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SULFUR on Steam

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SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.

SULFUR is a action roguelike, gun customization and extraction shooter game developed and published by Perfect Random.
Released on October 28th 2024 is available on Windows, Steam Deck and Steam Machine in 13 languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish and Swedish.

It has received 9,782 reviews of which 8,510 were positive and 1,272 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 24.50€ on Steam, but you can find it for 12.96€ on G2A.


The Steam community has classified SULFUR into these genres:


Here is the detailed breakdown of supported languages for SULFUR:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Swedish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at SULFUR through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: 2.4 GHZ Dual Core Processor
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or equivalent
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: Must handle loud beats and explosions

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

72 hours played
Aug. 2026
if u want a solid pve extraction shooter this is your game. its funny, solid gameplay loop, easy to get into, endgame feels good even if its just gun crafting and quest at the moment, if you like collecting stuff and hoarding you should buy. Cons: the forest the stupid birds in the forest the dumb mother ♥♥♥♥♥♥ with the dumb hat in the castle that throws his ball at me the castle boss, blinds you and sets you on fire the 12 dogs hiding around that corner in the dungeon the deep agony i feel inside of me when i drop a whole inventory
27 hours played
July 2026
Buyer beware Disclaimer - i bought this game on the 14th close to midnight bored, ngl i was expecting to refund, next thing i know i lookout the window and its sunny , i look at the clock and its 7 almost 8 am, this game is digital Crack. play at your own risk.
245 hours played
July 2026
Possibly my GOTY for 2026, no joke After a little learning curve this game has become somewhat of a dangerous addiction to me, in a good way. This has everything that a good FPS need to be. I'd forgotten how good it feel to check corners, adjusting my game play to each gun, having fun just going at my own speed, and the absolute satisfying sound of different guns. The crafting dynamic is phenomenal. Being able to use an oil to help reload a massive machine gun almost comically fast, or adding an enchantment to to make my magnum fire homing bullets. Trial and error for all crafting are both fun and strategic. The rouge element is just right and you quickly get over the horror of losing your inventory with another play through [BTW, the rouge mechanic penalties can be eliminated in easy mode, but that extra danger of losing your stuff adds a little spice to the game IMO] This is definitely a work of love. Every time I think a draw back exists, like "well ***, I really wish I could have more space for my storage" a new area progression gives me that. OR "***, that combination of oils, enchantments really stinks up my fire rate" a way to respect it exists once an area is unlocked. The story is decent, but not really the star of the show. It's the gun play. Kudos to the Perfect Random development team, you crazy Swedes have captured lightning in a bottle with this game!
94 hours played
May 2026
new favorite rogue like, needs a button to sort the inventory and a way to suspend runs
49 hours played
March 2026
SULFUR is the kind of experience which leaves that magical taste in your tongue. It's a combination of looter-shooter and rogue-lite at heart, with a mix of well executed mechanics taken from both genres. It can be a slow, relaxing experience of running through dungeons on your own pace or a hardcore bullet frenzy; making it a uniquely pleasant experience that flows according to what the player has in mind. A solid game, that somehow goes beyond expectations in most fronts. I HAVE NO MOUTH AND I MUST EAT ESCARGOT At first glance, SULFUR looks like all the other indie projects trying to create something new by mixing and matching various aspects of genres. Thankfully, they actually manage to do so in a particularly entertaining manner here. From the humour to the cohesive art design that is a delicacy in and out of itself novadays, SULFUR is first and foremost a good game. It does what it should in a solid manner, then goes beyond with additional mechanics to support the gameplay loop. But, what does it do, actually? In these type of titles, the gameplay should always get the crown. And thankfully, it sure does in SULFUR . The gunplay feels solid, from how the guns handle to how the enemies react. 2D shells are surprisingly in depth; they have an inner layer to convey the gruesome details of your strikes, enemies may have protected layers that break, each have their own vital areas... Dungeons themselves are another pleasantly surprising part of the gameplay loop; they provide vertical traversal as well, and each area is generated in different foundations. Caves are straightforward corridors; the town is spread out and requires indirect exploration; the sewers add the threat and bounties that comes with submersion and so on. Each with unique enemies, threats, ambushers, bosses... A one hit wonder sniper rifle that carried you in the town might become your end when you are cornered in a small room in the fort, or that shotgun may force you to bail out when the boss turns out to be elevated. As I was talking about weapons and builds, let me just dive into the enormous amount of choices SULFUR gives you. The sheer amount of weapons are supplemented by various attachments and a ♥♥♥♥ ton of oils, effects that can change every aspect of a gun. AND on top of all that, you have scrolls and can even change calibers. Scrolls add unique effects and can be infused together to form even more over the top versions of the said effects. You can literally come up with a funky idea, then put together a weapon to do it. How the feel of the gun and your approaches change is just... perfect. You had a pistol you turned into a submachine gun? Good, now turn it into an automatic rail-shotgun that penetrates everything in its way. Why? Why the hell not! Got an assault rifle? Make it a semi automatic railgun that shoots four projectiles at the same time. A peashooter shotgun? Let's make it a literal super soaker. A Zippo lighter that shoots nine millimeter? Yeah, that's also a thing. There is just something magical about getting an idea about a build in SULFUR , then just... doing it. Seeing the weapon come together, leveling it up, applying the oils one by one, taking it for a spin. It just works, and it is so much fun. Despite the sheer amount of stuff for you to go for, the game is also balanced very well, to a degree that if you die, you always know that it was your mistake; which makes the overall experience so much better. And I didn't even get into unique gear effects of armor like walking in the air, or immunities, or... you get the gist. Clearly, the guys at Perfect Random are people who actually enjoy these type of games, and they are mad talented to bring all these together without any pronounced flaws. There are still so many aspects of the gameplay loop to talk about, but it would take too long and I don't want to spoil the fun for people who will give the game a chance. The overall aesthetic of the game is another thing to mention. From the 2D enemies to the 3D weapons, from the dark humour of the setting to the art design, from the uncanny tunes to the description based lore of the in between... Everything is cohesive and gives SULFUR a thoroughly unique taste. SULFUR was a pleasant surprise for me, since I'm not that into rogue-lites, or looter shooters. It manages to scratch that itch for everything it does, usually better than its counterparts. The studio behind it is also worthy of praise; since after the last big update, they literally went out of their way to release three hotfixes based on user feedback. In the same ♥♥♥♥♥♥♥ day. If not for anything else, just check it out for these guys and their passion.

