The Chef's Shift on Steam - User reviews, Price & Information

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The Chef’s Shift is a fast-paced typing game in a restaurant setting, where you’ll both cook & serve food to hungry customers, all done by TYPING.

The Chef's Shift is a cooking, typing and time management game developed by Panitia GameDev and published by Catoptric Games.
Released on March 31st 2025 is available on Windows and MacOS in 9 languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Simplified Chinese, Russian, Portuguese - Brazil and Spanish - Latin America.

It has received 385 reviews of which 375 were positive and 10 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 11.51€ on Steam with a 10% discount.


The Steam community has classified The Chef's Shift into these genres:

Media & Screenshots

Get an in-depth look at The Chef's Shift through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10+
  • Memory: 4 GB RAM
  • Graphics: GPU with at least 256MB of VRAM
  • Storage: 200 MB available space
MacOS
  • OS: macOS Mojave
  • Memory: 4 GB RAM
  • Graphics: GPU with at least 256MB of VRAM
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
1% cook serve delicious gameplay 99% yakuza + quentin tarantino + soap drama of your choice storytelling this game is beyond goated
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April 2025
I came to cook, I came to type... I wasn't ready for the great story line. Absolutely fantastic game (so far)!!
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April 2025
Disclaimer: I played this game for 8.5 hrs, but since it was mostly offline, it didn't sync up :( Anyway, within the 8.5 hrs that I played, I've finish the game on Very Hard and collected all the stars. So my review will reflect that. I'm sure that goes to show that I really love this game. A lot. I've enjoyed typing games like Epistory and Cook, Serve, Delicious; so this game is definitely up my alley. I love that each level has its own ways of cooking; some harder than the other. I feel that Chinese resto was much harder compared to the other levels later on, so I had to repeat the levels quite a few times to win 3* AND the challenge. Since everything needed to be fried first, I'd often forget to pick them up and ended up burning them. Preparing the noodles are also tricky (but I love the challenge!) However, it simply made the next restaurant level pale in comparison to the difficulty. Speaking of difficulty, I feel like the only thing that differentiate difficulty is how long the words as, the higher the difficulty levels. However, most of the words gets repeated a lot. The amount of "government" that I typed in this game... There could've been more difficult / long words that are added, or perhaps, the randomization to the words are lacking. As I reach Indo resto levels, the words felt so short, especially making es teler and the nasi lawar were ...basically, easy, even if I was playing Very Hard level. The symbols, numbers and dinosaur names were difficult, but the english words (the language I played in) got repetitive after a while. Could add some more long words like: customization, exasperation, anniversary, gastronomy, impossibility, etc. It would make the handstand customers' words become much more challenging. Speaking of randomization, when I played the Japanese resto, the game didn't ask me to make vegetable donburi. At all. Which is why I'm still missing that particular achievement. Plus, it feels like with newer menus introduced, the older menus get forgotten / overwritten by new ones. Some menus simply don't get ordered enough. For example, in the Korean resto, I barely get asked to marinate the meat even though it is something that you upgrade. As a result, I didn't bother upgrading it as it is not needed. I play with the tutorial off since I prefer to explore the game on my own pace without being told what to do by the tutorial. Although, there were some parts of the cooking that weren't included in tutorial that I was confused what to do; the first one being how to make the platter (in chinese resto), and how I needed to choose the clean grill (in Korean resto). I turned on the tutorial only during those times to see if I'll get an explanation as to how to prepare those 2 things. Alas, it did not show up. The minigames to make the different menus are very fun. Tangyuan and takoyaki is the easiest, while Beer pouring was the hardest. They were all very memorable and they're all different enough so it feels fresh. I kinda wish that they added more Indo words in the level since I did see "pemalas" and "miskin" when we first started the level. It might bother some non-english writer, but there were some chinese words in Chinese resto (which didn't show up as often as I'd like to). That could be a nice touch to have existing word from each country in the different levels that exists. I love the different customers and how each restaurant slowly introduced new customers there. The game doesn't only rely on different cooking methods to make things feel new. I love that the silver man beggar causes people's hearts to go down if you ignore them; and the rat whisperers caused more rats to appear. Is it just me, or the Indo resto has more self-deprecation / commentary than the other places? I do find it funny that there are more rats and beggars, while the previous restaurant were very respectful of the culture with a little less rats. I feel like there are easter eggs in the customers' designs. The lady with the hair roller reminds me of the landlady from Kungfu Hustle. The VIP