Terra Invicta on Steam - User reviews, Price & Information

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An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.

Terra Invicta is a strategy, simulation and grand strategy game developed by Pavonis Interactive and published by Hooded Horse.
Released on September 26th 2022 is available only on Windows in 9 languages: English, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, German, Polish and Portuguese - Brazil.

It has received 6,560 reviews of which 5,257 were positive and 1,303 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Terra Invicta into these genres:

Media & Screenshots

Get an in-depth look at Terra Invicta through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i3-2105 (dual-core) / AMD® FX-Series™ FX-4300 (quad-core)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7750 (2 GB)
  • DirectX: Version 10
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Terra Invicta scratched an itch I didn't know I had. Let me make this clear, this game is not for those who are inexperienced in the strategy genre and those who cannot stand a long playthrough. This game took me 88 hours to beat. I have seen people say that, with a free time of 6-8 hours a week that it has taken them over 3 months to beat. The two biggest critiques I see with this game is with its UI or people describing it as long and tedious. Both are absolutely valid complaints. I've watched videos of the game with the older UI and it was awful, the UI is much better now but still complicated, clunky, has a very weak tutorial in most places and no tutorial in others. The game tells you about resource sales in Earth, I had to google how to find access to the feature - it was in the station pop up for any low Earth orbit station, only to discover about 85 hours in that I can click on the monthly resource icon to see it as well. I did not know until 75 hours in that you can choose which control points to affect. I had seen the multiple percentages on points at various times at the game but it was only when I realised that the AI was attacking multiple points in the same country at once which I could not do, that I realised I could choose between points. The game is also long and tedious. However, I have hundreds of hours in paradox games, I like tedious. I also have dozens of hours in games like Divinity Original Sin 2 and Rogue Trader, I like long. I did not mind the combination of the two but I can see why people complained. When I got to the final five hours it was miserable. As the resistance you have to assault the alien main base in the solar system. I arrived there with my strongest fleet only to discover that I could not assault the main base, I had to complete every other objective first. I had to destroy all tier 3 bases and kill all fleets over 2k power. I had to send new fleets to Neptune and Chaos and send small ones to clean up Jupiter and Saturn. That took almost 3 hours, then as I was finishing up the aliens created a new 2k fleet at Deimophos. I had to send more ships out there and that 2k became a 7k, killing the first fleet. I had to gut a few of my fleets of everything undamaged and send them over only to discover the aliens had made a new hab on Coatlicue, a hab so strong I could not bombard it with the ships that arrived, so I had to wait 8 months for my main fleet that I had gutted to arrive to destroy them. This game is also very complex without being concise. Cohesion is a national value that represents how cohesive a population is. The tooltip that describes how cohesion functions was over 3 paragraphs long and complicated. I never truly understood cohesion and I never understood what 'moving to rest value' was so I gave it three pips in each point and left it alone. It is details like that, that make this game complex and difficult to understand. The also game has lots of noob traps, boost is an example. Low Earth Orbit stations are very important, that is emphasised by modules very early on in the game and there is only a finite amount of station orbits in Earth. I grabbed as many as quickly as possible and began filling them out. I then made it to Luna where I discovered that I would need 60 boost to send a mining station up. If you do not have a mining station in space then you cannot build in space. The game does not warn you about this so I had to wait over a year to send it up which severely hampered my progress. This game does not make it clear that this is a marathon, not a sprint. You cannot greedily grab everything you desire, you have to be precise and calculating in what you take, lest you incur the alien's wrath. The game does not make it clear though in what you should be calculating for. It takes 400 to 550 days to send a hab to an asteroid, that seemed absurd when I had the better Martian sites with resources I desperately needed. Why would I need an extra 50 volatiles a month when I had over 600 from Mars. Decisions like this made me nearly quit in the mid game as my incomes fell as you do not know about future crew and module upkeep, I had to trade and steal for the best hab spots. I think that if you can stomach it and the have time for a second playthrough then it will be much more fun than the first when you know when and how to expand, how to correctly plan for the future and how to harass the aliens. My biggest piece of advice from this review and the one thing I would recommend everyone looking to purchase this game to do is watch Perun Gaming on YouTube. He has done a playthrough on the game in the current 0.4.78 version and he concisely explains the game, its mechanics and your future priorities. I would watch the first five or six videos and one of the later ones. If there is no appeal or interest in any of those videos then this game is not for you. A lot of this review is focusing on the negative parts however, I do believe that I should mention some of the positives. Ship design was fantastic, a lot of modules feel like bloat or redundant but I loved the sheer variety of choice and design. Some weapons feel more powerful than others and are must haves in any fleet composition but I did enjoy a full variety of plasma, lasers and coils in my final fleet. The Earth based chess/cat and mouse game of politics I found really fun for the first decade or two, watching all the factions squabbling and fighting over nations and barely being able to manage my budget, I gained a real fondness for my councillors throughout the game and I am quite happy that I never lost one. I loved that, when an enemy councillor annoyed me just a bit too much or they got a bit too big for their britches I would just send my espionage councillor to 'dispose' of them and that gun shot sound was quite possibly the most satisfying part of the game for me. The space combat is fantastic. I have not seen any other media present space combat and exploration in the manor that Terra Invicta does - with realism. When in combat, if your ship is moving forward with speed, to get it to come to a dead stop you have to flip the ship around and burn your thrusters in that direction, exposing your rear to the enemy. Flanking is a thing in space combat, you cannot think about two dimensional directions like normal combat, you have to think about three dimensional planes. The alien light ships love to attack from above, below and the sides because they have the best combat acceleration. My favourite part of the game though, is the snippets of story and background you get about the characters and the scientific explanations for technology are fantastic, I adored them. The creative director was John Lumpkin who was written a fantastic book series called The Human Reach, which I have been reading during my playthrough and I adore it, I could see where his experience and influence shined through in the game and experiencing both side by side was quite possibly my favourite part of this. I thoroughly recommend that if you are interested in this game for its setting and its realism, then read the books of The Human Reach. It focus less on politics and more of the warfare aspects of interstellar warfare but I was truly giddy when I unlocked lasers in the game and read about the way mirrors were used in the laser arrays and then later read about Rand and his laser batteries and how they functioned in the book. I think that the greatest indicator I can give, if you have enjoyed the idea of the game from videos and what you have read, is that I played 88 hours in two weeks, a feat I have never achieved on Steam. This game is so incredibly gripping that all of my free time where I wasn't playing I spent devising plans and creating courses of action. I was actively paying to attention to the time of day just so I could play some more Terra Invicta.
Expand the review
Feb. 2025
