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Teller's Duty on Steam

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In 1980, you land a teller job at Kertasia Bank thanks to your distant uncle. But the bank follows bizarre rules set by a foolish government. Face strict policies, tough customers, and moral choices while saving for your mom’s medical bills. Your fate is in your hands.

Teller's Duty is a simulation, story rich and choices matter game developed by Hiscory and published by Hiscory and Gamersky Games.
Released on June 12th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 410 reviews of which 298 were positive and 112 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 9.18€ on Steam with a 25% discount.


The Steam community has classified Teller's Duty into these genres:

Media & Screenshots

Get an in-depth look at Teller's Duty through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Version: Windows 7 64-bit
  • Processor: Intel Core i3-2100 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Card
MacOS
  • Requires an Apple processor
  • OS: macOS 11 (Big Sur) or higher
  • Processor: Apple M1 or Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Apple Integrated Graphics or Intel Iris Plus Graphics
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
Aug. 2026
So I played the game for myself after reading some of the reviews that are - unfortunately - less than helpful. Honestly, I cannot understand the negativity. Full disclosure; I have *not* played "papers, please" and I think “tellers duty” suffers unfairly by getting compared to it. To this end, I am not as biased as some of the reviews here. I personally loved the game. It was nice and cozy, the addition of some real life characters was funny, though I think the dev could have ripped on them a bit more, if he is already including them in the game. All in all, it's a slow, relaxing game that does not take itself too seriously. I have only played it in english so I cannot speak much to other translations, but I didn't notice any glaring errors. I loved the artstyle and the story. I think the ending might be take it or leave it for some people, but I personally didn’t have a problem with it. It just shows that our character is not this super influenced unstoppable force and sometimes life just goes that way.
43 hours played
Aug. 2026
SPOILER ALERT ok so i literally just finished this game after 20 hours of playing HAHA and yeah that's a lot but ngl it's bc i kept getting curious how every single choice would actually hit the story or change the characters later on (lowkey perfectionist lol) so i ended up trying almost every choice i could find, still don't have all the achievements tho but i'm 100% going back for them fr. ok but the story tho... genuinely so good, not flat at all like at ANY point. it tackles this whole corrupt government system thing and does it so well, and my empathy got played with SO much playing as the teller bc every choice is basically do i save myself or do i save the people getting crushed by this messed up system the government built. and the lore/research behind each character feels so thought out too, like it's not just generic fantasy stuff, it actually feels up to date which is why the story never gets boring even after 20 hours lol. the character that wrecked me the most is hasan mahmoud. like from the SECOND he shows up you already know he's just. so full of love. the whole way through he's thinking about his grandchild and everyone around him including the teller (mc), even when it means making choices that don't even help him at all. there's this one line that's still stuck in my head, "but if the rule kills the humanity within us, then what's the point of that rule existing? please keep that watch. every second it ticks, remember there's time that's stopped for my grandchild" and i swear that line SLAPPED. like a straight up slap to the face, esp bc i'm literally also a victim of the same kind of bad governance irl. yeah i cried. a lot. bc it hit way too close to home with the country i'm living in rn. visuals and bgm are also just chef's kiss, the artstyle has such a unique identity to it, character designs especially are so eye catching and full of personality. and the music???? SO CATCHY AND SO SOOTHING. i mean it. LOVE IT. overall 8/10, so recom u play this game fr
27 hours played
July 2026
Loved the game. Played all the way till the end. While I expected it to be similar to Papers, please, it felt like something different and not actually competing with it. The game does not revolve around doing your job only. Choices feel limited, obviously, but it didn't bother me. _______ Only recommendation to the devs: please improve UV scanning. Cancel on right click, sort money so everything can be scanned (sometimes 1Kerta banknotes would get in order that cant be scanned and you have to pull it manually), or maybe drop it at some point overall.
9 hours played
June 2026
It's not as good as Paper's, Please but it does scratch the same itch better than just about another other game I've played other than Not Tonight. Despite recommending the game, I'd actually like to go over things I didn't like about it first: Characters and player speaking at the start of every interaction So you know how in Papers Please, the people would come in and sometimes say random story related stuff automatically without you clicking anything? This meant that even while they're talking and you're mostly paying attention to what they're saying, you can still get their documents sorted on the table in preparation to check them so it didn't feel like a total waste of time to read what they were saying. Well, in this game, they come in and always say random non-story related stuff that you have to manually click through before they will even give you their documents. Sometimes you even have to click thrilling responses to their comments on the weather such as: "Hmm..." or "haha, yeah". Don't forget that you are still on the clock while reading their dialogue so you're losing that ever precious time while reading that lavender is their favorite smell. If you're like me, you'll feel like you're wasting time listening to their blabber and just skim or skip it until they give you the goods. My favorite character was one that refused to speak and even then I had to click "..." as a response to them not talking. This is probably the games weakest feature as it gives you no real reason to listen to what they're saying but still forces you to click through their dialogue regardless. Characters I think the dialogue before every interaction is meant to flesh out the characters since you have the same people coming to the bank everyday but they are all extremely one-dimensional so once you've seen one sentence of their dialogue, you understand the character. This wouldn't be a bad thing if the game didn't try to insist on giving them depth. These guys will come in and randomly ask you to go drinking or gambling or dancing. I had a guy ask me to do an activity I've never heard of in my life. I agreed to meet him after work and he said, "oh, did you bring an *item I've never heard of before*? No? Oh, okay, you can borrow my spare *item I've never heard of before*... oh wait. It's broken. Sorry. We'll do it next time." And that's it. That's the whole interaction. That is literally the last time you ever hang out with that guy. He will never ask you to hang out again and he will not bring up this event again if you see him in the bank. It's the most bizarre and random interaction ever and most other character 'hang outs' are not better. You'll have certain characters speak to you as if you're closer than some random bank employee that they see for 30 seconds every 2nd day and it's so jarring and confusing. Some of these guys will treat you like you're a close friend who has listened to and counseled them through the hardest moments of their life and they just want to tell you that you're awesome and their favorite smell is lavender and- DUDE , I am trying to process people so I can get paid and feed myself and my family so please just GIVE ME YOUR BANK DOCUMENTS! Story Like the characters, not great. The actual plot is meh and it's got grand ideas of your ability to shape the story of the entire country through your actions similar to Paper's, Please but doesn't do a great job of giving you any meaningful actions to take other than dialogue options. Perhaps the best example of your inability to effect the story was with a side character that actively hurts other characters. The game flaunts this fact in front of you and you are given no course of action you can take to stop them. He doesn't effect the main story but he does have an 'arc' so minor spoilers: There's this slimy thief character in the game. He steals stuff, sells it, and then deposits the profits into the bank. A cop character will mention trying to catch this character and other people will even comment that someone (matching the thief character's description) stole a very specific item from them. The thief character will then come in and attempt to pawn off that very specific item. You are given no meaningful action that you can take to deal with this guy until, eventually, another character says he thinks he knows who the thief is and wants to catch him. "I'd like to help." you tell that character and he tells you to meet him after work. You do and he pulls the Uno Reverse card on you and reveals that he is working with the thief and is then literally going to kill you with a knife but has a bout of diarrhea and threatens you to not tell anyone before running away. This is all played as a joke in the game a la 'haha, he poopy his panties.' This is despite the fact that the thief character is extremely unlikeable, is the only character actively hurting those around him (other than the government people themselves obviously) and he sent someone to, and I cannot stress this enough, LITERALLY KILL YOU. The game gives you a gun. You can't shoot the guy when he threatens you with a knife. The game puts a cop character in front of you multiple times who only ever talks about catching this guy. You cannot tell them anything. Your only satisfaction is rejecting him every time he walks into the bank from that point on. The game does not acknowledge this in anyway (other than the citations it would give you for rejecting anyone with proper documentation) but it eases the pain slightly. Counterfeit money This is pretty much the only actual gameplay part of the game that doesn't work well. Basically, it's tedious but not in an entertaining way like the rest of the gameplay is. You will have to manually move individual sets of bills to certain parts of the screen, then reach over and flip the UV switch, then scan, then flip the switch again, then exit. Its worst sin is if the amount someone tries to deposit is exceptionally large (1500+) then when you grab your sets of 100s and place them somewhere, they will not fit on the screen in a way that you can actually scan them properly. Which means you would need to move each individual bill to a different part of the screen to scan it. This is tedious, annoying, and not worth your time. When this happens, you are better off just guessing on whether to accept or reject them, take the citation if you're wrong, and move on. Broken money counter I just want to rant about this one. At one point your money counter breaks and you have to count the money by hand. Eventually the counter gets fixed and the game just straight up doesn't tell you this. I just randomly put money in it one time and was surprised to find that it was now working. I have no idea how many in game days I played before I discovered that it got fixed. This is something that can easily be fixed in a patch with a 'counter fixed' note so not a huge deal Summary Despite all those issues I mentioned above, I'd still recommend this game if you're getting it for the same gameplay you enjoyed in Paper's Please or Not Tonight. The story is just a vehicle to get you into the gameplay and, though this game's story is weaker than the others, it still does a serviceable job. Don't expect to make a lot of little impacts outside of the main story based off what people tell you. You can change what kind of ending you get through major story dialogue and that's about it. Enjoy what you got the game to do: Tedious checking of bank documents as quickly and efficiently as possible and you'll have fun.
8 hours played
June 2026
Highly recommend this game to everyone. The art is so cool, and the dialogue, music, and everything else are really well put together. I’m very proud that this game comes from an Indonesian studio! Keep up the good work.

