Star Trucker on Steam - User reviews, Price & Information

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Haul cargo, trade salvage and keep your space suit close as you search for fame and fortune among the stars in a game that puts an interstellar twist on the truck sim genre.

Star Trucker is a transportation, space sim and automobile sim game developed by Monster and Monster and published by Raw Fury.
Released on September 03rd 2024 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Polish, Portuguese - Brazil, Russian and Traditional Chinese.

It has received 4,271 reviews of which 3,373 were positive and 898 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.50€ on Steam, but you can find it for 7.03€ on Gamivo.


The Steam community has classified Star Trucker into these genres:

Media & Screenshots

Get an in-depth look at Star Trucker through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: i5 / Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Nvidia 1650 / AMD Radeon RX 580 or equivalent
  • DirectX: Version 12
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I was surprised upon starting the game to find 23 separate difficulty settings available to adjust, given how many negative comments and reviews were about "Energy depletes too fast", "Damage is too high", "Payout is too low", etc. -- all things that can be adjusted to your liking. However, I'm finding the default settings to be just fine. You do have to come into it without certain preconceptions. In other trucking or space games with a hauling aspect, it's pretty easy to complete a job, and 100% of money earned goes right into your pocket -- within an hour or so you're a hugely successful business magnate. The universe of Star Trucker is far grittier than that. You're a blue-collar worker just trying to eke out a living. Most of your earnings -- especially at first -- go into keeping your truck running and your life-support systems functioning. Another thing that I think turns off some folks is the brutal tutorial method. It's always "A bad thing just happened because you didn't perform an action that we never told you about until now." Lessons are learned the hard way. It's effective at getting you to pay attention to systems and supplies going forward, but could be perceived as too frustrating if you're used to extreme hand-holding and can't handle taking hard knocks. This can be mitigated by reading the brilliantly designed Star Truck Owner's Manual PDF that can be downloaded separately from the game on the Steam page or the game's web site. Or just go with it, take your licks, and maybe start a new game once you've learned a few hard lessons. The game's initial setup (provided you do a normal story start and not free play) seems designed to put you into debt, possibly near death (or total death if you turn on the permadeath option), and have systems fail because of lack of supplies. These are all hurdles it puts in front of you to get you to understand the importance of managing money, maintaining supplies, monitoring systems, and driving safely. Speaking of driving safely, although it's set in space, you need to resist the urge to fly the shortest path to something. This highly industrialized universe is full of debris, so you are compelled to stick to the clean space lanes for as long as possible lest you suffer hull breaches from debris impacts. This leads to controls. I wish I could map the spacesuit controls other than Up and Down. Spacesuit controls are mapped to whatever your walking controls are. I would prefer they were mapped to the driving/flying controls. Physics... well, here we go: Despite being a space game, there is no translational left/right/up/down movement (other than in your spacesuit). I can kind of understand it in this context, however. The MagLock ring that keeps your trailer "connected" would be unduly stressed by a sideways pull, so I can see how these vehicles wouldn't have translational movement. Yaw induces roll. I hate it. I tell myself it's unbalanced thrusters causing this. When driving in the space lanes it isn't so bad because the lanes also bank a bit when they turn. When arriving at a dock/trailer point and spinning around to back into it, having 20 degrees of roll to go with my 180 degrees of yaw is an annoyance. There is a "Drive Assist" mode/button that is on by default, which makes the truck fly as stupidly as Elite Dangerous (which I like to call Elite 1.5 as its physics are such a step backward from Elite 2), always going straight. Turning off the Drive Assist button does not turn off the drive assist, however; it only reduces it. Flying Star Trucker with Drive Assist OFF is like flying X4 Foundations with Flight Assist ON (in the 7.5+ flight model). The vehicle "slides" for a bit but eventually ends up going in the direction you're pointing it. I tell myself this is a required safety feature in this trailer-based game universe. Ultimately this is a trucking game more than a space game, so I'm OK with not having full Newtonian flight. I've got Pioneer Space Sim or Flight of Nova (or even X4 with FA Off, to an extent) for that. The MagLock system that keeps your trailer (almost) attached also brings your trailer around and prevents it from over-swaying after a turn. It would have been nice if Drive Assist Off weakened that strength so that the trailer swayed a bit, but that probably would make for more accidents and just be overly frustrating. Even with Drive Assist Off, the truck coasts to a stop when you turn off your thrusters. In normal flying, I don't like this, but again I can see it as a safety feature in the universe to prevent runaway trucks if there's a life-support failure. This auto-braking is welcome when backing into a dock or trailer, however, as your main engines are powerful and it would be difficult to slow down while backing up -- imagine trying to dock at a space station in