rpg/leveling, some items, some magic, and lots of crafting. Crafting is oddly important but it works. The map and encounters are probably the best part followed by the army/heroes/rpgish items. Then crafting and then the magic schools. All of which is a bit odd - usually a game like this the magic schools/spells are the key facet but in this they are more of a flavor/overlay. I played many a game where I focused on the generic/useful magic and barely into the magic school spells. The original + expansion/origins map + random really added life to it. I didnt get bored of just the exploration until 100+ hours easy. The crafting and profession were so odd/different. I never did alchemy, not once. Every playthrough I auto resolved every battle except the forced battles. I love tactical rpg games, I just don't like the time it takes to do the battles. So I never did alchemy, because I rarely did the tactical battles. - My favorite was necromancy - the undead crafting had some issues, but also a ton of positives and unit variety. - Artifice - runes/items was the most powerful and useful IMO - but it became boring to craft your way out of issues. Keep in mind it was fun for a long time. Then it just became too easy to customize your approach, fill all your weaknesses and cruise around the map. - Demonology was weird. You start out very limited in what you can craft and its a slog to expand it. Occultism was probably my favorite magic school though. It was great to pick up some demons/demon items as an add on but never really gelled as a full crafting approach. Powerful though. - Dreaming - Ok spell books, good add on when you get a dreamer apprentice but not quite enough to focus around. Modding was useful. some good QoL fixes, some customizations. I wish there was more custom content. Origins was well worth it. Even just playing a normal/full game they were great starting changes and a good way to focus efforts. Overall, it hit the exact spot in terms of what I was looking for at the time. One of my favorite strategy games in a long time.
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Oct. 2024
Anyone who has played Age of Wonders 3 is going to feel right at home here. The combat system is essentially the same, minus the ability to use spells in battle, and, also importantly, there are no multi-stack battles. Your Domain (territory) extends from your base in an X tiles radius, very similar to how cities worked in AoW3. None of the 'sectors' nonsense that came with Planetfall and AoW4. A Major difference in this game, however, is that you only have 1 main 'city' (your tower) ever, but that it is mobile. And you will be moving it - a lot. Resource providing nodes on the map are mostly not permanent - they expire after being collected for some time, and so you are thus highly encouraged to keep moving your tower to collect other resources that are not yet expired. Its also encouraged to move your tower because staying within its radius helps fight your enemies. Speaking of 'enemies', this is somewhat difficult from a typical 4x in that regard. Your Antagonists in this game (the circle mages) don't even pretend to play by the same rules that the player does. Yes, we all know they get all sorts of cheats in other games but functionally those cheats are numbers in the form of +X resources or some other buffs. In this game, the player is the only one with an actual 'economy' in any sense. Also because of this there is no form of diplomacy with the antagonists that you would see in other 4xs. You get events that let you get on their good (or bad) side, but not the typical form of diplomacy. Some circle mages are easier to stay on the good side of then others, though if you play long enough you will eventually run afoul of even the friendliest ones. You are not technically required to engage with any of the circle mages to win though, technically, though - although you most likely will take out at least 1 or 2 in a typical game. The game feels more rpg-ish in this regard. With regards to what you play as, You're given the optiion of 3 different (and very distinct from each other) crafting classes. Alch can create items, nec can create undead, and artificers glyphs, which are essentially a form of equipment. They are all well designed and fun to play as. Secondary to this is magic schools, which are again well designed and distinct. The game also (in its base state anyway), also contains only 1 singular map. This is good and bad. A Fixed map helps with campaign narrative on your first few playthroughs - something annoyingly lacking in AOW4 and planetfall, but the lack of random map generation massively hurts replayability in the *base* game. I say base game because random map option *was* eventually added, but its locked behind DLC. Overall however, its still a game worthy of playing. Just be advised that if you want endless 4x replayability - you're gonna have to pay extra later.
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Sept. 2024
Great game. Not exactly your standard 4x, more like Thea mixed with Age of Wonders - text-quest-roguelite-4xlite-tbs. Sounds like some crazy cocktail, and it probably is, but it's good. You play as some upstart mage striving to get into the Circle and you have 4 craft mastery types (classes) and 7 spell schools to choose from. Crafting process itself is pretty similar for different classes, but results vary greatly and each class feels very powerful and unique in it's own way. Graphics and sound are good, but nothing to write home about (although illustrations are absolutely gorgeous). Story isn't particularly very exciting also, so don't expect to get some rich plot. Buy this one if you like to manage limited resources in dynamically random conditions and to optimize your playstile according to external stimuli and you won't regret it. Bonus points if you're fan of other Spellforce games and it's universe.
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June 2024
I highly recommend this fantastic game. I rarely review a game before 150 hours of gameplay unless it is total garbage or a masterpiece. This one is a true masterpiece from a small company based in Austria named "Owned by gravity". I really hope they will achieve commercial success and expand this game with additional maps, randomized maps or make other wonderful games. You start as an apprentice who inherits what is left of his master's tower and grimoire after an attack by the Circle of mages who came to resent his growing mastery of magic. There is much exploration, expansion, exploitation and extermination to do. (It is a 4X game) And much learning. The game doesn't hold your hand very much. You are expected to put in some effort. But the rewards are amazing. It is difficult and challenging. The AI is very competent. Steam achievements show less than 47% of players successfully made their mage tower fly and less than 3.9% won the game as alchemist. ( I have not played artificer, necromancer, demonologist yet.) There are 6 victory conditions. It is not necessary to defeat all the rival circle mages for victory. There is an immersive story, beautiful graphics for the world map and combat areas and appropriate epic music as a background to your adventures. Which kind of player is most likely to enjoy this game? If you enjoyed any of these games: Master of Magic, Warlock 1 or 2, Age of Wonders, Endless Space, Endless Legend, Heroes of might and magic (Heroes3 complete) XCom, there is a strong probability of enjoyment. This game expects you to discover things by yourself. You will not be spoon-fed like a toddler. It's all about thinking and planning strategically. The map is huge. I could not explore it completely before victory. There is a lot of replayability with 4 mage types, different quests and multiples choices and multiple outcomes, different starting areas, several difficulty levels, mage customization. I would recommend new players start as Alchemist, Explorer difficulty, Easiest starting area. I recommend playing every battle manually especially for new players for several reasons: the graphics are great, the heroic uplifting music ambience is great, and you can learn so much about all the different units, their abilities, what works against certain enemies and not on others, how and when to use items in your backpack. I never tire of watching the troops fight each other. Please do not use auto-resolve. Personally, I think it removes 50% of the game enjoyment. I don't feel the game is meant to be experienced that way. The Demonology DLC has gotten very positive reviews but for new players it causes an event that will be hard to deal with so you should disable it in the Steam DLC options until you become a more competent mage. Technically the game has been bug-free for me on W10. It runs on Linux and is rated Platinum on Proton DB so you will still be able to play it when W11 forces itself into your computer and messes things up. It is also free of the toxic game features that poison the current gaming environment: Datamining, account creation, denuvo, anti-cheat, microtransactions, pay to win, lootboxes, multiplayer.
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Frequently Asked Questions

