Survival Machine on Steam - User reviews, Price & Information

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Build your base on a moving Machine, travel through biomes with different resources, and prepare for the night when a zombie threat is much higher than during the day. Would you go solo or explore this new world with your best friends?

Survival Machine is a open world survival craft, survival and online co-op game developed by Grapes Pickers and published by Games Operators and PlayWay S.A..
Released on May 07th 2025 is available only on Windows in 18 languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Italian, Danish, Dutch, Japanese, Korean, Norwegian, Portuguese - Portugal, Swedish, Turkish, Traditional Chinese and Portuguese - Brazil.

It has received 377 reviews of which 288 were positive and 89 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Survival Machine into these genres:

Media & Screenshots

Get an in-depth look at Survival Machine through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-6400 (2.7 GHz 4 Core) / AMD Ryzen 5 1500X (3.5 GHz 4 Core) or equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (req. 6GB VRAM) / AMD Radeon RX 580 (req. 6GB VRAM) / Intel ARC A380
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Sound Card: on board

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I've had this game on my wishlist for a while pre-release, so I was excited to get it when it came out and in it's current state I would and wouldn't recommend it Firstly, I'll start with things that I dislike about the game so that I end on a high, but do not that the things I am about to list will likely be subject to change (I'm hoping) and is the reason I marked Recommend as opposed to Not. (Also, for those who want to know absolutely nothing about the game, this might include what counts as spoilers, so continue at your own risk) So, How the game works is that you are meant to find blueprints across the map at Points of Interest, which is fine, however, you don't have the necessary blueprints to really survive an attack - For example, you need a sawmill to make planks, which are used for many things including building, yet, you have to unlock this by finding a randomly placed blueprint in a randomly generated world... It took me a couple of hours. (I also played for about 2 hours and quit because I figured it would save, but it quit the game like I chose but then came up with a prompt that I didn't finish the tutorial so it didn't save... I saw the quests at the side, but i figured the tutorial was roped into the game and not seperated in such a way because you have free-roam of the map during it - So, it should tell you that it doesn't save, because I almost refunded the game I was so annoyed, but I gave it another chance) The next point is the player speed - During the beginning of the game, you are told that you can run away from zombies if you need to, which is obviously a valid tactic, however, the sprint speed is only very VERY slightly faster than normal walking speed and zombies match or outpace you. Due to the small difference in walking and running, it would be more smart to have "Always Sprint" as an option and simply hold or toggle shift to enable walking as walking is used far less (Due to time contraints) - This wouldn't be too problematic but the zombies attack while running, so they just score multiple hits on you and you are forced to engage in every single encounter that you come across which can be tiring and it wastes daylight too. Progression is slow, and on the difficulty I chose (normal) you get a bunch of zombies attacking the machine every OTHER night (Bi-Nightly), but each time a waves comes around it is stronger than the wave before, but your defences are as weak as they were at the start because the stuff you need to actually defend yourself is locked behind hidden blueprints or "energy" requirements - This also makes solo play less and less enjoyable and viable as the game continues, especially when you are trying to solve the puzzles and things to continue the game Lastly is the enemy types, all zombie games need variety in their enemy roster, its a tried and tested things and that isn't the issue - the problem is the types that are in there, seeing as the damage you can deal is very minor each zombie doesn't feel like a frail husk of a once human, it feels more like a fleshy tank that requires constant pummeling to whittle down - add this to a group and you're gonna have an awkward time - But one enemy type has armour on and doesn't respond to any form of recoil-inducing attacks, and thus just attacks through them to hit you and another is one that wears a black coat and has a shovel, he charges a move up and spends the next literal 8 seconds or so spinning around like a beyblade doing damage to everything he touches, and not only is he faster than a sprinting zombie, he is also invincible during this time too, every single option you have available does 0 damage - Guns, bombs, kicks, melee, literally invincible. And while these zombie types are kinda reasonable and kinda managable individually, when you have 15 in front of you, its annoying to say the least - couple this with the fact that they run extremely fast, you get basically 3 shots from a crappy bomb launcher which does about the same as 2 melee hits each to hit them before they are already on board. Its a huge balancing issue imo. You get a buff to increase harvesting efficiency when out solo, but playing the game solo just becomes less and less fun because you will always be on the back foot and never in a position where you think "Yeah, we actually have a chance", you literally have to repair the stuff while they're destroying it just to buy yourself some time. With those gripes out the way, I want to focus on the positives: The game does a very good job of streamlining little gamer woes which I think is very good for a game that relies on time sensitivity, for example, if you have another axe in your inventory and the one on your hotbar breaks, it automatically switches to it so you can continue without having to stop - if you don't have a backup, only then do you need to reassign it, but that is fine because you can prepare Weapons don't have ammo - guns have magazines, etc. but there is no need to constantly make bullets or arrows, which is good for a pick up and play vibe, you can stock pile guns you make or find, pick them up and use them, and combined with the action reloads (which reminds me of Gears of War) you have a skill element to it too allowing for more powerful shots or the choice to load quicker at normal firepower the items just have a durability and that is the only thing you need to consider when using tools and weapons and that is a good thing because it means your focus can remain where it needs to be - It also takes me to my next point Durability - The durability is well done in this game, in many games, durability can be an annoying factor, and though you cannot repair anything (at least in early game as far as I know) it