I previously posted a review giving the game a thumbs down as the game was crashing to desktop 100% of the time. The devs were very responsive and we quickly determined the culprit was OneDrive. Once OneDrive was troubleshot the game came up without further incident. I am pleased to report the game itself was not at fault.
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Feb. 2025
Good god where do I even begin? Terra Invicta is nothing short of a work of art. It stands as the single most in-depth strategy game I've played in a very long time, and there's so many positives about the game. The game is DENSE. I read a ton of guides after my first couple of failed runs and wound up super cautious (I think I missed my window to end the game earlier as a result) and it took me until 2079. But god if I didn't love every second of it and I'm sitting here shell-shocked over what I just went through. The game is broadly broken up into 3 stages. Earth phase, early space/building strength phase, and loud phase. Similarly, the game is broken up by turn and real-time based play. You spend the Earth phase vying for control over the various countries on earth and generally building your foundation to go to space. As soon as you're in space, that becomes more the concern as you consolidate your power on earth while building the beginnings of a wartime economy. Then, once you're fully at war in space, Earth becomes almost an afterthought, mostly spending time on it trying to do fun things like reverse global warming, or paint the world while you coordinate the absolute behemoth that is your spacetime economy. Space travel is slow, realistic, only becoming faster as you reach the upper echelons of drive tech. What this means is it's very easy to get attached to particular fleets as you set them in motion years in advance and watch them grow over time, adding officers as they win battles and becoming more veteran. There were many instances where I set things in motion months if not years in advance, waiting for the right time to come. I came out of this feeling like I just witnessed 50 years of history. I could write wikipedia articles about the Resistance Wars, the battles the Eurasian Armada fought, and the offshoot of veterans who fought a final battle at Neptune to close that front and retire above its blue surface. Ultimately, the biggest reason why Terra Invicta stands out and hooked me so hard for 200 hours of play is it's an incredible vehicle for storytelling. If you have even an ounce of imagination, the stories that come out of this game are like nothing else. Many of the councilors I started with were the ones I beat the game with, relentlessly focusing on tech to keep them alive at all costs. But I remember the ones that died of old age too, and what they'd done to build the resistance. I spent all of my time on experimental and one of the big things that sold me was the devs. I joined the discord and the first time I experienced an easily reproduceable crash, I posted about it in the discord--not thinking about it much just kinda hoping they'd do something. Y'all, it was fixed and pushed within 12 hours. I have gone to them numerous times with crashes and every single time they've responded and, if able to reproduce, have fixed it. The devs deserve every bit of support they get, they are by far the most responsive team I've ever encountered. Terra Invicta, you were a dream. I can't wait to see you again on full release.
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Jan. 2025
If you want a spread sheet economics/war/space combat simulator in a modern alien invasion hard sci-fi setting, I cannot think of a game that will do it better. It has become one of my favourite games of all time and a must buy if you have any amount of autism.
Expand the review
Dec. 2024
To be clear: I like this game, I have spent a long time playing this and I recommend it if you are an experienced player. Also the game is still in early access, although in a relatively complete state, so the devs may change some of this by the time you are reading it. To start with the good: - This game is amazingly detailed, and,o my knowledge, there is no other comparable experience out there. - The community is supportive, and there a lot of resources to help you learn the ropes of the game. - Space strategy is fun and the resource race for mining sites and positioning is a really enjoyable mechanic. - The dev team, despite being on the smaller side, is constantly improving and refining the game. - The AI is way better than it used to be, human factions can seriously pose a threat to you in the early and mid game That being said this game has some serious "flaws" that anyone interested in this game should be aware of. I have never completed a full campaign because of these dragging my enjoyment of the game down. I get that some people like the challenges these create, but I personally don't find them fun nor engaging. The ugly: Early game impact: How you start the game can have a serious impact on how your faction does later in the game. Knowing how to get into large countries, what technologies you should be prioritizing, the importance of establishing control of interface orbits on earth, etc. are all very important. You can survive without doing well on these, but if you don't have the time to sit down and learn it, you are probably going to have trouble getting your feet underneath you. Also; in your first game you have a high chance of failing, which is not necessarily a bad thing, but it can be pretty discouraging. Lack of Earth Stabilization: The early game is all about the faction intrigue and jockeying for resources and position, which is fun for a while. However, by the time you are getting into the late game it can be a chore, even with the councilor automation. As I see it this can be broken down into a number of issues: - Diplomacy: There is no way to make a lasting alliance or really do much by way of complicated diplomacy. Additionally, weaker factions, even if ideologically aligned with you, will break non-aggression pacts and target you to get ahead even if they are stable with several major nations. This means by the time you are getting ahead of the rest of the pack you are fighting with and being targeted by 3-4 of the other factions, and potentially all 6. Unfortunately those same factions all get the same 6 councilor slots that you do, so it turns into a 6 vs 18-36. - Whack-a-Mole: You will constantly be checking back on Earth to watch out for what the other factions are getting up to. Part of the problem is that Earth never really settles down to the point you can ignore it to focus on the aliens. Part of this is that the game lacks serious end-game technologies to basically lock-down Earth. The devs seem to be really intent on not making this a map painting game, so I can understand the lack of a "united earth government" as much as I would enjoy that, but even if you try consolidating the existing mega-nation projects you quickly run into problems with national cohesion, even a full EU has trouble with cohesion unless you keep inequality really low. This might be realistic but I feel that there could be end game techs that allow you to consolidate larger nation just to make the end game a little less of a drag. - Faction Persistence: You can't destroy factions. I get the reasoning behind this: they are less organizations and more ideologies, but at a certain point I just find it annoying to keep having to deal with a faction that I have repeatedly beaten into the ground. It would be nice if there was a option in the settings to enable factions to be destroyed. Even if the devs don't want to make factions capable of being wiped out, some very late end-game techs to help trivialize heavily beaten factions would be an appreciated quality-of-life change Split Gameplay: Earth and Space feel like two different games. By the mid-late game Earth is basically a Mission Control and Research factory if you have played well, and I think this is a major contributing factor to why I find having to manage Earth to just not be fun in the late game; there is no "reward" for continuing to maintain Earth, you are just avoiding being punished by losing things that you put effort into accomplishing. The earth mission phases also take you out of the space gameplay loop so you are constantly being interrupted by pauses to go manage Earth. All that being said, I want to reinforce that I like this game, I write this because I want the game to be the best it can be. Also I don't doubt that there are people who will disagree with what I wrote, these comments are just what I would like to see, and you may fully enjoy the game in spite of these. TLDR: This game is great if you have the time, experience and patience to learn it, however it can also be very frustrating at times.
Expand the review

