Super Life of Pixel on Steam - User reviews, Price & Information

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Join Pixel as he quests through gaming history, teleporting across the most iconic video game systems of generations past. He’ll have to jump, dodge and play smart if he wants to survive all the traps, puzzles and enemies waiting to take him down at every turn.

Super Life of Pixel is a indie, platformer and retro game developed by Super Icon Ltd and published by WhiteMoon Dreams and Inc..
Released on October 22nd 2014 is available in English only on Windows.

It has received 377 reviews of which 299 were positive and 78 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 8.19€ on Steam, but you can find it for 1.18€ on Gamivo.


The Steam community has classified Super Life of Pixel into these genres:

Media & Screenshots

Get an in-depth look at Super Life of Pixel through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP+
  • Processor: SSE2 instruction set support
  • Memory: 1 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
  • DirectX: Version 9.0
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2016
A nostalgic, colorful, simple platformer, Life of Pixel explores the evolution of consoles from cassettes to the 16 bit era. Life of Pixel is a fun, well constructed, lighthearted love letter for a lengthy history of gaming, demonstrating the evolution of graphics and mechanics for a basic one dimensional platformer. The game spans 13 consoles, beginning with the ZX81 and Atari 2600, and ending with the NES, SNES, Sega Master System, and Sega Genesis. You are a square with a face named Pixel who has befriended an elderly, bespectacled, mustachioed, professorial pixel with a face who often shows up to give hints. Your friendship is based on your interest in the evolution of game systems over time and his knowledge of each, conveniently and informatively passed on to the player when selecting a stage from the appropriate system. Each system has 8 stages, and to progress to the next stage a number of collectables have to be collected, and the exit reached. Additionally gems and special food items can be collected on many stages, which unlock additional systems. The main joy of the game is getting to play a game with 13 different graphical styles, 13 different bit appropriate musical selections, and some numerous design decisions/flaws/necessities of the past, experiencing the evolution of the artform and the graphical changes in Pixel, the environment and the various enemies in the game. The lower end systems serve as a simple gameplay introduction, being easy, more abstract graphically with low quality music, but this is part of the experience, and each new system seems refreshing for its recognizable advancements and differences. In addition there are a slew of referneces to classic games from the past, as well as some winks and nods to the platforming genre and classic game design, delivered with the classically dry English charm. The controls are fluid and simple, with a clean double jump and a button for basic item gathering and use. There are also a handful of vehicles ranging from bubbles to skateboards that are used for a number of levels. At no point did I experience any frustration with the controls or jumps. The difficulty scaling is gradual, and the game overall is not designed to be challenging, nor is it ever significantly challenging with most stages completed after a few attempts. Though each stage is small, there are over 100 total stages, meaning that this game has a significant amount of content that can easily satisfy for long enough to justify its price. The stage designs themselves are often rather inspired, and finding secrets is of an appropriate difficulty to neither be frustrating nor overly trivial. All in all, the game is a delightful experience to play, that is elegantly and thoughtfully presented with evolving audio, visuals, and game design coinciding with the actual development of the systems represented. This review was produced using fair-trade pixels sourced ethically from local producers. Pixels have been in production since the early 60's, and though numbers vary experts predict there are between 2 and 20 quadrillion pixels alive today. These pixels provided in part by the [url=http://steamcommunity.com/groups/Original_Curators_Group#curation]Original Curator Group and the support of viewers like you.
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Aug. 2015
[*]The overall concept is great [*]Gameplay is simple yet fun [*]The soundtrack is awesome! [*]Nostalgic [*]I actually like that there are no checkpoints & that spikes/water can instantly kill you - That's what makes the game challenging. I can see why it may be frustrating to some but it's a true representation of gaming on older systems. If you can accept that you are going to die alot , I would recommend this game.
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Nov. 2014
Someone put a lot of love into this game and it shows. Its literally a trip through gamings golden (and not so golden) eras. You play as a pixel who wants to see what he's all about, so he traverses through levels going from as early as the atari 2600 & zx spectrum up to the mid nineties with mega drive and snes. What impresses me most is the care he put into making the graphics (and the music) sync up with the systems they represent. Before I knew what soundfonts were I would wonder why SNES games sounded different from Genesis. Or notice that SNES had 256 colors while Genesis had 64. He captures all that, and it is impressive all the way to the beginning. Great job! The detail you put into your work did not go unnoticed. Oh yeah, did I mention it's fun to play? Like a retro super meat boy. All fans of SMB and videogame history should LOVE this game.
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Nov. 2014
Initial impressions, revised: This is another in a long line of feel-good, reverent throwbacks to my gaming childhood: a 2D platformer designed in the aesthetic of several 80s-90s-era, 8 and 16-bit video game consoles, including personal computers of the era. You play a green pixel, appropriately named Pixel, who's fed up with being one in millions on the screens of the latest and greatest AAA titles. Pixel wants to harken back to a simpler time, when pixels really meant something other than a spec on a monitor/TV size chart and a speck on the screen. As a result, Pixel ventures back into the past when games and pixels were married to each other, an age when compressing graphical fidelity into a system required deftly manipulating the limitations of the console with every game. Inside each console (there's quite a few) you can find a short but varied series of platforming levels, all of which are designed in such a way as to emulate the look and feel of many retro consoles and computers including the ZX Spectrum, Commodore 64, Atari 2600, NES, etc. Needless to say, the visual design is wonderful, simple and effective at provoking nostalgic flashbacks and is easily one of my favorite features. In the latest update, certain nostalgic rendering effects have been put in as well, allowing you to emulate a distorted CRT television, the likes of which were often used as personal computer monitors back in the 80s, among other display types with various color palettes. The game also takes the time and care to ape the SOUND of the emulated consoles, as well. Choosing one of them on the levels screen, each console cheerfully plays a startup chirp/noise uniquely identifiable as coming from the original thing. This console-specific treatment also extends to the levels' musical tracks, all of which are extremely reminiscent of the original soundchips. Each console's levels and their start screens even go into specific detail on the release date, clock speed and onboard memory of the console among other things, making the game itself more and more like an easy-to-understand encyclopedia on each console's defining characteristics. The gamepad controls in the initial release of the game were not perfect, but I'm proud to say the latest patch Xbox 360 controller support has been very improved with custom keybinding support among other things. This took out my main complaint about the game and I applaud the developer for improving it so quickly after launch. I have, unfortunately, not played the game long enough to encounter one of the many purported hidden easter eggs in the game, but I imagine them to be just as authentic as the rest of the game's retro aesthetic and will update this review accordingly when I bump into one. The difficulty of each of the levels are, I feel, exactly what you'd expect from games from that era: shallow learning curve, exponentially steeper difficulty curve. Expect to make multiple attempts at beating each level in one life and in the shortest time possible, although this is not necessary to complete levels and your mileage may vary in terms of how difficult the game is for you. I imagine it is necessary to unlock hidden consoles and other secrets, however. Final verdict: Exactly what I expected in a nostalgia title. Retrogaming buffs will probably find a lot to enjoy from this game, and I feel it's well worth the price.
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Oct. 2014
Do you wanna know more about the 8-bit & 16-bit era? Play Life of Pixel! This game faithfully recreates the aesthetic of the good old consoles and gaming computers. Each stage is thematic (Atari, NES, Amiga, Master System, Commodore 64, and so on) and starts with curiosities and technical information about these machines. Nostalgia is very strong here. You really feel you're playing a classic from the past (and there's a lot of homages, like Pitfall, Mario and Mega Man levels). The chiptune soundtrack is made using the original sound-chips for each machine Even some graphical glitches very common on 8-bit systems are recreated. The game itself is challenging, but it isn't frustrating in any way. Your goal is to collect gems to pass levels, special gems to unlock more levels and fruits/candy to unlock even more levels and some achievements. Life of Pixel is recommended to every gamer that has passion for this hobby. It's a joy to play!
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Frequently Asked Questions

