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STEINS;GATE on Steam - User reviews, Price & Information

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Developed by 5pb. and Nitroplus, STEINS;GATE was awarded Famitsu magazine's coveted annual Game of Excellence award and was voted one of the most emotionally charged “tear-inducing games” ever made, in a Famitsu poll. It is a gripping and moving Visual Novel, which has already spawned manga and anime adaptations.

STEINS;GATE is a visual novel, story rich and anime game developed by MAGES. Inc. and published by Spike Chunsoft Co. and Ltd..
Released on September 08th 2016 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 21,078 reviews of which 20,531 were positive and 547 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 26.99€ on Steam.


The Steam community has classified STEINS;GATE into these genres:

Media & Screenshots

Get an in-depth look at STEINS;GATE through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows7/8.1/10
  • Processor: Core i3 of Sandy Bridge generation or better
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics Series (It needs 1GB memory allocation)
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 13 GB available space
  • Sound Card: Sound Devices compartible Direct Sound
  • Additional Notes: 1280x720 or better required (Recommended 1920x1080)

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

52 hours played
July 2026
First of all, if you still haven’t played this game or experienced the story, do it. Blindly. Stop reading this review and play the actual game. And only after seeing the credits for the first time, look up the guide. It starts rather slowly, taking its time for the characters’ development and a bit of world-building. So, if after 2-3 chapters you find yourself wanting to quit playing - don’t. You will be rewarded. A lot. I never thought a game could wreck me this badly. A year after finishing it, I still keep coming back to it and dwelling on its themes. If you’re thinking about watching anime first, I’d recommend playing this VN first, and then watching the anime. The anime is really great, but the game simply has way more content, deeper character relationships, and more slice-of-life stuff. It’s loaded with Okabe’s inner monologues and thoughts, plus it features a bunch of alternative endings, of course. Mild spoilers follow. The big ones (including S;G 0) are hidden under spoiler tags I found S;G a year ago almost by accident. At that time, I already was deeply into theoretical physics and popular science and reading books by Hawking, Deutsch, Kaku on different theories of space-time and the nature of reality. And I’ve always been a sucker for time travel shenanigans, so when I stumbled onto S;G on Steam Summer Sale 2025 and read the description, it was an instabuy for me. I wasn’t really into anime or visual novels before, so I didn’t expect much though. While the first chapter was interesting enough to hook me, the second chapter is what made me fall in love with this story and characters, specifically, it was Kurisu’s lecture on the impossibility of time travel. And I gotta say, the whole story is built on a solid scientific foundation. There are some assumptions made here and there - otherwise it could be reality, and not sci-fi, but the science here is really elegantly crafted, and the same goes for the entire plot. Is this the best sci-fi media ever? I don’t know. But it is easily my favourite, and I’ve experienced many. And if it were only about science, it wouldn’t even be a contender for favourite. The characters and the chemistry between them are what make S;G even more special. Yeah, at first glance they are just a bunch of stereotypes. But I am actually amazed how the main characters change, and grow throughout the story. Okabe transforms from a so-called chuunibyou (a «mad scientist» persona, which is more like a mask hiding his true personality) to a deeply caring friend who is ready to go through hell for his friends and loved ones. Kurisu, dry and distant at the start, becomes fiercely loyal and shows a great capacity for the strongest feelings. Mayuri, a sweet childhood friend, ’an airhead’, as Okabe describes her, demonstrates the sheer depths of her emotional intelligence near the very end. Daru truly opens up in S;G 0, but even here he shines, and not just as a perv, or a random classmate to contrast the protagonist, but as a true friend - someone capable and willing to go above and beyond to help his buddies. The same goes for other lab mems, even Moeka at some point. The funny thing is they are all my peers - millennials born in the early ’90s. Imagining myself as a part of their group and relating to Okabe was a total breeze since I remember myself all too well in the late 2000s. The truth is I’d love to have a circle of utterly loyal oddball friends like this lab. And yeah, speaking of the late 2000s. The atmosphere, aesthetics and the sense of that specific era are just perfect here. Akihabara, a Tokyo district, bustling in the daylight under the scorching heat yet calm, cool and even cozy at night; the lab, which is the sanctuary and the main stage at once here; the now-iconic Radio Kaikan building… Almost every location here is a beautifully drawn labor of love. Many of the locations are based on real buildings in Akihabara. Characters are still using cellphones (which will be replaced by smartphones in S;G 0) and hanging out on anon boards. They are even emailing each other (SMS-style, but still email). Oddly enough, I still love using that old-school pre-messenger long-letter style of correspondence via email myself. But here’s the thing: in S;G emails can be sent back in time. Such an email (a D-mail) can arrive years before it was sent. And change literally anything. The universe in S;G resembles Everett's many-worlds interpretation, but with one twist: worldlines don't coexist. Only one is ever real. There is an infinite number of worldlines - different ways events could unfold, grouped into attractor fields - clusters of worldlines that converge toward the same major outcomes. A D-mail works as a switch between these worldlines and, at times, the attractor fields themselves. Send a message to someone in the past, and the present will change, reconstructing itself and rewriting everyone’s memories, due to the butterfly effect. The only question is, to what extent? And all of this still haunts me. (Why? I often find myself reconsidering my past decisions and tormenting myself with what-ifs). Even a year after finishing S;G I am still pondering over some questions like what kind of D-mail would I send back to myself and to what exact point in time would I target it? Where the story hit me hardest though is when it becomes clear that saving Mayuri means sacrificing Kurisu, and vice versa. But the choice has to be made. And I gotta say I’ve lived through a lighter version of that choice myself: I had to choose between love and friendship, eventually losing the latter. I chose, and I've been wishing ever since that I hadn't had to. So Okabe finally makes his choice, and it’s of course heartbreaking. S;G 0 shows us later what it costs him. It also shows, briefly, what happens if he chooses differently. And it’s the same thing: nothing good, only pain. Whichever of the two you pick, you lose. And the person you did choose finds no happiness either. And that's when you reject the choice itself and go looking for that one worldline where that torturous decision never has to be made. That's what Okabe taught me: if you're being forced to choose between two agonizing options, don't. Look for the third. It may not be perfect, but most likely, it would be better. This story bruteforced me to look at my own life with fresh eyes - at the events that led me here, the choices I made, and the nature of cause and effect. It gave me, a lifelong hermit, a genuine desire to reach out to people and build meaningful friendships and connections. It taught me to be braver and kinder. It also reignited my passion to study the world around me and how our universe works. And though I haven't found my own S;G worldline yet, the fact that Okabe did gives me a bit of that tiny bittersweet hope that one day I will.
47 hours played
April 2026
it's me again. the organisation is trying to make me write a bad review. but i refuse! this game is simply too good, no matter the world line. el. psy. congroo.
31 hours played
Nov. 2025
Playing this for the first time 2025. This was the choice of Steins gate. El. Psy. Kongroo.
51 hours played
Oct. 2025
In 2025, 33-year-old Okabe Rintaro successfully prevents World War III. In 2025, 33-year-old me played STEINS;GATE for the first time, fully expecting WWIII to break out within the next 3 years. This, too, is the choice of Steins Gate.
30 hours played
Sept. 2025
I was going to refund this game but then I got a text from a random address telling me not to. 10/10 would play again.

