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Project Zomboid on Steam

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Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..

Project Zomboid is a survival, zombies and open world game developed and published by The Indie Stone.
Released on November 08th 2013 is available on Windows, MacOS and Linux.

It has received 377,063 reviews of which 355,171 were positive and 21,892 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 25.49€ on Steam, but you can find it for 20.95€ on Eneba.


The Steam community has classified Project Zomboid into these genres:

Media & Screenshots

Get an in-depth look at Project Zomboid through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 / 11 - 64 Bit
  • 64bit OS required
  • Processor: Intel 2.77GHz Quad-core
  • Memory: 8Gb Ram
  • Hard Disk Space: 10Gb
  • Video Card: Dedicated graphics card with 4 GB of VRAM minimum, OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer)
  • Sound: FMOD compatible sound card
MacOS
  • OS: OS X 10.15, or later.
  • 64bit OS required
  • Processor: Intel x86 / Apple silicon
  • Memory: 8Gb Ram
  • Hard Disk Space: 10Gb
  • Video Card: AMD or Intel Integrated (nVidia on Mac not compatible)
  • Sound: FMOD compatible sound card
Linux
  • 64bit OS required
  • Processor: Intel 2.77GHz Quad-core
  • Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higher
  • Memory: 8Gb Ram
  • Hard Disk Space: 10Gb
  • Video Card: Dedicated graphics card with 4 GB of VRAM minimum, OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer)
  • Sound: FMOD compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1216 hours played
Sept. 2026
1000+ hours in. I do recommend this game, but you have to make sure that this is the type of game you really want to play. Meaning, this is one of those games you play for 1 hour and never touch again, or you end up spending hours each day, exploring the map and hunting resources while trying to avoid the Zed's. In short, this is an explore/loot/resource/base manager, with zombies.... lots and lots of zombies. Slightly longer, once you manage to surive a week, you should have found a decently safe location to call your base, some food and water in stock, a few weapons, decent clothing, and transportation. This is when you can start exploring the direct region, and slowly remove the Zed's one by one. Believe me, after 1 week you will NOT want to face a horde, early on.. avoid as many of them as you can. No worries though, once you're leveled enough, you can pick plenty a fight with the Zed's, they like to play. Once you've looted enough homes and stores to last you a week again, you have to start improving the base location you've chosen, walls, water collectors, and hopefully a generator for when the powergrid fails. Oh yeah right, it's basically a world simulation as well, slowly the world goes silent, tv/radio goes on for a week, power and water go on a little longer, but eventually it all fails and you better be prepared. And all that... with zombies who want you for their next snack. What's not to like?
154 hours played
Sept. 2026
This game is the equivalent of key lime pie. The people I know who played it are split about 50/50 on whether or not they love it or actively dislike it. I believe it is truly one of the greatest games ever made (and continues to be made). The issue, I believe, lies in the fact that this game is a "story generator," much like Rimworld. It could be illustrated as the difference between playing with legos or playing a board game. There are no points, and there is no point. To give an example, I got a buddy to play and it was clear within the first half hour or so that he didn't quite know if he liked the pie. Lots of "What are we doing?" Vocalizing this question more than once could be a telltale indicator of whether or not someone will enjoy the pie in the long run. Consider some of the mechanics in similar games: The next wave is coming, we need a level 3 crafting bench, we need enough fuel to power the generator to get down into the bunker, we've collected enough notes to tell us the location of the anomaly, etc. This game is not like those games. This game, instead, poses a very straightforward decision: "What do you do at the end of the world with the time you have?" Do you try to survive? Do you find a mansion, board up all the windows, listen to the radio, and get absolutely plastered? Do you drive to the nearby mega mall, load up all the mannequins from the department store into a van and drive them back to your mansion, then arrange them like a diorama of how life used to be? Do you go fishing? Do you hunt? Do you collect fine art? Do you read books by the dying fire of your new farm house? The previous owners are buried outside. You brained them with a tire iron. You found a shovel in the shed out back and buried them with the family photos you found in the nightstand, because it felt right. And that may be the ultimate answer to the question posed earlier. "What are we doing?" Whatever feels right. This game is what I feel people actually mean when they talk about "emergent gameplay." It requires a degree of roleplaying, in that there are no quests, no objectives, nothing on your HUD telling you what to do next. When you start a game, it says at the outset, "This is how you died." But there is an underlying message that becomes apparent the longer you survive: This is how you lived. And if you are able to understand that, implicitly, without anyone to tell you otherwise, you will LOVE this game. You will sink dozens of hours into it, hundreds, thousands. The 85 hours I currently have feel like I've barely scratched the surface on something I believe to be quite profound. Because it challenges me to consider how I've learned to play games. There are moments when this can evoke a certain amount of discomfort. For example, you might decide it is essential to gain access to the armory in a police station. You kill dozens of zombies, your character is panicking, your muscles are strained and your lungs are burning from swinging a hammer hundreds of times in the last five minutes. You loot the keys from a body (the smell is making you sick), and make your way to the armory. Guns. Ammo. You have them now, and you load them into the back of your van. But why? You will sometimes experience these moments of existential questioning. They are similar to the questions your buddy expressed half-an-hour into playing. You might find you've temporarily lost the thread. "I needed to get into the armory, to get the guns, because..." And then you remember. "Because that's what I wanted to do." So what do you want to do now? Sometimes the game will answer this question for you. You're hurt, you need bandages, you need antibiotics. Time for a trip to the urgent care you notated on your map. You're hungry, you're unhappy, you're stressed. Time for a trip to the Giga Mart in the next town over for comics and candy. But the question will always be there. "What now?" And whether or not you see that question as an invitation rather than a burden will ultimately determine your enjoyment of Project Zomboid. Importantly, the customization options, both solo and multiplayer, are what turn this from a hundred-hour game into something without limits. I encourage you to explore them fully. You have full control over what your zombie apocalypse entails. Are we talking Dawn of the Dead (1978) or Zack Snyder's 2004 remake? Are we talking Cormac McCarthy's "The Road" or Will Forte's "Last Man on Earth?" Do the zombies behave differently at night? Is it always raining? Did it all start in winter? Is it just the bites that cause infection, or scratches too? Or are you the only one who is immune to the virus? You have the ability to write this narrative, as well as your own, and there are no right answers. You might feel conflicted at first, that you're making it too easy. But I would simply remind you that no one is watching, no one is judging, and no one is telling you to get good. And once you've got a grip on things, then by god, prepare to try out every possible variation of every zombie apocalypse scenario you've read about in books, seen in movies, or daydreamed about when you were waiting at the doctor's office and thought to yourself, "This could be how it all starts."
179 hours played
July 2026
- Spawn in - Loot house - Loot next house - House alarm goes off - Panic - Run into neighbors house bathroom - Get absolutely ravaged by a horde of 20 zombies holding an orgy on the toilet - New Character I love this game.
32 hours played
July 2026
"This is How You Died." (No, Seriously, You Will) Recommended | Playtime: 12 minutes in this life, 400 hours total Welcome to Project Zomboid, the only game where your ultimate cause of death will be "I opened a bathroom door" or "I tried to eat a bowl of soup while mildly depressed." If you are a new player looking at this game thinking, "Oh cool, a fun little zombie survival game where I can build a base and smash some heads," turn back now. Or rather, brace yourself. This game doesn’t have a learning curve; it has a learning cliff, and it is covered in broken glass and zombies wearing high-visibility jackets. The New Player Experience (A Timeline): Hour 1: "Wow, the atmosphere is great! I found a frying pan and a cool jacket. I'm doing amazing." Hour 2: Steps on a broken window pane. "Why is my health bar dropping?" Bleeds to death in a suburban kitchen while trying to figure out how to rip up a bedsheet. Hour 3: "Okay, figured out bandages. Now I'm thirsty." Drinks from a river. "Why am I sick?" Dies. Hour 4: Opens a bedroom door. Seven zombies spill out like a clown car. Panic ensues. Why You Shouldn't Give Up Here is the most important piece of advice for beginners: Dying is literally the point of the game. The opening text literally tells you, "This is how you died." You aren't playing a story about a hero who cures the virus; you are playing a story about an average Joe who managed to survive for 4 days before accidentally burning his house down because he left a microwave running with a fork inside. Every time you die, you learn something critical: Don't fight more than two zombies at once. Always look behind you. Sneaking is your best friend. Seriously, check the bathroom doors. The Verdict It is brutal. It is frustrating. You will lose characters you spent 20 hours keeping alive because you misplaced a click or got too greedy for a can of beans. But when you finally clear out a police station, wire up a working car, and build a fortress in an isolated farmhouse? There is no gaming high quite like it. Rating: 10/10. I am currently terrified of cucumbers because I don't know if they're fresh or rotten. Don't give up. Grab a crowbar and get back out there.
361 hours played
June 2026
lived through the toughest of times, killed thousands of zombies, made towns safe again. lost it all in a car crash. 10/10 experience