Flight of Nova without having RCS Forward as a separate control from the main forward engines. My preference would be to have the auto-braking only be a thing when a docking camera is active on one of the flight monitors. Perhaps a dead-man switch like on a train if you're driving in free float for too long without a control input...? But whatever: If I can believe auto-braking is a safety requirement in this universe, then I am OK with that. (I try not to think about the fact that no fuel is expended by the auto-braking; it's just magic...) It's a tongue-in-cheek game universe, after all. One of the complaints I have seen about the game is how the batteries that power systems are non-rechargeable. You must buy new batteries to replace them. This is a core aspect of the game. The game explains it in an off-handed way as simply "regulations". I think of it as originally sold to the public as a safety measure to ensure a consistent charge per cell and avoid surprises or drivers stranded because their recharging system broke, but deep down it's just a result of Big Battery lobbyists controlling the market. That fits in with this gritty universe. The areas in the game are varied. Early on you'll see a wide-open commercial sector, contrasted with a tightly packed industrial sector. Later there are places with severe solar activity requiring you to cover your windows and drive by monitor, and places with electrical activity that can damage your systems if you haven't installed enough electrical shielding. There are certain NPCs (I never quite see them; there's just an icon saying they're there) whose storylines introduce you to new concepts like fragile cargo, timely deliveries (you can even be penalized for delivering some things too early), and so on. Interactions with them are called "Side Jobs" and constitute the story mode. One big tip I have here is about the CB radio used to interact with the NPCs. By default, on a controller anyway, the control to move the microphone to your mouth to speak is the same as your forward thrust control. Thus, when you are compelled to grab the CB to interact with an NPC, you lose the ability to drive the truck. You can change the control for holding the mic to your mouth to something else, or -- better still -- set the auto-hold mic option which will move it to your mouth whenever you're given a choice of things to say, and remove the control binding for holding the mic (turning on auto-hold does not stop the manual hold function from still being active, so unbinding the control is necessary). Then you can drive and use the CB at the same time. Looking around in the cab/cockpit can be done in two ways. The default way is an axis that acts like a camera controller. The other is via quick-look commands which are not bound by default. Unfortunately, while you can assign quick-look to axes, it behaves like buttons. It just goes to maximum range the moment you apply any input. Correct behavior would be for the head position to match the stick position. Because it does not behave correctly, this means no headtracking via joystick emulation is possible.
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Sept. 2025
Since Steam does not allow Neutral reviews I am giving this a Thumbs Up, as this game is such a unique concept and the soundtrack is amazing! However, my review is really Neutral. The game still feels Early Access. As others said, the resource management can be really overwhelming. They did add options to tweak how often you need to manage your truck/supplies but I felt it was then either too easy or too hard. I enjoyed the truck controls because they somehow managed to capture the feel of a slow heavy duty truck in the floatyness of space. That being said, I was never able to perfectly hitch or dock. YMMV with controls. The real issue I have with this game is that, despite it advertised as a "trucking in space" simulator, it's really more of a "space truck dockyard" simulator. All of the gameplay takes place in ports which are essentially just large docks where you prepare your truck for a haul, accept jobs, hitch/dock hauls, and repeat. There is really no driving (or I should say flying) as you just go from warp point to warp point. I understand hyperspace gates makes more sense, as space is vast, but it really takes away the fun. What's worst is that any small amount of driving you think you are going to get to do is interrupted by all of the space debris floating around in every area. The dev's obviously include debris because they want you to stay on the cleared routes, but you just get interrupted by slow trucks and too many turns on the designated roads. On top of the lack of actual long haul flying, your cabin is not properly setup for first person driving. There are only two camera monitors that you have to constantly change views on and the side windows are too far away to use. Since you have SIX sides you need to be aware of (and tons of debris that may hit you) first person driving is incredibly difficult. On top of all of that, the truck window frame is lined up in a way that completely blocks the Warp Gates Go Signal so you are often guessing when to pull the hyperspace lever. I was often in third person which may have affected my opinion on the controls. To reiterate: the game still feels Early Access, but there is lots of potential. I hope the dev's keep working on it and one day we can actually fly a long haul load through space. Right now, if you are looking for a truck management game: this is it! If you are looking to actually fly/drive hauls through space: maybe check NMS or Elite Dangerous.
Expand the review
Aug. 2025
