Starcom: Unknown Space on Steam - User reviews, Price & Information

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Starcom: Unknown Space is an action RPG of space exploration and adventure. Build your own starship while discovering an epic story in a universe of strange mysteries, alien factions and uncharted worlds.

Starcom: Unknown Space is a space, exploration and open world game developed and published by Wx3 Labs and LLC.
Released on September 02nd 2024 is available only on Windows in 4 languages: English, German, Russian and Ukrainian.

It has received 3,168 reviews of which 2,928 were positive and 240 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Starcom: Unknown Space into these genres:

Media & Screenshots

Get an in-depth look at Starcom: Unknown Space through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8/10/11
  • Processor: Core i5 2.3 GHz+
  • Memory: 6 GB RAM
  • Graphics: 2 GB Direct3D 11 Capable video card or better (see additional notes)
  • DirectX: Version 10
  • Storage: 3 GB available space
  • Additional Notes: Some users have reported issues with older, integrated Intel laptop GPUs. Dedicated GPU recommended. Installing to SSD recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
I've played a lot of official Star Trek games and to me this feels more Star Trek than any of them. I was initially a little put off by the reflex based combat but it quickly became not a problem. Truth is, the game is a little bit on the easy side in that regard, there's a very small ramp up at the beginning where things can be a little tough but it's fairly easy to build a ship that lets you just roll into a sector and pretty much wreck anything that comes near you. The strength is the exploration and story. There's a lot going on and that can be a little bit of a problem because it can be hard to remember all the story threads. Imagine watching 10 Star Trek episodes by watching 5 minutes of one and then randomly switching to another one and watching 5 minutes of that, and so forth. When my engineer says "hey, this will fit that artifact we found" I'm like "uhhh... what artifact?" But fortunately the quest log is pretty good and they do a nice job of marking your map. Side quest overload definitely isn't something unique to just this game. Definitely recommended. Feels like a space version of Sunless Sea and that's one of my favorites.
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Feb. 2025
There was a PC game I played a long time ago called Solar Winds. A top down 2D space exploration game that at the time felt huge, vast and as if anything could happen if I explored or flew far enough. The anticipation of what I might discover. Played it again as an adult because I remember enjoying it so much but never got a chance to finish it. I learned what the phrase 'through rose-tinted glasses' meant and was slightly let down. Starcom: Unknown Space, in 2024 (haven't played Nexus yet) reminded me of what it felt like to play Solar Winds as a kid and I feel like I got my nostalgia fix I was looking for. Story was well written, light but thought provoking (if you don't mind reading a lot of text as there's no voice acting, which is probably a good thing). Had me hooked trying to piece together the mystery of this 'Unknown Space' while occasionally blowing up enemy ships. I feel there is a lot more that could be added to this game but it was created (mostly) by Just one person so just wow. Worth a play for anyone looking to scratch that space exploration and ship building itch without it getting too complicated. It left me wanting more, which is a good thing....... when's the next one coming?? (^.^)
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Dec. 2024
It is like a simplified, cleaner designed mix of Cosmoteer and StarSector. If you have enjoyed either of those titles and are interested in what the two combined might look like, give this a shot. There are a lot of well implemented ideas here, the design is cool, the combat is simple but good. The game density might be an issue for some folks, but there are a lot of cool things to see and the diversity of alien cultures/dialogue/relics give it a lot of life. Really hoping the developer releases additional tools and the modding scene for this game takes off.
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Dec. 2024
An outstanding game. Like the great old classics (Escape Velocity Nova), but with so much charm and writing that it feels like it's own game. Ship design is elegant but deep. The story is fantastic. It feels like an epic, as it should. The music and sound is excellent. I admit, I had to look up some things in order to solve it. But it's such a beautiful universe I don't mind being lost a bit. Incredible work by an indie dev. This was a masterpiece.
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Sept. 2024
This is the best Star Trek game of all time. Okay, no, it's not actually licensed as Star Trek, but this game checks every single box. You are a starship captain, with your first mate and a randomly generated crew, you slide around a 2-D Universe reminiscent of old flash games, but with so much... more. The game is NOT a sandbox (although it is quite open), a trucking sim (although there is resource management and trading), or a bounty hunting game (although there is combat). You interact with this universe through 4 main avenues, and all must be utilized to progress: Exploration: You predominantly interact with the universe by flinging yourself through the void and seeing what's out there. Sometimes you use warp gates to teleport, or "flingers" to literally launch yourself to a new system, and sometimes you just point your engines in a direction and go. Mechanically, exploration is simple: push the scan button when you're in scanning range, and sometimes you find an anomaly that rewards research points, resources, or quests. I saw someone describe this as a "divorced dad game", and I kind of get it. It's quiet, quaint, almost meditative. The main story involves good amount of exploring, scanning, researching, and puzzle-solving too. It's a Voyager-esque "How do we get home?" story, but with plenty of twists and turns to make the story interesting and engaging. Combat: There are dangers in the galaxy, of course. Your ship has many systems (shields, countermeasures, reactors and batteries, etc) and weapons (pew-pew lasers, freeeem lasers, missiles, etc) that let you destroy obstacles in a satisfying way. Hits damage individual modules, which can break down and detach from enemy ships. Remove enough parts, or break through to destroy their bridge to destroy the entire ship. The early game is a matter of careful positioning, so incoming fire hits deflectors and bulkheads as you whittle down your opponent's components. As your ship gets bigger and better, combat (for me, at least) is an explosive wall of plasma fire and dozens of attack drones, tearing through the heart of an enemy fleet. Ship Building: You technically only have the one ship, but the game includes a rather robust ship-building and upgrading system. A grid of hexes, limits on ship size (depending on the size of bridge you have available), and resource cost for parts (which can be dismantled 1:1, letting you experiment with lots of different configurations) all allow for varied, fun, and impressive vessels to let you cruise the universe in style. Well, if you are willing to forego "optimal" engine placement or energy output, at least. In my eyes, looking good always trumps min-maxing, but on normal difficulty this has never been an issue for me. Researching anomalies and discovering alien artifacts also grant Research Points, with a hefty research tree to unlock bigger and better modules for your ship. Role-playing Game: Combining all of these systems is an admittedly thin RPG mechanic. You have your captain, Insert-Name-Here. Then you have a randomly generated bridge crew, with a few points in one of 6 skills. As you land on planets, research technology, make discoveries, and complete quests, your crew gains XP which you can use to level them up to become capable of anything. Xenoculture, Biomedics, Tactics, and other fun made-up words await you in the "Crew" tab. These skills grant passives on board your ship, but are more critical in away missions. Found a planet with a forced labor camp on it? Send down your shuttle with your Tactics officer. Roll a d100, add their skill, and read the result. As mentioned above, success grants you XP, and often resources, puzzle pieces, or questlines. Fail, and suffer a consequence; either 'nothing happens' and you try again after docking with your home station, or suffer injuries that debuff the relevant crew member's stats for a while, or worse. Aside from a simple level-up system, though, the crew is talkative. They converse with you, aliens, and each other in a way that feels very sincere and fun. My biggest problem with games like Rebel Galaxy is that you wind up feeling like a sole person on a massive capital ship, but here my dreadnought feels very alive. The dialogue boxes respect not only the names of my crew, but also their specialization. If my CO at the base has something to say about a stellar anomaly, they will specifically bring up Ensign Pirx, my astroscientist. Sometimes, Pirx even has a witty retort. I have found myself very attached to the bridge crew, and constantly fear the day I may lose Lt. Cygnus-Lee in an away mission turned bad. Some things that could be a little better: I do wish I had more options for customizing my crew, besides just renaming them. The ship-building also has a few noticeable seams, such as parts overlapping oddly or heat management being a little bit fiddly. It's irritating when you accidentally delete and entire bank of cannons with a misclick, and there is no "undo" option. Some components (ie, attack drones) seem so much more impactful and useful than others (ie, havoc defenses). By far, though, the most difficult-to-grapple system is the Missions. Exploring, thinking outside the box, and brute-force are all fun, but sometimes the answers are quite obtuse. I have a scepter in my cargo hold, and a mission in my log that alerts me that I have found a scepter, and still no idea what to actually do with it. The crew does sometimes chirp in with hints, but if you miss a hint you wind up scrubbing through your comms log, looking for any mention of the "unstable cores" you need to complete your current quest. Oftentimes, if I find myself at a wall, I just kinda zoom around for a while until I blunder into an answer via exploration. With the game being a small, indie affair, answers online are sparse at best. Besides missions and some minor complaints, though, it is important to remember this very important fact about the making of this game: This is made by a singular developer. One person. Kevin, I think? Seems nice and communicative, though I haven't spoken with them personally. It just boggles my mind. I can barely cook one complete meal on my own, but to make an entire video game of this caliber? Loads of tight, fun, sometimes funny writing? A big universe to explore, enemies to fight, traders and factions to deal with? Politicking with aliens at war in a strange universe? The ability to build my own space ship? If you meet this game on its terms, take your time and smell the roses along the way, approach it as the Star Trek game I see it as, there are dozens of engaging hours to be had here. Again, this is not an open sandbox or in-depth realism combat simulator, nor is it polished to a mirror-sheen. But, for one person to have made it, this is one of the best space games I've played in years.
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Frequently Asked Questions