is just about recycling old stuff to remake new ones, and, one thing this game does which so many other games does do is give you an actual numerical value to the durability (100 out of 120 for example) and you can this in the bottom corner at all times so you know how close it is to breaking, which for the above is important - the two things just work together well. Bugs - As of yet, I have not encountered any bugs outside of the occasional janky zombie movement. everything works as intended from my current play experience, which is a huge win for a new release, it shows they took the time to polish it before releasing, and I appreciate that about devs who think this way. Team play - I have yet to play it with a team, but, if the game progesses the same way (per zombie attack) as it does in solo play, then 2+ player would have more viability and could be really enjoyable as you can cover more areas that demand attention - one on defense, one on repairs, etc. Game fusion - I like the fact that they have added a nice spin on the survival craft game, mixing harvesting with a looming threat mixes up a grind and keeps it fresh and also highlights where priorities lie in your supplies and things and makes teamwork more important too - The features of the huge vehicle are good as well, like sending a flare to a location on the radar so it is an actual in-game marker that lasts for a short time, so someone being at the cockpit can actually communicate with teammates using actual mechanics and not just pings on a map, it adds to the flavour of the game, and couple the grind and the fighting with basic puzzle solving and loot chests dotted about for equipment and things, it rewards you with some small things for doing tasks that you need to accomplish to get blueprints and things and also gives that RP element (in order to move on, you need to remove the blockades that stop the vehicle, like opening massive gates for example, which require fighting lots of zombies, or finding a way up a tower), it add little elements of minor achievements that also act as hurdles stopping progression and it balances nicely in respects of the genre types
Expand the review
May 2025
I am going to review it on three levels, general, solo, and multiplayer GENERAL If you ever played Raft, this is the same, but with more stress. Raft was the original "limited build survival" game and this does the same, but instead of a shark attacking you every ten minutes, it si a horde of zombies. The problem is that this horde is way more devastating than a shark who just takes one bite of your raft. In a way it is Raft matured to a horror game... if horror was PG. The game forces you to explore away from your base, not doing so will cause you to find the game limited, saying this, the game is already limited in that the explorations sites are randomised amongst a slim selection of options (hopefully this would be expanded upon on final release). The learning curve is good, with a generous tutorial system to help you manage the game. If anything, it is overly generous, making it a good game to wean younger players into (I have had my 10 and 12 year old play as well). SOLO This game is reasonably standard and nothing special to phone home about. The zombie attacks can be difficult on solo without adequate preparation. i likely would not buy if only playing solo simply because it lacks huge depth, yet is not casual enough. MULTIPLAYER The game is definitely designed for multiplayer. There are quests specifically designed that progress requires all players to complete before continuing, and zombie attacks are significantly easier with more players, yet still challenging. The starting area is obviously designed for 4 players, but having played 3 player, it was not a problem. organising your team is a bit difficult as there is lots of exploring to do and you can find people left behind if not organised verbally, but it is not terrible. In the games i played, it required chatter to make sure you were at least reasonably organised (we are playing withing metres of each other, so chatter was done acoustically) Final determination: I bought it for me (M43) and my kids (M10, F12) because "the family who slays together, stays together". However it did not feel as unified as Raft did. There was the need to be coordinated, yet also too much freedom. As such we were only coordinated when the zombies attacked. This was the "bring it together" moment. If not for that moment every two days, then it would not be a good multiplayer game. i thin the idea is good, but requires a much larger story and essence to bind the players together. It is in essences, a multiplayer game, trying to allow people to be solo players... and this makes both lacking. I recommend, with the hope future development as they approach release and beyond is better.
Expand the review
May 2025
The game has mixed reviews right now which i think is completely unreasonable, this game needs higher praise. On the simple fact that the Devs are listening to the community in the discord and within a few hours there is a hotfix pushed for any glitches or bugs that are found, this game has HUGE potential to be one of the greatest base builders and survival games out there. It has a lot of content straight from the get go aswell as l nice balance between resource gathering, combat world exploration and base building. The amount of materials needed to replenish repairs and craft new tools is generous so it doesn't feel tedious and the option to load back into a save just before destruction is a nice feature so you don't lose your progress. Devs keep up this work and you're onto a real winner. P.s Please can we have some form of character customisation that isnt presets, like i wanna be my OWN person xD
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May 2025
I think it's *Okay*. Put about 3 hours into it so far and the scenery has already begun to loop. Not a complaint, just stating how far things go. I blew up some rocks, opened a giant door, blew up a zombie fortress, and built a bridge. Building that bridge was absolute agony. It was so annoying. But once you're through that, the scenery loops and you can just focus on what the game should be about. Building on the machine. However by that point I was totally burned out by the lackluster combat and annoyed by the amount of weapon degradation there is. Sure, stone swords are weak but.. I'm stuck with them until copper (I assume) and I haven't even got a forge yet. Also this game uses AI Voiceovers, that was not disclosed on the steam page. It gets annoying *Real* fast, and I just skipped the intro movie entirely because of it. Rating it a thumbs up because I've got hopes for it later. I like the idea of a Raft-like build-a-fortress defence game. Just got a long way to go, I feel.
Expand the review
May 2025
i find the game to be quite fun so far, though there are some bugs i have ran into that need to be fixed, i've reported the bugs as well, this is a early access game and for $15 its quite worth the price
Expand the review

