Terra Invicta on Steam - User reviews, Price & Information

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An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.

Terra Invicta is a strategy, simulation and grand strategy game developed by Pavonis Interactive and published by Hooded Horse.
Released on January 05th 2026 is available only on Windows in 14 languages: English, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, German, Polish, Portuguese - Brazil, Italian, Czech, Korean, Russian and Ukrainian.

It has received 6,560 reviews of which 5,257 were positive and 1,303 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Terra Invicta into these genres:

Media & Screenshots

Get an in-depth look at Terra Invicta through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i3-2105 (dual-core) / AMD® FX-Series™ FX-4300 (quad-core)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7750 (2 GB)
  • DirectX: Version 10
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Crusader Kings with an X-Com skin. --- The game play is heavily rooted in the grand strategy model, while the story is an X-Com derivative influenced by Hearts of iron politics. Overall I have to say the game feels like it was made in 2006 and not 2026. I don't mean it in a bad way, but that it's actually more substance over style. Rather than flashier games that may be style over substance. They didn't shy away from deep mechanics or overly complex interfaces. You can get lost in menus and claw your way through the codex trying to find your next move. Meanwhile the alien invasion looms in the background waiting for you to make a decision. The decision process comes off as turn based, despite trying to hide it behind wait times. The globe and time scale rush by while you really only get to make meaningful decisions at fixed intervals. It's a game firmly rooted in the strategy side of the story in contrast to X-Com's wider layering of tactics. If you've played both old and new X-Com games, the older X-coms were a blend of strategy and tactics. The newer X-Coms leaned more heavily into the tactics while minimizing the strategy layer. And Terra Invicta swings heavily in the other direction, strategy to the point where you might think you're in Crusader Kings reskinned to a modern day alien invasion. In short: I'm trying to say the game is good, but likely for a niche audience. If you need fancy graphics, an amazing soundtrack and lots of action, you're not going to find it here. But you will find an incredibly detailed interface with a variety of meaningful choices to help you navigate through bizarre global politics during a time of international catastrophe while trying to bring humanity to finally launch itself back into space with a wider purpose. You have choices ranging from which countries to take over and how to run their governments, down to how to build modules for starships and which asteroids to investigate for mining across the solar system. It's overwhelming, in a good way. The minimal tutorial serves only as a basic guide to the exhaustive control set up. But don't expect it to teach you how to win. The codex can tell you what each choice does, but it can't tell you which is the right choice; because it depends on what's going on at any given time. Difficulty is as much about the choices you make as it is the random elements that might just decide to end your faction before it even gains traction. You can expect winning to take 100 hours or more, and you can expect losing to take nearly that long before you realize you screwed up 90 hours ago and can't fix your mistakes without starting over. Expect to lose and learn from it until you come up with a strategy capable of overcoming the odds. And then do it again, as the replay value of having different factions with different goals is a nice touch. And that's about all that's worth describing. You either enjoy the grand strategy model with many layers of menu choices or this isn't even your genre. As an added bonus the game is relatively easy to mod and the devs are pretty responsive to community issues and bug reports. --- Bottom line: X-Com if it were a bureaucratic nightmare instead of a tactical skirmish simulator. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page? [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?
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Jan. 2026
Perfect game if you are: - Looking for a deep, deep strategy game. - a fan of Xcom: Long War, Stellaris, Civ etc. looking for a new game to sink hundred of hours into - Looking for a sci-fi strategy game. Just be warned, only go into this if you have a lot of time to spare / willing to forego all responsibilities in the real world for a couple of months!
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Jan. 2026
Find Xcom's tactical battles repetitive and boring after a while? Wish you could focus on research and grand strategy without stopping to clear out your 250th crashed UFO? This is the game for you. Imagine if you could zoom out of Xcom's groescape and interact with the whole solar system. Build orbital stations, asteroid/planetary bases, and fleets of ships that adhere to Newtonian physics. Pull the strings and manipulate nations from the shadows. Assassinate or imprison rivals. Direct armies. Launch nukes. And somehow find the time and resources to resist the aliens. Or capitulate to them. Or betray humanity and help them.
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Oct. 2025