Starcom: Unknown Space is currently priced at 24.50€ on Steam.

Starcom: Unknown Space is currently not on sale. You can purchase it for 24.50€ on Steam.

Starcom: Unknown Space received 2,928 positive votes out of a total of 3,168 achieving a rating of 8.87.
😎

Starcom: Unknown Space was developed and published by Wx3 Labs and LLC.

Starcom: Unknown Space is playable and fully supported on Windows.

Starcom: Unknown Space is not playable on MacOS.

Starcom: Unknown Space is not playable on Linux.

Starcom: Unknown Space is a single-player game.

Starcom: Unknown Space does not currently offer any DLC.

Starcom: Unknown Space is fully integrated with Steam Workshop. Visit Steam Workshop.

Starcom: Unknown Space does not support Steam Remote Play.

Starcom: Unknown Space is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Starcom: Unknown Space.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 September 2025 03:16
SteamSpy data 06 September 2025 02:50
Steam price 13 September 2025 20:23
Steam reviews 13 September 2025 15:54

If you'd like to dive deeper into the details about Starcom: Unknown Space, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Starcom: Unknown Space
  • SteamCharts - Analysis of Starcom: Unknown Space concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Starcom: Unknown Space compatibility
Starcom: Unknown Space
Rating
8.9
2,928
240
Game modes
Features
Online players
78
Developer
Wx3 Labs, LLC
Publisher
Wx3 Labs, LLC
Release 02 Sep 2024
Platforms