Stardeus on Steam - User reviews, Price & Information

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Stardeus is a deep colony sim set on a broken starship manned by drones and hibernating human survivors. As the AI, have your drones repair your ship, save your crew and travel the stars in this beautiful simulation.

Stardeus is a early access, exploration and colony sim game developed by Kodo Linija and published by Paradox Arc.
Released on October 12th 2022 is available on Windows, MacOS and Linux in 13 languages: English, French, German, Czech, Portuguese - Brazil, Simplified Chinese, Japanese, Ukrainian, Spanish - Spain, Russian, Korean, Italian and Hungarian.

It has received 1,343 reviews of which 1,179 were positive and 164 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 29.43€ on Gamivo.


The Steam community has classified Stardeus into these genres:

Media & Screenshots

Get an in-depth look at Stardeus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: x64 architecture with SSE2 instruction set support, ARM64
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 or DirectX 12 capable GPUs with Compute Shader support
  • Storage: 1 GB available space
MacOS
  • OS: macOS 10.13+
  • Processor: x64 architecture with SSE2
  • Memory: 4 GB RAM
  • Graphics: Metal capable Intel and AMD GPUs with Compute Shader support
  • Storage: 1 GB available space
Linux
  • OS: Almost Any Linux Distribution, SteamOS+
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Vulkan-capable, Nvidia and AMD GPUs with Compute Shader support
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

