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Split/Second on Steam - User reviews, Price & Information

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Split/Second is an intense action racing game set within a reality TV show. Competitors vie to be the first to the finish line in a set rigged to blow. Players don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that alter the race dynamics.

Split/Second is a racing, action and destruction game developed by Black Rock Studio and published by Disney.
Released on October 06th 2014 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Polish and Russian.

It has received 2,261 reviews of which 1,842 were positive and 419 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for 15.06€ on Eneba.


The Steam community has classified Split/Second into these genres:

Media & Screenshots

Get an in-depth look at Split/Second through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows 7 / Vista SP2 / XP SP3
  • Processor: 3.0 GHz Intel Pentium D processor (Windows 7 / Vista) / 2.6 GHz Intel Pentium D processor (Windows XP) or 2.0 GHz AMD Athlon 64 X2 or equivalent processor
  • Memory: 2560 MB RAM
  • Graphics: 256 MB DirectX 9.0c-compatible, 3D video card supporting Shaders 3.0 (NVIDIA GeForce 7600 or better, ATI Radeon X1600 or better)
  • DirectX: Version 9.0c
  • Storage: 6656 MB available space
  • Sound Card: 16-bit DirectX 9.0c-compatible sound card
  • Additional Notes: Onboard (built-in) integrated chipsets are not supported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
July 2026
Overall: 7/10 Story: The story is about as minimal as it gets and exists almost exclusively to provide context for the gameplay rather than to stand on its own. That isn't necessarily a criticism, though, because I actually think the premise is one of the most sensible ways it could have justified the over-the-top destruction constantly unfolding around you. Instead of forcing an absurd Hollywood-style action plot or trying to logically explain why racers are somehow triggering catastrophic explosions during races, the narrative frames everything as part of a high-stakes, fictional reality television show. It honestly fits the gameplay's explosive spectacle surprisingly well and makes every collapsing skyscraper, derailing train, and massive environmental set piece feel like part of an intentionally designed event rather than something completely nonsensical. I think it serves its purpose very well despite there being no characters to meet/grow attached to, no meaningful dialogue, no exposition beyond the basic premise, and no major plot developments that build toward a satisfying climax. From beginning to end, this game simply tells you that you're a contestant competing in a televised racing competition and that your goal is to finish first to become the season champion. It's an extremely bare-bones narrative, but at the same time, I never really felt like it needed to be anything more. This game understands exactly what kind of experience it's trying to deliver, and instead of distracting from its greatest strengths with unnecessary storytelling, it keeps the focus solely on the high-octane racing and amazing destruction that make the gameplay so memorable. Gameplay: The gameplay, however, has me feeling very conflicted. On one hand, the core gameplay loop is very fun, the event variety does a great job of keeping things fresh, and there really isn't another racing game that does vehicular combat quite like Split/Second does, even 16 years later. Instead of firing traditional weapons like missiles or machine guns from your car, you weaponize the track itself by building up power and triggering massive environmental hazards that can literally alter the race in an instant. From the very first race, this game doesn't shy away from the fact that the core gameplay is designed to feel like a high-budget action movie. It's an incredibly fun gameplay formula that still feels unique today since no other racer has really attempted to replicate this particular style of environmental destruction on the same scale. Unfortunately, on the other hand, to maintain the sense of constant, edge-of-your-seat action, this game has one of the most nauseatingly aggressive AI rubberbanding systems I've ever experienced in a racing game, and I'm not even exaggerating. It doesn't matter how perfectly you drive, how clean your racing line is, or whether your car has a significantly higher top speed. The AI's driving is relentless throughout the entire race and constantly catches back up no matter how much distance you think you're creating. It's so frustrating because I'm someone who actually enjoys a genuine challenge in any racing game I play, but there's a huge difference between difficult AI and artificially manipulated AI. When the game decides the competition should suddenly gain impossible speed/grip simply to keep the race close, it completely undermines the satisfaction of driving well. Under normal circumstances, I'd actually like that the gameplay encourages you to win by strategically using Power Plays instead of relying purely on raw driving skill, but the rubberbanding is so persistent that it often feels like you're being actively punished for using ANY of your Power Plays before the final lap. You're practically bullied to save them up since the AI is guaranteed to catch up anyway. And don't get me wrong, I understand that the developers designed it this way so every race feels tense until the finish line, but the implementation is so heavy-handed that I have genuinely had countless races where first place was stolen from me in the last ten seconds despite me driving almost flawlessly. To make matters worse, despite this being a PC port, it's permanently locked to 30fps since the game's physics are tied directly to its frame rate, meaning there aren't any official options to increase it. There's apparently a fan-made 60fps patch online, but I personally couldn't get it working myself and thus can't verify it. It's definitely disappointing though since the gameplay would 100% benefit from a smoother frame rate, especially on modern hardware and displays. World: The world/level design is about as closed in and linear as it gets for a racing game, but I still think it's one of the biggest highlights because of how well it complements the core gameplay. Rather than playing the role of a simple backdrop for the races, the tracks themselves really behave like the second half of the gameplay's mechanics. Every race's environment is filled with destructible set pieces, alternate routes, and hazards that can be triggered through Power Plays, constantly forcing you to think about both the road ahead and what's happening around you. There aren't all that many unique backdrops/sceneries throughout the campaign, so they definitely start to feel a little too familiar during longer sessions, but the ability to disrupt moments with explosions and debris that stays on the track for rest of the race or completely alter the route easily keeps them from becoming stale; It seriously feels like you're bending the track to your will. I also think this