This game has a level of mechanical complexity and emergent strategy that I have not seen rivaled by any other game. It is essentially an illuminati 4x, space colonization, and space combat sim stapled together. This game's learning curve is incredibly steep, and a playthrough can run up to 100 hours to completion. That kind of commitment isn't for everyone, but if you're on board for that it is an incredible experience. My one critique: Devs, you have got to drop the war with minmaxxers. When you nerf techs and councilor actions in response to the most fine-tuned, 1000+ hour player time players, you are simply gimping the experience for everyone else. Don't be like EU4 where entire mechanics are simply not worth engaging with because they have less than 5-10% chance to do anything. Minmaxxers will ALWAYS find a new cheese, the only thing you are NERFING long term is the FLAVOR of the game.
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Feb. 2025
Good god where do I even begin? Terra Invicta is nothing short of a work of art. It stands as the single most in-depth strategy game I've played in a very long time, and there's so many positives about the game. The game is DENSE. I read a ton of guides after my first couple of failed runs and wound up super cautious (I think I missed my window to end the game earlier as a result) and it took me until 2079. But god if I didn't love every second of it and I'm sitting here shell-shocked over what I just went through. The game is broadly broken up into 3 stages. Earth phase, early space/building strength phase, and loud phase. Similarly, the game is broken up by turn and real-time based play. You spend the Earth phase vying for control over the various countries on earth and generally building your foundation to go to space. As soon as you're in space, that becomes more the concern as you consolidate your power on earth while building the beginnings of a wartime economy. Then, once you're fully at war in space, Earth becomes almost an afterthought, mostly spending time on it trying to do fun things like reverse global warming, or paint the world while you coordinate the absolute behemoth that is your spacetime economy. Space travel is slow, realistic, only becoming faster as you reach the upper echelons of drive tech. What this means is it's very easy to get attached to particular fleets as you set them in motion years in advance and watch them grow over time, adding officers as they win battles and becoming more veteran. There were many instances where I set things in motion months if not years in advance, waiting for the right time to come. I came out of this feeling like I just witnessed 50 years of history. I could write wikipedia articles about the Resistance Wars, the battles the Eurasian Armada fought, and the offshoot of veterans who fought a final battle at Neptune to close that front and retire above its blue surface. Ultimately, the biggest reason why Terra Invicta stands out and hooked me so hard for 200 hours of play is it's an incredible vehicle for storytelling. If you have even an ounce of imagination, the stories that come out of this game are like nothing else. Many of the councilors I started with were the ones I beat the game with, relentlessly focusing on tech to keep them alive at all costs. But I remember the ones that died of old age too, and what they'd done to build the resistance. I spent all of my time on experimental and one of the big things that sold me was the devs. I joined the discord and the first time I experienced an easily reproduceable crash, I posted about it in the discord--not thinking about it much just kinda hoping they'd do something. Y'all, it was fixed and pushed within 12 hours. I have gone to them numerous times with crashes and every single time they've responded and, if able to reproduce, have fixed it. The devs deserve every bit of support they get, they are by far the most responsive team I've ever encountered. Terra Invicta, you were a dream. I can't wait to see you again on full release.
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Frequently Asked Questions

Terra Invicta is currently priced at 39.99€ on Steam.

Terra Invicta is currently not on sale. You can purchase it for 39.99€ on Steam.

Terra Invicta received 5,257 positive votes out of a total of 6,560 achieving a rating of 7.80.
😊

Terra Invicta was developed by Pavonis Interactive and published by Hooded Horse.

Terra Invicta is playable and fully supported on Windows.

Terra Invicta is not playable on MacOS.

Terra Invicta is not playable on Linux.

Terra Invicta is a single-player game.

Terra Invicta does not currently offer any DLC.

Terra Invicta is fully integrated with Steam Workshop. Visit Steam Workshop.

Terra Invicta does not support Steam Remote Play.

Terra Invicta is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Terra Invicta.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 23:30
SteamSpy data 28 January 2026 08:59
Steam price 28 January 2026 20:49
Steam reviews 28 January 2026 07:52

If you'd like to dive deeper into the details about Terra Invicta, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Terra Invicta
  • SteamCharts - Analysis of Terra Invicta concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Terra Invicta compatibility
Terra Invicta
Rating
7.8
5,257
1,303
Game modes
Features
Online players
697
Developer
Pavonis Interactive
Publisher
Hooded Horse
Release 05 Jan 2026
Platforms
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