Great game if you like near death in space experiences on every trip. However, I am 66 y/o and have read a lot of the scifi master writers. Studied scientists who also wrote scifi. This game totally disregards the reality of space travel. Nobody but pirates, fugitives, miners, outlaws, and crazy old hermits would ever try to develop most of the sectors in this game. Far too much debris and other hazards in every system. No sane astronaut would ever risk his/her life in a space suit with less than 60s of air supply. Truck life support and power systems are woefully inadequate. Truck customization is limited to exterior only. Truck directional thrusters should be placed around the center of gravity of the truck, not at the rear. Interior cargo security is one of my biggest complaints and it is so easy to fix but the devs have thus far declined to do so. OK. End of rant. I'm just an old school hard core scifi fan with outdated standards. Play the demo and decide for yourself.
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Aug. 2025
This isn't really a trucking game that offers long drives/flights. You take short flights either through debris fields or short highways, typically less than 5 minutes, then jump through warp gates to the next system. Repeat until you get to your destination. You cannot switch out parts such as engines or thrusters for better ones. You can only upgrade existing equipment. This aspect is very limited. You can add parts such as fenders, hood ornaments or paint your truck, but only for looks. Unfortunately it gets repetitive real quick. I'm about 9 hours in and getting tired of the same loop, Drive to A pick up cargo, drive to B drop off cargo, drive to shop upgrade preinstalled parts, repeat. The space walks for loot gets boring quickly as well since you can only carry 1 item at a time. If there are 5 items out in space, you need to jet from your truck to the item and back that many times, with a few animations in between. The story missions don't pay enough to keep you afloat. You need to build up cash before getting into the story or you'll go broke fast. By the time you have enough cash to start the story, you might be burned out from the game loop. Star Trucker isn't bad, but it could be a lot better: - Add personal inventory so we can carry more than 1 item. - Give an option to turn off the storms. - Give a way to recharge batteries. - Provide super highways between star systems for real long hauls. - This game would look outstanding in VR. Pros: - Looks good. - Sounds good (maybe too many horns). - Great idea!! - Almost there. Cons: - The game loop is too limited and feels repetitive too quickly. - The story missions don't pay enough. - Truck requires several batteries, but there is no way to recharge them, so most of your money goes toward replacing them. Did humans lose the technology? - No home base or business management of any kind. Star Trucker is worth 5 to 20 hours of entertainment. I'd suggest adding to your wish list until a deep sale comes up.
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June 2025
Seeing this game have "Mixed" reviews really bummed me out, so I felt the need to weigh in. I ADORE this game. It's exactly what I wanted it to be. If you want a chill experience, cruising through space, delivering goods, then this is right up your alley. Most of the complaints I see (ie: survival mechanics are too annoying) can be adjusted in the settings. And I HIGHLY recommend going with a Custom Difficulty over the Default. I love the idea of swapping out batteries and air filters as they degrade, but I'd rather do it every few trips and not every 5 minutes. So definitely look through the Custom Difficulty options and tailor the experience you believe you would want out of a game like this. I've put many hours into it, as I find it to be very zen just doing jobs and earning money. I wish you could continue to customize your rig after a certain point (maybe more lateral upgrades with give-and-take rather than only upward upgrades to maintain longevity and provide options for multiple builds), but once you've maxed it out, all you're really doing is bringing it in for repairs every so often. So yeah, for me, it's an "Overwhelmingly Positive" kind of experience. But it's also exactly MY kind of game, so take that how you will. And it's made by, like, 2 people, so definitely keep that in mind. But even then, it's an incredibly polished experience and I would've guessed a team of like 15-20 people put this together, at least. Anyway, if you're looking for a chill, zen game to play between your stressful Soulslikes and Battle Royales, this may be exactly what you're looking for.
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Frequently Asked Questions

Star Trucker is currently priced at 24.50€ on Steam.

Star Trucker is currently not on sale. You can purchase it for 24.50€ on Steam.

Star Trucker received 3,373 positive votes out of a total of 4,271 achieving a rating of 7.66.
😊

Star Trucker was developed by Monster and Monster and published by Raw Fury.

Star Trucker is playable and fully supported on Windows.

Star Trucker is not playable on MacOS.

Star Trucker is not playable on Linux.

Star Trucker is a single-player game.

There are 6 DLCs available for Star Trucker. Explore additional content available for Star Trucker on Steam.

Star Trucker does not support mods via Steam Workshop.

Star Trucker does not support Steam Remote Play.

Star Trucker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Star Trucker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 March 2026 18:20
SteamSpy data 09 March 2026 02:27
Steam price 15 March 2026 04:15
Steam reviews 15 March 2026 00:08

If you'd like to dive deeper into the details about Star Trucker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Star Trucker
  • SteamCharts - Analysis of Star Trucker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Star Trucker compatibility
Star Trucker
Rating
7.7
3,373
898
Game modes
Features
Online players
78
Developer
Monster and Monster
Publisher
Raw Fury
Release 03 Sep 2024
Platforms
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