Terminus: Zombie Survivors on Steam - User reviews, Price & Information

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Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?

Terminus: Zombie Survivors is a survival, zombies and rogue-like game developed and published by Longplay Studios.
Released on August 19th 2024 is available on Windows and MacOS in 10 languages: Korean, English, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German and Traditional Chinese.

It has received 3,997 reviews of which 3,782 were positive and 215 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 14.99€ on Steam with a 25% discount.


The Steam community has classified Terminus: Zombie Survivors into these genres:

Media & Screenshots

Get an in-depth look at Terminus: Zombie Survivors through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher (32bit/64bit)
  • Processor: 2.5 GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce 6600 GT / Ati Radeon 9800XT
  • Storage: 750 MB available space
MacOS
  • OS: macOS 10.14 or higher
  • Processor: 2.0 GHz Intel
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics (Intel HD Graphics 4000 or better)
  • Storage: 750 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Alright. I've played through to two endings already in Terminus:Zombie Survivors . The Terminus and Fortified House endings. I'm currently in the middle of another run where I've cleared out the Marina and got a boat up and running, but I'm still chasing around the map searching for the requisite skill books in order to actually use said boat, which will then unlock another ending. That is proving easier said than done though, lol. https://steamcommunity.com/sharedfiles/filedetails/?id=3533442568 So, this is definitely a game inspired by Project Zomboid and plenty of other zombie related games, movies, and shows besides. The devs have done an excellent job here in thinking through how their zombie apocalypse would look like and the different ways in which survivors will tackle the apocalypse. The goal here being that, in three of the endings, you are definitely trying to escape the city, while in the other three, you are instead looking for ways to stay in the city and indeed thrive here. As such, the map itself is very large, with 100+ locations including a few unique ones such as Terminus itself, the Marina, and the Military Base. The generic locations are houses, fire stations, police stations, grocery stores, restaurants, pharmacies, libraries, tunnels, rail stations, parks, gun stores, gas stations, and I'm probably forgetting a few others. https://steamcommunity.com/sharedfiles/filedetails/?id=3534100286 The gameplay is action point driven turn-based squares. Each location is unique for the purposes of determining how many squares are available on a local map. There are a lot of factors that affect how much AP you'll have on any given turn, but it boils down to how healthy and well rested you are or aren't. Everything, from movement to searching things to combat have different costs, and those costs are themselves affected by various things such as unlocked traits, your actual ability scores, and such. You always go first, then any survivors in the same area, then zombies. Rinse and repeat. Your primary goal in any of the six scenarios that can play out (as of now) is to accumulate books, weapons, food, clothing, water, medicine, tools, electronics, sleeping gear, and resources for crafting. You have meters for HP, AP, Satiety (hunger), Hydration, Energy, and Morale. Making sure you manage these is the core gameplay experience and everything has an effect on these, including the simple passage of time. If you ignore the latter four, you will start taking damage each turn. Well, except for Morale, which will give your survivor(s) Depression instead, which is a definite AP and accuracy killer. There is also at least one hidden meter: warmth/cold. Additionally, you also have an encumbrance meter, although finding and equipping various bags will reduce your encumbrance. And most of the available gear has a degradation meter, and most of those can be repaired. Some specific items can't though. You will initially choose from three survivor classes, but as you defeat the game and earn points, you unlock new survivor classes. Of all the classes, the most OP one is definitely the Student. Why? Because although you don't begin with as many ability points as a lot of classes, you do have the ability to read books super-fast, and books in this game are how you develop skills and abilities, and how you learn new skills. They're also how you learn new cooking and crafting recipes; and some are morale boosters. And finally, books also will show you where specific types of POIs are on the city map. Everything you do earns you experience points as well, and when you level up, you get to select one of three random skills or skill upgrades. All that said, all the classes are viable. It's just that none are as powerful as the Student can become, because, in addition to reading speed, it's the only class that can re-read books, and as such, it's also the only class that can max out every ability and skill. As a rule, at some point, you will want to find and repair a vehicle. Each uses gas, so gas stations are a must find as well. The city map itself uses a connected node system, and travelling between them has an AP cost. But using a vehicle basically eliminates that and replaces it with a gas cost instead. So, keeping your vehicle topped off and storing extra gas cans in the vehicle is definitely the way to go. You might find it advantageous to consider swapping vehicles and/or maintaining several. For one, some vehicles have a much lower cost to travel between nodes than others. Fire trucks, for example, have an outrageous fuel cost, whereas economy cars use barely any. But they also have limited storage. The most fuel-efficient cars might only hold up to 90# of gear, whereas a fire truck can hold a full 1000#. As with everything else in this game, you are really forced to make decisions with your vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=3534100252 You will meet other survivors at various locations. Talking to them and building up the trust between you will allow you to recruit them. They then become fully playable (although you can choose to let AI run them instead if you want). Each also has its own profession, skills, and abilities. I've had a crew with five survivors, which was great, but three is probably the number to strive for. Whatever number you decide on, it increases your survivability while also increasing how much gear you can carry. I could keep on writing, but I'm running low on Steam's character limit at this point. In my opinion, this is an incredibly fun game. The city changes each run, so each new run is its own fairly unique experience, and this is definitely a game you could sink hundreds of hours into if you were so inclined. Definitely a must play if you enjoy zombie survival and/or turn-based strategy-oriented RPGs with some base-building elements mixed in. T:ZS really offers insane value even at full retail price, which is pretty low at $19.99. Worth a look for sure. If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews , it would be appreciated. Cheers. Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems for more reviews like this one.
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Sept. 2024
I like it, but there's some wasted potential. Lots of the neat systems like fishing, trapping, crafting, just aren't efficient enough to justify spending the time doing. Hydration and appetite meters discharge quickly and don't allow much reserve. There's a system for setting a base, but it's so taxing to move between points that it's always more efficient to just keep moving forward and scavenge. The menus are a bit clunky; there's separate crafting and inventory contexts for the same menu, and you can only mend clothes in one, and it's not clear why it's restricted. If you think clothes mending happens in the crafting menu, you guessed wrong. Switching between the two contexts resets the menu scrollbar, so when I'm trying to flip quickly between crafting, dismantling, mending, and selecting, it feels terrible. Something simple like a few UI buttons in the menu to switch between "crafting" "cooking" and "base inventory" contexts would be so helpful. Being allowed to pass time in with inventory menu would be nice; instead it's a long process for multiple-turn crafting or reading. 1. Read the book 2. Close the menu 3. Space bar to end turn 4. Reopen menu 5. Read the book 6. Close the menu, you will have to do this five times in a row to finish a book; it's a drag sometimes. The SFX and world are fantastic. Combat is charming and fun for a turn-based game. I like the skills and levelling systems, and when everything is firing on all cylinders, it's good fun. There's room to improve I think, but it's fun!
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Aug. 2024
Bought this game blind and I'm very glad I did - this is what I hoped Project Zomboid would be. (No shade to PZ + its fans.) It's the perfect balance of immersive but accessible, and the turn-based system really lets you stratagize while keeping you on your toes, especially towards the end of a run. Just finished my first playthrough and will definitely be playing more.
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Aug. 2024
I love zombie games, I love survival horror games, i love roguelites, and Terminus scratches my itches without being too in depth. Unlike the dwarves of Moria, I can delve just deep enough into the crafting mechanics to succeed without going insane. Everything is pretty simple, from three hit locations, simple stats to track, tooltips are easy to read and understand, and the menus are easy to navigate. This isn't your standard survival game, like 7days, Zomboid, or CDDA. Your playthrough has an end point. Either Terminus, Vaccine, Boat, Helicopter, Fortified House, Bases, or even death. You will always have a point in the game where you are "done" with a character, and your next one will usually be slightly stronger. Every survivor gives exp for traits, so you are always advancing if you're winning. Crafting is simple, one to four items into the box, blend and spend AP to finish. Cooking is the same, one or two required items, a bunch of possible addons, mix over a fire, and repeat. Fully grown plants give seeds, but if you're short on seeds you can just plant a whole tomato to get started. Cars travel through time, instantly transporting your character through the world with no AP expended at the cost of fuel, and if they're broken, just grab your wrench and wack it. Locked door? Lockpicks, crowbars, or axes all resolve the issue. This simplified gameplay makes learning easier than it is for many other games with complex menus and mechanics. The numerous traits and Professions gives lots of replayability, and the books around the world act as free levelups if you read them, meaning every character is potentially able to do everything, except for profession specific traits/skills. While the graphics are not good, I'm here to play a game, and they're good enough. Overall, 8.5 of 10 would mad dash my martial artist to the terminus and turtle style until the gunners clear the zombies again.
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Aug. 2024
This is a game i came across by accident and i am glad i did, its great. Purchased and thought i would give it ten mins tryout, before i know it 4 hours gone by - Been looking for a turn based zombie game since playing dead state many years ago and was sad that it never kept developing - So i give this game a big thumbs up.
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Frequently Asked Questions