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Frequently Asked Questions

Project Zomboid is currently priced at 25.49€ on Steam.

No, Project Zomboid is currently not on sale. You can purchase it for 25.49€ on Steam.

Yes, Project Zomboid received 355,171 positive votes out of a total of 377,063 achieving an impressive rating of 9.33.
😍

Project Zomboid was developed and published by The Indie Stone.

Yes, Project Zomboid is playable and fully supported on Windows.

Yes, Project Zomboid is playable and fully supported on MacOS.

Yes, Project Zomboid is playable and fully supported on Linux.

This information about Project Zomboid is not available yet.

This information about Project Zomboid is not available yet.

No, Project Zomboid does not support VR.

Project Zomboid offers both single-player and multi-player modes.

Project Zomboid offers both Co-op and PvP modes.

No, Project Zomboid does not currently offer any DLC.

Yes, Project Zomboid is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Project Zomboid supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Project Zomboid is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project Zomboid.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 14:13 UTC
SteamSpy data 16 October 2026 04:35 UTC
Steam price 26 October 2026 20:12 UTC
Steam reviews 18 October 2026 10:11 UTC

If you'd like to dive deeper into the details about Project Zomboid, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project Zomboid
  • SteamCharts - Analysis of Project Zomboid concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project Zomboid compatibility
Project Zomboid
Rating
9.3
355,171
21,892
Game modes
Multiplayer
Features
Online players
70,499
Developer
The Indie Stone
Publisher
The Indie Stone
Release 08 Nov 2013
Platforms
Remote Play
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