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Frequently Asked Questions

Survival Machine is currently priced at 16.79€ on Steam.

Survival Machine is currently not on sale. You can purchase it for 16.79€ on Steam.

Survival Machine received 288 positive votes out of a total of 377 achieving a rating of 7.20.
😊

Survival Machine was developed by Grapes Pickers and published by Games Operators and PlayWay S.A..

Survival Machine is playable and fully supported on Windows.

Survival Machine is not playable on MacOS.

Survival Machine is not playable on Linux.

Survival Machine offers both single-player and multi-player modes.

Survival Machine includes Co-op mode where you can team up with friends.

Survival Machine does not currently offer any DLC.

Survival Machine does not support mods via Steam Workshop.

Survival Machine does not support Steam Remote Play.

Survival Machine is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Survival Machine.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 May 2025 22:11
SteamSpy data 22 May 2025 09:20
Steam price 22 May 2025 20:49
Steam reviews 21 May 2025 15:57

If you'd like to dive deeper into the details about Survival Machine, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Survival Machine
  • SteamCharts - Analysis of Survival Machine concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Survival Machine compatibility
Survival Machine
7.2
288
89
Game modes
Multiplayer
Features
Online players
128
Developer
Grapes Pickers
Publisher
Games Operators, PlayWay S.A.
Release 07 May 2025
Platforms