Terra Invicta on Steam - User reviews, Price & Information

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An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.

Terra Invicta is a strategy, simulation and grand strategy game developed by Pavonis Interactive and published by Hooded Horse.
Released on September 26th 2022 is available only on Windows in 9 languages: English, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, German, Polish and Portuguese - Brazil.

It has received 6,560 reviews of which 5,257 were positive and 1,303 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 25.99€ on Steam with a 35% discount, but you can find it for 13.67€ on Gamivo.


The Steam community has classified Terra Invicta into these genres:

Media & Screenshots

Get an in-depth look at Terra Invicta through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i3-2105 (dual-core) / AMD® FX-Series™ FX-4300 (quad-core)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7750 (2 GB)
  • DirectX: Version 10
  • Storage: 25 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Good god where do I even begin? Terra Invicta is nothing short of a work of art. It stands as the single most in-depth strategy game I've played in a very long time, and there's so many positives about the game. The game is DENSE. I read a ton of guides after my first couple of failed runs and wound up super cautious (I think I missed my window to end the game earlier as a result) and it took me until 2079. But god if I didn't love every second of it and I'm sitting here shell-shocked over what I just went through. The game is broadly broken up into 3 stages. Earth phase, early space/building strength phase, and loud phase. Similarly, the game is broken up by turn and real-time based play. You spend the Earth phase vying for control over the various countries on earth and generally building your foundation to go to space. As soon as you're in space, that becomes more the concern as you consolidate your power on earth while building the beginnings of a wartime economy. Then, once you're fully at war in space, Earth becomes almost an afterthought, mostly spending time on it trying to do fun things like reverse global warming, or paint the world while you coordinate the absolute behemoth that is your spacetime economy. Space travel is slow, realistic, only becoming faster as you reach the upper echelons of drive tech. What this means is it's very easy to get attached to particular fleets as you set them in motion years in advance and watch them grow over time, adding officers as they win battles and becoming more veteran. There were many instances where I set things in motion months if not years in advance, waiting for the right time to come. I came out of this feeling like I just witnessed 50 years of history. I could write wikipedia articles about the Resistance Wars, the battles the Eurasian Armada fought, and the offshoot of veterans who fought a final battle at Neptune to close that front and retire above its blue surface. Ultimately, the biggest reason why Terra Invicta stands out and hooked me so hard for 200 hours of play is it's an incredible vehicle for storytelling. If you have even an ounce of imagination, the stories that come out of this game are like nothing else. Many of the councilors I started with were the ones I beat the game with, relentlessly focusing on tech to keep them alive at all costs. But I remember the ones that died of old age too, and what they'd done to build the resistance. I spent all of my time on experimental and one of the big things that sold me was the devs. I joined the discord and the first time I experienced an easily reproduceable crash, I posted about it in the discord--not thinking about it much just kinda hoping they'd do something. Y'all, it was fixed and pushed within 12 hours. I have gone to them numerous times with crashes and every single time they've responded and, if able to reproduce, have fixed it. The devs deserve every bit of support they get, they are by far the most responsive team I've ever encountered. Terra Invicta, you were a dream. I can't wait to see you again on full release.
Expand the review
Dec. 2024
To be clear: I like this game, I have spent a long time playing this and I recommend it if you are an experienced player. Also the game is still in early access, although in a relatively complete state, so the devs may change some of this by the time you are reading it. To start with the good: - This game is amazingly detailed, and,o my knowledge, there is no other comparable experience out there. - The community is supportive, and there a lot of resources to help you learn the ropes of the game. - Space strategy is fun and the resource race for mining sites and positioning is a really enjoyable mechanic. - The dev team, despite being on the smaller side, is constantly improving and refining the game. - The AI is way better than it used to be, human factions can seriously pose a threat to you in the early and mid game That being said this game has some serious "flaws" that anyone interested in this game should be aware of. I have never completed a full campaign because of these dragging my enjoyment of the game down. I get that some people like the challenges these create, but I personally don't find them fun nor engaging. The ugly: Early game impact: How you start the game can have a serious impact on how your faction does later in the game. Knowing how to get into large countries, what technologies you should be prioritizing, the importance of establishing control of interface orbits on earth, etc. are all very important. You can survive without doing well on these, but if you don't have the time to sit down and learn it, you are probably going to have trouble getting your feet underneath you. Also; in your first game you have a high chance of failing, which is not necessarily a bad thing, but it can be pretty discouraging. Lack of Earth Stabilization: The early game is all about the faction intrigue and jockeying for resources and position, which is fun for a while. However, by the time you are getting into the late game it can be a chore, even with the councilor automation. As I see it this can be broken down into a number of issues: - Diplomacy: There is no way to make a lasting alliance or really do much by way of complicated diplomacy. Additionally, weaker factions, even if ideologically aligned with you, will break non-aggression pacts and target you to get ahead even if they are stable with several major nations. This means by the time you are getting ahead of the rest of the pack you are fighting with and being targeted by 3-4 of the other factions, and potentially all 6. Unfortunately those same factions all get the same 6 councilor slots that you do, so it turns into a 6 vs 18-36. - Whack-a-Mole: You will constantly be checking back on Earth to watch out for what the other factions are getting up to. Part of the problem is that Earth never really settles down to the point you can ignore it to focus on the aliens. Part of this is that the game lacks serious end-game technologies to basically lock-down Earth. The devs seem to be really intent on not making this a map painting game, so I can understand the lack of a "united earth government" as much as I would enjoy that, but even if you try consolidating the existing mega-nation projects you quickly run into problems with national cohesion, even