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Frequently Asked Questions

Terra Invicta is currently priced at 39.99€ on Steam.

Terra Invicta is currently not on sale. You can purchase it for 39.99€ on Steam.

Terra Invicta received 5,257 positive votes out of a total of 6,560 achieving a rating of 7.80.
😊

Terra Invicta was developed by Pavonis Interactive and published by Hooded Horse.

Terra Invicta is playable and fully supported on Windows.

Terra Invicta is not playable on MacOS.

Terra Invicta is not playable on Linux.

Terra Invicta is a single-player game.

Terra Invicta does not currently offer any DLC.

Terra Invicta is fully integrated with Steam Workshop. Visit Steam Workshop.

Terra Invicta does not support Steam Remote Play.

Terra Invicta is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Terra Invicta.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 October 2025 08:34
SteamSpy data 19 October 2025 11:29
Steam price 29 October 2025 12:50
Steam reviews 28 October 2025 08:07

If you'd like to dive deeper into the details about Terra Invicta, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Terra Invicta
  • SteamCharts - Analysis of Terra Invicta concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Terra Invicta compatibility
Terra Invicta
Rating
7.8
5,257
1,303
Game modes
Features
Online players
456
Developer
Pavonis Interactive
Publisher
Hooded Horse
Release 26 Sep 2022
Platforms
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