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Voidtrain on Steam

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Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.

Voidtrain is a open world survival craft, co-op and trains game developed and published by HypeTrain Digital.
Released on November 07th 2025 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, Russian, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain and Korean.

It has received 8,730 reviews of which 6,373 were positive and 2,357 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 1.69€ on G2A.


The Steam community has classified Voidtrain into these genres:


Here is the detailed breakdown of supported languages for Voidtrain:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Russian
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Voidtrain through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-Bit Windows 7/8/10
  • Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 670 or analogue with 2GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 35 GB available space
  • Sound Card: DirectX®-compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

29 hours played
Aug. 2026
Voidtrain is a very odd mix of things, and while I would tentatively recommend it, you should know what you're getting into before you buy. The overall gameplay loop is simple enough - operate a train that rides ethereal rails through a strange void-between-worlds, and gather materials along the way to upgrade and expand your train as you go. This sounded pretty interesting to me, which is why I decided to give the game a try. Now, there is a lot to like. The graphics are beautiful, the performance is great, the animations are fluid and well-made, and the combat (which there is quite a lot of) is very satisfying, allowing you to wield multiple guns with swappable parts and differing firing-styles. All good stuff. The problem is that it feels like the game is at odds with itself constantly due to the litany of strange design choices on display. The narrative - and the way the game delivers the narrative to you - is the first immediately obvious strange choice. You are accompanied through the story by a 'Stanley Parable'-esque narrator, with the same quirky narrative style, but it just... doesn't really fit with the setting of the game. Not to mention the goofy squid-like aliens that not only act as marketable mascot characters, but also your only way to automate production on your train, meaning you can't really avoid interacting with them. And for some reason, it all has something to do with Norse mythology? It's just odd. I would like to say these are the only things that feel out of place, but the same goes for basically everything in this game. What I expected to be a lonely adventure through a mysterious void, dripping with mystery and atmosphere, is instead a quirky quest full of wacky creatures that you're only going on because the narrator decided that's what was happening. One minute you'll be ramming through an enemy blockade with your train, firing at strange soldiers who want you dead for reasons unknown. The next, you'll be watching those little alien guys play pat-a-cake with each other while the oh-so-quirky narrator rattles off another quippy comment that makes you roll your eyes and cringe inside. So yeah. There's a lot to like, and I did have fun with the game overall, but maybe pass on this one if you want a story that actually serves a purpose and takes itself seriously, because you won't find that here.
41 hours played
Feb. 2026
It's a wonderful delight. It's not the most groundbreaking in terms of gameplay, but so much of this game brings imagination back to video games in a way that's been largely lost in a sea of copy-paste styles. At its core, you could compare this game to Raft. You have similar premises in being upon a limited building space in the middle of an expanse, having to collect random bits of resources that go by, and even fending off an annoying void shark or six. Beyond that though, this game is an imaginative blend of early 19th century styling meets Dr. Seuss's creatures in the midst of an old I Spy picture book's dreamscape with a dash of Norse mythology thrown in. You might have to read that sentence a few times for that to sink in. Or go play the game and find out for yourself. I don't often finish games. Usually somewhere around 80% through I've mastered the gameplay and explored all the content... and just don't feel a drive to finish the story. This time around though, I couldn't help but dive deeper. I wanted to know what happened. That in and of itself is a lost thing in games nowadays.
30 hours played
Feb. 2026
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
22 hours played
Feb. 2026
⚖️ VERDICT: Like a freight train with too many cars, Voidtrain plods along, bogged down by busywork, unnecessary characters, and frequent failures to fully explain gameplay -- but if you love locomotives, it might be worth the price of a ticket (especially when on sale). ✅ PROS: 🔊 AUDIO The music and sound effects are fun -- especially the menu theme, which mixes instruments with train noises (bells, horns, hisses), David Wise-style. 🖥️ VISUALS Though sparse, linear, and repetitive, the Void can be beautiful in its own way. It has a dreamlike atmosphere, similar to the Void in Dishonored -- albeit with train tracks running through it, like the Deepsea Metro or the Trans-Eternal Railway. There are different assets, colors, and lightings to switch things up, and the darker ones are especially pretty. ⚒️ CRAFTING CONVENIENCE In multiple ways, crafting is easier in Voidtrain than in Heat Death: Survival Train. You can craft using items in containers on your train, as opposed to just the items in your inventory. You're able to not only unlock larger containers, but also upgrade existing ones just by spending resources on them -- no need to move anything around. You can automatically add items to containers and sort the items in each container (and in your inventory). And you can freely add labels to your containers, as opposed to having to spend resources to put them on a nearby wall. ❌ CONS: ❓ CONFUSION I lost count of how many times the game didn't explain something enough (or at all), I looked it up online, and I went, "How was I supposed to know?!" For instance, I was two depots in, with a train with only a research table on it, and an inventory overflowing with resources, before I realized that any of those resources could be converted into research points, which I could spend to unlock several other types of fixtures and other items. After that, I got stuck so many times getting to, and solving, the first puzzle. I had to separately look up how to get throwing rings and how to use them. I made my way to a nearby island, saw the objective, "Search the Island" (singular), did exactly that, and found nothing. Online, I saw it actually meant searching multiple islands. I found another island with a "figure out the code" puzzle. I tried and failed to solve it. Online, I saw that, to determine the code, you have to be in this one particular spot, with a tiny, barely-visible, sporadically-flickering light, which the game in no way hints at. Worst of all was when I tried to add walls and roofs to my one-car train. (The game also refers to the locomotive as a "wagon" -- i.e., a car -- but I wanted to be precise / pedantic.) For context, in exchange for research points, the game lets you unlock random decorative elements -- a random piece of furniture, a random floor light, etc. I started out by unlocking a random "wall" and adding "sides" to the car -- i.e., walls with no roof. So far, so good. But because there was no option to unlock a random "roof," I ran myself ragged trying to figure out how to add one. Along the way, I saw that I could unlock a random "cabin." I thought, "Oh, maybe this is a wall-and-roof combo!" After even more trial and error, I found out that it was -- but for the locomotive, not the car. The game was using the word "cabin" in the British sense, meaning "cab." So there I was, with a locomotive that I'd added a cab to -- making the walled-yet-roofless car seem even more out of place. Eventually, I finally figured out that unlocking a random "wall" gives the player one of two things -- "sides," which are walls that don't come with roofs, or "walls," which are walls that come with roofs. Roofs cannot be added to "sides," or removed from "walls." ...What the truck is up with that?! I mean, I get why someone might want "sides" instead of "walls." With the latter, while on the car, you can't see much of the Void, much less hop into it from the middle of the car. But why did the devs give "sides" and "walls" ambiguous names with no mention of roofs, make it so that you can't choose to unlock one or the other, and confusingly lump together "sides" and "walls" under "unlock a random new wall?!" ...Sorry. Had to let off steam. 🤝 HAND-HOLDING Although the game's main problem is leaving things mostly or totally unsaid, there's also a bit too much hand-holding. In the very first room, the player is explicitly told to check a desk. In another room, the player is expressly directed to pick up a revolver. Similarly, many of the tutorial side quests are so simple (e.g., use a bandage to heal yourself) that I'd already done the tasks before unlocking the side quests, forcing me to do those tasks again just to get those quests marked as completed. 💬 NARRATOR On a related note, the Narrator is voiced well, but, unlike in The Stanley Parable, the character feels unnecessary. A lot of the time, he simply draws attention to things that the player inevitably would've noticed or figured out on their own -- there's a revolver on that desk, you need a key for this door, etc. This not only eliminates the player's joy of discovery, but also adds an awkward fifth wheel and makes it harder for the player to suspend their disbelief. The Narrator in Voidtrain speaking directly to the player is like the main character in House of Cards speaking directly to the viewer. 🐸 MASCOTS The Rofleemos are equally unnecessary. They're likely meant to be like the Minions, but they're more like Jar Jar Binks -- off-putting due to their absurd name, grotesque appearance, and annoying noises... especially when one starts blowing a damn kazoo. 🔨 CRAFTING INCONVENIENCE Tedium comes with the territory of a game with crafting -- but, in some ways, Voidtrain unnecessarily makes the process even more tiresome. For one thing, like Heat Death: Survival Train, Voidtrain often makes the player gather raw materials, turn them into various widgets, and then turn the widgets into useful objects -- as opposed to cutting out the middleman and having the crafting recipes just include raw materials. Compounding that problem, as in Heat Death, Voidtrain forces the player to wait while machines are making widgets. And Voidtrain includes an extra inconvenience that Heat Death doesn't -- requiring the player to spend resources so that the widget-making machines have enough fuel. It's one of those unfortunate gameplay elements that're realistic-yet-frustrating. Also, although you can craft using whatever's on the train (including items in containers), you can repair using only what's in your inventory. Finally, Voidtrain makes your train much less customizable than in Heat Death (where your train can have multiple floors and walls wherever you want, Sims-style).
46 hours played
Jan. 2026
Just finished the game at 46 hours of play time. I have 4 achievements to go until 100% at the moment. This game was worth every penny. I only have a few gripes, and most are because of me and not the game. First: I completed the entire tech tree shortly after entering chapter 2. This took my interest in the main gameplay loop from 10 to 0 really fast. This may not be the same for everyone, as I'm a bit of a loot goblin and go crazy on maxing everything out that I can. But after the tech tree was done, I was just blasting through each area on full speed while stopping for nothing but mandatory story moments. Second: This is a personal peeve. I don't know if the English dub was done by an AI or not, but the pronunciation of the gods and monsters is abysmal. Third: This game would benefit from some kind of new game plus or expansion of the arena. Or both. Aside from those little gripes, this game was fantastic. If you like lite survival games with an interesting story, this game is for you.