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Frequently Asked Questions

Teller's Duty is currently priced at 9.18€ on Steam.

Yes, Teller's Duty is currently available at a 25% discount. You can purchase it for 9.18€ on Steam.

Yes, Teller's Duty received 298 positive votes out of a total of 410 achieving a rating of 6.90.
😐

Teller's Duty was developed by Hiscory and published by Hiscory and Gamersky Games.

Yes, Teller's Duty is playable and fully supported on Windows.

Yes, Teller's Duty is playable and fully supported on MacOS.

No, Teller's Duty is not playable on Linux.

Yes, Teller's Duty is playable and fully supported on Steam Deck.

Yes, Teller's Duty is playable and fully supported on Steam Machine.

No, Teller's Duty does not support VR.

Teller's Duty is a single-player game.

Yes, there is a DLC available for Teller's Duty. Explore additional content available for Teller's Duty on Steam.

No, Teller's Duty does not support mods via Steam Workshop.

No, Teller's Duty does not support Steam Remote Play.

Yes, Teller's Duty is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Teller's Duty.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 23:57 UTC
SteamSpy data 17 October 2026 04:14 UTC
Steam price 19 October 2026 14:23 UTC
Steam reviews 15 October 2026 05:57 UTC

If you'd like to dive deeper into the details about Teller's Duty, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Teller's Duty
  • SteamCharts - Analysis of Teller's Duty concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Teller's Duty compatibility
Teller's Duty
Rating
6.9
298
112
Game modes
Features
Online players
7
Developer
Hiscory
Publisher
Hiscory, Gamersky Games
Release 12 Jun 2026
Platforms