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System Shock on Steam - User reviews, Price & Information

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A first-person fight to the death in the depths of space!

System Shock is a action, immersive sim and adventure game developed by Nightdive Studios and published by Nightdive Studios and Atari.
Released on May 30th 2023 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish and Portuguese - Brazil.

It has received 10,729 reviews of which 9,788 were positive and 941 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 1.02€ on Gamivo.


The Steam community has classified System Shock into these genres:

Media & Screenshots

Get an in-depth look at System Shock through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8.1/10 (64-bit only)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
  • DirectX: Version 11
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

30 hours played
May 2026
I never played the original so fair warning. I imagine quite a few people stopped reading right there. I went into this with a pretty healthy respect for the franchise due to the original games being held in such high regard, though I really didn't know what to expect. I was very happy with what I got. I will say that I heard it was pretty faithful to the original and knowing how games were in the 80s/90s, I put it on normal instead of putting on hard (like I usually would cause you know, I'm a pro of course). That was a mistake I think, and it overall was a little too easy. Ultimately the game is about exploration. I resisted the urge to use google the entire time, except to check I think once or twice exactly what an upgrade did. Explore Citadel station, find new weapons, resources, ammo, find data logs, information, and the clues needed to progress. There's very little to basically no handholding, except I think on the easiest difficulty. There were points where I had to do a lot of backtracking, and two points in the game where I searched every floor and was looking at every surface for how to progress. I was fine with this though, it was actually refreshing. No one in your ear saying "Hacker! You've got to stop Shodan! Press the red button!" over and over. No yellow paint. Just you, and a mountain of logs you have to dig through sometimes to figure out what to do. If I could go back in time and give myself one piece of advice before playing it would be to take notes. It's a very polished and fun game. The combat feels good, and managing your resources feels rewarding. I would honestly buy this at full price.
27 hours played
May 2026
Of its age. It has a very classical D&D core loop of exploration and resource management across a dungeon full of sci-fi monsters. The game could use a little more explanation on what you are supposed to be doing and pulls some crap on you like hiding key cards in brief cases or requiring you to physically write down some codes. This might sound like a negative review, but in a world of lots of cookie cutter games playing a modernised 90s design is fresh. Worth it.
51 hours played
Oct. 2025
TLDR: Glowing recommendation if you are looking for a survival shooter with a heavy focus on exploration. If you are unsure, the demo is free to try out. Set Hacking to Easy. As someone who never played the original this was my first introduction to the franchise. So this review will mostly be for people who are new as well. This game is about being a rat in a maze. You are a hacker, trapped on a deathtrap of a space station built by a dystopian company and now run by a rogue AI named SHODAN who absolutely hates humanity. She is currently powering up a laser to destroy Earth and you have to stop her. The story has some developments, but overall it serves mostly to reinforce the feeling of hopelessness. SHODAN controls nearly everything on the station and she wants you dead. She holds almost all the cards and will spend the next dozen or so hours mocking you for your insignificance. Simple premise. Great execution, especially thanks to the actress who voices her. The gameplay focusses around scrounging for supplies and finding a way to stop SHODANs plans. Exploration and resource management are the name of the game. The station is a gigantic labyrinth and you have to learn how to navigate it while spending as few bullets and health items as possible. You also have no quest log. While it is usually pretty clear what your current main goal at hand is, you will have to pay close attention to logs and calls to figure out what to do, where to go and what passwords to use. The game mercifully archives all audiologs, text messages and even NPC interactions, but some codes might be only appearing in the level, so have something to write at hand. If everything else fails there is no shame in looking up a guide online, and funnily enough a lot of the guides of the original game also apply here, which shows how close to the source material this remake is. The game also has multiple difficulty settings, and for the first time I would recommend setting story not to hard, as that adds an instant death timer which can add a welcome challenge, but it also means that you have less time to explore. As a big focus of the game lies on finding clues and the dopamine rush of discovering a new weapon or a large cache of supplies, having to cut that short and ignore some corners because you run out of time might suck on the first playthrough. I also recommend setting Hacking difficulty to Easy no matter what you are doing, for a simple reason: The game has some shortcomings. The final boss could have been an email, the shotgun is underwhelming, but the single biggest flaw of the game is the hacking minigame. All the intrinsic gameplay loop about exploration, choosing weaponry and upgrades and learning the layout of your prison means nothing for the hacking minigame. You fly a little drone through a colourful mini dungeon, shoot up enemies with annoying movement patterns and unlock some doors. There is little challenge, mostly tedium. The less you have to deal with it, the better, so set it to Easy and just rush through the nonsense. But apart from that the game offers an amazing survival experience without ever becoming bogged down in tedium (outside of hacking) that I have not seen in many other games of the genre. The demo containing the first floor can be downloaded for free and I recommend giving it a try if any of the above felt even vaguely appealing. Also **** beta grove.
52 hours played
Sept. 2025