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Frequently Asked Questions

STEINS;GATE is currently priced at 26.99€ on Steam.

No, STEINS;GATE is currently not on sale. You can purchase it for 26.99€ on Steam.

Yes, STEINS;GATE received 20,531 positive votes out of a total of 21,078 achieving an impressive rating of 9.50.
😍

STEINS;GATE was developed by MAGES. Inc. and published by Spike Chunsoft Co. and Ltd..

Yes, STEINS;GATE is playable and fully supported on Windows.

No, STEINS;GATE is not playable on MacOS.

No, STEINS;GATE is not playable on Linux.

This information about STEINS;GATE is not available yet.

This information about STEINS;GATE is not available yet.

No, STEINS;GATE does not support VR.

STEINS;GATE is a single-player game.

No, STEINS;GATE does not currently offer any DLC.

No, STEINS;GATE does not support mods via Steam Workshop.

Yes, STEINS;GATE supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, STEINS;GATE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for STEINS;GATE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 August 2026 18:06 UTC
SteamSpy data 05 September 2026 18:03 UTC
Steam price 11 September 2026 18:45 UTC
Steam reviews 11 September 2026 18:00 UTC

If you'd like to dive deeper into the details about STEINS;GATE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about STEINS;GATE
  • SteamCharts - Analysis of STEINS;GATE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck STEINS;GATE compatibility
STEINS;GATE
Rating
9.5
20,531
547
Game modes
Features
Online players
157
Developer
MAGES. Inc.
Publisher
Spike Chunsoft Co., Ltd.
Release 08 Sep 2016
Platforms
Remote Play