a full EU has trouble with cohesion unless you keep inequality really low. This might be realistic but I feel that there could be end game techs that allow you to consolidate larger nation just to make the end game a little less of a drag. - Faction Persistence: You can't destroy factions. I get the reasoning behind this: they are less organizations and more ideologies, but at a certain point I just find it annoying to keep having to deal with a faction that I have repeatedly beaten into the ground. It would be nice if there was a option in the settings to enable factions to be destroyed. Even if the devs don't want to make factions capable of being wiped out, some very late end-game techs to help trivialize heavily beaten factions would be an appreciated quality-of-life change Split Gameplay: Earth and Space feel like two different games. By the mid-late game Earth is basically a Mission Control and Research factory if you have played well, and I think this is a major contributing factor to why I find having to manage Earth to just not be fun in the late game; there is no "reward" for continuing to maintain Earth, you are just avoiding being punished by losing things that you put effort into accomplishing. The earth mission phases also take you out of the space gameplay loop so you are constantly being interrupted by pauses to go manage Earth. All that being said, I want to reinforce that I like this game, I write this because I want the game to be the best it can be. Also I don't doubt that there are people who will disagree with what I wrote, these comments are just what I would like to see, and you may fully enjoy the game in spite of these. TLDR: This game is great if you have the time, experience and patience to learn it, however it can also be very frustrating at times.
Expand the review
Sept. 2024
Many games pride themselves on being a title where 'choices matter', but none truly embody the concept as ambitiously as Terra Invicta does. Terra Invicta isn't just a game, but rather it's the most lovingly crafted macroscopic alien invasion simulator ever created. Choices matter more than you can imagine: Terra Invicta asks you what you believe humanity's response should be in the face of existential adversity, and then it challenges you to accomplish the goal you've set for yourself and for humanity. You face not only an alien threat, but also many cameos from the friends we already know: geopolitical rivalries, climate change, mutually assured destruction, and generalised difficulties that come with running a shadow organisation competing against various other ideologies in light of an alient invasion. Terra Invicta will not hold your hand, but rather it is a game that gives you a whole toolbox of mechanics and expects you to make the right decisions to drag humanity kicking and screaming toward the bright or dark future ahead. This is a game where the devil is always in the details, and when I say details... boy do I mean details. This is a game that tracks daily global emissions of CO2, CH4, N2O and factors the global atmospheric composition into global temperature change and cognitive effects on humans based on known cognitive risks of elevated CO2 exposure. This is a game that calculates positions of orbital bodies and the gravitational effects they have on each other to affect the optimal flight paths for your spacecraft. This is a game where the velocity of your spacecraft along with the momentum delta between combatant craft gets factored into the effectiveness of kinetic weaponry in space. There is so much shit to learn about this game that you will never be finished learning. So if you're the kind of person who wants to spend several months of your life playing at least three games in a trenchcoat and losing your sense of self learning to operate a shadow organisation manipulating the future of humanity, then buckle up and give Terra Invicta a shot. Positives - So much lovingly crafted gameplay. The enjoyment cost per hour for this game is so incredibly worth it, even if you "only" play for like fifty hours before getting bored. - The attention to detail is truly astounding. You will play this game for hundreds of hours and still continue to find little interactions and details that the devs snuck in or very obviously thought about when making this game. It's the little things, stuff that you might not even pay attention to-- like how the personal wealth stat of individual councillors changes whether the airpline model used to show them flying around the map is a commercial airliner or a private jet. - The writing is incredible. Just really, really well considered and thoughtful exposition. The fluff text and dedication to the research put into writing it all is honestly the best part of this entire game. Pavonis really outdid themselves with the slow-burn storytelling letting you dig out and uncover the story behind the alien invaders. It's also cool that the perspective and the specific details you get change depending on which ideological faction you're playing as. - There are three sort of "core" gameplay parts to this game: a somewhat traditional HOI-style map painter geopolitics game on Terra, a space 4x strategy simulation at the solar system level, and a real-time tactical space battle simulator for individual space battles. All of these mechanics are pretty fully fleshed out and offer hundreds of hours of game time learning fully how they work. - The AI does not cheat. The aliens and other factions have their own missions which use the exact same diceroll mechanics as you do on normal difficulty. That being said, the aliens *are* an asymmetrical enemy, so some of the stuff they're capable of doing will absolutely feel like cheating, even though it's not. Make sure to give them a taste of their own medicine once you get the ability to do so later on. Negatives - To be honest, this game feels pretty much perfect for the first hundred hours or so. The flaws only start to surface once you've been playing for an extended period of time and enter the later stages of the game. - The menus are nightmarish to navigate, especially later in the game. It's not too bad when you start out just on Earth, but as you become more and more proficient with the game's systems, you start to realise just how much unnecessary clicking and camera snapping you have to do to accomplish basically anything. - The AI factions are great on Earth and in the early space game, but they quickly lose steam in the late midgame and become more of an annoyance than anything. There's a running joke that any AI-controlled countries will run themselves into the ground, and the human faction AI will not build enough ships or perform missions to meaningfully complete their space objectives (for the factions that have those). This one is going to be incredibly tricky for the devs to solve because if they made the human AI factions more powerful, it could easily make it basically impossible to actually fight the aliens because you'd be too busy fighting the other humans. - The game becomes a real slog after you reach Jupiter and need to work your way to the outer planets. The aliens will continue building an infinite number of ships for you to destroy, and the outer planets are all so far apart that it takes forever to reach them. It can take a decade or two of just pumping your own fleets out and playing whack-a-mole to get the alien fleet numbers down low