SpellForce: Conquest of Eo is currently priced at 29.99€ on Steam.

SpellForce: Conquest of Eo is currently not on sale. You can purchase it for 29.99€ on Steam.

SpellForce: Conquest of Eo received 1,827 positive votes out of a total of 2,258 achieving a rating of 7.79.
😊

SpellForce: Conquest of Eo was developed by Owned by Gravity and published by THQ Nordic.

SpellForce: Conquest of Eo is playable and fully supported on Windows.

SpellForce: Conquest of Eo is not playable on MacOS.

SpellForce: Conquest of Eo is not playable on Linux.

SpellForce: Conquest of Eo is a single-player game.

There are 4 DLCs available for SpellForce: Conquest of Eo. Explore additional content available for SpellForce: Conquest of Eo on Steam.

SpellForce: Conquest of Eo does not support mods via Steam Workshop.

SpellForce: Conquest of Eo does not support Steam Remote Play.

SpellForce: Conquest of Eo is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SpellForce: Conquest of Eo.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 June 2025 08:01
SteamSpy data 12 June 2025 12:45
Steam price 14 June 2025 20:47
Steam reviews 14 June 2025 03:53

If you'd like to dive deeper into the details about SpellForce: Conquest of Eo, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SpellForce: Conquest of Eo
  • SteamCharts - Analysis of SpellForce: Conquest of Eo concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SpellForce: Conquest of Eo compatibility
SpellForce: Conquest of Eo
7.8
1,827
431
Game modes
Features
Online players
116
Developer
Owned by Gravity
Publisher
THQ Nordic
Release 03 Feb 2023
Platforms
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