grandma is giving me Yubaba from Ghibli but I could be wrong. I'm sure there's more that I missed. I love that it's very fast paced. The side quest definitely adds to the challenge and made it harder. I have to be on top of everything otherwise I can't keep up. In terms of the story, tbh, I skipped most of it when I reached the Mexico restaurant. I can roughly understand and see the twist / reveal since I still took a look at the story in Seo's resto just to see who Mina is. While I did skip through, I can tell that there's a lot of heart, humanity and fun humor in it. I also love that the story managed to connect all of the restaurant and side quests together. Nothing felt forced (that I saw). Sure, suspension of belief and all that, but nothing too drastic. I wish there was more to the ending where we see a time skip after the you-know-what. Oh, I also love that everyone, and I mean EVERYONE, shoots the rat with a gun. Couldn't hear the music much since I played this on the train, but I did see a lot of Kevin MacLeod. Good ol' free music guy. I have yet to try the Endless round, will do it once I have more free time. Tldr; Great variation of cooking/typing "styles", with fun customers. Lots of minigames. Randomization menus could be better in the late levels, but Very Hard difficulty could be harder with longer words.
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March 2025
What a clever and hilarious little game XD They are not joking about the typing and I love it. You get a "PLEASE USE THE KEYBOARD" anytime you try to use your clicker. In this game you have to type everything out to elicit an action, so there is no need for a mouse (and I mean quite literally, you even have to chase mice out of your restaurant haha). You play as a criminal on the run with a knack for cooking his way out of mischief! There is a story with dialogue that will keep you chuckling, different restaurants to “manage”, an upgrade system and tiers of difficulty with level objectives. Honestly, I just love how it plays so differently than anything else I have ever encountered. Sometimes you have to use capitals, numbers, symbols etc. So creatively done!! Cute art and music. Get this game for a fun, unique experience on your computer. And yes sir, pineapple on pizza IS a sin ;)
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March 2025
6 person team from Indonesia that describes themselves as smol indie devs. This is their 2nd game (I think?). It is such a cute gem of a game. The jest: No use of mouse whatsoever, unplug it and you can still play the game. Strategize which words to type first so that you can keep your customer from losing patience. More hearts = more tips. Story is cute and has a bit of humor here and there, very much like a kid's picture book drama. You get to go through 6 different restaurants, each with a different cultural theme. The game options allow you to adjust the difficulty so you can avoid foreign words/letters and symbols if you so wish. The mini games are short and simple and nothing crazy like Cooking Mama. There is an endless mode if you just want to practice typing all day. While the typing feels satisfying, it can get confusing when letters float into the screen then fading quickly. I can't seem to remember what typo I did and have to start over the word. The WPM (word per min) statistic chart at the end of each round makes it seem you can use this game to practice and improve your typing (I like it). I average around 80 wpm and I walked through the normal difficulty with maybe 0-2 stressed moments per round. Some feedback: Main menu Leaderboards would be nice, great way to gauge your typing skills and speed. I am sure there are players would love to see how far top their 100wpm+ stats are. I struggle to peak over 130wpm and would be curious what crazy fingers people have. I would love to be able to change font size and color, it would allow for visual accessibility. Perhaps having a dedicated area/section/placement for the word I am currently typing. The floating-fading big letters are nice but sometimes I'll smash my keyboard and did not know what I pressed to backspace correctly.
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Frequently Asked Questions

The Chef's Shift is currently priced at 11.51€ on Steam.

The Chef's Shift is currently available at a 10% discount. You can purchase it for 11.51€ on Steam.

The Chef's Shift received 375 positive votes out of a total of 385 achieving a rating of 8.95.
😎

The Chef's Shift was developed by Panitia GameDev and published by Catoptric Games.

The Chef's Shift is playable and fully supported on Windows.

The Chef's Shift is playable and fully supported on MacOS.

The Chef's Shift is not playable on Linux.

The Chef's Shift is a single-player game.

The Chef's Shift does not currently offer any DLC.

The Chef's Shift does not support mods via Steam Workshop.

The Chef's Shift does not support Steam Remote Play.

The Chef's Shift is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Chef's Shift.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 00:56
SteamSpy data 12 June 2025 16:22
Steam price 14 June 2025 20:15
Steam reviews 14 June 2025 13:58

If you'd like to dive deeper into the details about The Chef's Shift, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Chef's Shift
  • SteamCharts - Analysis of The Chef's Shift concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Chef's Shift compatibility
The Chef's Shift
9.0
375
10
Game modes
Features
Online players
30
Developer
Panitia GameDev
Publisher
Catoptric Games
Release 31 Mar 2025
Platforms