enough to win the game as any faction that has to kill aliens. This may be realistic in terms of astronomical distances, but it gets pretty boring because at this point in the game you won't really have anything left to research and you'll already have all the countries you could want on Earth. So you'll spend an anticlimactic ~20-30 hours real time at the end of the game clicking the fast-forward button and micromanaging Defend Interests and event popups or whatever as your ships build. - This game takes a really long time to beat. It took me ~300 hours of playing the game here than there for seven months of real world time to get through it. Near the end, I was sort of longing for my freedom. This game really isn't for the faint of heart and it's incredibly difficult to play to completion if you're employed full time. Other things to note - Not really a negative or a positive, but this game is incredibly slow-paced and slow-burn, even for a strategy game. Don't pick up this game if you're expecting an action-packed adventure. Pavonis are also the creators of the critically-acclaimed Long War mod for XCOM Enemy Unknown and XCOM 2, so go check out those games if you're looking for a faster-paced title. - The space combat is really realistic, which makes it sort of unintuitive. It can easily take a year or so of in-game time for an assault fleet to arrive at its destination. So both you and the aliens have an incredible amount of heads-up time to know when you're going to get attacked. But the flip side of this is that it takes a very long time to build up fleetsor infrastructure to support those fleets, so the decisions you made hours ago in real-life time will come back to haunt you regularly. And there are frequently times when you run into situations where you get to know that you're just kind of screwed in a bit and are aware of this long before a bad thing happens that you know you can't prevent. I think this makes for some truly unique pacing in this game, but some people might be turned off by this. This post sponsored by the Academy. Friendship is Mandatory.
Expand the review
Sept. 2024
This game has some awesome mechanics and a lot of potential. Like holy crap some of the stuff like space mechanics and viewing the map/travelling is just awesome. It is worth playing through once, MAYBE twice. But it suffers from a severe problem. It simply does not respect the players time at all. If I try to play this game it kinda absorbs my life, but a couple hrs a day would progress you so slowly you wished you did something else with your time. It can be very frustrating, not because it is difficult, but because you can play for 3 hours, look back and wonder if you achieved anything at all. You progressed some necessary numbers required to progress another stage of the game slightly maybe. You will spend a lot of the game repeating actions, going back and forth or countering random losses from the enemies that take your full effort to counter, with little effort on their part. It is additionally somewhat dependant on RNG, random atrocities you could not counter or certain skills required of your characters to do certain things. I've started new games and went for over a year without seeing a single character I needed in some cases, or an org I could take to do the same. There is also a clear 'meta' for playing the earth game, with some strategies just being plain worse. It is always a winning strat to conquer the world with the US. Playing the Academy, you might think it a good idea to go for the countries which you have a high opinion in, such as china, only for you to 'randomly' lose any progress and AI able to take your gains easily. Once they take them, its almost impossible to take it back. You'd need to have forward/meta knowledge of what is going to happen to counter this. There are strategies around this, but again, if you didn't know what was happening you might have spent 5hrs to find out you wasted your time with a bad strat. Some experienced players might have some ultra optimised builds that zoom past some time periods, but most players I suspect will not be in this category. Thus I rate this as not a game for someone who has to work and take care of any home responsibilities. They recently added a 'quicker' game mode, but the game was designed around the other style, I'd have to try it to comment as it is a new addition. But then again the combat is completely revolutionary, the map managing pretty fun and the somewhat accurate politics/orgs are great. Although there is clear bias in some cases. It is a game after all use your brain and don't rely on games to teach you about reality. Edit from 10/9/2024 So I played a 'fast' campaign and tried the new balance of the game since updating. The game has improved in several areas but still has glaring weaknesses. Most of these issues are mid game and beyond. Whilst the addition of round number way points around ships makes it possible to move them at low speeds now, ship combat still has flaws. You can't trust the 'stop' moving function as it will make your ships move back and forth without actually stopping, rotating the entire time. You can't use the 'match velocity' button, as it doesn't work properly, at least on allied ships. It still suffers in ship balance. Plasma used to be the go to powerful weapon, but now it is completely non viable despite needing the most research. Siege coils are ridiculously op and actually have low ship power, meaning it baits others to fight them. And this is just ships. Lets say you formed the merged nation of the African Union. If you somehow lost a node in the nation, you only have a 1% chance with a max level character using max influence (512) and 90% public support to take a node back/crackdown. Your best bet in this situation is to save scum 100 times, no strategy will reduce the pain. Issues like these still prevent the game from being legendary but I still have hope it will get there. If the game continues to be developed, scenarios are added and possibly mods later on, this could be one of the best games of all time. But it isn't there yet, still worth buying.
Expand the review
Aug. 2024
Simply the best 4X game on the market. Campaigns take a LONG time to complete--this is a hobby more than a game. The tech tree is enormous, with potentially fatal consequences if you don't navigate it deftly. Space combat is good, but can be frustratingly challenging. Something to consider is that you are essentially partaking in a naval arms race in space in which you will likely have two or more rivals, and you can't always anticipate what tech and design decisions they will make--you may follow the wrong research paths and have a sub-optimal fleet composition when the battle is joined. Gameplay has you overseeing a faction of a shadow government/secret society that is resisting (or supporting) an alien invasion of our solar system. The game has a fantastic model for global and national economics, politics, climate change, and a satisfactory model for terrestrial warfare. You will explore the solar system and develop a mining empire to support your space habitats and fleet operations. The developers are doing a great job and have already expanded greatly on what already felt like a complete game more than a year ago. The AI has come a long way and is very capable. Replay value is basically unlimited. I strongly recommend this game.
Expand the review