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Frequently Asked Questions

SULFUR is currently priced at 24.50€ on Steam.

No, SULFUR is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, SULFUR received 8,510 positive votes out of a total of 9,782 achieving a rating of 8.47.
😎

SULFUR was developed and published by Perfect Random.

Yes, SULFUR is playable and fully supported on Windows.

No, SULFUR is not playable on MacOS.

No, SULFUR is not playable on Linux.

Yes, SULFUR is playable and fully supported on Steam Deck.

Yes, SULFUR is playable and fully supported on Steam Machine.

No, SULFUR does not support VR.

SULFUR is a single-player game.

Yes, there are 2 DLCs available for SULFUR. Explore additional content available for SULFUR on Steam.

No, SULFUR does not support mods via Steam Workshop.

No, SULFUR does not support Steam Remote Play.

Yes, SULFUR is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SULFUR.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 00:05 UTC
SteamSpy data 15 October 2026 16:08 UTC
Steam price 26 October 2026 19:45 UTC
Steam reviews 19 October 2026 18:10 UTC

If you'd like to dive deeper into the details about SULFUR, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SULFUR
  • SteamCharts - Analysis of SULFUR concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SULFUR compatibility
SULFUR PEGI 12
Rating
8.5
8,510
1,272
Game modes
Features
Online players
451
Developer
Perfect Random
Publisher
Perfect Random
Release 28 Oct 2024
Platforms
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