31 hours played
March 2026
Ahh yes, this is the one I've been looking for and didn't even know it. The Rim World influence caught me first, and having the DLC for Rim World that allows you to build a space craft (be it ever so tedious a process) I thought this would be interesting spin. I bought it on sale & it sat in my library for over a year.... updating all the while. I bought Space Haven a little later and was hooked. A great space builder game with lots of features. But it did get to that point with S/H where it got too routine, a bit boring. Finally I got to Stardeus and began learning the mechanics. Very straight fwd if you've played the others I mentioned here. Stardeus however lends a much deeper type of game play, and keeps you very busy no matter the choice of game story. Many levels of tech to explore, and at the start, certain tech selections are crucial for an efficient launch of your game. Human crew are a lot like Rim World characters- very much so in control parameters and behavior. I spent some time restarting only because I was overly confident I had it figured out.. I didn't! And my first couple of crews sacrificed themselves just for my hubris. I backed up and gave the game a more serious approach. You really do have to pay close attention to all the details-building and resources and dangers.. so if you like that type of resource management, you'll love this. The mechanics are smooth, game play really pulls you in. The AI is very aware and intuitive. The building lists expand in a major way as you navigate the tech trees. I should say here that the space travel in Stardues is more of a game board arrangement, so if your looking for sci-fi space flight in any real depth- this isn't it. Sectors, universe, and area maps are for basic representation. Most all of the action takes place right on your vessel. Human crew are released gradually from hyper sleep. Game provides a myriad of options at game set up, tailoring it's pace and difficulty to your liking. The sounds are crisp and the soundtrack is great, it's fun and sets a nice pace for building .. then tense when it needs to be. Ship combat, diplomacy, trade, crafting.. I'm only 20 plus hours in but I'm honestly on a mission to really explore this title. It's strictly a top down layout and UI is subtle yet useful. Codex is right there to ID the hundreds of items, tech, weapons etc. The ship's central computer is a continuous focal point; as it provides the data mining needed to advance the tech tree. This is a fun spin on basic resource grabbing and adds another dimension to it's purpose. It's deep, it's techy, it's comical, just a lot of fun. Dems are dedicated and show their love for this title. Highly recommend..
267 hours played
Jan. 2026
As it is still early access, the game is a little rough around the edges, but is playable and has a lot of potential. Pros: The developer Spajus is extremely active in the Steam forums and on Reddit. Several times I have seen him reply to a player that had an issue with the game and then fix the issue and update the thread shortly thereafter. A lot of the unfavorable reviews complain about issues that no longer exist. The ship can be huge, but doesn't have to be. There is a decent amount of information in game about how things work, both in the tutorials and in the in game Codex. I love salvaging derelict ships. Cons: Because the game is fairly complex, the tutorials end up being a big information dump that makes it take a while before you get into the actual gameplay. Might be a little easier to sit through them if there was some kind of in game reward for completing them, or maybe if you got to keep some of the things you learn about. There are some things that felt a little too difficult to figure out on my own, for instance, after the first time I used my Horizon Warp Drive successfully, I tried to use it again and the game kept telling me the Hyperjump failed, but there was no information about why it failed. After a lot of digging on the internet I found a post by the developer mentioning that I might not have enough electricity. This was the case, I don't remember changing anything, but I guess I must have built something that siphoned more electricity than the first time I used the drive. It might be just a part of how these sorts of games need to work, but for me the game felt a little too grindy. Things take a long time to build because your crew members can only carry one type of thing at a time. Also, the more you mine, the slower you mine, but some of the things you mine, like plant fiber and ice, you pretty much need to mine all of it in order to survive, especially in the early game. Best thing that happened in my playthrough: A homeless cultist named Essenmacher joined my crew. She was a bit of a bully, picking fights with people here and there, and one day got in a fight with one of my two original people, an optimistic firefighter named Junk. Essenmacher stabbed Junk with a fork and killed her. At first it seemed that she got away with it, but then a vegan trapper/soldier who simply went by the name Killer stabbed Essenmacher, possibly with the same fork. Justice was served! Later, I found myself in a situation where I had the resources to transfer a personality from a preserved brain to a robotic drone. At this point, I had salvaged body parts from more than 20 unfortunate corpses, and as luck would have it, the only brain that had survived the salvaged process was... Essenmacher. I transferred her brain to a carrier drone. Essenmacher served us well for the rest of our journey, frequently named employee of the month, her drone body forever reminding her of the consequences of her actions.
149 hours played
Aug. 2025
I've had the game for a while now, and most things have been trending in a positive direction in terms of development, but I cannot fathom why the old space travel system was changed. Instead of feeling like an expansive galaxy with sandbox levels of choice and possibility, the space travel is now limited to a relatively small map which railroads your exploration towards specific areas which contain the handful of deposits of the rarer materials you can find. The old system was so so so so so much more entertaining. The game still has other issues such as both combat systems being really janky and kinda boring as it just boils down to bigger ship/force win, no tactics, no strategy. I am a big fan of the rimworld style body systems implemented however, and I would like to see more done with that in the future, though I imagine it is already planned. The game is still extremely fun one you get it down. Although it is a heavy grind even on the more forgiving settings which I myself alleviate through mods for the time being, it appears that this is being addressed by the developer. It should be leaning into the sandbox feeling of the game more in my opinion, as most playthroughs are incredibly repetitive for now. Developer, if you are reading this, I cannot stress this enough. PLEASE CHANGE THE SPACE EXPLORATION TO SOMETHING CLOSER TO WHAT IT USED TO BE.
97 hours played
Aug. 2025
I played this game a few years back then life took priority. Am retired now and in stead of building the stereotypical train set in the basement, I find this more interesting as I have more discretionary time and can afford to dig deeper into the details. I love the UI for its power, complexity, and ease of use. When I was rushed by job, kids, and other needs, I was not focussed enough to really enjoy the game. I liked it before but really like it now. IMHO. I love systems and logistical genres like Shapez(1&2), Incremental Factory, Mindustry, Builderement, MasterPlnner etc, etc, and find. this interesting for scratching that type of nerd itch. I keep combat low for now but that may change over time. Great J job devs!!! Quality item.
34 hours played
July 2025
Is kinda like rimworld in space but with its own systems, the building and the UI is something that it doesn't get the love it deserve, i think it was redone recently but WOW, i can't build anything in rimworld now that i've tried the building in this game, the ui is also a lot easier to navigate. The ship to ship combat is nice but right now being in early access i must say it does have limited content, the developer is super responsive though no matter were you post he promptly respond (reported a bug and asked some questions on reddit and on the steam forum and he replied fast) which really shows that he's got passion for this game, i hope to see more out of it cause this can be really a fantastic game once finished, is not bad right now and you get enough content for the price imo, but i hope to see more things added in the future.

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Frequently Asked Questions

Stardeus is currently priced at 29.99€ on Steam.

No, Stardeus is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Stardeus received 1,179 positive votes out of a total of 1,343 achieving a rating of 8.35.
😎

Stardeus was developed by Kodo Linija and published by Paradox Arc.

Yes, Stardeus is playable and fully supported on Windows.

Yes, Stardeus is playable and fully supported on MacOS.

Yes, Stardeus is playable and fully supported on Linux.

Stardeus is a single-player game.

Yes, there are 2 DLCs available for Stardeus. Explore additional content available for Stardeus on Steam.

Yes, Stardeus is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Stardeus supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Stardeus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stardeus.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 June 2026 08:14
SteamSpy data 12 June 2026 03:20
Steam price 13 June 2026 12:51
Steam reviews 12 June 2026 22:05

If you'd like to dive deeper into the details about Stardeus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stardeus
  • SteamCharts - Analysis of Stardeus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stardeus compatibility
Stardeus
Rating
8.4
1,179
164
Game modes
Features
Online players
34
Developer
Kodo Linija
Publisher
Paradox Arc
Release 12 Oct 2022
Platforms
Remote Play
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