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Frequently Asked Questions

Voidtrain is currently priced at 29.99€ on Steam.

No, Voidtrain is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Voidtrain received 6,373 positive votes out of a total of 8,730 achieving a rating of 7.15.
😊

Voidtrain was developed and published by HypeTrain Digital.

Yes, Voidtrain is playable and fully supported on Windows.

No, Voidtrain is not playable on MacOS.

No, Voidtrain is not playable on Linux.

Yes, Voidtrain is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Voidtrain is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Voidtrain does not support VR.

Voidtrain offers both single-player and multi-player modes.

Voidtrain includes Co-op mode where you can team up with friends.

Yes, there are 4 DLCs available for Voidtrain. Explore additional content available for Voidtrain on Steam.

No, Voidtrain does not support mods via Steam Workshop.

No, Voidtrain does not support Steam Remote Play.

Yes, Voidtrain is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Voidtrain.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 October 2026 22:58 UTC
SteamSpy data 19 October 2026 23:23 UTC
Steam price 26 October 2026 19:33 UTC
Steam reviews 21 October 2026 09:48 UTC

If you'd like to dive deeper into the details about Voidtrain, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Voidtrain
  • SteamCharts - Analysis of Voidtrain concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Voidtrain compatibility
Voidtrain
Rating
7.2
6,373
2,357
Game modes
Multiplayer
Features
Online players
97
Developer
HypeTrain Digital
Publisher
HypeTrain Digital
Release 07 Nov 2025
Platforms
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