This game answers the question of what if they remade the game but stuck to the original approach so you can see what worked and what didn’t. This is largely what Nightdive remasters do and I love (for better and worse) that they mirrored it in adjusting System Shock for a modern release. If you have any love for Thief or the old days of PC gaming, pick this up.
28 hours played
Aug. 2025
I had a great time with this remake and would give a 9/10. I played System Shock 2 long ago and loved it, but was always too put off by the seemingly archaic nature of SS1 to give it a shot. So when this remake was announced I was very excited! And, for the most part, this game exceeded my expectations. System Shock, like System Shock 2, is a kind-of immersive sim, kind-of RPG, kind-of FPS, full-on survival horror, action-adventure game. The obvious modern parallel is Prey (2017), which is certainly a spiritual successor to the System Shock series. However, Prey is a bit more full fledged in it's immersive sim and RPG elements. I do think System Shock has better combat than Prey, largely due to the much better enemy variety. It feels like a more polished version of Bioshock, though the Bioshock games blow it away in terms of level design and enemy design. Another game series that I think is similar is Metroid, especially the Metroid Prime games. The pacing and vibes are similar as well as their mix of combat, exploration, and puzzle solving. They also share what I like to call navigational puzzles. System Shock gives you a basic backstory and drops you off in a spaceship to figure things out on your own, and that is huge part of the appeal. The most famous game I can think of that does this is Super Metroid. The 2D Metroid sequels (Metroid Fusion and Metroid Dread) don't really do this and almost none of the "Metroidvania" clones do either. This game is a prime example of the type of game design that has been eliminated from mainstream gaming in order to create game experiences that are as friction-less as possible. Bioshock is structured and presented in essentially the exact same way as the two System Shock games, but they felt the need to put a big red objective arrow at the top of your screen for the mainstream audience. Bioshock also eliminated "backtracking" which actually eliminates the need to think about exploration in any way. I have seen people complain a lot about the backtracking, but if you bring the level security down to 0%, enemy re-spawns stop. This just requires a basic exploration of each level (it marks the cameras you need to destroy on your map). Once the re-spawns stop, going through a level is quick. Most take around 30 seconds to run through once you have opened up the shortcuts. Understanding the objectives also just requires paying attention to the audio logs (the text only logs are just back-story or hints for extra supplies) and basic exploration. Anytime I was stuck I just went into my inventory and went through the audio logs. This took, at most, 5 minutes and happened 3 or 4 times. I am flabbergasted that this mechanic stops people from finishing this game. The lack of hand-holding enhances the thrill of exploration for me, and is a huge part of the success of this game. The plot is awesome and the writing is excellent for a game. The music and atmosphere and art design are all top-notch. The game also does not waste your time at all, almost all of the story is delivered to you while you are exploring the ship, playing the game. No drawn out cut scenes here. The overall presentation style is phenomenal and has greatly influenced the game industry. The fact that they pulled that off in 1994 is nuts. The combat is polished and fun, but a little basic. Enemies are probably a little too accurate, which makes retreat-to-the-last-corner-take-cover-pop-and-shoot the dominate playstyle throughout the game. Melee weapons are very viable early on, but become too risky to use late game IMO. Enemies display basic patterns in their shooting behaviors, leaving obvious openings in which to engage and not get damaged. (I only mention this because I have seen complaints about the combat difficulty, and I think these people are being obtuse.) There is a good mix of ranged weapons and, since you can't carry everything with you, this variety provides some replayability. Like any good survival horror game, resource management is a big part of the game especially early on. If your are decent at aiming, you probably won't have to worry about ammo that much by about the midway point. Healing is pretty sparse right until the end, but the penalty for dying is just half-health in a re-spawn chamber. Sometimes you can abuse this death mechanic. I had tons of ammo and healing items left at the end of the game with the difficulty set to normal, but YMMV based on your FPS gaming abilities. Overall I loved it and would say it is essential for anyone that loves immersive sims, first-person RPGs, or Metroid Prime-esque games. My save file said 22 hours to complete and I think I played around 25 including reloads on 2-2-2-2 difficulty.

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Frequently Asked Questions

System Shock is currently priced at 39.99€ on Steam.

No, System Shock is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, System Shock received 9,788 positive votes out of a total of 10,729 achieving a rating of 8.87.
😎

System Shock was developed by Nightdive Studios and published by Nightdive Studios and Atari.

Yes, System Shock is playable and fully supported on Windows.

No, System Shock is not playable on MacOS.

No, System Shock is not playable on Linux.

System Shock is a single-player game.

Yes, there is a DLC available for System Shock. Explore additional content available for System Shock on Steam.

No, System Shock does not support mods via Steam Workshop.

No, System Shock does not support Steam Remote Play.

Yes, System Shock is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for System Shock.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 July 2026 22:26 UTC
SteamSpy data 21 July 2026 13:55 UTC
Steam price 28 July 2026 18:46 UTC
Steam reviews 26 July 2026 05:46 UTC

If you'd like to dive deeper into the details about System Shock, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about System Shock
  • SteamCharts - Analysis of System Shock concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck System Shock compatibility
System Shock PEGI 18
Rating
8.9
9,788
941
Game modes
Features
Online players
112
Developer
Nightdive Studios
Publisher
Nightdive Studios, Atari
Release 30 May 2023
Platforms
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