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Frequently Asked Questions

Terra Invicta is currently priced at 25.99€ on Steam.

Terra Invicta is currently available at a 35% discount. You can purchase it for 25.99€ on Steam.

Terra Invicta received 5,257 positive votes out of a total of 6,560 achieving a rating of 7.80.
😊

Terra Invicta was developed by Pavonis Interactive and published by Hooded Horse.

Terra Invicta is playable and fully supported on Windows.

Terra Invicta is not playable on MacOS.

Terra Invicta is not playable on Linux.

Terra Invicta is a single-player game.

Terra Invicta does not currently offer any DLC.

Terra Invicta is fully integrated with Steam Workshop. Visit Steam Workshop.

Terra Invicta does not support Steam Remote Play.

Terra Invicta is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Terra Invicta.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2025 00:35
SteamSpy data 10 June 2025 02:59
Steam price 14 June 2025 12:48
Steam reviews 13 June 2025 23:49

If you'd like to dive deeper into the details about Terra Invicta, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Terra Invicta
  • SteamCharts - Analysis of Terra Invicta concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Terra Invicta compatibility
Terra Invicta
7.8
5,257
1,303
Game modes
Features
Online players
703
Developer
Pavonis Interactive
Publisher
Hooded Horse
Release 26 Sep 2022
Platforms
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