Super Life of Pixel is currently priced at 8.19€ on Steam.

Super Life of Pixel is currently not on sale. You can purchase it for 8.19€ on Steam.

Super Life of Pixel received 299 positive votes out of a total of 377 achieving a rating of 7.44.
😊

Super Life of Pixel was developed by Super Icon Ltd and published by WhiteMoon Dreams and Inc..

Super Life of Pixel is playable and fully supported on Windows.

Super Life of Pixel is not playable on MacOS.

Super Life of Pixel is not playable on Linux.

Super Life of Pixel is a single-player game.

There is a DLC available for Super Life of Pixel. Explore additional content available for Super Life of Pixel on Steam.

Super Life of Pixel does not support mods via Steam Workshop.

Super Life of Pixel does not support Steam Remote Play.

Super Life of Pixel is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Super Life of Pixel.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 March 2026 16:04
SteamSpy data 09 March 2026 11:17
Steam price 15 March 2026 04:42
Steam reviews 13 March 2026 17:57

If you'd like to dive deeper into the details about Super Life of Pixel, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Super Life of Pixel
  • SteamCharts - Analysis of Super Life of Pixel concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Super Life of Pixel compatibility
Super Life of Pixel PEGI 3
Rating
7.4
299
78
Game modes
Features
Online players
0
Developer
Super Icon Ltd
Publisher
WhiteMoon Dreams, Inc.
Release 22 Oct 2014
Platforms
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