Terminus: Zombie Survivors is currently priced at 14.99€ on Steam.

Terminus: Zombie Survivors is currently available at a 25% discount. You can purchase it for 14.99€ on Steam.

Terminus: Zombie Survivors received 3,782 positive votes out of a total of 3,997 achieving an impressive rating of 9.09.
😍

Terminus: Zombie Survivors was developed and published by Longplay Studios.

Terminus: Zombie Survivors is playable and fully supported on Windows.

Terminus: Zombie Survivors is playable and fully supported on MacOS.

Terminus: Zombie Survivors is not playable on Linux.

Terminus: Zombie Survivors is a single-player game.

There are 3 DLCs available for Terminus: Zombie Survivors. Explore additional content available for Terminus: Zombie Survivors on Steam.

Terminus: Zombie Survivors does not support mods via Steam Workshop.

Terminus: Zombie Survivors does not support Steam Remote Play.

Terminus: Zombie Survivors is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Terminus: Zombie Survivors.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 July 2025 04:04
SteamSpy data 21 July 2025 20:48
Steam price 30 July 2025 20:49
Steam reviews 29 July 2025 19:47

If you'd like to dive deeper into the details about Terminus: Zombie Survivors, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Terminus: Zombie Survivors
  • SteamCharts - Analysis of Terminus: Zombie Survivors concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Terminus: Zombie Survivors compatibility
Terminus: Zombie Survivors
9.1
3,782
215
Game modes
Features
Online players
45
Developer
Longplay Studios
Publisher
Longplay Studios
Release 19 Aug 2024
Platforms