is what gives Split/Second so much replay value compared to other arcade racers. If the gameplay had instead revolved around traditional weapons or "car gunner" mechanics, I don't think it would've stayed as engaging for nearly as long. Visuals: From this point onward, things start to tread downwards. And it starts with the fact that Split/Second features one of the most noticeable examples of the infamous seventh-generation "piss filter" that I've seen outside of an FPS. Now, I'm not saying the entire screen has a 100% desaturated sepia filter over it, but there's absolutely a constant amber tint on everything, which doesn't help with the issue of the tracks feeling like they're lacking variety. On top of that, I understand this is a game from 2010, but the fact that the settings offers almost no meaningful graphics customization beyond basic resolution options and VSYNC is wildly disappointing. There are no options for anti-aliasing, bloom, motion blur, or any other visual effects, so you're essentially forced to experience the game exactly as it was shipped. Furthermore, that wouldn't be as much of an issue if the presentation had aged more gracefully, but even at the highest settings and ignoring the 30fps cap I mentioned earlier, the graphics still looks noticeably dated. The extremely aggressive motion blur might hide the flaws and lower-quality textures of the map whenever you're flying at full speed, but the cars, buildings, and especially the helicopters all show their age way more than I was expecting first going in. Music/Sound Design: The music/sound design were unfortunately another lowlight for me. The OST is okay and does a good enough job of matching the fast-paced, upbeat gameplay, but outside of the main theme song, it honestly just felt a little too generic for my taste to really leave much of an impression. It never really reaches a point where it feels especially memorable or distinctive to me. This game also has some really weird audio balancing issues. Most of the sound effects are pretty dated anyway due to this game's age so I'm not holding that against it, but a lot of sound effects like whooshes, tire squeals, etc. are SIGNIFICANTLY louder than the music and it's very noticeable until you find the sweet spot within each audio setting.
6 hours played
June 2026
One of the best racing games ever made after Burnout Revenge. Period. The sense of speed is absolutely ferocious, everything blurs as you blast forward, clinging to your controller with sweaty palms. The crashes are pure chaos in motion, metal shredding and exploding in disasters, and the explosive route changes transform the track totally, forcing instant decisions that can make or break your run in a heartbeat. The soundtrack elevates everything even further, especially the “Elite Race Theme” which is nothing short of phenomenal and perfectly captures the intensity of the game. Each soundtrack is split into different stages that ramp up in intensity as the race goes on. With each lap, the music gets faster and more energetic, building tension right up to the final lap. It keeps your adrenaline going the whole time and makes every finish feel more intense. The AI has aggressive rubberbanding that keeps every race tense from start to finish. They are not here to play fair, they are here to kick your a$$, push you hard, stay on your tail and punish every mistake. It feels relentless the whole way through, making every win a real fight to the finish. But the aholes at the House of Mouse act like discounts are a mythical creature, so I had to cough up INR 440 like a responsible adult. Still, zero regrets, its worth every rupee and then some. For Max Enjoyment : 1. Highest Settings/60FPS Patch Guide (Recommended) https://steamcommunity.com/sharedfiles/filedetails/?id=3704701071 2. Controller Support After launching the game with controller paired, go to controls, use the right arrow key to go right to Joystick 0 and then assign all the buttons to use controller properly. Controller does not work for menus. Use keyboard for menus and controller for playing during gameplay. 3. Game Art & Cover Go to SteamGrid and get rid of the generic game art and cover. Get something flashy and awesome, just like the game.
5 hours played
March 2026
Playing Split/Second feels less like racing and more like accidentally starring in a Michael Bay movie where every driver has access to explosive button. Control wise playing on a keyboard feels like trying to perform brain surgery but not recommended. A controller makes life much easier. A DualSense Wireless Controller works great too (I use DS5) you just need to reconfigure a few buttons.
13 hours played
Jan. 2026
toppling an entire skyscraper just to pass someone, 10/10
38 hours played
Nov. 2025
This isn’t a racing game. This is Mario Kart if Mario had access to C4 and a city’s entire infrastructure. I swear half these tracks were engineered by a demolition expert who got bored of waiting for permits. Lap 1: I’m vibing. Lap 2: Someone blows up an entire parking garage. Lap 3: A jumbo jet skids across the road like it missed its gate at the airport and decided to join the race. Split/Second taught me two things: [*] I am not emotionally prepared for a building to fall on me mid-race. [*] Hitting a drift while an airplane crash-lands behind you should count as a life skill on my résumé. I went in expecting to overtake cars. I came out having detonated half the map, flipped six taxis, collapsed a bridge, and somehow still finished 7th. 10/10 Would trigger catastrophic property damage again just to pass one guy by 0.03 seconds.

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Frequently Asked Questions

Split/Second is currently priced at 19.50€ on Steam.

No, Split/Second is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Split/Second received 1,842 positive votes out of a total of 2,261 achieving a rating of 7.84.
😊

Split/Second was developed by Black Rock Studio and published by Disney.

Yes, Split/Second is playable and fully supported on Windows.

No, Split/Second is not playable on MacOS.

No, Split/Second is not playable on Linux.

Split/Second offers both single-player and multi-player modes.

Split/Second offers both Co-op and PvP modes.

No, Split/Second does not currently offer any DLC.

No, Split/Second does not support mods via Steam Workshop.

Yes, Split/Second supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Split/Second is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Split/Second.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 July 2026 16:07 UTC
SteamSpy data 27 July 2026 19:53 UTC
Steam price 29 July 2026 02:44 UTC
Steam reviews 28 July 2026 02:02 UTC

If you'd like to dive deeper into the details about Split/Second, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Split/Second
  • SteamCharts - Analysis of Split/Second concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Split/Second compatibility
Split/Second PEGI 7
Rating
7.8
1,842
419
Game modes
Features
Online players
5
Developer
Black Rock Studio
Publisher
Disney
Release 06 Oct 2014
Platforms
Remote Play
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